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Current bugs on Necro and an idea to improve the Blastbones

Ankael07
Ankael07
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Blastbones is even worse this patch so its obvious at this point this skill wont be fixed. How about changing the skill so it doesnt require fixing?

Just allow us to trigger the explosion ourselves (without a cost) so theres no need to rely on horrific AI. Having more control over minions would also increase the feeling of being a necromancer.



Last patch didnt touch any of Necro's crucial bugs;

1) Blastbones just stops and watches the enemy even more often now. The explosion can be dodged.

2) Ghost stops healing when you run/jump around LOS. Sometimes you have to wait for multiple durations for it to regain the ability

These bugs were first reported back in Elsweyr PTS and every patch after that. Please either fix them or change the skill mechanics to make the class playable in PVP.
Edited by Ankael07 on November 11, 2019 9:01PM
If you want me to reply to your comment type @Ankael07 in it.
  • Muskrap
    Muskrap
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    Biggest problem with that is that it would take another GCD to do damage

    Id personally like to see blastbones be a delayed burst similar to warden shalks.

    Have it be untargetable and follow you around like the other pets, when the time for burst is there it dives at the closes enemy and does scaling damage based on how far it traveled

    I also think that either both blastbones should get major defile or magicka blast bones should get a guaranteed status effect
  • ImSoPro
    ImSoPro
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    Muskrap wrote: »
    Biggest problem with that is that it would take another GCD to do damage

    Id personally like to see blastbones be a delayed burst similar to warden shalks.

    Have it be untargetable and follow you around like the other pets, when the time for burst is there it dives at the closes enemy and does scaling damage based on how far it traveled

    I also think that either both blastbones should get major defile or magicka blast bones should get a guaranteed status effect

    Damn this is a good idea
  • Ankael07
    Ankael07
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    Muskrap wrote: »
    Biggest problem with that is that it would take another GCD to do damage

    Id personally like to see blastbones be a delayed burst similar to warden shalks.

    Have it be untargetable and follow you around like the other pets, when the time for burst is there it dives at the closes enemy and does scaling damage based on how far it traveled

    I also think that either both blastbones should get major defile or magicka blast bones should get a guaranteed status effect

    They can make the second cast bypass global cooldown like they did with Shocking Siphon
    If you want me to reply to your comment type @Ankael07 in it.
  • katorga
    katorga
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    They could revert to elsweyr pts blastbones. It actually worked at the beginning of pts.

    Short of that remove the cost like they did for the other abilities that do not function well.
  • NordSwordnBoard
    NordSwordnBoard
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    Make Blastbones the Ghost, who flies over all its previous obstacles and contemplation points.

    Make the Ghost a Skeleton healer, making two skeleton buddies called them Frick and Frack. They could even get a spinoff show. "Dead and Nerfed"
    Fear is the Mindkiller
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