The issues related to logging in to the European PC/Mac megaserver have been resolved at this time. If you continue to experience difficulties at login, please restart your client. Thank you for your patience!

It's 2015 for Magik DK's all over again...... (ENDANGERED SPECIES)

  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    Ryanoxx wrote: »
    Ryanoxx wrote: »
    BNOC wrote: »
    Ryanoxx wrote: »
    iCaliban wrote: »
    I agree, mag dk is in a terrible spot and needs all the buffs. Not just the men-buffs, but the women-buffs and children-buffs too!!
    Screenshot_20191105_141146.png?width=832&height=468

    One Battleground isn't a representation of how strong a class is. MagDks are decent in Bgs. I got almost the same score on my Stamblade when I was playing it first time in a Bg and I have about 15 days playtime on it. Furthermore you can see how onesided this Bg is.

    Umm, I'd be amazed if you contributed anywhere near that damage on anything other than a Magplar/MagDK unless you were in a 10min game against pure stinkers at 0 MMR.

    Decent MagDk's consistently put out numbers like that in BG's.
    Ryanoxx wrote: »
    Sergykid wrote: »
    dunno where u play but i encounter magdks more than magdesn or sometimes magsorcs, and they are very strong for how tanky are they. Built correctly are stronger than others.

    Then please give me a good build because I've been 1vXing on MagDk for about 2 years now and this patch I'm usally just tanking without killing anything because I can't go offensive due to the lack of hots and defense apart from blocking. Also sustain is really tough if you're fighting decent players. On any other class I play I perform better than on my magDk right now. (I play everything exept Warden and Necro and it's kinda rare that I play Magplar but it still feels better than magDk)

    Do you run SNB like every other MagDK? If so, do you HAVE to?
    Sustain is tough for whoever is on the back foot when it's good vs good - Stay aggressive.
    Try something new, don't run ele drain? Try an Ice staff and slot it back bar or something.
    Go to your platforms main duel spot (the one with the big boys) fight them and make tweaks until you don't die anymore, you'll have no drama with Cyrodil turnips at that point.

    In duels / 1v1 situations / 1vX against noobs, OS, Shadowrend and whatever other carry sets still work a charm.

    Shadowrend isn't good in 1vX. Yes MagDks are good in Bgs but Decimus puts out damage numbers over 2mil with Stamblade and Stamsorc too. MagDks damage is high because leap is leap is aoe and you got engulfing an aoe dot and volatile, these increase your damage a lot but are easily countered too. You can still kill with leap and moltenwhip though. 1v1 depends a lot on gear and after that you just pressure your enemie so much that you don't have to go into heavy defense. Yes I run snb and I made this choice since there is no reason to run an icestaff on my backbar neither a restro staff since I have my class heals and running snb simply gives more defense than running another destro or running rapid regen as additional heal since I would have to drop a skill for that.

    I'm pretty aware of what I'm running and why I'm running it. It might be debatable though that I theory craft too much and don't spend my playtime with actual gameplay to learn how to play but in the lag I usally prefere theory crafting and testing stuff that doesn't require me to play in the lag. In Bgs I play very aggressively btw. I'm full dmg with skoria instead of bloodspawn and run 1k regen and I can manage with the support and meditate in between. Not running Eledrain would be a huge mistake, it gives minor magicka steel and breach. My Nb match was low MMR yes... Decimus performes well in high MMR matches with his Nightblade though. Anyway magDks struggle with independend sustain which other classes don't.

    I unno...depends on the Resto.

    What depends on the restro?

    It depends on what Resto you decide to run. Some are better than others for the little things they do.

    30% more magicka returned for heavies is nothing to sniff at. Major Vitality is nothing to sniff at. 5% less damage from players is nothing to sniff at. SnB is awesome. But Spinner’s 4th and 5th piece when double barring spinners is nothing to sniff at lol.

    Thing is this. MagDk is not a class where your build carries you. Not this patch and not for while. You got to DO something to GET something (like sustain) on a MagDk.
  • Ryanoxx
    Ryanoxx
    ✭✭✭
    lagrue wrote: »
    Ryanoxx wrote: »
    The morph with the heal actually heals a ton but why would I need that? I have Dragonblood and having Stone Giant as heal is absolutly unreliable since you can only use it if you have an enemie in range. I do not need 2 burst heals... No one does.

    From a PVE perspective I rely on Obsidian Shard to keep myself and my team alive if my healer is going a *** job.

    The heals are massive and for most DPS characters it's a full heal. Not to mention 2 people get it. IT makes it very easy to do dungeons without a healer preset at all!

    True in Dungeons it's useful.
  • Ryanoxx
    Ryanoxx
    ✭✭✭
    Ryanoxx wrote: »
    Ryanoxx wrote: »
    BNOC wrote: »
    Ryanoxx wrote: »
    iCaliban wrote: »
    I agree, mag dk is in a terrible spot and needs all the buffs. Not just the men-buffs, but the women-buffs and children-buffs too!!
    Screenshot_20191105_141146.png?width=832&height=468

    One Battleground isn't a representation of how strong a class is. MagDks are decent in Bgs. I got almost the same score on my Stamblade when I was playing it first time in a Bg and I have about 15 days playtime on it. Furthermore you can see how onesided this Bg is.

    Umm, I'd be amazed if you contributed anywhere near that damage on anything other than a Magplar/MagDK unless you were in a 10min game against pure stinkers at 0 MMR.

    Decent MagDk's consistently put out numbers like that in BG's.
    Ryanoxx wrote: »
    Sergykid wrote: »
    dunno where u play but i encounter magdks more than magdesn or sometimes magsorcs, and they are very strong for how tanky are they. Built correctly are stronger than others.

    Then please give me a good build because I've been 1vXing on MagDk for about 2 years now and this patch I'm usally just tanking without killing anything because I can't go offensive due to the lack of hots and defense apart from blocking. Also sustain is really tough if you're fighting decent players. On any other class I play I perform better than on my magDk right now. (I play everything exept Warden and Necro and it's kinda rare that I play Magplar but it still feels better than magDk)

    Do you run SNB like every other MagDK? If so, do you HAVE to?
    Sustain is tough for whoever is on the back foot when it's good vs good - Stay aggressive.
    Try something new, don't run ele drain? Try an Ice staff and slot it back bar or something.
    Go to your platforms main duel spot (the one with the big boys) fight them and make tweaks until you don't die anymore, you'll have no drama with Cyrodil turnips at that point.

    In duels / 1v1 situations / 1vX against noobs, OS, Shadowrend and whatever other carry sets still work a charm.

    Shadowrend isn't good in 1vX. Yes MagDks are good in Bgs but Decimus puts out damage numbers over 2mil with Stamblade and Stamsorc too. MagDks damage is high because leap is leap is aoe and you got engulfing an aoe dot and volatile, these increase your damage a lot but are easily countered too. You can still kill with leap and moltenwhip though. 1v1 depends a lot on gear and after that you just pressure your enemie so much that you don't have to go into heavy defense. Yes I run snb and I made this choice since there is no reason to run an icestaff on my backbar neither a restro staff since I have my class heals and running snb simply gives more defense than running another destro or running rapid regen as additional heal since I would have to drop a skill for that.

    I'm pretty aware of what I'm running and why I'm running it. It might be debatable though that I theory craft too much and don't spend my playtime with actual gameplay to learn how to play but in the lag I usally prefere theory crafting and testing stuff that doesn't require me to play in the lag. In Bgs I play very aggressively btw. I'm full dmg with skoria instead of bloodspawn and run 1k regen and I can manage with the support and meditate in between. Not running Eledrain would be a huge mistake, it gives minor magicka steel and breach. My Nb match was low MMR yes... Decimus performes well in high MMR matches with his Nightblade though. Anyway magDks struggle with independend sustain which other classes don't.

    I unno...depends on the Resto.

    What depends on the restro?

    It depends on what Resto you decide to run. Some are better than others for the little things they do.

    30% more magicka returned for heavies is nothing to sniff at. Major Vitality is nothing to sniff at. 5% less damage from players is nothing to sniff at. SnB is awesome. But Spinner’s 4th and 5th piece when double barring spinners is nothing to sniff at lol.

    Thing is this. MagDk is not a class where your build carries you. Not this patch and not for while. You got to DO something to GET something (like sustain) on a MagDk.

    Yes the magicka returned is good. It's too squishy though without block. MagDk was originally designed as a class which utilizes block. We have passives that support that playstyle. The Brp restro is a really good piece but healingward itself isn't as good. Potentates is really nice but you can run that with SnB as well. Spinner double barring makes no sense since you usally have your burst on one bar. Yes the build does not carry you. Sustaining on MagDk is hard this patch, I have heard it from many good players like e.g. Nirnstorm. I myself feel like magDk is taking the wrong direction. Everything it stood for (roots, tankiness, battleroar, dots, reflect) got nerfed to the point that it's not even worth anymore running Talons because of the root cooldown and Embers costs so much and still deals less damage than Entropie. Sustain got nerfed through battleroar in the past and now took another big hit with the massive costincrease on magDks dots. Combustion does not make up for that. If I run a Restrostaff I do it for fun because I wanna play something different from time to time but not because it's the most effective.
  • JumpmanLane
    JumpmanLane
    ✭✭✭✭✭
    ✭✭
    Ryanoxx wrote: »
    Ryanoxx wrote: »
    Ryanoxx wrote: »
    BNOC wrote: »
    Ryanoxx wrote: »
    iCaliban wrote: »
    I agree, mag dk is in a terrible spot and needs all the buffs. Not just the men-buffs, but the women-buffs and children-buffs too!!
    Screenshot_20191105_141146.png?width=832&height=468

    One Battleground isn't a representation of how strong a class is. MagDks are decent in Bgs. I got almost the same score on my Stamblade when I was playing it first time in a Bg and I have about 15 days playtime on it. Furthermore you can see how onesided this Bg is.

    Umm, I'd be amazed if you contributed anywhere near that damage on anything other than a Magplar/MagDK unless you were in a 10min game against pure stinkers at 0 MMR.

    Decent MagDk's consistently put out numbers like that in BG's.
    Ryanoxx wrote: »
    Sergykid wrote: »
    dunno where u play but i encounter magdks more than magdesn or sometimes magsorcs, and they are very strong for how tanky are they. Built correctly are stronger than others.

    Then please give me a good build because I've been 1vXing on MagDk for about 2 years now and this patch I'm usally just tanking without killing anything because I can't go offensive due to the lack of hots and defense apart from blocking. Also sustain is really tough if you're fighting decent players. On any other class I play I perform better than on my magDk right now. (I play everything exept Warden and Necro and it's kinda rare that I play Magplar but it still feels better than magDk)

    Do you run SNB like every other MagDK? If so, do you HAVE to?
    Sustain is tough for whoever is on the back foot when it's good vs good - Stay aggressive.
    Try something new, don't run ele drain? Try an Ice staff and slot it back bar or something.
    Go to your platforms main duel spot (the one with the big boys) fight them and make tweaks until you don't die anymore, you'll have no drama with Cyrodil turnips at that point.

    In duels / 1v1 situations / 1vX against noobs, OS, Shadowrend and whatever other carry sets still work a charm.

    Shadowrend isn't good in 1vX. Yes MagDks are good in Bgs but Decimus puts out damage numbers over 2mil with Stamblade and Stamsorc too. MagDks damage is high because leap is leap is aoe and you got engulfing an aoe dot and volatile, these increase your damage a lot but are easily countered too. You can still kill with leap and moltenwhip though. 1v1 depends a lot on gear and after that you just pressure your enemie so much that you don't have to go into heavy defense. Yes I run snb and I made this choice since there is no reason to run an icestaff on my backbar neither a restro staff since I have my class heals and running snb simply gives more defense than running another destro or running rapid regen as additional heal since I would have to drop a skill for that.

    I'm pretty aware of what I'm running and why I'm running it. It might be debatable though that I theory craft too much and don't spend my playtime with actual gameplay to learn how to play but in the lag I usally prefere theory crafting and testing stuff that doesn't require me to play in the lag. In Bgs I play very aggressively btw. I'm full dmg with skoria instead of bloodspawn and run 1k regen and I can manage with the support and meditate in between. Not running Eledrain would be a huge mistake, it gives minor magicka steel and breach. My Nb match was low MMR yes... Decimus performes well in high MMR matches with his Nightblade though. Anyway magDks struggle with independend sustain which other classes don't.

    I unno...depends on the Resto.

    What depends on the restro?

    It depends on what Resto you decide to run. Some are better than others for the little things they do.

    30% more magicka returned for heavies is nothing to sniff at. Major Vitality is nothing to sniff at. 5% less damage from players is nothing to sniff at. SnB is awesome. But Spinner’s 4th and 5th piece when double barring spinners is nothing to sniff at lol.

    Thing is this. MagDk is not a class where your build carries you. Not this patch and not for while. You got to DO something to GET something (like sustain) on a MagDk.

    Yes the magicka returned is good. It's too squishy though without block. MagDk was originally designed as a class which utilizes block. We have passives that support that playstyle. The Brp restro is a really good piece but healingward itself isn't as good. Potentates is really nice but you can run that with SnB as well. Spinner double barring makes no sense since you usally have your burst on one bar. Yes the build does not carry you. Sustaining on MagDk is hard this patch, I have heard it from many good players like e.g. Nirnstorm. I myself feel like magDk is taking the wrong direction. Everything it stood for (roots, tankiness, battleroar, dots, reflect) got nerfed to the point that it's not even worth anymore running Talons because of the root cooldown and Embers costs so much and still deals less damage than Entropie. Sustain got nerfed through battleroar in the past and now took another big hit with the massive costincrease on magDks dots. Combustion does not make up for that. If I run a Restrostaff I do it for fun because I wanna play something different from time to time but not because it's the most effective.

    I’m agree with everything you said. I love SnB and agree it’s strong af. However, I’m running Resto back bar for Rapid Regen so I can run FoB instead of Cauterize. I’m running a high damage build where FoB just hits hard and procs this damage set I’m running.

    I’m not giving out builds but...hits like a truck, tanky af, and sustain is manageable.
Sign In or Register to comment.