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Black Sacrament dailies questions

myskyrim26
myskyrim26
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I did 2 Black Sacraments flawlessly, met all the requirements. But my targets were not far from the entrance. As I can understand, the more sacraments I will do, the more challenging they will become. So, some questions:

1. I looked at the maps. Some targets are really far from the entrance. Is time to escape always the same - 2 minutes?

2. If time is 2 minutes, can this requirement be met at all? How hard is it, provided that I must also be not noticed? Now I use only Concealed Weapon to be fast in sneak. I know that I can combine it with Night's Silence set and become really fast - but will it be fast enough? Maybe I should consider some speed/invisibility potion also?

3. Will a DB passive Padomaic Sprint be of use for Sacraments? Description says: grants Major Expedition after killing a citizen. Are the targets citizens? Or does this work only on NPCs in cities?

Thanks in advance!
  • Maggi12
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    Dont think about Concealed Weapon, not all classes have it.
    You must understand, that this is not heist quests, where you are limited by X minuted to do all tasks.
    You can do researches, clear critically important parts of the map (you can use blade of woe on any NPC, just be sure it is alone).
    Try to use some sets, giving move speed, use Steed mundus (for first time, till you get used to it).
    Use invis potions at hard parts of the map to just fly through NPC, there are many options.
    But timing and map knowledge are more important skills, required to successfully complete that quests.
    i have noticed that heists and sacraments are those type of quests where you have to turn you brain on, do some researches (at least for first times, until gettting used to them). And it is very fun.
    Edited by Maggi12 on November 13, 2019 8:28PM
  • randomkeyhits
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    To my knowledge difficulty doesn't change, at least I've never noticed any difference.

    Time is always two minutes from when the primary target is downed, always do the optional one first.

    Yes two minutes can always be met, some maps have short cuts or hidden alcoves which help. Others work by timing the kill based on where the lantern guards are so you can minimise time getting around said guards. Appropriate sets help a lot and you can use strategic invis potions.

    Padomaic sprint can indeed help though if you know the maps well there are parts where you can just simply sprint normally without sneaking to save some extra seconds.

    It really does boil down to practise.

    Learn the maps and get comfortable navigating them and the patrolling lantern guards and their routes. Kill the optional then kill the main target and leave. If you did things right up to that point you will usually be 0/ 5 alerts. You can take as long as you like in setting up for the main kill. The timer is only relevant for completion.

    On the way out if worried about time, spend an alert by killing a lantern guard quickly rather than trying to sneak around them. so long as you don't finish 5/5 alerts then it has no impact on your reward. You can sometimes kill the lantern guard without triggering an alert. I think its when they see you and you kill them in a small enough time frame.

    The only time I have problems is when I forget to put poison on my weapon.

    Also if you abandon the quest it just drops you out, wait a few minutes for the instance to reset, pick up the quest again and have another go. This way you can get plenty of practise if you want.
    EU PS4
  • idk
    idk
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    Maggi12 wrote: »
    Dont think about Concealed Weapon, not all classes have it.
    You must understand, that this is not heist quests, where you are limited by X minuted to do all tasks.
    You can do researches, clear critically important parts of the map (you can use blade of woe on any NPC, just be sure it is alone).
    Try to use some sets, giving move speed, use Steed mundus (for first time, till you get used to it).
    Use invis potions at hard parts of the map to just fly through NPC, there are many options.
    But timing and map knowledge are more important skills, required to successfully complete that quests.
    i have noticed that heists and sacraments are those type of quests where you have to turn you brain on, do some researches (at least for first times, until gettting used to them). And it is very fun.

    Pretty much this.

    The timer does no start until the primary target is killed iirc. The further away from the exit the primary target is the more obstacles that one might face getting to the exit.

    These are more about paying attention and patience that outright speed though it helps to get any speed bonus possible. I will say that I was caught more than once on my way to finish all the achievements in that area. Keep at it and you will get it.
  • Darkenarlol
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    instances are preset maps the only random is wich one you get as daily

    i've never failed even 1 flawless because on nb with -detect radius and move speed

    build it is like a walk in the park. kinda tricky on other classes and sometimes requires pots


    as for timer - it starts only after killing the main target so

    plan your evac route and kill secondary before primary that's it
  • myskyrim26
    myskyrim26
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    So, I can kill NPCs with my Blade of Woe? I thought not disturbing them means don't bee seen and don't kill. If killing is possible, I can clean my escape route, that would be easy, only those with lanterns will stay alive
  • Alinhbo_Tyaka
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    Not disturbing means don't be seen. I've found I don't really need to clear a path to escape as there are enough places to avoid NPC's. My problem is usually getting to the target since the routes in tend to go through more populated areas.
  • Ackwalan
    Ackwalan
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    Not disturbing means don't be seen. I've found I don't really need to clear a path to escape as there are enough places to avoid NPC's. My problem is usually getting to the target since the routes in tend to go through more populated areas.

    You can't get 'caught' killing them. If you are seen killing them, it counts towards the 5 strikes you get. You can also kill the zone guards. Just be sure to one shot them or stun them and kill them in 2 or 3 hits. You also don't need to kill the target in order, so kill the optional one first then the primary. The timer does not start until the primary target is killed.

    All the non target npc's and guards on a fast timer, so they will respawn rather quickly. Only the primary target needs to be killed with blade of woe or poison as the mission dictates, all others can be dealt with as you please.
  • UntilValhalla13
    UntilValhalla13
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    Most maps also have hidden shortcuts that aren't shown on the map itself. Keep an eye out.
  • Ackwalan
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    As a side note. You can go into the dungeon and spend as much time as you want killing whoever however and learn the entire map. Then, you can delete the quest and try it again for real. When you delete the quest any bounty you have earned is still there, but you can go and get the quest again and try it again. Sometimes it takes a few minutes for the zone to reset and the targets to spawn, so you should wait about 15 minutes between deleting the quest and accepting it again.
  • myskyrim26
    myskyrim26
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    Guys, thank you all for such a useful information! Today my scarament will be quite a different experince!
  • starkerealm
    starkerealm
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    myskyrim26 wrote: »
    So, I can kill NPCs with my Blade of Woe? I thought not disturbing them means don't bee seen and don't kill. If killing is possible, I can clean my escape route, that would be easy, only those with lanterns will stay alive

    It is possible to take out the lanterns without sacrificing flawless. However, it is a little tricky. You need to alpha them down before they recover from your sneak attack. So you have roughly two seconds.

    If they do see you, it's two points off your flawless. (You can lose up to five points before you count as "detected.")
  • zaria
    zaria
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    myskyrim26 wrote: »
    Guys, thank you all for such a useful information! Today my scarament will be quite a different experince!
    Note that if you are low on time you can just let enemies see you on the way out as long as you don't pass the 5 detected limit. You will get an bounty but still pass the sacrament.

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Donny_Vito
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    Invis pots and Vamp stage 4 with the perk. You'll have no issues at all. I got all the achievements on my Sorc and the only things I'd kill were the targets.

    If you really want to make it easy-mode, then put some potion cool down glyphs on your jewelry.
  • Salvas_Aren
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    You will lose quest time every time you kill an enemy in heists.

    In sacraments you can kill as many as you like as long as you use the blade of woe.
  • redgreensunset
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    Another thing. It doesn't matter if a lantern reveals you if there's no line of sight between the npcs and you. I learned that by chance doing one of the heists back during the event and have used it to great effect especially doing heists where I find the time limit far more unforgiving than in sacraments. If there's a tall obstacle between you and the npc(s) like a pillar or a screen then it can sometime makes getting back faster to just duck behind that, let the latern guy pass and "reveal" you and then wait the 2 secinds for you to be able to hide again before moving on, than to find your way around or wait in one of the designated hiding spots (aka those basket things).
    This made one of the heists, the one where some dude puts down reveal traps that trigger when you get close, a lot easier, because I could trigger the trap from behind a folding screen without being spotted by him, just wait for him to move on but not have to wait for the trap to despawn.

    Again it takes learning the maps and knowing where you can do this and where you can't, but in sacraments and heists knowledge is if not power then the key to success.
  • YaYaPineapple
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    If you want to see the hidden passageways easier, go to settings and turn your gamma to max. Memorize where they are and your escape will be quick(er). Sometimes they are hidden behind vines, or hidden behind a tapestry.

    You can spend as much time as you like exploring the area, locating the hidden passages and memorizing the map as you like. As others have stated, the escape timer doesn't start until you kill the primary target, so kill the secondary target at your leisure while taking your time to learn the map. When you locate the primary target, plan and memorize your escape route, then kill him/her and run.

    You can also make an invis potion that also adds speed. If you have the potion passive that extends your potion effect time, the invis pot will last quite a long time. Use it when you are half way to the exit.

    As long as you are "seen" fewer than 5 times, you will get a "perfect" run + reward.
    Edited by YaYaPineapple on November 14, 2019 1:09PM
  • starkerealm
    starkerealm
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    Another thing. It doesn't matter if a lantern reveals you if there's no line of sight between the npcs and you. I learned that by chance doing one of the heists back during the event and have used it to great effect especially doing heists where I find the time limit far more unforgiving than in sacraments. If there's a tall obstacle between you and the npc(s) like a pillar or a screen then it can sometime makes getting back faster to just duck behind that, let the latern guy pass and "reveal" you and then wait the 2 secinds for you to be able to hide again before moving on, than to find your way around or wait in one of the designated hiding spots (aka those basket things).
    This made one of the heists, the one where some dude puts down reveal traps that trigger when you get close, a lot easier, because I could trigger the trap from behind a folding screen without being spotted by him, just wait for him to move on but not have to wait for the trap to despawn.

    Again it takes learning the maps and knowing where you can do this and where you can't, but in sacraments and heists knowledge is if not power then the key to success.

    Yeah, LoS is a lot more important in Heists than Sacraments, but there is a line of sight system in the game. If someone isn't looking at you, they can't see you, even if you're not in stealth.
  • starkerealm
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    As long as you are "seen" fewer than 5 times, you will get a "perfect" run + reward.

    Technically, it's a little more complicated than that. You have 5 points. Being detected costs a point, but engaging in combat with a lantern will also cost a point, and getting into fights can cost a point. If you're alphaing everything down before it can detect you, it's actually pretty flexible. But, it can go sideways fast.
  • starkerealm
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    Oh, worth knowing, if you have an alchemical poison equipped, killing the secondary target with a Blade of Woe will satisfy either optional kill condition. (Kill with poison or kill with the BoW.) (The poison will not be consumed.)

    I can't remember if the final tick (normally) needs to be poison for the kill with poison to count, but you do not need to use an alchemical poison, you can use the Bow or proc sets to clear the requirement.
  • SoftcoverGore47
    Get yourself a set of Night Silence armor, it lets you run while in sneak. You can cover a lot more ground this way. Also, use invis pots, helps when your trying to sneak past an NPC filled area. Also, the area around a lantern guard will take you out of sneak, so be careful.

    Night's Silence
    LEVEL 50 - CP 160
    Type Craftable
    Set bonus
    (2 items) Adds 1096 Maximum Stamina
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 833 Weapon Critical
    (5 items) Ignore the Movement Speed penalty of Sneak.

    Name: Night's Silence
    Type: Craftable
    Location: Glenumbra, Auridon, Stonefalls
    Traits needed to craft: 2
    XBX1 NA
    MAG DK
    CP 810
  • Dusk_Coven
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    I chose to go for stealth over speed since if you have excellent stealth you can rush through bystanders and still not be detected -- that alone helps save time and is more useful overall on a mission that trying to get speed just for the getaway.

    If you are Khajiit you can get a stupidly good reduction to stealth detection radius on top of medium armor passives and three gear sets that each can give -2 meters.
    Edited by Dusk_Coven on November 14, 2019 6:34PM
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