Maintenance for the week of December 15:
· [COMPLETE] PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
· [COMPLETE] PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Would you like to see wayshrines replaced with horse cart's and boat's?

NaomiHutt
NaomiHutt
✭✭✭✭
Before we start this discussion I am very aware that the state of the servers are currently not ready for changes.

However once that's all fixed would you like to see wayshrines removed and in its place we could have horse carriages and boats as a way of travel.

They would work similar to how it currently is just it would give a more interactive feel to the game.

Carriages could take you anywhere on land, the only time you would use boats is when you need to go over sea.

What do people think?

Or are you happy with the way it currently is?
  • KronikFlatulenz
    KronikFlatulenz
    ✭✭✭
    1. It will not be all fixed. And 2. No.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, I'm a Soulless Vestige who's unmoored from the Mundus and thus able to take advantage of the "web of sojourn" by attuning myself to the various nodes created at Wayshrines.

    I might as well get some benefit out of not having a soul!

    Also, wayshrine travel existed in Skyrim in the Dawnguard DLC, so I find it reasonably immersive.
  • Skullderic
    Skullderic
    ✭✭✭
    No ~ WS look good. It's Magic! Faaster Zone to Zone port would be nice tho.
    Gert Soem!!
  • MercilessnVexed
    MercilessnVexed
    ✭✭✭✭
    No. I like the wayshrines just fine as they are.
  • Hapexamendios
    Hapexamendios
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wayshrines are fine for me. Besides I already have access to carts and boats if I want to use them.
  • Infidelzombie
    Infidelzombie
    ✭✭
    I like the *idea* of this but it's not a regular single player TES game and as @VaranisArano points out, our characters are technically resurrected from the dead, so, no point fixing something that isn't broke.

    (Because all kinds of things ARE broke.)
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Uh, the Navigator system is already a thing. There are NPCs on boats and (in some cases) horse drawn carts that will take you to zones you haven't even visited yet. This isn't a replacement for the Wayshrine system, but if you're really interested in this level of immersive content (or if you're just hitting new zones on a new character), this is already a thing.
  • Zacuel
    Zacuel
    ✭✭✭✭✭
    I think they should add a reverse shout farting skill line. Articulating your farts into many different powerful and destructive forces that reduce your enemies to nothing but craters and stains... Really smelly ones.
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    No, I've never been interested in the "take a cart everywhere! Immersion!" mods for Skyrim/etc. I'm fine with Fast Travel in the single player games, and I'm fine with Wayshrines here.
  • Dusk_Coven
    Dusk_Coven
    ✭✭✭✭✭
    ✭✭✭
    We already have carts and boats but no one uses them because they are (1) not as well marked as wayshrines (2) don't have the same convenient pathing as wayshrines.

    If you replaced them with "mundane" modes of transport people can't handle the mental shift to think that a cart can take them across water to Betnikh. But, strangely, they can handle the idea of teleporting because they are special unkillable people who rez.

    It's too late to re-educate the community now, I think. If they introduced it early on and didn't have wayshrines so embedded, you'd have a shot. And when you died, you rez at a clinic or morgue or field hospital or whatever because your loyal pet dog dragged you there (look! a p2w pet!). Instead, we are now conditioned to think wayshrines are actually plausible.
    Edited by Dusk_Coven on November 15, 2019 2:37AM
  • Maxx7410
    Maxx7410
    ✭✭✭✭
    no
  • Kiralyn2000
    Kiralyn2000
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dusk_Coven wrote: »
    If you replaced them with "mundane" modes of transport people can't handle the mental shift to think that a cart can take them across water to Betnikh. But, strangely, they can handle the idea of teleporting because they are special unkillable people who rez.

    I've used the Navigators to get my new alts around various places for Events. (And now I can use the several houses I own).

    But I can "handle" the idea of teleporting because - it's a game. I don't need 'lore' to explain it, it's a QoL/game mechanic/convenience feature.

    edit: remember, kids - this is an MMO. Not Skyrim, with lots of bonus Inconvenience er, "Immersion" mods added. Just because that's your fetish, doesn't mean that everyone who doesn't think the same way you do is some feeble-minded troglodyte who "can't handle mental shifts".


    (And remember - I only have to use those gameplay features because I don't have an extensive Guild & Friends' list, which one can use to 'teleport to other player'. So, yeah.)
    Edited by Kiralyn2000 on November 15, 2019 2:49AM
  • Guyle
    Guyle
    ✭✭✭✭✭
    I mean, it certainly would be more immersive by explaining why load screens are so long.
  • Dusk_Coven
    Dusk_Coven
    ✭✭✭✭✭
    ✭✭✭
    I've used the Navigators to get my new alts around various places for Events. (And now I can use the several houses I own).

    But I can "handle" the idea of teleporting because - it's a game. I don't need 'lore' to explain it, it's a QoL/game mechanic/convenience feature.

    Something they could do with this boats and carts idea that would be as good as wayshrines is a "network map" like in Cyrodiil. Instead of keeps, your destination points are boats and carts and rickshaws.
    People just need to be presented with it early enough to normalize it.
    Whatever it is though, as long as it's convenient, players will justify using it and handwave any lore concerns. And for any Fast Travel system, that is the defining trait -- convenience.
    Edited by Dusk_Coven on November 15, 2019 2:53AM
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Guyle wrote: »
    I mean, it certainly would be more immersive by explaining why load screens are so long.

    Okay, an animated load screen with your character on a boat, or on the back of a cart, would be kinda cool. Probably not worth the effort to animate, but still.
  • Guyle
    Guyle
    ✭✭✭✭✭
    Guyle wrote: »
    I mean, it certainly would be more immersive by explaining why load screens are so long.

    Okay, an animated load screen with your character on a boat, or on the back of a cart, would be kinda cool. Probably not worth the effort to animate, but still.

    Nahh, thatd just make the load screen last even longer.
  • alexlalas
    alexlalas
    ✭✭
    No. The single thing not f***ed up in the game are wayshrines. Do not fix what is not broken.
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    Guyle wrote: »
    Guyle wrote: »
    I mean, it certainly would be more immersive by explaining why load screens are so long.

    Okay, an animated load screen with your character on a boat, or on the back of a cart, would be kinda cool. Probably not worth the effort to animate, but still.

    Nahh, thatd just make the load screen last even longer.

    If it did not, then it would be cool. Destiny 2 does something like this, where you can see your Fireteam's Jump Ships on the load screen.

    However, if it did extend load times, I agree, not worth it.
  • max_only
    max_only
    ✭✭✭✭✭
    ✭✭✭✭✭
    They have carts and boats already. The npcs are called Navigators.

    It’s just a load screen, but so is a wayshrine.

    Anyway they already “missed the boat” on that when they implemented nix ox rides in Vvardenfell but didn’t do anything special. You character should have been “stunned” into an animation of getting in the seat, then the load screen, then your character getting out of the seat. I mean, there is a cut when you enter the nix ox tower that clearly could put you in a mini solo instance or something.

    Edit, I do miss zeppelin rides from classic wow and Allods.
    Edited by max_only on November 15, 2019 3:05AM
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • starkerealm
    starkerealm
    ✭✭✭✭✭
    ✭✭✭✭✭
    max_only wrote: »
    They have carts and boats. The npcs are called Navigators.

    It’s just a load screen, but so is a wayshrine.

    Anyway they already “missed the boat” on that when they implemented nix ox rides in Vvardenfell but didn’t do anything special. You character should have been “stunned” into an animation of getting in the seat, then the load screen, then your character getting out of the seat. I mean, there is a cut when you enter the nix ox tower that clearly could put you in a mini solo instance or something.

    Edit, I do miss zeppelin rides from classic wow and Allods.

    Silt Strider, not Nix Ox. But, yeah, that is another example of in game travel I didn't think of.
  • NaomiHutt
    NaomiHutt
    ✭✭✭✭
    Guyle wrote: »
    I mean, it certainly would be more immersive by explaining why load screens are so long.

    Lmao, I love this. 😂
  • max_only
    max_only
    ✭✭✭✭✭
    ✭✭✭✭✭
    max_only wrote: »
    They have carts and boats. The npcs are called Navigators.

    It’s just a load screen, but so is a wayshrine.

    Anyway they already “missed the boat” on that when they implemented nix ox rides in Vvardenfell but didn’t do anything special. You character should have been “stunned” into an animation of getting in the seat, then the load screen, then your character getting out of the seat. I mean, there is a cut when you enter the nix ox tower that clearly could put you in a mini solo instance or something.

    Edit, I do miss zeppelin rides from classic wow and Allods.

    Silt Strider, not Nix Ox. But, yeah, that is another example of in game travel I didn't think of.

    Correction noted
    Giant bug is giant bug lol
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • bmnoble
    bmnoble
    ✭✭✭✭✭
    ✭✭
    No it would be a waste of time and resources that could be better spent fixing any number of bugs and performance issues in the game.
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    Um. No. I'm not into that sort of "quasi medieval" transportation system. I play games to have fun, RP my chars in my mind, and get things done without a lot of "wasted on the ground" time.

    Some of your posts, OP, tend to make me wonder just who you may be representing....
  • NaomiHutt
    NaomiHutt
    ✭✭✭✭
    Sylvermynx wrote: »
    Um. No. I'm not into that sort of "quasi medieval" transportation system. I play games to have fun, RP my chars in my mind, and get things done without a lot of "wasted on the ground" time.

    Some of your posts, OP, tend to make me wonder just who you may be representing....

    What do you mean? I'm not representing anyone, they are just ideas I have that could make the game more immersive.

    I'm happy with wayshrines, but I would also be happy with this new idea.
  • driosketch
    driosketch
    ✭✭✭✭✭
    ✭✭✭
    1) Teleportation has been in Elder Scrolls since the days of Morrowind and Daggerfall.

    2) As mentioned, we have a network of carts and boats connecting the zones already. If you forego fast travel within a zone, (exception for Silt Striders), you have an immersive option already.

    3) It's all just loading screens either way. Doesn't really make a difference, I think.

    (Well maybe with a decent animated scene, if done well.)
    Main: Drio Azul ~ DC, Redguard, Healer/Magicka Templar ~ NA-PC
    ●The Psijic Order●The Sidekick Order●Great House Hlaalu●Bal-Busters●
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    Immersive is in my mind. I don't need a game to provide immersion. What I mean is, the stuff you've been posting comes across as either wanting to pad your stars, or you're invested in some oddball "we want to see this sort of stuff happening" bunch of groupies.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dusk_Coven wrote: »
    We already have carts and boats but no one uses them because they are (1) not as well marked as wayshrines (2) don't have the same convenient pathing as wayshrines.

    If you replaced them with "mundane" modes of transport people can't handle the mental shift to think that a cart can take them across water to Betnikh. But, strangely, they can handle the idea of teleporting because they are special unkillable people who rez.

    It's too late to re-educate the community now, I think. If they introduced it early on and didn't have wayshrines so embedded, you'd have a shot. And when you died, you rez at a clinic or morgue or field hospital or whatever because your loyal pet dog dragged you there (look! a p2w pet!). Instead, we are now conditioned to think wayshrines are actually plausible.

    But, but I AM a special unkillable person who resurrects through the combination of my soul shriven body of chaotic creatia (thanks for nothing, Molag Bal) and my reattunement to Nirn (Thanks Prophet and skyshards!)

    That's like, the first thing that happened to me after walking up in that cell in Coldharbor!

    (We can complain that ZOS added lore about wayshrines and rezzing to ESO, but they did actually add the lore to make it plausible.
    https://en.uesp.net/wiki/Lore:Chaotic_Creatia:_The_Azure_Plasm
    https://en.uesp.net/wiki/Lore:Wayshrines_of_Tamriel
    In any case, as noted, we had Wayshrine travel in Dawnguard, and Oblivion's Knights of the Nine wayshrines tended to give me trippy visions about Pelinal Whitestrake.)
    Edited by VaranisArano on November 15, 2019 3:22AM
  • Sylvermynx
    Sylvermynx
    ✭✭✭✭✭
    ✭✭✭✭✭
    Dusk_Coven wrote: »
    We already have carts and boats but no one uses them because they are (1) not as well marked as wayshrines (2) don't have the same convenient pathing as wayshrines.

    If you replaced them with "mundane" modes of transport people can't handle the mental shift to think that a cart can take them across water to Betnikh. But, strangely, they can handle the idea of teleporting because they are special unkillable people who rez.

    It's too late to re-educate the community now, I think. If they introduced it early on and didn't have wayshrines so embedded, you'd have a shot. And when you died, you rez at a clinic or morgue or field hospital or whatever because your loyal pet dog dragged you there (look! a p2w pet!). Instead, we are now conditioned to think wayshrines are actually plausible.

    But, but I AM a special unkillable person who resurrects through the combination of my soul shriven body of chaotic creatia (thanks for nothing, Molag Bal) and my reattunement to Nirn (Thanks Prophet and skyshards.

    That's like, the first thing that happened to me after walking up in that cell in Coldharbor!

    (We can complain that ZOS added lore about wayshrines and rezzing to ESO, but they did actually add the lore to make it plausible.
    https://en.uesp.net/wiki/Lore:Chaotic_Creatia:_The_Azure_Plasm
    https://en.uesp.net/wiki/Lore:Wayshrines_of_Tamriel
    In any case, as noted, we had Wayshrine travel in Dawnguard, and Oblivion's Knights of the Nine wayshrines tended to give me trippy visions about Pelinal Whitestrake.)

    @VaranisArano - hoo boy, gave me a giggle there! <3
  • NaomiHutt
    NaomiHutt
    ✭✭✭✭
    Sylvermynx wrote: »
    Immersive is in my mind. I don't need a game to provide immersion. What I mean is, the stuff you've been posting comes across as either wanting to pad your stars, or you're invested in some oddball "we want to see this sort of stuff happening" bunch of groupies.

    Yeah you're not making much sense now lol

    I post ideas I have because it's good to share ideas and opinions with others.

    Like who would like to see armour dyeable, this started off as an idea and overtime became a good part of the game.
Sign In or Register to comment.