Good morning all.
I am tied between a Sorc and a Necro. I've tried all classed but these two stand out followed by the Warden. DK, NB and Templar don't really interest me.
I have both a Sorc and Necro at 50 and I keep jumping between the two. Effectively wasting time because I cannot make up my damn mind.
So, I want to put across a couple of opinions about the both classes and would like your input, advice and knowledge.
I only want to play one character, I've always jumped between Alts and never really got much done. Eso, will be different (I Hope)
I also want to be able to do all roles if I so choose so. I played when ESO first released but quit and came back many times over the years but never accomplished anything or played for long. WoW took over my life but that is another story.
Just a note, below is my opinion and I welcome all feedback to help me become a better player.
So, let us begin.
Tank
Necro - They have a specific class line for tanking which provides some amazing skills. They can self heal, provide a boost to their resistances, reduce their incoming damage with major protection, fear enemies and apply vulnerability. Their passives also increase your health, provide healing received, reduced DOT damage and provides resource return. Overall, I think they have a pretty damn good kit. You could even jump into other skill lines from the class to provide further healing and damage reduction. Passives also increase healing, provides ultimate and further increases resource recovery.
Sorc - They don't have a class line for tanking, just have to take a skill or two from their entire kit. I preferred the original bound armor to what we have now. Each to their own I guess but it one of the skills you would use to help tank. Hurricane would be another for resistances and AoE. Some people in game mentioned we could use Critical surge but I don't see the point with such low crit as a tank. Passives include increased damage, resource recovery, reduced ultimate cost, increased HP if you have a summoning pet active (Does bound armor count?) Blood magic would be grat for self healing but there are no dark magic skills that a tank could use. Unless you spec into Rune prison or encase.
Healer
Necro - Again, they have a class line for healing that have some truly amazing healing. Render flesh are both its morphs are really powerful. Their ultimate truly helps out while you are learning to heal and make mistakes. They can remove negative effects while restoring resources and reducing the cost of your abilities (Ties in well with a Breton) Another skill that can remove negative effects if specced while also healing. Reduced damage taken and several AOE heals. Like the tank, several passive across all skill lines help massively.
Sorc - Doesn't have a class line for healing but you can take a skill or two from their kit. Critical surge could be good if you spec into high crit healing. (Unless I am wrong and doesn't trigger off heals) They can spec into a pet to help out with heals/damage. A shield that only protects them and not their allies. A sorc healer would need to rely on skills from non class skill lines.
As you can see, I don't have a high opinion of Sorc when it comes to healing and tanking. Am I wrong? Prove it!
Stam DD
Necro - Necro has a nice mix of ST & AOE skills that can be morphed into Stam. Not a huge fan of Blastbones, the delay in it exploding feels off. Detonating Siphon is an amazing DOT AOE though it would be nice if the duration was shown.The passives in gravelord help reduce the resource cost, provides penetration, has an amazing execute phase and provides DOT damage increase. Using skills from the other skill lines you can be both tanky and self self healing. Rotation will seem clunky if blastbones spazzes out and just stands infront of the enemy. Build for DOT would be great.
Sorc - Again, not many skills that have a stamina morph. Hurricane and Bound Armaments are the two main ones. Passives in the Storm calling tree help out with DPS but overall would have to rely on skills from other non class skill lines. Can achieve amazing self healing if you spec into crit with Critical Surge. I thoroughly enjoy a 2H build crit build while questing. I blase through mobs easily with the amazing AOE provided with Hurricane, reverse strike and forceful. But Sorc doesn't have any main attack skills useful for Stam DD. Am I missing something? Despite this, I love a 2h Stam sorc set up.
Mag DD
Necro - Like a Stam Necro, blastbones throws it off but has amazing ST & AoE Skills. Execute phase is damn good. Shares many skills with the Stam version. Can focus on healing itself and being tanky a bit more due to Magicka use.
Sorc - This is where I feel Sorc are the best at. Their entire kit is set up for Mag sorc. Has great ST & AOE skills. Can self shield and using non skill lines can self heal. Can either be pet oriented or be without. Can stun/immobilize, resource trade and has an escape skill. A bit disappointed at the loss of the third ability bar.
Overall, I am leaning more towards Necro but Sorc keeps pulling me in. I guess this is because I picked Sorc when the game first came out (Didn't get far or do anything worthwhile) because tanking as a mage look amazing. Which in turn resulted in me playing Stam Sorc as well while levelling. I felt Sorc was better at release then it is now but that is my opinion and lack of experience.
Can you pick apart my post? Tell me where I am right and wrong? Pros and cons of each playing style?
Thank you.