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so why again don't Treasure maps stack?

phaneub17_ESO
phaneub17_ESO
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Surveys do, why not treasure maps?
  • befriendlyordie
    befriendlyordie
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    I was just thinking the same thing the other day. As of now if you keep more then one(of the same type) you'll have to switch to other characters once its in the bank. Kinda stupid design.
  • lagrue
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    Probably the same reason glyphs don't stack even when they're the same. Because ZOS like to make us pay for different avenues of inventory management and eating up our slots with things that should clearly stack, but don't, is a great method to agitate the situation on the player's end.

    Now be a good player and buy their storage trunks plz. While you're at is sub to ESO+ for double bank space and just make sure above all things you give ZOS money.

    (Glyphs has always driven me batty because they add a solid 30 seconds or so to my daily writs, per character, because I can't precraft like I can with Provisioning and Alchemy... well I could, but only if I wanted to lose 200 slots)
    Edited by lagrue on November 3, 2019 2:47AM
    "You must defeat me every time. I need defeat you only once"
  • vgabor
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    The problem not that they don't stack but that you can only have one of the same. Yesterday I got the same map twice from skulls, or more precisely I was unable to actually get it, because I cannot pick up the second one...
  • ShawnLaRock
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    ...aaaaaand the same for stacking doubles of gold event motif pages & being unable to open Plunder Skulls if you already have a duplicate - when clearly all other purple motif pages stack.

    S.
  • Acrolas
    Acrolas
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    Surveys used to have a "Unique" designation like treasure maps do.

    The fork in thought seems to be that Treasure maps are a specific site drawn up by a specific person, whereas surveys are just areas of concentrated crafting materials.

    ...aaaaaand the same for stacking doubles of gold event motif pages & being unable to open Plunder Skulls if you already have a duplicate - when clearly all other purple motif pages stack.

    The purple pages are motifs. The gold pages are outfit styles. The former being a consumable, and that latter being a container with a collectible.
    signing off
  • oddbasket
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    If only mats stack higher than 200...

    The thing is... when I'm not subbed, my bank fills up with mats and I'm strapped for space, but when I'm subbed, my bank is practically empty and the double bank space is pointless...
  • ShawnLaRock
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    oddbasket wrote: »
    If only mats stack higher than 200...

    The thing is... when I'm not subbed, my bank fills up with mats and I'm strapped for space, but when I'm subbed, my bank is practically empty and the double bank space is pointless...

    Hence my “need” for an alt account to store 200 stacks of mats between ESO Plus Free Trials (should be one very soon) - then I just send ‘em back to my main, to add to Craft Bag.

    S.
  • FierceSam
    FierceSam
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    Because they are badly created.

    However, they can be safely destroyed once you reach endgame as the rewards for tracking them down are next to useless.

    Every opened treasure chest is a lesson in abject disappointment.
  • MajBludd
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    Because the loot you get is so good they dont want you to get too much of it.
  • Aznarb
    Aznarb
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    Probably the same reason of why we can't have decent server and game stability : incompetence.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • Integral1900
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    Fear not my little wombles, I have the solution

    Step one, right click
    Step two, select mark as junk
    Step three, open junk section
    Step four, delete all and select yes

    Congratulations, all your treasure map issues are now solved 😇
  • Raideen
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    lagrue wrote: »
    Probably the same reason glyphs don't stack even when they're the same. Because ZOS like to make us pay for different avenues of inventory management and eating up our slots with things that should clearly stack, but don't, is a great method to agitate the situation on the player's end.

    Now be a good player and buy their storage trunks plz. While you're at is sub to ESO+ for double bank space and just make sure above all things you give ZOS money.

    (Glyphs has always driven me batty because they add a solid 30 seconds or so to my daily writs, per character, because I can't precraft like I can with Provisioning and Alchemy... well I could, but only if I wanted to lose 200 slots)

    ^ this answer nails it!

  • Taleof2Cities
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    Fear not my little wombles, I have the solution

    Step one, right click
    Step two, select mark as junk
    Step three, open junk section
    Step four, delete all and select yes

    Congratulations, all your treasure map issues are now solved 😇

    ^ Actually, this answer nails it.
  • chess1ukb16_ESO
    chess1ukb16_ESO
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    ESO has a strong inventory management component to waste/burn players time forcing you the player to spend more time in the game doing inane tasks to covertly encourage the Player to buy ESO+ to make storage somewhat bearable.
  • barney2525
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    Fear not my little wombles, I have the solution

    Step one, right click
    Step two, select mark as junk
    Step three, open junk section
    Step four, delete all and select yes

    Congratulations, all your treasure map issues are now solved 😇


    yu do realize that some people actually like to go and get the stuff from those chests, right?


    :#
  • Gnortranermara
    Gnortranermara
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    They've prioritized roleplay over QoL.
  • Araneae6537
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    I sell ones for areas I’m not going to in the near future. Some people really enjoy them and they move fast at 100 gold each. Almost nothing, I know, but like I said, mine have sold fast and I somehow hate to destroy things and feel better if someone else can use and enjoy it.
  • Hallothiel
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    Wondering whether it is because whilst the surveys are probably identical ie certain set amounts of mats, the treasure maps are all different - not the same items in each chest every time, so they can’t stack?

    Just a thought. Probably wrong. Go back to the rants about how its all a cunning ploy of Zos to make us pay for inventory etc.
  • D0PAMINE
    D0PAMINE
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    barney2525 wrote: »
    Fear not my little wombles, I have the solution

    Step one, right click
    Step two, select mark as junk
    Step three, open junk section
    Step four, delete all and select yes

    Congratulations, all your treasure map issues are now solved 😇


    yu do realize that some people actually like to go and get the stuff from those chests, right?


    :#

    That's why I give mine away. I have a friend who loves doing treasure maps.
  • lagrue
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    Hallothiel wrote: »
    Just a thought. Probably wrong Actually just wrong. Go back to the rants about how its all a cunning ploy of Zos to make us pay for inventory etc.

    Firstly the contents of chests are not determined by the map item, they're generated upon opening the chest. The contents of the chest and the map item are not even remotely correlated. If things worked how you're suggesting, ZOS would need 100s of unique entries of the same damn map, which from a development perspective would be nonsense. This game uses Levelled lists just like mainline ES games to determine chest contents. 1 map, 1 leveled list = RNG outcomes.

    Secondly explain glyphs.

    It's patently obvious that ZOS artificially bloats our inventory. Why do you think they only let mats stack to 200.. so they can sell the crafting bag where they can stack into the 100000s. It's all about selling storage space to us and it would take a special kind of mental gymnastics to conclude otherwise.

    If you're going to passively aggressively (and without quoting) bang on about my "rants", atleast use your melon a bit.
    Edited by lagrue on November 3, 2019 9:25PM
    "You must defeat me every time. I need defeat you only once"
  • Raideen
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    Hallothiel wrote: »
    Wondering whether it is because whilst the surveys are probably identical ie certain set amounts of mats, the treasure maps are all different - not the same items in each chest every time, so they can’t stack?

    Just a thought. Probably wrong. Go back to the rants about how its all a cunning ploy of Zos to make us pay for inventory etc.

    When people are talking about the truth, I don't consider it a rant my self especially when the "cunning ploy" is true.

    This video will help you understand how games are designed around monetization.

    https://www.youtube.com/watch?v=9Ywdh1on_HU
  • Girl_Number8
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    Surveys do, why not treasure maps?

    Probably to sell more space. I just destroy the ones that have worthless overland sets and keep the ones that don't.

    Oml I wish enchants would stack.

    They should add stacking certain items for QoL. I am surprised they haven't added this to ESO+ already.
    Edited by Girl_Number8 on November 3, 2019 10:56PM
  • WiseSky
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    Raideen wrote: »
    Hallothiel wrote: »
    Wondering whether it is because whilst the surveys are probably identical ie certain set amounts of mats, the treasure maps are all different - not the same items in each chest every time, so they can’t stack?

    Just a thought. Probably wrong. Go back to the rants about how its all a cunning ploy of Zos to make us pay for inventory etc.

    When people are talking about the truth, I don't consider it a rant my self especially when the "cunning ploy" is true.

    This video will help you understand how games are designed around monetization.

    https://www.youtube.com/watch?v=9Ywdh1on_HU

    @Raideen
    Wow that Vidoe is really eye opening !

    I said I never will pay for loot boxes and I dont but I cant imagine playing without Eso+ for the craft bag...
  • Raideen
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    WiseSky wrote: »
    Raideen wrote: »
    Hallothiel wrote: »
    Wondering whether it is because whilst the surveys are probably identical ie certain set amounts of mats, the treasure maps are all different - not the same items in each chest every time, so they can’t stack?

    Just a thought. Probably wrong. Go back to the rants about how its all a cunning ploy of Zos to make us pay for inventory etc.

    When people are talking about the truth, I don't consider it a rant my self especially when the "cunning ploy" is true.

    This video will help you understand how games are designed around monetization.

    https://www.youtube.com/watch?v=9Ywdh1on_HU

    @Raideen
    Wow that Vidoe is really eye opening !

    I said I never will pay for loot boxes and I dont but I cant imagine playing without Eso+ for the craft bag...

    It really is. It's abuse of the customer and people are waking up to it. I agree ESO+ is necessary, that is how they designed it. It's not by accident.

    My issue is that traditionally when someone commits to a subscription they get the game in full, in its entirety. That is clearly not the case in ESO. You get some minor perks for ESO+ except the craft bag makes it mandatory for all intents and purposes. People focus on loot crates, but that is not the only issue here. The game is designed to lead the player to the crown store for costmetics, perks, conveniences (keep mind the lack of convenience is designed and coded that way...its intentional). Psijic guild grind is a good example and the fact you can purchase the skill for only 30 dollars per character once you unlock it. It's made to be painful, not fun so that when you decide you need it on an alt (because their balance destroyed your main), you say to yourself "its only 30 bucks"...or rather, "its only 3000 crowns" and then you spend 30 more bucks that month on top of the 15 you already committed. And that is just one example. What about the 170 dollar homes, what about the 50 dollar motifs. Its so easy to spend hundreds a month on this game its not even funny and if someone does not keep their spending in check, its easy to spend a 1000.

    If ESO was marketed and sold as a "rich persons game", then I'd have no issues with it. But no where was it mentioned that most of the cosmetic content is locked behind a paywall. I mean for Christs sake, there are only 4 mounts available in game for gold. That alone should be an indicator that fun takes a back seat to monetization.
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