Crom_CCCXVI wrote: »Why do I say that, because in 2015 Mag DK's were just about useless. I think there were like 3 total in all of PvP, and 2 of them were CC tanks (an extinct thing now since everyone has immmunity 90% of the time)- and PVE, DPS? lol--
Look at our Past Year-
- WIngs No Longer Deflects
- Talons is useless about 90% of the time due to CC Immunity
- Power Lash is now on a Timer (+ off balance immunity makes it very unrelieable)
- Dark Elf, the most common class got a damage nerf
- Standard of Might used to have a Defile that could be raised to 50%+ now it's a straight 30%
- Stone Fist had 2 good morphs- one with damage and one with a heal, but it was our ONLY RANGED STUN
-
try hitting someone 3x with this no damage skill in combat while they are blasting you with Frags, just "hoping" if you do hit 3 that they might not have stun immunity
- Not to mention almost all of our DOTS are now tool tipping for <1000, which means if you are silly enough to use them in PvP where your average enemy now has about 35k Resistence, expect them to tick for like 300dmg a tick (not 3000, 300 lol)
All these changes in exchange for what?
- a buff to Flames of Oblivion, and "a chance" to hit a double damage Flame Lash... assuming the guy doesn't just kite away since the only stun you have left is Fossilize with a whopping 7 meter range.
On the bright side, it was kind of cool when on the rare occassion you bumped into another Mag DK in Cyrodil, it was like being in the middle of Congo and seeing someone from your hometown..
mDK is plenty strong this patch. That said, they don't play anything like they used to and aren't nearly as much fun.
Also, I want to live in this land where "everyone" and CC and root immunity 90% of the time. Most of the time I get stunned, cc break and then get stunned again like CC immunity doesn't work at all.
Crom_CCCXVI wrote: »Why do I say that, because in 2015 Mag DK's were just about useless. I think there were like 3 total in all of PvP, and 2 of them were CC tanks (an extinct thing now since everyone has immmunity 90% of the time)- and PVE, DPS? lol--
Look at our Past Year-
- WIngs No Longer Deflects
- Talons is useless about 90% of the time due to CC Immunity
- Power Lash is now on a Timer (+ off balance immunity makes it very unrelieable)
- Dark Elf, the most common class got a damage nerf
- Standard of Might used to have a Defile that could be raised to 50%+ now it's a straight 30%
- Stone Fist had 2 good morphs- one with damage and one with a heal, but it was our ONLY RANGED STUN
-
try hitting someone 3x with this no damage skill in combat while they are blasting you with Frags, just "hoping" if you do hit 3 that they might not have stun immunity
- Not to mention almost all of our DOTS are now tool tipping for <1000, which means if you are silly enough to use them in PvP where your average enemy now has about 35k Resistence, expect them to tick for like 300dmg a tick (not 3000, 300 lol)
All these changes in exchange for what?
- a buff to Flames of Oblivion, and "a chance" to hit a double damage Flame Lash... assuming the guy doesn't just kite away since the only stun you have left is Fossilize with a whopping 7 meter range.
On the bright side, it was kind of cool when on the rare occassion you bumped into another Mag DK in Cyrodil, it was like being in the middle of Congo and seeing someone from your hometown..
You forget that:
Moltan armaments is buged and do not work with healing stuff - 0% add !!!
And only power up last hit of lightning staff, so < 20% empower, not 50%.
maddiniiLuna wrote: »every tried the warden bear in pvp? You can literally walk away from it's attacks and won't get hit. Cast bear ulti? No prob, just walk out of it, but you'd loose all of your ulti points for itPermafrost now sucks, no longer stuns and does reduced damage.
Every class has had a nerf. We just got to learn it all over again.
xenowarrior92eb17_ESO wrote: »oh noes! dk got nerfed in a nerfing streak patch that got everyone else nerfed!...get over it.
oh and when you start complaining about a class...try to use both pve and pvp points of view not just 1 of them.
Crom_CCCXVI wrote: »Why do I say that, because in 2015 Mag DK's were just about useless. I think there were like 3 total in all of PvP, and 2 of them were CC tanks (an extinct thing now since everyone has immmunity 90% of the time)- and PVE, DPS? lol--
Look at our Past Year-
- WIngs No Longer Deflects
- Talons is useless about 90% of the time due to CC Immunity
- Power Lash is now on a Timer (+ off balance immunity makes it very unrelieable)
- Dark Elf, the most common class got a damage nerf
- Standard of Might used to have a Defile that could be raised to 50%+ now it's a straight 30%
- Stone Fist had 2 good morphs- one with damage and one with a heal, but it was our ONLY RANGED STUN
-
try hitting someone 3x with this no damage skill in combat while they are blasting you with Frags, just "hoping" if you do hit 3 that they might not have stun immunity
- Not to mention almost all of our DOTS are now tool tipping for <1000, which means if you are silly enough to use them in PvP where your average enemy now has about 35k Resistence, expect them to tick for like 300dmg a tick (not 3000, 300 lol)
All these changes in exchange for what?
- a buff to Flames of Oblivion, and "a chance" to hit a double damage Flame Lash... assuming the guy doesn't just kite away since the only stun you have left is Fossilize with a whopping 7 meter range.
On the bright side, it was kind of cool when on the rare occassion you bumped into another Mag DK in Cyrodil, it was like being in the middle of Congo and seeing someone from your hometown..
You forget that:
Moltan armaments is buged and do not work with healing stuff - 0% add !!!
And only power up last hit of lightning staff, so < 20% empower, not 50%.
True but that's not an issue that effects the regular builds since Molten Armaments isn't that good anyway but it shows perfectly that this patch was released way too early even though they already released it later than planned but it is better to release something later than unfinished.
xenowarrior92eb17_ESO wrote: »oh noes! dk got nerfed in a nerfing streak patch that got everyone else nerfed!...get over it.
oh and when you start complaining about a class...try to use both pve and pvp points of view not just 1 of them.
Wings:
I do not agree with what you say about wings, the change makes wings less cheesy and more reliable since it runs for 6 seconds and reduces the damage of all incomming projectiles instead of reflecting only 4. The reason I do not recommend to run wings is because they are unsustainable and you can run skills that benefit you more.
Crom_CCCXVI wrote: »Why do I say that, because in 2015 Mag DK's were just about useless. I think there were like 3 total in all of PvP, and 2 of them were CC tanks (an extinct thing now since everyone has immmunity 90% of the time)- and PVE, DPS? lol--
Look at our Past Year-
- WIngs No Longer Deflects
- Talons is useless about 90% of the time due to CC Immunity
- Power Lash is now on a Timer (+ off balance immunity makes it very unrelieable)
- Dark Elf, the most common class got a damage nerf
- Standard of Might used to have a Defile that could be raised to 50%+ now it's a straight 30%
- Stone Fist had 2 good morphs- one with damage and one with a heal, but it was our ONLY RANGED STUN
-
try hitting someone 3x with this no damage skill in combat while they are blasting you with Frags, just "hoping" if you do hit 3 that they might not have stun immunity
- Not to mention almost all of our DOTS are now tool tipping for <1000, which means if you are silly enough to use them in PvP where your average enemy now has about 35k Resistence, expect them to tick for like 300dmg a tick (not 3000, 300 lol)
All these changes in exchange for what?
- a buff to Flames of Oblivion, and "a chance" to hit a double damage Flame Lash... assuming the guy doesn't just kite away since the only stun you have left is Fossilize with a whopping 7 meter range.
On the bright side, it was kind of cool when on the rare occassion you bumped into another Mag DK in Cyrodil, it was like being in the middle of Congo and seeing someone from your hometown..
You forget that:
Moltan armaments is buged and do not work with healing stuff - 0% add !!!
And only power up last hit of lightning staff, so < 20% empower, not 50%.
True but that's not an issue that effects the regular builds since Molten Armaments isn't that good anyway but it shows perfectly that this patch was released way too early even though they already released it later than planned but it is better to release something later than unfinished.
It effects my build, if some body do not use it, it is not the point, that skills must be buged for 5+ month.
Idk, I see more mag DKs than ever all over cyro with their high health and healing from 10% to 100% every 5 seconds. Seems like they are doing fine to me.
Lack of ranged CC and execute is main issue here. Asking me to spam a rock or use bugged fierry grip is a joke. Fosilize has very small range. Good luck with keeping up with stam classes or with teleporting sorcs. Sure, MDK is still good if someone has played him for years, but I could do better on any other mag class.
Wings:
I do not agree with what you say about wings, the change makes wings less cheesy and more reliable since it runs for 6 seconds and reduces the damage of all incomming projectiles instead of reflecting only 4. The reason I do not recommend to run wings is because they are unsustainable and you can run skills that benefit you more.
Old wings are less cheesy than cloak or ball of lightning (which gives immunity to all projectiles for 3 seconds and teleports you). Also shimmering shield was stronger than old wings. However, as you said people have completely dropped wings because they are unsustainable. If ZOS reduced the cost of wings to like 2k-2.5k magicka, I do think people would start slotting wings.
Lack of ranged CC and execute is main issue here. Asking me to spam a rock or use bugged fierry grip is a joke. Fosilize has very small range. Good luck with keeping up with stam classes or with teleporting sorcs. Sure, MDK is still good if someone has played him for years, but I could do better on any other mag class.
In 1vX magDk isn't good even if you played it for years and it's not only the lack of a ranged CC or an execute.

I agree, mag dk is in a terrible spot and needs all the buffs. Not just the men-buffs, but the women-buffs and children-buffs too!!
Lack of ranged CC and execute is main issue here. Asking me to spam a rock or use bugged fierry grip is a joke. Fosilize has very small range. Good luck with keeping up with stam classes or with teleporting sorcs. Sure, MDK is still good if someone has played him for years, but I could do better on any other mag class.
In 1vX magDk isn't good even if you played it for years and it's not only the lack of a ranged CC or an execute.
Well it's hard to 1vx if you have issues to keep up with even one of them. Lack of gap closer combined with lack of range CC, short range combat abilities and bad sustain = boring gameplay. Either other players are dumb to fight me in close quarters or I can chase them forever (or untill they will bring a friends to party).
I agree, mag dk is in a terrible spot and needs all the buffs. Not just the men-buffs, but the women-buffs and children-buffs too!!
One Battleground isn't a representation of how strong a class is. MagDks are decent in Bgs. I got almost the same score on my Stamblade when I was playing it first time in a Bg and I have about 15 days playtime on it. Furthermore you can see how onesided this Bg is.
dunno where u play but i encounter magdks more than magdesn or sometimes magsorcs, and they are very strong for how tanky are they. Built correctly are stronger than others.