Open world pvp OPTION.
So I can be clearing a zone or chasing shards etc and have it be more exciting by the possibility of bumping into an opponent or group of real enemy. Can have group fights in major cities, etc. With town guards attempting to keep the peace. they would be OP but actually killable though.
Would require two versions of each map though i gueas and would be player choice to be involved.
tsaescishoeshiner wrote: »Frogs.
A new frog system is definitely very needed, and would appeal to players of all types. The game feels really empty when you realize how little player-frog interaction there is in most content. Frogs feel like the next obvious thing to rework in ESO
You can tell they've already begun implementing frogs for a while now - the animations and textures are there, they just need to write in the content.
Did you not see we got an entire quest in murkmire related to frogs? Is that not enough for you??
Smh these frog Fanboys are insatiable....
Servers that work properly.
edited to add "properly".
Something we don't yet have in game. what would you like for it to have?
for me, I'd love if we had a system for sailing boats, ships, sea combat, diving and finding treasure, and things like that. Imaging sailing the highseas in a pretty sunset, or during a storm!
also a way to learn other classes skills, (even with some limits) so we could be more free and have more options. at the moment of doing our hotbars. (I'd personally ditch actual classes like we have now myself)
and I would also like the treasure map system we have, to be more developped.
so for you, what new system would you like for ESO to have?
Player built dungeons/zones
What made Skyrim last so long? Why was (and is) Neverwinter Nights so great, despite all its flaws? Both profited hugely from the players' ability and motivation to create content - not only interface or graphic improvements, but new quests, zones, dungeons and even monsters.
Eso should be in a good, maybe even unique position to introduce such a system. Mob power and loot were normalized through One Tamriel. New content should still sell well as it can introduce new sets, skill lines and so on. But regular old quest content, variations on non-DLC dungeons and so on should still find a lot of interest - probably not among the hardcore elite, but among the huge, i. e. the economically relevant majority.
The housing system already put a tool to build environments into the player client. All that would be needed now would be the option to place mobs for the most basic of systems. And if that runs well, add quests, bosses and so on.