Pretty sure you are ignoring the PvE aspect of blocking that a tank does.
Zos has nerfed blocking by increasing the cost of blocking and eliminating stamina regen while blocking.
JumpmanLane wrote: »Unless you’re running DAMAGE and PEN, you really don’t need to be begging for NERFS.
Nerf BLOCKING? Lmao. Strive to improve...
Blocking seems to be a persistent problem, regardless of meta and tank builds seem to be the easy thumbless players favourite, however its for the most part sword and board blocking that is the real issue. There shouldn’t be such a high degree of cost reduction and added damage mitigation simply by using the most potato friendly form of damage mitigation. The idea that using a couple of glyphs, adding some armour traits a disgusting amount of CP in to block cost reduction and before you know it you can perm block ON A MAGICA BUILD. This is however what happens when you balance PvP and PvE together.
Im no master of how to balance an MMO but I feel that the blocking either needs a fatigue (like streak and roll dodge) or it needs to have its cost and damage reduction passives added to skills within the weapon line rather than as passives, in order to make it not such an attractive back bar option for so many different builds. Block casting is another huge issue, you cannot spam multiple abilities at once and you cannot use abilities whilst heavy attacking or dodge rolling, so why can you cast abilities whilst holding block? It really is an insane crutch when someone is in execute with no active HOT, holds block and heals like its nothing.
Canned_Apples wrote: »attach it to battle spirit
/thread
JumpmanLane wrote: »Unless you’re running DAMAGE and PEN, you really don’t need to be begging for NERFS.
Nerf BLOCKING? Lmao. Strive to improve...
Maul, spriggans, 51 points in to piercing, 4k weapon damage, 35k stam, minor fracture on POTL, but how about find a build with enough damage to burst down anything sitting on its backbar spamming heals
Blocking seems to be a persistent problem, regardless of meta and tank builds seem to be the easy thumbless players favourite, however its for the most part sword and board blocking that is the real issue. There shouldn’t be such a high degree of cost reduction and added damage mitigation simply by using the most potato friendly form of damage mitigation. The idea that using a couple of glyphs, adding some armour traits a disgusting amount of CP in to block cost reduction and before you know it you can perm block ON A MAGICA BUILD. This is however what happens when you balance PvP and PvE together.
Im no master of how to balance an MMO but I feel that the blocking either needs a fatigue (like streak and roll dodge) or it needs to have its cost and damage reduction passives added to skills within the weapon line rather than as passives, in order to make it not such an attractive back bar option for so many different builds. Block casting is another huge issue, you cannot spam multiple abilities at once and you cannot use abilities whilst heavy attacking or dodge rolling, so why can you cast abilities whilst holding block? It really is an insane crutch when someone is in execute with no active HOT, holds block and heals like its nothing.