Aurrynthea_Drake wrote: »Always hearing how NA servers are dead in comparison to EU & they don't suffer from half the problems. This should have been sorted months ago but as usual EU(+) players are second rate.
My only fear is a massive move could potentially cause thousands of characters to be lost (as with any large scale data migration). I don't know about anyone else but I have 2 characters who I have worked really hard to level and if one bad keystroke deleted them I would be VERY tempted to just walk away and never play another zenimax/bethesda game ever again. But that's just me.
The_Old_Goat wrote: »From my experience of playing on both NA and EU server, the EU population is still only about 2/3rds of what the Na has, so doubling the server would likely give twice the troubles. Not sure who stated the root of the problem is based off of population but I don't think that's the culprit, or Zos told a lie when they said they increased the EU server capacity.
New servers/new hardware won't solve the issue.
Get that through your thick skulls already. This is a software issue at its core.
/snipsnip
redspecter23 wrote: »
nafensoriel wrote: »redspecter23 wrote: »
Software isn't what you think. There is client.. and server.
If the code that handles the login system for EUPC is over capacity and throwing out errors.. or if the instance spawning system is over capacity and can no longer self regulate efficiently.. things will go poorly.
Adding hardware actually makes these problems WORSE.
The trouble is when you design a game over a decade ago(yes ESO was built over a decade ago) you have to GUESS how popular it's going to be. If you guess wrong.. you get what is happening right now with EUPC... and there is very little you can do about it without tons of backbreaking time-consuming work.
World of Warcraft wasn't developed as a tangled mess of spaghetti code by third-party coders, Blizzard did the work themselves.gatekeeper13 wrote: »And why other MMOs like WoW dont have server problems, although they where designed even earlier?
More like stop trying to be an armchair developer if you have zero idea how things work.Yeah, everyone. So just sit down, shut up, fold your arms and pout like mature adults! No one wants your "suggested improvements"!
gatekeeper13 wrote: »And why other MMOs like WoW dont have server problems, although they where designed even earlier?
World of Warcraft wasn't developed as a tangled mess of spaghetti code by third-party coders, Blizzard did the work themselves.
gatekeeper13 wrote: »gatekeeper13 wrote: »And why other MMOs like WoW dont have server problems, although they where designed even earlier?
World of Warcraft wasn't developed as a tangled mess of spaghetti code by third-party coders, Blizzard did the work themselves.
That's what I said too. Badly coded client. Thing is, I dont see any will from ZOS to fix it.