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P2W BUG: Crown Lethal Poison has higher chance of applying status effect than Alchemy Poison

  • Alcast
    Alcast
    Class Representative
    I am pretty sure this is a bug and not intended. ZOS fixed another bug related to these poisons on the PTS too.

    I will forward it so they are aware of the issue.

    I just wonder how the code of these poisons are different from the normal ones, really weird.
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  • Nairinhe
    Nairinhe
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    Alcast wrote: »
    I am pretty sure this is a bug and not intended. ZOS fixed another bug related to these poisons on the PTS too.

    I will forward it so they are aware of the issue.

    I just wonder how the code of these poisons are different from the normal ones, really weird.

    Maybe it's because they kinda sorta have no level unlike common potions and something went wrong with scaling?
  • zaria
    zaria
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    Acrolas wrote: »
    I think it's just a misunderstanding of the process.

    It's not a constant 20%. It means that with a poison equipped, every light attack, heavy attack, or weapon ability has 20 chances to succeed and 80 to fail.

    You can open up a support ticket to have the programmed values rechecked, but 110 is entirely too small of a sample size to confirm or reject this hypothesis.

    We are talking here about Poisoned status effect being procced much more frequently by Crown Poison ticks than by Alchemy poison ticks. This has nothing to do with the proc chance of poisons.

    The numbers I provided are just pure test to support the claim. I have countless of cmx parses where the only thing I changed were Crown Poisons to Alchemy Poisons but the number of ticks of the Poisoned status effect was significantly higher when used Crown Poisons.
    If proc chance of crown poison is higher than crafted ones it has all to do with the proc chance of poisons.

    And with 20% chance 22 out of 110 makes sense.
    38 does not.
    Chances for getting 38 or higher proc with an 20% proc chance is very low.
    You are sure of the number of ticks?
    Just weird that crown poison is different here.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • zaria
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    D0PAMINE wrote: »
    lagrue wrote: »
    I'm pretty sure I read there is a mandate that crown store game items will never be better than in game items. Equivalent, yes. Never better though, and that's the point of this.

    well there's no way this is true... has anybody here seen Crown Tri-Pots? Not only do they heal all 3 primary stats more than any in-game tripot can.

    Lethal Poison as well has always had higher DoTs.

    Crown Repair kits heal full inventory when best kits in game heal 1 piece at a time.

    The Tri-Stat Crown Food and the Tri-Recovery drink are both better than the best in-game counterparts.

    The crown consumables have always been direct upgrades to the best you could ever hope to achieve in-game. This has been a thing as long as these consumable have - how people are only noticing this now is completely baffling.
    .

    Thats why I keep Crown Tripots on my Tank. They're potent and they're free. I could never understand why people wouldn't even use them as trash pots.
    My crafted tripots has higher values but uses the crown ones on tanks in most fights as they are free,
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • lagrue
    lagrue
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    zaria wrote: »
    D0PAMINE wrote: »
    lagrue wrote: »
    I'm pretty sure I read there is a mandate that crown store game items will never be better than in game items. Equivalent, yes. Never better though, and that's the point of this.

    well there's no way this is true... has anybody here seen Crown Tri-Pots? Not only do they heal all 3 primary stats more than any in-game tripot can.

    Lethal Poison as well has always had higher DoTs.

    Crown Repair kits heal full inventory when best kits in game heal 1 piece at a time.

    The Tri-Stat Crown Food and the Tri-Recovery drink are both better than the best in-game counterparts.

    The crown consumables have always been direct upgrades to the best you could ever hope to achieve in-game. This has been a thing as long as these consumable have - how people are only noticing this now is completely baffling.
    .

    Thats why I keep Crown Tripots on my Tank. They're potent and they're free. I could never understand why people wouldn't even use them as trash pots.
    My crafted tripots has higher values but uses the crown ones on tanks in most fights as they are free,

    How do you figure?

    Crown Potions give: 8369, 7682, 7582
    The best crafted pots give: 8263, 7487, 7487

    The only thing crafted pots do better is the Major buffs last 0.3 seconds longer. If potions are anything like the champion system, then decimals are always automatically rounded down - meaning the Major Buffs should effectively be 47 seconds, regardless of the tooltips saying 47.3 and 47.6 respectively. (Admittedly this is an assumption based on other in-game systems using decimal based math but considering Recovery only ticks every 2 seconds, it doesn't matter because you only get 46 seconds of the buff actually doing anything).

    Granted the difference is relatively small, but there's no combo of ingredients that can make better tripots than Crown Potions. I suggest looking over your tooltips again...
    Edited by lagrue on November 14, 2019 12:35PM
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  • Olupajmibanan
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    zaria wrote: »
    Acrolas wrote: »
    I think it's just a misunderstanding of the process.

    It's not a constant 20%. It means that with a poison equipped, every light attack, heavy attack, or weapon ability has 20 chances to succeed and 80 to fail.

    You can open up a support ticket to have the programmed values rechecked, but 110 is entirely too small of a sample size to confirm or reject this hypothesis.

    We are talking here about Poisoned status effect being procced much more frequently by Crown Poison ticks than by Alchemy poison ticks. This has nothing to do with the proc chance of poisons.

    The numbers I provided are just pure test to support the claim. I have countless of cmx parses where the only thing I changed were Crown Poisons to Alchemy Poisons but the number of ticks of the Poisoned status effect was significantly higher when used Crown Poisons.
    If proc chance of crown poison is higher than crafted ones it has all to do with the proc chance of poisons.

    And with 20% chance 22 out of 110 makes sense.
    38 does not.
    Chances for getting 38 or higher proc with an 20% proc chance is very low.
    You are sure of the number of ticks?
    Just weird that crown poison is different here.

    I think you still don't understand.

    You keep light attacking till your poison procs. That will apply two poison type damage over time effects. These dots will together do 11 ticks total that do poison damage and every one of these 11 dot ticks have a chance to proc Poisoned status effect (similar to Burning which procs of your flame damag). I repeated this proccess 10 times with Crown poisons and Poisons from Alchemy and the Poisoned status effect seems to occur noticeably more frequently with Crown Poisons.
  • Olupajmibanan
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    Single target direct damage attacks have twice as high chance to proc status effects than single target dot ticks. So I suspected that Crown Poisons are considered direct damage attack, but this proved wrong because after test I realized that Master at Arms has no effect on neither, actual damage and tooltip of Crown Lethal Poison.

    I can't figure out what causes this. I guess we should let it up to devs to figure out.

    I've run the test once more. Statistical sample is now 220 ticks. I think that I shouldn't even try more. It's pretty evident.

    Crown Lethal Poison: 220 ticks, poisoned status effect procced 74 times

    Damage Health Poison IX (known as double dot poison): 220 ticks, poisoned status effect procced 36 times
    Edited by Olupajmibanan on November 14, 2019 1:00PM
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