Faction lock and character lock

  • Taleof2Cities
    Taleof2Cities
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    ZOS gave non-faction lock players a 30-day campaign ... yet they still want to force their playstyle on the other campaigns.

    Is there any chance these players will see the light?
  • GhostofDatthaw
    GhostofDatthaw
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    ZOS gave non-faction lock players a 30-day campaign ... yet they still want to force their playstyle on the other campaigns.

    Is there any chance these players will see the light?

    Again.... Read what I am saying and not just the title and assuming. I'm not saying get rid of faction locks. Just when you pick your faction for that campaign they should let you play all your toons for that faction.

    This would not effect the factions as they are now, the die hard faction people will still play thier factions, the jumpers would be happier because they have all thier toons. It's a win win. I dont see the confusion here
    Edited by GhostofDatthaw on November 7, 2019 3:26PM
  • GhostofDatthaw
    GhostofDatthaw
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    I honestly might help bring people back next year if the performance improves, good players and guilds could come back, they would want a fight, I know I do, play the low pop alliance. I just think it's more a hindrance than immersive as it was pre t1
    Edited by GhostofDatthaw on November 7, 2019 3:28PM
  • Katahdin
    Katahdin
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    I have characters in each faction. I have 8 that I can not play in the locked campaign and I am perfectly fine with that.

    I don't want all my characters to be the same faction and want to keep them as they are.

    The rest of my characters are in my chosen faction. Other than leveling them to unlock their alliance skills, I only play one or two of them every month.

    I don't see how making all the characters on faction when you're going to play that faction anyway is going to do anything to save pvp.

    What will save PVP is finally fixing the lag and performance issues and stop yo-yoing skills around every 3 freaking months! However it might be too late even for that.
    Edited by Katahdin on November 7, 2019 3:43PM
    Beta tester November 2013
  • Nordic__Knights
    Nordic__Knights
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    I honestly might help bring people back next year if the performance improves, good players and guilds could come back, they would want a fight, I know I do, play the low pop alliance. I just think it's more a hindrance than immersive as it was pre t1

    What platform you play on ?
  • GhostofDatthaw
    GhostofDatthaw
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    I play on PCNA
  • jcm2606
    jcm2606
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    Introducing an unlocked 30-day campaign doesn't help when nobody is willing to move over. People stay in Kaal because nobody plays on the other campaigns, because people stay in Kaal. It's a vicious cycle. People want to move over, but aren't willing because nobody else is willing, so they'd just be moving to a dead campaign.

    Just look at how non-CP played on PC NA before it fully died. Most hours of the day, it was dead. Only a few small groups, that mostly stayed away from each other because they were just flipping empty keeps, with one faction often rotating the most groups, flipping the entire map during quiet hours. When prime time came, and a particular streamer got DC riled up and ready, was when the campaign was actually alive, because there was an abundance of people to fight.

    No people to fight leads to a dead campaign, which makes people hesitant to switch, while leads back to no people to fight. It's a vicious cycle.

    How you people don't see that faction locks are leading the game into that, truly astounds me. By locking someone to a single faction for an entire campaign, you're preventing them from jumping onto another faction when their faction dominates, which causes a lack of opposition against the dominating faction, which leads the dominating faction towards dominating even harder, which pushes people away when fights are one-sided. It's the exact same as what's happening in the other campaigns.

    Yes, people actually want to swap to the losing faction, because, believe it or not, a lot of people in this game don't care about faction loyalty, they just want to PvP. They enjoy the open world type of PvP Cyrodiil offers, and don't care about swapping to another faction to get it.

    Yes, some people will faction jumping to cheat or exploit the system, but it's either that, or having the last active campaign die due to every fight being overly one-sided. Pick one, you can't have both. People jumping to the winning side, people emp feeding, people keep/scroll flipping, are all fair prices to pay for the game actually being enjoyable for people just wanting to PvP.

    No, just because faction locks (or similar) work in other games, doesn't mean it will work here. ESO just doesn't have the PvP population to support them, as evidenced by how one-sided fights have been. If faction locks were kept in the game earlier, when the PvP population was much higher, if Zenimax actually worked on performance/balancing to not drive players away, maybe they would have worked. But they just won't work with the current populations.

    A better way of addressing all of the issues everyone has with Cyrodiil, if faction locks were removed, would be to alter scoring on your off-factions, such that jumping to the losing side doesn't contribute as greatly to scoring, but you can still jump over to provide some opposition and get some fights. AP earned on the scoreboard is reduced or flat out disabled if you're either on your off-faction or kill someone on their off-faction, to prevent emp feeding; can't pick up scrolls on your off-faction, to prevent scroll flipping; AP rewarded by capturing keeps/towns/resources is exponentially reduced as you capture on different factions, while within a cooldown, to prevent keep/town/resource flipping; etc.
  • GhostofDatthaw
    GhostofDatthaw
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    jcm2606 wrote: »
    Introducing an unlocked 30-day campaign doesn't help when nobody is willing to move over. People stay in Kaal because nobody plays on the other campaigns, because people stay in Kaal. It's a vicious cycle. People want to move over, but aren't willing because nobody else is willing, so they'd just be moving to a dead campaign.

    Just look at how non-CP played on PC NA before it fully died. Most hours of the day, it was dead. Only a few small groups, that mostly stayed away from each other because they were just flipping empty keeps, with one faction often rotating the most groups, flipping the entire map during quiet hours. When prime time came, and a particular streamer got DC riled up and ready, was when the campaign was actually alive, because there was an abundance of people to fight.

    No people to fight leads to a dead campaign, which makes people hesitant to switch, while leads back to no people to fight. It's a vicious cycle.

    How you people don't see that faction locks are leading the game into that, truly astounds me. By locking someone to a single faction for an entire campaign, you're preventing them from jumping onto another faction when their faction dominates, which causes a lack of opposition against the dominating faction, which leads the dominating faction towards dominating even harder, which pushes people away when fights are one-sided. It's the exact same as what's happening in the other campaigns.

    Yes, people actually want to swap to the losing faction, because, believe it or not, a lot of people in this game don't care about faction loyalty, they just want to PvP. They enjoy the open world type of PvP Cyrodiil offers, and don't care about swapping to another faction to get it.

    Yes, some people will faction jumping to cheat or exploit the system, but it's either that, or having the last active campaign die due to every fight being overly one-sided. Pick one, you can't have both. People jumping to the winning side, people emp feeding, people keep/scroll flipping, are all fair prices to pay for the game actually being enjoyable for people just wanting to PvP.

    No, just because faction locks (or similar) work in other games, doesn't mean it will work here. ESO just doesn't have the PvP population to support them, as evidenced by how one-sided fights have been. If faction locks were kept in the game earlier, when the PvP population was much higher, if Zenimax actually worked on performance/balancing to not drive players away, maybe they would have worked. But they just won't work with the current populations.

    A better way of addressing all of the issues everyone has with Cyrodiil, if faction locks were removed, would be to alter scoring on your off-factions, such that jumping to the losing side doesn't contribute as greatly to scoring, but you can still jump over to provide some opposition and get some fights. AP earned on the scoreboard is reduced or flat out disabled if you're either on your off-faction or kill someone on their off-faction, to prevent emp feeding; can't pick up scrolls on your off-faction, to prevent scroll flipping; AP rewarded by capturing keeps/towns/resources is exponentially reduced as you capture on different factions, while within a cooldown, to prevent keep/town/resource flipping; etc.

    I'm even asking for less and getting attacked by the mob. I'm sure alot of people would swap to an alt on ad if they were able to play thier mains there also since pcna is just blue or red anymore.
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