Hi All
First some background, I have always played through Elder Scrolls Games since Morrowwind with a conjured pet class and there was always a variety of pets you could summon.
I was also a WoW veteran warlock back in the day using summoned pets in high rank pvp. The only reason a warlock (ESO summoner equivalent) was viable in pvp was because I could micro all pets under my control to adapt to any pvp scenario and use specific pet abilities to cc targets ect.
Below is my feedback after playing a summoner of which would make this class more viable in both PVE and PVP and make the class/skill line more exciting and possibly useful one day in Veteran Raiding.
NB:("Pets" = Daedra summons)
1. Ability to summon a various types of Daedra (Dremora Lord with 2h sword plz)
2. A stand alone Pet ability bar to toggle attack, defensive, abilities or passive mode (ie; use a specific pet to stun a target in pvp and the other pet to heal another player ect)
3. Make summoning a Daedra the same as you find them in the world....a thunder cloud where they launch down to the ground .... not a purple ball in my face.
4. Pets require advanced AI (half the time my Clannfear is standing around or attacking the wrong targets which is why no one will use pets in PVP - It also randomly runs into bosses in PVE...)
5. Pets require increased health, armor and damage - again in pve/pve these pets can not withstand any damage (Clannfear can a bit but lacks any useful damage and you have no control of the tailswipe so it stuns when you dont want it to)
6. Pets require their own skill tree's with unique attack abilities so they to can be different like players can ie; A Dremora Lord could use a shield / sword in pve and swap to a 2H Greatsword in pvp.
7. Everyone has little pink pets....please add colour options or a similar motif style item to change things up so you can have a unique looking pet at max level.... not a beginner pet.
8. 10% of mana sacrificed for each pet is to much considering we are already losing 2 slots of which must be replicated on the second attack bar to avoid losing the pets we already have summoned when a weapon swap occurs.
9. The double pets should share 1 attack bar slot for purposes stated in point 8 ie; we technically have to use 4 slots for 2 pets?...
10. Pets should not de-summon when changing zones/caves or when traveling ect.
Thanks for reading my feedback on the summoner class! - Great game so far, keep it up Zenimax! I am open to all positive/negative feedback!, let me know what your thoughts are!
Saurfex