Dusk_Coven wrote: »If you replaced them with "mundane" modes of transport people can't handle the mental shift to think that a cart can take them across water to Betnikh. But, strangely, they can handle the idea of teleporting because they are special unkillable people who rez.
Kiralyn2000 wrote: »I've used the Navigators to get my new alts around various places for Events. (And now I can use the several houses I own).
But I can "handle" the idea of teleporting because - it's a game. I don't need 'lore' to explain it, it's a QoL/game mechanic/convenience feature.
starkerealm wrote: »
Nahh, thatd just make the load screen last even longer.
They have carts and boats. The npcs are called Navigators.
It’s just a load screen, but so is a wayshrine.
Anyway they already “missed the boat” on that when they implemented nix ox rides in Vvardenfell but didn’t do anything special. You character should have been “stunned” into an animation of getting in the seat, then the load screen, then your character getting out of the seat. I mean, there is a cut when you enter the nix ox tower that clearly could put you in a mini solo instance or something.
Edit, I do miss zeppelin rides from classic wow and Allods.
starkerealm wrote: »They have carts and boats. The npcs are called Navigators.
It’s just a load screen, but so is a wayshrine.
Anyway they already “missed the boat” on that when they implemented nix ox rides in Vvardenfell but didn’t do anything special. You character should have been “stunned” into an animation of getting in the seat, then the load screen, then your character getting out of the seat. I mean, there is a cut when you enter the nix ox tower that clearly could put you in a mini solo instance or something.
Edit, I do miss zeppelin rides from classic wow and Allods.
Silt Strider, not Nix Ox. But, yeah, that is another example of in game travel I didn't think of.
Sylvermynx wrote: »Um. No. I'm not into that sort of "quasi medieval" transportation system. I play games to have fun, RP my chars in my mind, and get things done without a lot of "wasted on the ground" time.
Some of your posts, OP, tend to make me wonder just who you may be representing....
Dusk_Coven wrote: »We already have carts and boats but no one uses them because they are (1) not as well marked as wayshrines (2) don't have the same convenient pathing as wayshrines.
If you replaced them with "mundane" modes of transport people can't handle the mental shift to think that a cart can take them across water to Betnikh. But, strangely, they can handle the idea of teleporting because they are special unkillable people who rez.
It's too late to re-educate the community now, I think. If they introduced it early on and didn't have wayshrines so embedded, you'd have a shot. And when you died, you rez at a clinic or morgue or field hospital or whatever because your loyal pet dog dragged you there (look! a p2w pet!). Instead, we are now conditioned to think wayshrines are actually plausible.
VaranisArano wrote: »Dusk_Coven wrote: »We already have carts and boats but no one uses them because they are (1) not as well marked as wayshrines (2) don't have the same convenient pathing as wayshrines.
If you replaced them with "mundane" modes of transport people can't handle the mental shift to think that a cart can take them across water to Betnikh. But, strangely, they can handle the idea of teleporting because they are special unkillable people who rez.
It's too late to re-educate the community now, I think. If they introduced it early on and didn't have wayshrines so embedded, you'd have a shot. And when you died, you rez at a clinic or morgue or field hospital or whatever because your loyal pet dog dragged you there (look! a p2w pet!). Instead, we are now conditioned to think wayshrines are actually plausible.
But, but I AM a special unkillable person who resurrects through the combination of my soul shriven body of chaotic creatia (thanks for nothing, Molag Bal) and my reattunement to Nirn (Thanks Prophet and skyshards.
That's like, the first thing that happened to me after walking up in that cell in Coldharbor!
(We can complain that ZOS added lore about wayshrines and rezzing to ESO, but they did actually add the lore to make it plausible.
https://en.uesp.net/wiki/Lore:Chaotic_Creatia:_The_Azure_Plasm
https://en.uesp.net/wiki/Lore:Wayshrines_of_Tamriel
In any case, as noted, we had Wayshrine travel in Dawnguard, and Oblivion's Knights of the Nine wayshrines tended to give me trippy visions about Pelinal Whitestrake.)
Sylvermynx wrote: »Immersive is in my mind. I don't need a game to provide immersion. What I mean is, the stuff you've been posting comes across as either wanting to pad your stars, or you're invested in some oddball "we want to see this sort of stuff happening" bunch of groupies.