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It's 2015 for Magik DK's all over again...... (ENDANGERED SPECIES)

Crom_CCCXVI
Crom_CCCXVI
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Why do I say that, because in 2015 Mag DK's were just about useless. I think there were like 3 total in all of PvP, and 2 of them were CC tanks (an extinct thing now since everyone has immmunity 90% of the time)- and PVE, DPS? lol--

Look at our Past Year-
- WIngs No Longer Deflects
- Talons is useless about 90% of the time due to CC Immunity
- Power Lash is now on a Timer (+ off balance immunity makes it very unrelieable)
- Dark Elf, the most common class got a damage nerf
- Standard of Might used to have a Defile that could be raised to 50%+ now it's a straight 30%
- Stone Fist had 2 good morphs- one with damage and one with a heal, but it was our ONLY RANGED STUN
-
try hitting someone 3x with this no damage skill in combat while they are blasting you with Frags, just "hoping" if you do hit 3 that they might not have stun immunity
- Not to mention almost all of our DOTS are now tool tipping for <1000, which means if you are silly enough to use them in PvP where your average enemy now has about 35k Resistence, expect them to tick for like 300dmg a tick (not 3000, 300 lol)

All these changes in exchange for what?
- a buff to Flames of Oblivion, and "a chance" to hit a double damage Flame Lash... assuming the guy doesn't just kite away since the only stun you have left is Fossilize with a whopping 7 meter range.


On the bright side, it was kind of cool when on the rare occassion you bumped into another Mag DK in Cyrodil, it was like being in the middle of Congo and seeing someone from your hometown..

  • Crom_CCCXVI
    Crom_CCCXVI
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    I wanted to edit that so I could make it more easily readable, but for some reason I can't? but that is StoneFist I'm referring to, now that it has this stack of stagger function---

    I used to back bar a Lighting Staff sometimes for Shock Reach, but obviously that stun is no longer an option either
  • Ryanoxx
    Ryanoxx
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    I started playing MagDk in 2016 and most players told me I shouldn't because it sucks in 1vX and Dragonblood would be the worst heal you can have. I still started playing it and had fun and found a way to work with it. I got decent 1vX and obviously had my high at the Homestead patch where we had Block, decent Sustain, low damage but it was enough to kill someone and reliable heals. Since I play this is the worst patch for MagDks in PvP. It's simply far behind other classes in terms of 1vX. It's still decent in Battlegrounds and in groups of 4+ players. However sustain is super unreliable even if you build full sustain.

    Wings:
    I do not agree with what you say about wings, the change makes wings less cheesy and more reliable since it runs for 6 seconds and reduces the damage of all incomming projectiles instead of reflecting only 4. The reason I do not recommend to run wings is because they are unsustainable and you can run skills that benefit you more.

    Talons:
    What can I say... I absolutly agree. Minor Maim is fantastic but it costs a ton and the root is useless. Overall an useless skill. Don't run it.

    Power Lash:
    Yes and no.... The problem isn't really the offbalance immunity, the problem is that you can dodge the Power Lash and avoid all the damage... same with Molten Whip, it's very predictable and can only be used properly if someone is stunned otherwise they will see you buffing up the Whip and will dodge the next Whip. The offbalance immunity is a problem because you can't prog the Power Lash again if your enemie dodged it before you can set them offbalance again.

    Dark Elf:
    Still a decent choice, fire resistance is too low though to counter Vampires increased fire damage taken. You can play with it but running a breton MagDk atm is much more efficient since costs are so high atm.

    Standard of Might/Shifting Standard:
    Yeah what should I say about this Ultimate. I don't really care about having 50% defile or 30%.... well you will feel it but 50% defile is just too much. The problem with this Ultimate is that it is super easy to avoid. Since you cannot permanently root the enemie they will move out of it and you will spend more time shifting your standard then pressuring the enemie. Outside of PvE I wouldn't run this ultimate anymore, it's a waste.

    Stonefist:
    Wellllll I liked Stonefist even though it was unreliable since it didn't stun through block and was dodgable but I'm ok with losing it, it wasn't really necessary to run stonefist on a MagDK, I'm more concerned about other things. Overall giving StamDk a spammable is a good Idea but why does it have to be Stonefist in the first place? It is not the best looking animation and makes StamDks look like trolls. Anway, I don't mind it but it was a weird change. The morph with the heal actually heals a ton but why would I need that? I have Dragonblood and having Stone Giant as heal is absolutly unreliable since you can only use it if you have an enemie in range. I do not need 2 burst heals... No one does.

    Dots:
    Yes Dots are very bad right now, especially Burning Embers is a shame. I dropped it and I reccomend everyone to drop it. It costs too much, it deals less damage than Entropie, the heal is useless and did I mention that it costs too much?? Probably not often enough. I would drop Engulfing too if it didn't give me the unique 10% fire damage buff. It also costs way too much and doesn't deal any Dot damage. I can probably drop it next patch though since we are about to make everything the same and unique buffs are UNIQUE and since other classes do not have I why not remove it right away so we all can safe our hopes for something else. For a Dot focused class magicka Dragonknights dots are a joke.

    Flames of Oblivion:
    It is great that it's hitting two enemies now but on the other hand you gotta run Cauterize in most cases openworld.

    Fossilize:
    Again costs too much, range is bad. Apart from that a good stun if it would reach the enemie.

    Endangered species? In 1vX definitely. Decent in smallscale (3-5 Players), decent in Bgs.

    "On the bright side, it was kind of cool when on the rare occassion you bumped into another Mag DK in Cyrodil, it was like being in the middle of Congo and seeing someone from your hometown.."

    Yes, pretty funny because most MagDks do not attack me even if I don't know them. Maybe they know me or it's because we are like a little family of a forgotten Class but it is definitely a funny thing.

    In conclusion, there is a lot to work on, especially sustain. I could go on about what needs to be fixed and how it can be fixed but I made a post in the Pts forum many patches ago and they pretty much did the exact opposite so I might as well waste my time on something else.

    Anyway zenimax, if you lack ideas or understanding of the class... well you have my mail and everything. I'd be happy to post my thoughts in the forum to receive feedback if you would consider my ideas.
  • NBrookus
    NBrookus
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    mDK is plenty strong this patch. That said, they don't play anything like they used to and aren't nearly as much fun.

    Also, I want to live in this land where "everyone" and CC and root immunity 90% of the time. Most of the time I get stunned, cc break and then get stunned again like CC immunity doesn't work at all.
  • MyPrist
    MyPrist
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    Why do I say that, because in 2015 Mag DK's were just about useless. I think there were like 3 total in all of PvP, and 2 of them were CC tanks (an extinct thing now since everyone has immmunity 90% of the time)- and PVE, DPS? lol--

    Look at our Past Year-
    - WIngs No Longer Deflects
    - Talons is useless about 90% of the time due to CC Immunity
    - Power Lash is now on a Timer (+ off balance immunity makes it very unrelieable)
    - Dark Elf, the most common class got a damage nerf
    - Standard of Might used to have a Defile that could be raised to 50%+ now it's a straight 30%
    - Stone Fist had 2 good morphs- one with damage and one with a heal, but it was our ONLY RANGED STUN
    -
    try hitting someone 3x with this no damage skill in combat while they are blasting you with Frags, just "hoping" if you do hit 3 that they might not have stun immunity
    - Not to mention almost all of our DOTS are now tool tipping for <1000, which means if you are silly enough to use them in PvP where your average enemy now has about 35k Resistence, expect them to tick for like 300dmg a tick (not 3000, 300 lol)

    All these changes in exchange for what?
    - a buff to Flames of Oblivion, and "a chance" to hit a double damage Flame Lash... assuming the guy doesn't just kite away since the only stun you have left is Fossilize with a whopping 7 meter range.


    On the bright side, it was kind of cool when on the rare occassion you bumped into another Mag DK in Cyrodil, it was like being in the middle of Congo and seeing someone from your hometown..

    You forget that:

    Moltan armaments is buged and do not work with healing stuff - 0% add !!!

    And only power up last hit of lightning staff, so < 20% empower, not 50%.
  • Ryanoxx
    Ryanoxx
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    NBrookus wrote: »
    mDK is plenty strong this patch. That said, they don't play anything like they used to and aren't nearly as much fun.

    Also, I want to live in this land where "everyone" and CC and root immunity 90% of the time. Most of the time I get stunned, cc break and then get stunned again like CC immunity doesn't work at all.

    90% obviously is an exaggeration but the root immunity makes roots besides Fossilize on a magDk useless.

    MagDk definitely isn't strong this patch. Idk if you only play Bgs or Duels but in openworld PvP magDk is pretty bad right now unless you zerg, then you might not feel the difference.
  • maddiniiLuna
    maddiniiLuna
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    every tried the warden bear in pvp? You can literally walk away from it's attacks and won't get hit. Cast bear ulti? No prob, just walk out of it, but you'd loose all of your ulti points for it :) Permafrost now sucks, no longer stuns and does reduced damage.

    Every class has had a nerf. We just got to learn it all over again.
  • Bam_Bam
    Bam_Bam
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    Hang on a sec.


    So what are people on about when they say how strong they (MagDK) are since the update?

    I thought MagDK and Stamplar were supposed to be the strongest classes at the moment? The vids I watch of these two classes, on YouTube, paints a completely different picture to what you are saying :/
    Joined January 2014
    PC EU - PvE & BGs & PvP (Vivec)
    Grand Master Crafter

    #DiscordHypeSquad

    Stream
    Lims Kragm'a
    Bam Bam Bara
  • Ryanoxx
    Ryanoxx
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    MyPrist wrote: »
    Why do I say that, because in 2015 Mag DK's were just about useless. I think there were like 3 total in all of PvP, and 2 of them were CC tanks (an extinct thing now since everyone has immmunity 90% of the time)- and PVE, DPS? lol--

    Look at our Past Year-
    - WIngs No Longer Deflects
    - Talons is useless about 90% of the time due to CC Immunity
    - Power Lash is now on a Timer (+ off balance immunity makes it very unrelieable)
    - Dark Elf, the most common class got a damage nerf
    - Standard of Might used to have a Defile that could be raised to 50%+ now it's a straight 30%
    - Stone Fist had 2 good morphs- one with damage and one with a heal, but it was our ONLY RANGED STUN
    -
    try hitting someone 3x with this no damage skill in combat while they are blasting you with Frags, just "hoping" if you do hit 3 that they might not have stun immunity
    - Not to mention almost all of our DOTS are now tool tipping for <1000, which means if you are silly enough to use them in PvP where your average enemy now has about 35k Resistence, expect them to tick for like 300dmg a tick (not 3000, 300 lol)

    All these changes in exchange for what?
    - a buff to Flames of Oblivion, and "a chance" to hit a double damage Flame Lash... assuming the guy doesn't just kite away since the only stun you have left is Fossilize with a whopping 7 meter range.


    On the bright side, it was kind of cool when on the rare occassion you bumped into another Mag DK in Cyrodil, it was like being in the middle of Congo and seeing someone from your hometown..

    You forget that:

    Moltan armaments is buged and do not work with healing stuff - 0% add !!!

    And only power up last hit of lightning staff, so < 20% empower, not 50%.

    True but that's not an issue that effects the regular builds since Molten Armaments isn't that good anyway but it shows perfectly that this patch was released way too early even though they already released it later than planned but it is better to release something later than unfinished.
  • Ryanoxx
    Ryanoxx
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    every tried the warden bear in pvp? You can literally walk away from it's attacks and won't get hit. Cast bear ulti? No prob, just walk out of it, but you'd loose all of your ulti points for it :) Permafrost now sucks, no longer stuns and does reduced damage.

    Every class has had a nerf. We just got to learn it all over again.

    Magicka Warden isn't as strong right now as well. Stamina Warden is still overperforming in PvP. Learning MagDk over again is no option though, it's pretty much dead in solo PvP.
  • xenowarrior92eb17_ESO
    xenowarrior92eb17_ESO
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    oh noes! dk got nerfed in a nerfing streak patch that got everyone else nerfed!...get over it.
    oh and when you start complaining about a class...try to use both pve and pvp points of view not just 1 of them.
  • Ryanoxx
    Ryanoxx
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    oh noes! dk got nerfed in a nerfing streak patch that got everyone else nerfed!...get over it.
    oh and when you start complaining about a class...try to use both pve and pvp points of view not just 1 of them.

    I'm not a PvE expert but in PvP magDk is one of the worst Classes you can play right now. You might be decent in Bgs but Openworld is bad. The main issue is that Dots were overpowered last patch and got nerfed too much this patch. MagDks rely on Dots and now they cost too much and deal no damage. Idk what class you play but you're probably better off than MagDks in openworld PvP. Dk has been bad for a very long time and if the game is already unbalanced nerfing everything does not fix it.
  • Pauls
    Pauls
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    You're new NB now :D
  • MyPrist
    MyPrist
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    Ryanoxx wrote: »
    MyPrist wrote: »
    Why do I say that, because in 2015 Mag DK's were just about useless. I think there were like 3 total in all of PvP, and 2 of them were CC tanks (an extinct thing now since everyone has immmunity 90% of the time)- and PVE, DPS? lol--

    Look at our Past Year-
    - WIngs No Longer Deflects
    - Talons is useless about 90% of the time due to CC Immunity
    - Power Lash is now on a Timer (+ off balance immunity makes it very unrelieable)
    - Dark Elf, the most common class got a damage nerf
    - Standard of Might used to have a Defile that could be raised to 50%+ now it's a straight 30%
    - Stone Fist had 2 good morphs- one with damage and one with a heal, but it was our ONLY RANGED STUN
    -
    try hitting someone 3x with this no damage skill in combat while they are blasting you with Frags, just "hoping" if you do hit 3 that they might not have stun immunity
    - Not to mention almost all of our DOTS are now tool tipping for <1000, which means if you are silly enough to use them in PvP where your average enemy now has about 35k Resistence, expect them to tick for like 300dmg a tick (not 3000, 300 lol)

    All these changes in exchange for what?
    - a buff to Flames of Oblivion, and "a chance" to hit a double damage Flame Lash... assuming the guy doesn't just kite away since the only stun you have left is Fossilize with a whopping 7 meter range.


    On the bright side, it was kind of cool when on the rare occassion you bumped into another Mag DK in Cyrodil, it was like being in the middle of Congo and seeing someone from your hometown..

    You forget that:

    Moltan armaments is buged and do not work with healing stuff - 0% add !!!

    And only power up last hit of lightning staff, so < 20% empower, not 50%.

    True but that's not an issue that effects the regular builds since Molten Armaments isn't that good anyway but it shows perfectly that this patch was released way too early even though they already released it later than planned but it is better to release something later than unfinished.

    It effects my build, if some body do not use it, it is not the point, that skills must be buged for 5+ month.
  • Katahdin
    Katahdin
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    Idk, I see more mag DKs than ever all over cyro with their high health and healing from 10% to 100% every 5 seconds. Seems like they are doing fine to me.
    Edited by Katahdin on November 6, 2019 4:36PM
    Beta tester November 2013
  • Commancho
    Commancho
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    Lack of ranged CC and execute is main issue here. Asking me to spam a rock or use bugged fierry grip is a joke. Fosilize has very small range. Good luck with keeping up with stam classes or with teleporting sorcs. Sure, MDK is still good if someone has played him for years, but I could do better on any other mag class.
  • itscompton
    itscompton
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    oh noes! dk got nerfed in a nerfing streak patch that got everyone else nerfed!...get over it.
    oh and when you start complaining about a class...try to use both pve and pvp points of view not just 1 of them.

    If OP mainly plays PvP why should he be worried about how his class performs in PvE? It sounds like you're a hypocritical narcissist calling out someone for being wrapped up in their own point of view when that's completely true of yourself.
  • Deathlord92
    Deathlord92
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    You don’t know extinct into you look at how many players are on magblade lol
  • Rikumaru
    Rikumaru
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    Ryanoxx wrote: »
    Wings:
    I do not agree with what you say about wings, the change makes wings less cheesy and more reliable since it runs for 6 seconds and reduces the damage of all incomming projectiles instead of reflecting only 4. The reason I do not recommend to run wings is because they are unsustainable and you can run skills that benefit you more.

    Old wings are less cheesy than cloak or ball of lightning (which gives immunity to all projectiles for 3 seconds and teleports you). Also shimmering shield was stronger than old wings. However, as you said people have completely dropped wings because they are unsustainable. If ZOS reduced the cost of wings to like 2k-2.5k magicka, I do think people would start slotting wings.
    Overload rework. Power Overload now does physical damage and grants you the power of a tornado: You throw a brick at the target with a light attack, and you hammer your head into that brick with every heavy attack. We have decreased its Ultimate cost, but increased the chance that you get stuck in the animation.
  • Ryanoxx
    Ryanoxx
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    MyPrist wrote: »
    Ryanoxx wrote: »
    MyPrist wrote: »
    Why do I say that, because in 2015 Mag DK's were just about useless. I think there were like 3 total in all of PvP, and 2 of them were CC tanks (an extinct thing now since everyone has immmunity 90% of the time)- and PVE, DPS? lol--

    Look at our Past Year-
    - WIngs No Longer Deflects
    - Talons is useless about 90% of the time due to CC Immunity
    - Power Lash is now on a Timer (+ off balance immunity makes it very unrelieable)
    - Dark Elf, the most common class got a damage nerf
    - Standard of Might used to have a Defile that could be raised to 50%+ now it's a straight 30%
    - Stone Fist had 2 good morphs- one with damage and one with a heal, but it was our ONLY RANGED STUN
    -
    try hitting someone 3x with this no damage skill in combat while they are blasting you with Frags, just "hoping" if you do hit 3 that they might not have stun immunity
    - Not to mention almost all of our DOTS are now tool tipping for <1000, which means if you are silly enough to use them in PvP where your average enemy now has about 35k Resistence, expect them to tick for like 300dmg a tick (not 3000, 300 lol)

    All these changes in exchange for what?
    - a buff to Flames of Oblivion, and "a chance" to hit a double damage Flame Lash... assuming the guy doesn't just kite away since the only stun you have left is Fossilize with a whopping 7 meter range.


    On the bright side, it was kind of cool when on the rare occassion you bumped into another Mag DK in Cyrodil, it was like being in the middle of Congo and seeing someone from your hometown..

    You forget that:

    Moltan armaments is buged and do not work with healing stuff - 0% add !!!

    And only power up last hit of lightning staff, so < 20% empower, not 50%.

    True but that's not an issue that effects the regular builds since Molten Armaments isn't that good anyway but it shows perfectly that this patch was released way too early even though they already released it later than planned but it is better to release something later than unfinished.

    It effects my build, if some body do not use it, it is not the point, that skills must be buged for 5+ month.

    I did not say that no one uses it neither did I say that they shouldn't fix it. I just say that they should fix stuff first that effects the majority of players. For example the login issue on the Eu server
  • Ryanoxx
    Ryanoxx
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    Katahdin wrote: »
    Idk, I see more mag DKs than ever all over cyro with their high health and healing from 10% to 100% every 5 seconds. Seems like they are doing fine to me.

    On Eu Pc I haven't seen many magDks.
  • Ryanoxx
    Ryanoxx
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    Commancho wrote: »
    Lack of ranged CC and execute is main issue here. Asking me to spam a rock or use bugged fierry grip is a joke. Fosilize has very small range. Good luck with keeping up with stam classes or with teleporting sorcs. Sure, MDK is still good if someone has played him for years, but I could do better on any other mag class.

    In 1vX magDk isn't good even if you played it for years and it's not only the lack of a ranged CC or an execute.
  • Ryanoxx
    Ryanoxx
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    Rikumaru wrote: »
    Ryanoxx wrote: »
    Wings:
    I do not agree with what you say about wings, the change makes wings less cheesy and more reliable since it runs for 6 seconds and reduces the damage of all incomming projectiles instead of reflecting only 4. The reason I do not recommend to run wings is because they are unsustainable and you can run skills that benefit you more.

    Old wings are less cheesy than cloak or ball of lightning (which gives immunity to all projectiles for 3 seconds and teleports you). Also shimmering shield was stronger than old wings. However, as you said people have completely dropped wings because they are unsustainable. If ZOS reduced the cost of wings to like 2k-2.5k magicka, I do think people would start slotting wings.

    Well, I did not say that Cloak and Ball of Lightning aren't cheesy. I'm fine with cloak though, it's necessary for nbs and it definitely has counters to it. Ball of Lightning is pretty cheesy since it absorbs projectiles, I'd put it on one step with old wings in terms of cheesiness but Ball of Lightning overall is a much better skill than wings will ever be. Yes shimmering shield was and still is better than wings.... a loooot better, if wings would provide Major Heroism... you'd see me rockin' Cyrodiil like never before lol. I think a cost of 2750 for Wings after 5 lightarmor costreduction is good. It should't be too cheap since it's nothing you should spam but for the effect Wings has the current cost is too high.
  • Commancho
    Commancho
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    Ryanoxx wrote: »
    Commancho wrote: »
    Lack of ranged CC and execute is main issue here. Asking me to spam a rock or use bugged fierry grip is a joke. Fosilize has very small range. Good luck with keeping up with stam classes or with teleporting sorcs. Sure, MDK is still good if someone has played him for years, but I could do better on any other mag class.

    In 1vX magDk isn't good even if you played it for years and it's not only the lack of a ranged CC or an execute.

    Well it's hard to 1vx if you have issues to keep up with even one of them. Lack of gap closer combined with lack of range CC, short range combat abilities and bad sustain = boring gameplay. Either other players are dumb to fight me in close quarters or I can chase them forever (or untill they will bring a friends to party).
  • iCaliban
    iCaliban
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    I agree, mag dk is in a terrible spot and needs all the buffs. Not just the men-buffs, but the women-buffs and children-buffs too!!
    Screenshot_20191105_141146.png?width=832&height=468
    Edited by iCaliban on November 6, 2019 7:41PM
  • Ryanoxx
    Ryanoxx
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    iCaliban wrote: »
    I agree, mag dk is in a terrible spot and needs all the buffs. Not just the men-buffs, but the women-buffs and children-buffs too!!
    Screenshot_20191105_141146.png?width=832&height=468

    One Battleground isn't a representation of how strong a class is. MagDks are decent in Bgs. I got almost the same score on my Stamblade when I was playing it first time in a Bg and I have about 15 days playtime on it. Furthermore you can see how onesided this Bg is.
  • Ryanoxx
    Ryanoxx
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    Commancho wrote: »
    Ryanoxx wrote: »
    Commancho wrote: »
    Lack of ranged CC and execute is main issue here. Asking me to spam a rock or use bugged fierry grip is a joke. Fosilize has very small range. Good luck with keeping up with stam classes or with teleporting sorcs. Sure, MDK is still good if someone has played him for years, but I could do better on any other mag class.

    In 1vX magDk isn't good even if you played it for years and it's not only the lack of a ranged CC or an execute.

    Well it's hard to 1vx if you have issues to keep up with even one of them. Lack of gap closer combined with lack of range CC, short range combat abilities and bad sustain = boring gameplay. Either other players are dumb to fight me in close quarters or I can chase them forever (or untill they will bring a friends to party).

    Well MagDks have Chains as gap closer. Gap closers however aren't necessary in 1vX and often are counter productive because there is a short window where you can't do anything. The bad sustain is the main problem because do not have the mobility to kite good enough so you have to tank them for a decent amount of time which costs many ressources due to block or shield spam and heals which are expensive. Since they increased the cost of the offensive abilities like Engulfing and Embers it is difficult to sustain because now kiting and offense cost a ton of magicka. Other Classes, especially stamina characters or magicka sorcs have a much better ability to kite and sustain. MagDks just don't have the ability to sustain against more players if they play decent. I would love to see them adding some range to fossilize though since we lack the speed to catch up. I always have to use leap to catch up and if it's a sorc they can avoid leap by streaking so it's not that reliable.
  • Sergykid
    Sergykid
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    dunno where u play but i encounter magdks more than magdesn or sometimes magsorcs, and they are very strong for how tanky are they. Built correctly are stronger than others.
    -PC EU- / battlegrounds on my youtube
  • Anhedonie
    Anhedonie
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    If not for pve tanks, you could delete dk from the game and nobody would notice.
    Well, aside from dk mains, but they haven't logged in for the last 3 years at least.
    Profanity filter is a crime against the freedom of speech. Also gags.
  • iCaliban
    iCaliban
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    Ryanoxx wrote: »
    iCaliban wrote: »
    I agree, mag dk is in a terrible spot and needs all the buffs. Not just the men-buffs, but the women-buffs and children-buffs too!!
    Screenshot_20191105_141146.png?width=832&height=468

    One Battleground isn't a representation of how strong a class is. MagDks are decent in Bgs. I got almost the same score on my Stamblade when I was playing it first time in a Bg and I have about 15 days playtime on it. Furthermore you can see how onesided this Bg is.

    1) "when you just started" = low mmr, this was a high mmr game. 2) green was a full 4 man premade 3) i have hundreds of such recaps. Literally. 4) I highly doubt a stam nb pulled 3 million damage in a game. Severe doubt.
  • Ryanoxx
    Ryanoxx
    ✭✭✭
    Sergykid wrote: »
    dunno where u play but i encounter magdks more than magdesn or sometimes magsorcs, and they are very strong for how tanky are they. Built correctly are stronger than others.

    Then please give me a good build because I've been 1vXing on MagDk for about 2 years now and this patch I'm usally just tanking without killing anything because I can't go offensive due to the lack of hots and defense apart from blocking. Also sustain is really tough if you're fighting decent players. On any other class I play I perform better than on my magDk right now. (I play everything exept Warden and Necro and it's kinda rare that I play Magplar but it still feels better than magDk)
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