Combat is no longer fun.

  • Raideen
    Raideen
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    Combat became unfun for me when the devs made animation cancelling mandatory.
  • Gilvoth
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    Raideen wrote: »
    Combat became unfun for me when the devs made animation cancelling mandatory.

    Exactly
  • Idinuse
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    Vlad9425 wrote: »
    jircris11 wrote: »
    Yet another "I can't ioneshot things" thread.

    No, it's a thread of someone who has played since launch and has witnessed days where the combat in this game used to be actually fun and engaging. Those days are long gone and I feel sorry for those who believe the garbage we are playing now is fun because compared to what this game used to be the current gameplay is garbage.

    Oh that I can agree on. Played since beta, and in regards to what the skills do, how they act and function now - yes they sucked the fun and life out of the game, I’ve said it many times.
    However the generic “my DPS is lower and thus no fun, I’m not all aboard with. We had fun when our stats were in the hundreds, and gameplay was somewhat balanced - DK+Bats etc despite, but in general.

    We played on a 32-bit client (4GB) dual core CPUs and DX9 GPUs.

    200v200v200 in Cyrodiil. Classes and skills were unique. We needed healers and tanks in Dungeons, in Cyro too, and you wouldn’t even try to fight a wasp in Craglorn when it was released unless you were Vet14 and in BiS or grouped.

    [The game, gameplay and combat was so fun. I don’t remember the load screens, lag and DCs we have now, I guess I smooth that out in retrospect but those were the days. *sigh*]
    Edited by Idinuse on November 11, 2019 2:29AM
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  • brimstone74
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    Raideen wrote: »
    Combat became unfun for me when the devs made animation cancelling mandatory.
    This is the number one reason I can't get my friends to play ESO.
    It's Mundumental!
  • GrimTheReaper45
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    Ya im not a fan of the combat changes. Like Single target dots arnt useful anymore, aoe dots are to expensive and kill sustain. You dont enjoy using either.
  • PizzaCat82
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    They really need to smooth out the combat for consoles. There's input delay, there's lag, rotations are hard enough without wearing out a controller. And we dont have add-ons to tell us when our DOTS are up.
  • MCBIZZLE300
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    Vlad9425 wrote: »
    A lot of what made the combat in this game fun / interesting and engaging has been completely ruined in the recent updates in my opinion.

    Between the cast time Ultimates which feel like garbage and slow down gameplay to the now almost useless DOTs to the nerfing of many great abilities and complete butchering of class identity on some of the classes it's becoming very difficult to come back to this game and actually enjoy it. The worst thing is it's hard to tell what they're going to nerf next since the logic behind some of the changes is very strange and it seems they can't make up their minds since they buff things to then completely nerf them in the next update.

    I really hope in the future patches they revert some of the poor decisions made in these recent updates and actually make combat fun again. It seems like there's a definite lack of direction concerning the combat and it needs to be looked at before the game suffers for it.

    I do agree, I'm not a fan of the recent changes. I actually preferred scalebreaker to this. The ulti cast times are the worst change so far though, dizzy a close second.
  • D0PAMINE
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    Raideen wrote: »
    Combat became unfun for me when the devs made animation cancelling mandatory.

    The devs encourage light attack weaving.
  • Galarthor
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    If anything combat is a lot more exciting than during the prvious update with its DoT meta!

    The biggest issues I currently have with combat are:
    1. Cost are too high in PvP where you have to spam the expensive defensive abilities.
    2. People are too tanky in PvP and it oftentimes feels like you are hitting a mobile target dummy rather than having an engaging fight. Mistakes are barely ever punished anymore. And combat often boils down to who can outlast their opponent rather than who makes the first one or two serious mistakes.
  • Vlad9425
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    MJallday wrote: »
    They should have called it “year of the funsapping”

    Or “season of the nerfing”
  • eso_lags
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    Do role players pvp? Im curious, please if any of you commentators could answer this for me i would greatly appreciate it, I see a bunch of you in here.

    But ya bad changes, bad game.
  • Ysbriel
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    Shantu wrote: »
    What? You expected a 20% nerf in DPS and a stupid increase in sustain annoyance to be fun? Combat devs are clueless. Get over it. Now go get some crowns and buy that new pig. :/

    Only if this happens tumblr_oqnbov3Kb81vbjb4ao1_1280.jpg


  • Kadoin
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    Galarthor wrote: »
    If anything combat is a lot more exciting than during the prvious update with its DoT meta!

    The biggest issues I currently have with combat are:
      [*] Cost are too high in PvP where you have to spam the expensive defensive abilities.
      [*] People are too tanky in PvP and it oftentimes feels like you are hitting a mobile target dummy rather than having an engaging fight. Mistakes are barely ever punished anymore. And combat often boils down to who can outlast their opponent rather than who makes the first one or two serious mistakes.

      Sounds like complaints a tank would be making, especially a mag tank...Hmmm...
    1. Ysbriel
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      At least for me they Killed my PvP play style with 3 characters already. Don’t really even know what to do with them.
    2. Zacuel
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      You're no longer fun!!!

      Sorry. I didn't mean that. I just lash out at people sometimes because of the things I struggle to cope with.
    3. technohic
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      jircris11 wrote: »
      Yet another "I can't ioneshot things" thread.

      Actually; its gotten to be the opposite of that. It's either you figure out how to burst someone down in a hurry, or you zerg to kill anyone. Pressure took a hit so most people zerg.
    4. FierceSam
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      Vlad9425 wrote: »
      preevious wrote: »
      I think there should be a bot that adds "In my opinion : " before threads titles ..

      I personnaly find combat quite fun and engaging. I did lost a bit of damage output last patch, but I mitigated it by changing a few things to my rotation that made it even funnier.

      There's truly something wrong with this community if getting nerfed equals more fun. Maybe this is why the game is getting worse and worse.

      There is something wrong with this community if changing anything is always described as ‘nerfing’.

      My previous set up/rotation has definitely seen reduced DPS in U24. It is definitely down on its previous ‘f-in broken’ level, but that was ‘f-ing broken’. And I have noticed that I am having to work harder during fights. I have to actually think about my rotation and act dynamically during longer fights. My playing is being challenged more on all content, not just the top end vDLC dungeons. I can’t just ‘melt the boss’, I have to actually play the mechanics. My playing has got better over the last 2 weeks. And I don’t see that as a total nerf.
    5. BNOC
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      Just wait for the stupid fool trying to kill you to loss resource then, just put the fools out of their misery.

      Think that's the reason behind the thread title.
      Who wants to have 30 minute resource battles? Who wants to hold block for 15 minutes?
      People that only know that I guess.

      It'll get to the point where everyone is playing that game, then nothing gets done.
      vMSA - Magplar - Xbox EU - 15/11/16
      578,000 - 36 Minutes 58 Seconds (Top 2 World?)

      vMSA - Magplar - Xbox NA
      569,000 - 40 minutes (350CP, Non optimised runs)
    6. Vlad9425
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      Vlad9425 wrote: »
      A lot of what made the combat in this game fun / interesting and engaging has been completely ruined in the recent updates in my opinion.

      Between the cast time Ultimates which feel like garbage and slow down gameplay to the now almost useless DOTs to the nerfing of many great abilities and complete butchering of class identity on some of the classes it's becoming very difficult to come back to this game and actually enjoy it. The worst thing is it's hard to tell what they're going to nerf next since the logic behind some of the changes is very strange and it seems they can't make up their minds since they buff things to then completely nerf them in the next update.

      I really hope in the future patches they revert some of the poor decisions made in these recent updates and actually make combat fun again. It seems like there's a definite lack of direction concerning the combat and it needs to be looked at before the game suffers for it.

      I do agree, I'm not a fan of the recent changes. I actually preferred scalebreaker to this. The ulti cast times are the worst change so far though, dizzy a close second.

      There is nothing that even comes close to Ult cast times in terms of awful gameplay changes.
    7. kojou
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      IMO, some things are better and some things are worse. Like always...

      I lost a lot of DPS as well, but still do ok in general. I hate having to relearn my rotation every 3 months more than anything.
      Playing since beta...
    8. Galarthor
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      Kadoin wrote: »
      Galarthor wrote: »
      If anything combat is a lot more exciting than during the prvious update with its DoT meta!

      The biggest issues I currently have with combat are:
        [*] Cost are too high in PvP where you have to spam the expensive defensive abilities.
        [*] People are too tanky in PvP and it oftentimes feels like you are hitting a mobile target dummy rather than having an engaging fight. Mistakes are barely ever punished anymore. And combat often boils down to who can outlast their opponent rather than who makes the first one or two serious mistakes.

        Sounds like complaints a tank would be making, especially a mag tank...Hmmm...

        Of course it affects magicka builds more adversely than it does stamina builds.

        1) Dodge Roll and Block are both stamina-based and their potency is constant and given, freeing up stats to put into offense or sustain where magicka builds have to sacrifice stats to increase the potency of many of their defenses.

        2) Dodge Roll and Block did not get hit by the cost increase hammer like heals and shields for example did

        3) And not only did Dodge Roll and Block not receive an upwards adjustment of their cost, their cost can in fact be reduced through Champion Points and Armor Traits. So no wonder stamina builds are not having quite as severe issues as magicka builds do.
      1. svartorn
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        AndrejLeo wrote: »
        Still more engaging than wows

        WoW movement and combat feels like it's made of wood compared to ESO.

        Doesn't have 6 second lag on skills, though.
      2. NBrookus
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        Galarthor wrote: »
        Kadoin wrote: »
        Galarthor wrote: »
        If anything combat is a lot more exciting than during the prvious update with its DoT meta!

        The biggest issues I currently have with combat are:
          [*] Cost are too high in PvP where you have to spam the expensive defensive abilities.
          [*] People are too tanky in PvP and it oftentimes feels like you are hitting a mobile target dummy rather than having an engaging fight. Mistakes are barely ever punished anymore. And combat often boils down to who can outlast their opponent rather than who makes the first one or two serious mistakes.

          Sounds like complaints a tank would be making, especially a mag tank...Hmmm...

          Of course it affects magicka builds more adversely than it does stamina builds.

          1) Dodge Roll and Block are both stamina-based and their potency is constant and given, freeing up stats to put into offense or sustain where magicka builds have to sacrifice stats to increase the potency of many of their defenses.

          2) Dodge Roll and Block did not get hit by the cost increase hammer like heals and shields for example did

          3) And not only did Dodge Roll and Block not receive an upwards adjustment of their cost, their cost can in fact be reduced through Champion Points and Armor Traits. So no wonder stamina builds are not having quite as severe issues as magicka builds do.

          Cost increases to dodge and block would be more detrimental to magicka users, who would then have to invest even more in stamina. Do not even think about wishing for this.
        1. Galarthor
          Galarthor
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          NBrookus wrote: »
          Galarthor wrote: »
          Kadoin wrote: »
          Galarthor wrote: »
          If anything combat is a lot more exciting than during the prvious update with its DoT meta!

          The biggest issues I currently have with combat are:
            [*] Cost are too high in PvP where you have to spam the expensive defensive abilities.
            [*] People are too tanky in PvP and it oftentimes feels like you are hitting a mobile target dummy rather than having an engaging fight. Mistakes are barely ever punished anymore. And combat often boils down to who can outlast their opponent rather than who makes the first one or two serious mistakes.

            Sounds like complaints a tank would be making, especially a mag tank...Hmmm...

            Of course it affects magicka builds more adversely than it does stamina builds.

            1) Dodge Roll and Block are both stamina-based and their potency is constant and given, freeing up stats to put into offense or sustain where magicka builds have to sacrifice stats to increase the potency of many of their defenses.

            2) Dodge Roll and Block did not get hit by the cost increase hammer like heals and shields for example did

            3) And not only did Dodge Roll and Block not receive an upwards adjustment of their cost, their cost can in fact be reduced through Champion Points and Armor Traits. So no wonder stamina builds are not having quite as severe issues as magicka builds do.

            Cost increases to dodge and block would be more detrimental to magicka users, who would then have to invest even more in stamina. Do not even think about wishing for this.

            That depends on the builds and situations you are comparing. But don't get me wrong. I don't want cost increases for stam defenses. I want cost reduction for magicka defenses.

            However, that won't fix most of these issues. There is some blatant favoritism towards stamina in PvP. Best example, is the inherent cost reduction to stam abilities (I think it is 10%). They claim that is due to the fact that stam builds have to pay for break-free, dodge, block, and sprint from their offensive resource pool while magicka builds only have to use their secondary pool. However, that explanation is pure BS! The fact that stam builds pay for those "abilities" with their primary resource means they have to invest less into their secondary resource and have thus more stats available to put into either their main resource which also happens to push their damage. Meanwhile, magicka builds have to invest into stamina which does exactly nothing for them other than providing a resouce for break-free, dodge, block, and sprint.

            And on top of that. All 4 of these abilities can have their cost reduced by armor traits and CPs. Cui bono? The one who uses them the most!
          1. Galarthor
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            svartorn wrote: »
            AndrejLeo wrote: »
            Still more engaging than wows

            WoW movement and combat feels like it's made of wood compared to ESO.

            Doesn't have 6 second lag on skills, though.

            Agreed. Last update was so horrible, I was about to quit. I contemplated playing WoW instead, since WoW Classic just came out. Took a look at some gameplay videos. And after that I could not bring myself to play that game, despite ESO at that time being the most boring thing I had seen in years.
          2. mongoLC
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            I just burned out another right click button on a mouse. All I can do on my magic characters that aren't wearing false god and are brentons is light attack. Out of magic to fast. This patch sucks and its boring. I wish they would let us use skills.
          3. Lady_Linux
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            Vlad9425 wrote: »
            A lot of what made the combat in this game fun / interesting and engaging has been completely ruined in the recent updates in my opinion.

            Between the cast time Ultimates which feel like garbage and slow down gameplay to the now almost useless DOTs to the nerfing of many great abilities and complete butchering of class identity on some of the classes it's becoming very difficult to come back to this game and actually enjoy it. The worst thing is it's hard to tell what they're going to nerf next since the logic behind some of the changes is very strange and it seems they can't make up their minds since they buff things to then completely nerf them in the next update.

            I really hope in the future patches they revert some of the poor decisions made in these recent updates and actually make combat fun again. It seems like there's a definite lack of direction concerning the combat and it needs to be looked at before the game suffers for it.

            So you what to make killing fun again?
            I simply must protest. There are no Penguin avatars for me to use in the forums.

            BTW, I use arch too
          4. Vlad9425
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            Lady_Linux wrote: »
            Vlad9425 wrote: »
            A lot of what made the combat in this game fun / interesting and engaging has been completely ruined in the recent updates in my opinion.

            Between the cast time Ultimates which feel like garbage and slow down gameplay to the now almost useless DOTs to the nerfing of many great abilities and complete butchering of class identity on some of the classes it's becoming very difficult to come back to this game and actually enjoy it. The worst thing is it's hard to tell what they're going to nerf next since the logic behind some of the changes is very strange and it seems they can't make up their minds since they buff things to then completely nerf them in the next update.

            I really hope in the future patches they revert some of the poor decisions made in these recent updates and actually make combat fun again. It seems like there's a definite lack of direction concerning the combat and it needs to be looked at before the game suffers for it.

            So you what to make killing fun again?

            Not the choice of words I would use, also remember it's a video game...
          5. BlueRaven
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            It’s such a shame that combat (and server issues) are such hindrances to a game that would otherwise be running on all cylinders.
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