juhislihis19 wrote: »Correct me if I'm wrong but isn't Warden's new Swarm a better DoT than any of DK's DoTs? And DK is supposed to be the DoT class lol?
So are we even the best DoT class in the game?
juhislihis19 wrote: »Correct me if I'm wrong but isn't Warden's new Swarm a better DoT than any of DK's DoTs? And DK is supposed to be the DoT class lol?
So are we even the best DoT class in the game?
You are right, the new warden dot gives minor vulnerability to the target and is a strong single target dot that will spread to others nearby... Warden also have access to minor beserk, minor protection, minor toughness, all the minor recovery buffs, major mending, major ward/resolve, and major breach or fracture. They can also easily get an equivalent of minor beserk or minor mending through their animal companions passives or green balance passives, respectively. In other words, they do everything.
stonefist -> rapid s. -> rapid s. -> veno claw -> stonefist -> rapid s. -> rapid s. -> nox. breath -> stonefist -> (swap) -> endless hail -> trap -> flames of oblivion (swap & repeat)
flame lash on both bars, one flex spot on back bar. Standard as ulti when ready.
For me, stamDK this patch is the best thing that could happen. Visuals are all over the place, yes. But gameplay wise - it is interesting. Might seem a little tidious to keep one 4 sec buff and 5 sec debuff up all the time but that's easy in pve.
I prefer rapid strikes because with that skill you take advantage of stonefist debuff 5x per second, while with every other spammable only once per second. It has built in execute multiplier and that’s good since i don’t have much space left for exe ability on the bar because of the slotted whip xDstonefist -> rapid s. -> rapid s. -> veno claw -> stonefist -> rapid s. -> rapid s. -> nox. breath -> stonefist -> (swap) -> endless hail -> trap -> flames of oblivion (swap & repeat)
flame lash on both bars, one flex spot on back bar. Standard as ulti when ready.
For me, stamDK this patch is the best thing that could happen. Visuals are all over the place, yes. But gameplay wise - it is interesting. Might seem a little tidious to keep one 4 sec buff and 5 sec debuff up all the time but that's easy in pve.
i gotta try this out. my PvE is 2H/DW, coz i have Maelstrom 2H that I use with Stampede for nice juicy (un-nerfed) DoT instead of endless hail.
but i was spamming stonefist coz i didn't feel good with rapid need to finish its animation to register that last big hit..... so i used rending and treat it as a DoT (yes, with Master DW for extra DoT, and no, I don't have Maelstrom DW).
thanks!
I prefer rapid strikes because with that skill you take advantage of stonefist debuff 5x per second, while with every other spammable only once per second.stonefist -> rapid s. -> rapid s. -> veno claw -> stonefist -> rapid s. -> rapid s. -> nox. breath -> stonefist -> (swap) -> endless hail -> trap -> flames of oblivion (swap & repeat)
flame lash on both bars, one flex spot on back bar. Standard as ulti when ready.
For me, stamDK this patch is the best thing that could happen. Visuals are all over the place, yes. But gameplay wise - it is interesting. Might seem a little tidious to keep one 4 sec buff and 5 sec debuff up all the time but that's easy in pve.
i gotta try this out. my PvE is 2H/DW, coz i have Maelstrom 2H that I use with Stampede for nice juicy (un-nerfed) DoT instead of endless hail.
but i was spamming stonefist coz i didn't feel good with rapid need to finish its animation to register that last big hit..... so i used rending and treat it as a DoT (yes, with Master DW for extra DoT, and no, I don't have Maelstrom DW).
thanks!
Giant?? what? what Giant? there's a Giant??? WHAT?It has built in execute multiplier and that’s good since i don’t have much space left for exe ability on the bar because of the slotted whip xD
Maelstrom dual wield is not needed and useless, this set is and was unnecessary for most of the stam classes.
Sure go two hand back bar. Pity there is no space left for executioner on back bar
But if you dont feel like using rapids, there are more ways to approach stamDK. You can go like this:
FOO/B.trap(depends on what runs out)+Barrage+Injection swap Giant, breath, giant, claw, giant, C.trap, giant swap&repeat
Source: @beyl
P.s.. I recommend redguard, sustain is horrible.
P.s.2. They really should move the passive from whip to class passives.