NeillMcAttack wrote: »CP PvP has been boring tank v tank fights for the longest time. What changed this patch that everyone is suddenly complaining again?
Cirantille wrote: »Wot
What tank
What is even the logic behind becoming a tank in pvp
What are you going to taunt
Npc s at castle doors
Lol
scubasteve28 wrote: »Problem isn't heavy armor. It's healing. They buffed heals, and buffed damage. Then they nerfed damage. I play medium on Stam dk and have an easy time out healing most damage.
I think he was suggesting -20% damage and sustain for heavy armor builds only. In my experience magicka builds tend to prefer light anyway, for reasons such as shields and the damage loss being quite severe in heavy. What it would do is encourage stamina players to use medium armor.Battle spirit -20% damage isn't a good idea since it will delete all builds that aren't building for tankability.
I am really unsure what makes heavy armor so strong. It's more than the resistances. It feels tankier than, say, medium pre-nerf Fortified Brass. It may have to do with the healing and the actual sets. For example Swift mundus + gold food + Seventh Legion + plain old tri pots gets you to 2K+ health regen without Troll King.Heavyarmor passives aren't as strong.
Yep. I think we're all in agreement there, you, me and the OP. Basically delete Fury, Seventh Legion and Ravager from the game. Job done ... maybe.The problem is you can still build a ton of damage in heavy.
Or make it not stack.Just delete the resistance potion
Blood Spawn doesn't feel great as a mitigation set, due to lowish uptime. Not in the same league as Troll King or the old Pirate Skeleton or even 2x resistance pieces. That said, it is true to say additional resistance feels better when you already have a lot, probably because it's only stuff above the 15K pen a player might have that actually counts. Unless Onslaught.it is way to easy to reach more than 40k resistances buffed while running full damage sets + bloodspawn. Bloodspawn itself is a pretty good and well balanced set but everything combined just is too much.
Exactly.Idk why the resistance potion stacks with the resistance buff, who had that idea?
Agreed. Fury (cough), Seventh (cough), Ravager (cough).... the main problem are stamina classes in heavy. Most (not all!) magicka classes in heavy do not overperform.
I think he was suggesting -20% damage and sustain for heavy armor builds only. In my experience magicka builds tend to prefer light anyway, for reasons such as shields and the damage loss being quite severe in heavy. What it would do is encourage stamina players to use medium armor.Battle spirit -20% damage isn't a good idea since it will delete all builds that aren't building for tankability.I am really unsure what makes heavy armor so strong. It's more than the resistances. It feels tankier than, say, medium pre-nerf Fortified Brass. It may have to do with the healing and the actual sets. For example Swift mundus + gold food + Seventh Legion + plain old tri pots gets you to 2K+ health regen without Troll King.Heavyarmor passives aren't as strong.Yep. I think we're all in agreement there, you, me and the OP. Basically delete Fury, Seventh Legion and Ravager from the game. Job done ... maybe.The problem is you can still build a ton of damage in heavy.Or make it not stack.Just delete the resistance potionBlood Spawn doesn't feel great as a mitigation set, due to lowish uptime. Not in the same league as Troll King or the old Pirate Skeleton or even 2x resistance pieces. That said, it is true to say additional resistance feels better when you already have a lot, probably because it's only stuff above the 15K pen a player might have that actually counts. Unless Onslaught.it is way to easy to reach more than 40k resistances buffed while running full damage sets + bloodspawn. Bloodspawn itself is a pretty good and well balanced set but everything combined just is too much.Exactly.Idk why the resistance potion stacks with the resistance buff, who had that idea?Agreed. Fury (cough), Seventh (cough), Ravager (cough).... the main problem are stamina classes in heavy. Most (not all!) magicka classes in heavy do not overperform.
5pc HA set should give you -20% damage. Remove all sets that give you Weapon/Spell Dmg, restricted HA Crafted Weapon/Spell dmg sets. This is the only way you would ever kill tank meta.
On the other hand if they did this Tanks should get a 20% dmg reduction.
Because tanks are meant to be ya know TANKS. Take on 4-5 players, yet do no damage lol
5pc HA set should give you -20% damage. Remove all sets that give you Weapon/Spell Dmg, restricted HA Crafted Weapon/Spell dmg sets. This is the only way you would ever kill tank meta.
On the other hand if they did this Tanks should get a 20% dmg reduction.
Because tanks are meant to be ya know TANKS. Take on 4-5 players, yet do no damage lol
Yes and damage dealers are meant to deal damage not heal them selves, offensive stats should lower the healing done. Make healers great again. That's your logic, you're going to accept it?
Edit:
ESO is not a usual MMO with standard trinity DD/Tank/Heal. You need to balance all three, boot just "kill" tank meta, because of by that logic, tank should only tank, healers should only heal and DDs should only deal damage. But you want to remove damage from tanks, but leave a bit of tankyness on DDs and healers.
5pc HA set should give you -20% damage. Remove all sets that give you Weapon/Spell Dmg, restricted HA Crafted Weapon/Spell dmg sets. This is the only way you would ever kill tank meta.
On the other hand if they did this Tanks should get a 20% dmg reduction.
Because tanks are meant to be ya know TANKS. Take on 4-5 players, yet do no damage lol
Yes and damage dealers are meant to deal damage not heal them selves, offensive stats should lower the healing done. Make healers great again. That's your logic, you're going to accept it?
Edit:
ESO is not a usual MMO with standard trinity DD/Tank/Heal. You need to balance all three, boot just "kill" tank meta, because of by that logic, tank should only tank, healers should only heal and DDs should only deal damage. But you want to remove damage from tanks, but leave a bit of tankyness on DDs and healers.
Cirantille wrote: »Wot
What tank
What is even the logic behind becoming a tank in pvp
What are you going to taunt
Npc s at castle doors
Lol