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Add Magic Damage Staff(and other weapon tweaks)

FoulSnowpaw
FoulSnowpaw
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ZOS should add a staff that deals Magic Damage, with passives reflecting most of the already existing melee weapons.

Ice staff needs a partial extension on use case. Heavy Attack taunt makes magicka regeneration highly inefficient in most situations and needs to be removed/replaced.

Two-Handed skill line can easily have Pole-Arm type weapons implemented without breaking animations and/or power level.

Bows need a rework to the point where it can be used as a primary bar weapon. At the time it is highly backbar-intensive when it comes to endgame usage.


Magic: Increase overall damage done by x%
Heavy Attacks restore x% more resources

Flame: Increase single target damage done by 8%
Heavy Attacks deal 12% more damage

Shock: Increase area damage done by 8%
Heavy Attacks discharge 100% of damage to nearby enemies

Frost : Reduce cost of block by 30%; Increase cost effectiveness by 20%
Heavy Attacks taunt enemies <<< Infamous
Heavy Attacks grant an x point damage shield for x seconds(bringing back older effect)

Two-Handed
Adding Pole-Arms for Two-Handed would make these style weapons on par with one-handed variants.
  • Sword: Increase damage done by 6%
  • Axes: 8% chance to cause x bleed damage over 8 seconds
  • Mace: Ignore 20% of target's armor
  • Pole-Arm: Increase Weapon Critical by x%

Bow
Snipe ability and morphs need an animation update that fires forward not upwards.
Need an armor penetration passive rather than a minor debuff on snipe morph to make the BOW part of weapon worth its name.
Reduce bow light and heavy attack speed to match that of using Two-Handed weapons. Increase the damage of light and heavy attacks. Arrows need impact force and not be like chucking irritating splinters.
  • Tanis-Stormbinder
    Tanis-Stormbinder
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    Love the idea of adding a magic staff and passives
  • labambao
    labambao
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    Add one handed staffs
  • UntilValhalla13
    UntilValhalla13
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    Honestly, they barely have a functioning game at this point. They should probably fix that first.
  • mocap
    mocap
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    war maiden will be insta nerfed, soulshine probably too.
  • Emma_Overload
    Emma_Overload
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    mocap wrote: »
    war maiden will be insta nerfed, soulshine probably too.

    Why? Both of those sets are weaker than several newer sets (e.g. Spell Strategist).
    #CAREBEARMASTERRACE
  • kojou
    kojou
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    I would rather all "Magic Damage" in the game was converted to an element.
    Playing since beta...
  • Solariken
    Solariken
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  • Millz
    Millz
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    labambao wrote: »
    Add one handed staffs

    like a sceptre and shield instead of ice staff for tanking pog
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • KillsAllElves
    KillsAllElves
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    ZOS should add a staff that deals Magic Damage, with passives reflecting most of the already existing melee weapons.

    Ice staff needs a partial extension on use case. Heavy Attack taunt makes magicka regeneration highly inefficient in most situations and needs to be removed/replaced.

    Two-Handed skill line can easily have Pole-Arm type weapons implemented without breaking animations and/or power level.

    Bows need a rework to the point where it can be used as a primary bar weapon. At the time it is highly backbar-intensive when it comes to endgame usage.


    Magic: Increase overall damage done by x%
    Heavy Attacks restore x% more resources

    Flame: Increase single target damage done by 8%
    Heavy Attacks deal 12% more damage

    Shock: Increase area damage done by 8%
    Heavy Attacks discharge 100% of damage to nearby enemies

    Frost : Reduce cost of block by 30%; Increase cost effectiveness by 20%
    Heavy Attacks taunt enemies <<< Infamous
    Heavy Attacks grant an x point damage shield for x seconds(bringing back older effect)

    Two-Handed
    Adding Pole-Arms for Two-Handed would make these style weapons on par with one-handed variants.
    • Sword: Increase damage done by 6%
    • Axes: 8% chance to cause x bleed damage over 8 seconds
    • Mace: Ignore 20% of target's armor
    • Pole-Arm: Increase Weapon Critical by x%

    Bow
    Snipe ability and morphs need an animation update that fires forward not upwards.
    Need an armor penetration passive rather than a minor debuff on snipe morph to make the BOW part of weapon worth its name.
    Reduce bow light and heavy attack speed to match that of using Two-Handed weapons. Increase the damage of light and heavy attacks. Arrows need impact force and not be like chucking irritating splinters.

    Ill agree with bow part, bow LA/HA in pve is weak.

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