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Magic Based Werewolf idea.

Michaelkeir
Michaelkeir
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Ok....while on the on the toliet I tend to think of themed builds and come up with good sets to use with them. An example of a recent one was a nightblade vampire tank themed around sets or skills that use blood or lifedrain in them.(Earthgore, blood fountain, Undertaker set, the set that summons a blood orb, etc.)

Back on topic...I was wondering has the idea come up of a magic based WW morph? In which physical damage is turned into magic damage and most skills cost magic instead of stamina. It could even have a unique morph look where it has blue runes across it's body similar to the end boss of March of Sacrifices that glow slightly. Seeing as how the pack leader morph is now almost usless...it would be a cool thing to swap it with. Naturally this would go towards magic dps builds more specifically ones themed around nature (Wardens) such as druids or shamans builds/themes.

Your thoughts?
  • DocFrost72
    DocFrost72
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    I came into this thinking no, but let me be real with you for a moment;

    Anything is better than current pack leader, so let's try it.
    Edited by DocFrost72 on November 6, 2019 3:33PM
  • redlink1979
    redlink1979
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    Honestly, no. Makes as much as having a magicka morph for vigor.
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  • Michaelkeir
    Michaelkeir
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    Honestly, no. Makes as much as having a magicka morph for vigor.

    With the current direction this game is going, a magic based vigor is within the realm of possibility. The devs are already busy diversifying this game as far as a magic and stamina based morphs... Looking at sorcs and more so at stamsorc pets.

    It would give people who play magic based characters a chance to play as a ww without losing the benefits. Naturally some ww passives would need to be adjusted but it could work in theory.
  • Aigym_Hlervu
    Aigym_Hlervu
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    Man, do you imagine what a werewolf is? The only magic there is the transformation itself! After it a werewolf uses his raw physical power, inner biological processes and appearance to jump high, heal up, fear and fight. You want to teach him to speak and thus to cast spells (so that Negate Magic skill could silence him) or you want to give him a Harry Potter's magic wand to cast fireballs and deal that magic damage or something :D? It's not a shockfish to deal electric damage, you know it. Every skill needs different feats. Psychologist's skills need intellect and do not require strength (if only it's not a "chiropsych" who uses his hands to beat the crap out of his client :D), a builder needs endurance, a waiter - agility, a lawyer - his intellect. I mean it's different resources we use to produce various effects. I just can't imagine a werewolf using his intellect to make a magic effect instead of using those current stamina based skills. My werewolf concepts might be too traditional and outdated though.
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