I am pretty sure this is a bug and not intended. ZOS fixed another bug related to these poisons on the PTS too.
I will forward it so they are aware of the issue.
I just wonder how the code of these poisons are different from the normal ones, really weird.
If proc chance of crown poison is higher than crafted ones it has all to do with the proc chance of poisons.Olupajmibanan wrote: »I think it's just a misunderstanding of the process.
It's not a constant 20%. It means that with a poison equipped, every light attack, heavy attack, or weapon ability has 20 chances to succeed and 80 to fail.
You can open up a support ticket to have the programmed values rechecked, but 110 is entirely too small of a sample size to confirm or reject this hypothesis.
We are talking here about Poisoned status effect being procced much more frequently by Crown Poison ticks than by Alchemy poison ticks. This has nothing to do with the proc chance of poisons.
The numbers I provided are just pure test to support the claim. I have countless of cmx parses where the only thing I changed were Crown Poisons to Alchemy Poisons but the number of ticks of the Poisoned status effect was significantly higher when used Crown Poisons.
My crafted tripots has higher values but uses the crown ones on tanks in most fights as they are free,NordSwordnBoard wrote: »I'm pretty sure I read there is a mandate that crown store game items will never be better than in game items. Equivalent, yes. Never better though, and that's the point of this.
well there's no way this is true... has anybody here seen Crown Tri-Pots? Not only do they heal all 3 primary stats more than any in-game tripot can.
Lethal Poison as well has always had higher DoTs.
Crown Repair kits heal full inventory when best kits in game heal 1 piece at a time.
The Tri-Stat Crown Food and the Tri-Recovery drink are both better than the best in-game counterparts.
The crown consumables have always been direct upgrades to the best you could ever hope to achieve in-game. This has been a thing as long as these consumable have - how people are only noticing this now is completely baffling.
.
Thats why I keep Crown Tripots on my Tank. They're potent and they're free. I could never understand why people wouldn't even use them as trash pots.
My crafted tripots has higher values but uses the crown ones on tanks in most fights as they are free,NordSwordnBoard wrote: »I'm pretty sure I read there is a mandate that crown store game items will never be better than in game items. Equivalent, yes. Never better though, and that's the point of this.
well there's no way this is true... has anybody here seen Crown Tri-Pots? Not only do they heal all 3 primary stats more than any in-game tripot can.
Lethal Poison as well has always had higher DoTs.
Crown Repair kits heal full inventory when best kits in game heal 1 piece at a time.
The Tri-Stat Crown Food and the Tri-Recovery drink are both better than the best in-game counterparts.
The crown consumables have always been direct upgrades to the best you could ever hope to achieve in-game. This has been a thing as long as these consumable have - how people are only noticing this now is completely baffling.
.
Thats why I keep Crown Tripots on my Tank. They're potent and they're free. I could never understand why people wouldn't even use them as trash pots.
If proc chance of crown poison is higher than crafted ones it has all to do with the proc chance of poisons.Olupajmibanan wrote: »I think it's just a misunderstanding of the process.
It's not a constant 20%. It means that with a poison equipped, every light attack, heavy attack, or weapon ability has 20 chances to succeed and 80 to fail.
You can open up a support ticket to have the programmed values rechecked, but 110 is entirely too small of a sample size to confirm or reject this hypothesis.
We are talking here about Poisoned status effect being procced much more frequently by Crown Poison ticks than by Alchemy poison ticks. This has nothing to do with the proc chance of poisons.
The numbers I provided are just pure test to support the claim. I have countless of cmx parses where the only thing I changed were Crown Poisons to Alchemy Poisons but the number of ticks of the Poisoned status effect was significantly higher when used Crown Poisons.
And with 20% chance 22 out of 110 makes sense.
38 does not.
Chances for getting 38 or higher proc with an 20% proc chance is very low.
You are sure of the number of ticks?
Just weird that crown poison is different here.