brandonv516 wrote: »So you can double dip? No.
Defile the healer and their self heals are now damaged. Then you focus the healer.
Healers shouldn't be further penalized for healing.
Healers can currently double dip by getting both Mending and Vitality.brandonv516 wrote: »So you can double dip? No.
Defile the healer and their self heals are now damaged. Then you focus the healer.
Healers shouldn't be further penalized for healing.
brandonv516 wrote: »So you can double dip? No.
Defile the healer and their self heals are now damaged. Then you focus the healer.
Healers shouldn't be further penalized for healing.
Thanks for the detailed reply @Vizirith.The issue is the amount of skills/ sets giving defile vs those giving mending or vitality. It is alot easier to get both defiles than any two minor and major mending or vitality.
Without going into sets because then we’d be here all week. Classes with aoe skill based major defile: magplars, stamnecros, magden. DK is the only class with skill access to either maj vitality or major mending outside of the nb healing ult, with fragmented shield. There is no skill or set that gives aoe major vitality or mending outside of the nb healing ult. Mystic guard is the only means I know of, besides BRP resto that goves someone else any minor/ maj vitality/ mending buff.
Minor mending or vitality? Templars in ritual or rune radius and 4 secs after, and dragonknights with gdb and nbs with Healthy offering. You don’t run healthy offering on anybody but a healer and gdb is not run often on stamdks outside of tanks.
There are plenty more sets that give good uptime of defile vs those that give uptime of mending/ vitality.
On my stam necro I use lethal arrow and blastbones for both maj and min defile. If I wanted to play something that had any combo of both maj and minor vitality/mending I’d be forced into BRP resto staff on a templar or a magdk using gdb or a set with it as a 5piece. It is alot easier for dps specs to get defile than mending or vitality outside of stamdk.
If you are fighting a pure healer with vitality or mending as a dps, yes it will take awhile or forever even with defile (depends significantly on skill/build though). If you use both maj and minor defile vs other dps, their heals will be impacted significantly,
Befoul is also not equal in CP investment. It is MUCH cheaper to invest in defile than Healing or Health Recovery.
Befoul - 31 points = 21%
Quick Recovery - 31 points = 7%
Blessed - 31 points = 7%
Healthy - 31 points = 7%
1v1, a dps trying to take down a dedicated healer build should be extremely difficult. A healer who can't survive the pressure of a single opponent isn't much of a healer.
Group play, the problem is the wide availability of Minor Protection, percentage based damage reduction sets, and a huge moving AOE Major Protection ultimate on a class with Major Heroism built into a great defensive skill. Mobility is important and powerful. Otherwise Veil of Blades would be just as popular as a group defensive ultimate.
Why should all healing be nerfed because of BRP resto and BRP DW? The entire game should not have to be balanced around two sets that have been OP since they were introduced.
Major vitality is only available with no cooldown or drawbacks on one "set" BRP Resto. You're saying that players that refuse to slot that cheese or BRP DW should have to suffer from additional debuffs because ZOS won't nerf two sets no one can seriously argue aren't OP even compared to every other alternative in the game?
No. I'd rather they balance those sets instead of conveniently ignoring any input on them.