Do you intentionally not quest on alts to save items?

richo262
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I find myself playing this game on my main and intentionally avoiding quests on my alts. Especially when I know there is a reasonably good item as a reward.

The logic being, it is better to have that item stored with a quest giver than to be stored in my bank.

What if, instead of receiving the item from the quest giver as a conventional item it was in a collectible tab?

To use the Briarheart dagger (Bodkin) unique item found in Wrothgar as an example.

If my main completes that quest, instead of getting the item, he unlocks that item in a new collectibles tab. It is Powered, so it is pretty average, but if he was to find a Briarheart Dagger with Precise trait he can add that dagger to the Bodkin in the collectibles tab so now it can be either Powered or Precise. I can keep adding daggers to the Bodkin similar to how researching traits work.

If my main has unlocked the Bodkin, made it gold and added a few traits to it. If an alt was the complete the quest, they too would gain access to that dagger.

As it stands, I'm actually disincentivised to complete Dragonhold on any alts because I'd prefer leave the Aeon chest piece with Sai than pick it up. Which is unfortunate.

As for Dungeon uniques, if an alt completes the Dungeon then they would have access to any uniques found in that dungeon that have previously been found on another character, and any progress with tempers and traits added.

Anybody else disincentivised to quest because it is more practical the leave the items on questgivers?
  • max_only
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    Not to that extent. I don’t do quests on alts under 50 if I know the prize is actually good or I’ve never done it before at all. That way if the prize is good it’s actually max level and therefore useful.

    I pvp until 50 (very fast to do with battlegrounds and exp scroll) and then PVE.
    #FiteForYourRite Bosmer = Stealth
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  • SirAndy
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    I put "collectibles" in dedicated storage boxes and/or keep them on mule characters unless they are something one of my characters can actively use.
    smile.gif

  • chess1ukb16_ESO
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    So a lot of players have cancelled their ESO+ recently in protest at the awful performance of the EU and to a lesser extent NA Server on PC.

    They will find ESO is very much an inventory management mmo soon, myself included :(
  • static_recharge
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    I don't follow. Not trying to be rude or anything I really just don't follow your reasoning for not doing quests on alts. Why is it better to leave it with the quest giver? It's another item to deconstruct for materials and crafting leveling of said alt. Is this more from an immersion stand point?
  • VaranisArano
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    Nope. I vendor or decon the vast majority of quest rewards and uniques anyway, even on my CP 160 characters.


    This suggestion seems like a way to cut down on inventory via collectibles and to workaround the system we already have for changing traits, Transmutation. Its unlikely to happen.
  • Hallothiel
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    Please can you clarify what you mean, as I don’t really get what you are saying.

    The example you give - briarheart dagger - if you get on one character you can put it in the bank & then use it on another character. Not hard. Why would it need to treated as a ‘collectible’?
  • Tandor
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    I don't have a main plus alts, all my many characters are equal characters and will in time do all the quests etc, although they each have different priorities at different times.
  • richo262
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    I don't follow. Not trying to be rude or anything I really just don't follow your reasoning for not doing quests on alts. Why is it better to leave it with the quest giver? It's another item to deconstruct for materials and crafting leveling of said alt. Is this more from an immersion stand point?

    Because some items are extremely good, such as the Briarheart Dagger. The safest place for it, should you ever need it, is with the quest giver. Briar daggers sell for 200k, and are quite rare the find. I wouldn't want it to be accidently decon'd or lost in the bank.
    Nope. I vendor or decon the vast majority of quest rewards and uniques anyway, even on my CP 160 characters.


    This suggestion seems like a way to cut down on inventory via collectibles and to workaround the system we already have for changing traits, Transmutation. Its unlikely to happen.

    Somewhat true, I wouldn't object if in order to unlock the 'collectible' tab you have to surrender a few house chests. It isn't contrary to transmuting. People would probably transmute more. If you unlock the Briarheart Bodkin (Powered) and find a Briarheart Dagger (Defending) but you wanted a different trait you'd still need to transmute it.
  • richo262
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    Hallothiel wrote: »
    Please can you clarify what you mean, as I don’t really get what you are saying.

    The example you give - briarheart dagger - if you get on one character you can put it in the bank & then use it on another character. Not hard. Why would it need to treated as a ‘collectible’?

    Step 1 - Complete quest on Main and instead of receiving an item in your inventory, you receive a collectible, that you can upgrade, and add traits to it. If you add traits to the item, from the collectible tab you can choose the trait you want to use.

    Step 2 - Complete quest on an alt and all the traits and tempers you did to that item are now available on your alt.

    It never touched an inventory, it was equipped from the collectible tab straight to your character.

    I think your example just explained why I don't quest on alts. Just transfer it, or decon it. There is no point in alt questing.
  • Hallothiel
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    If you want to keep an item and not accidentally sell or decon it, then just lock it.
  • richo262
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    Yes, I do that.

    Which is why I do not quest on alts. No need. In fact, it is safer not to quest on alts in case that item goes missing, I know where to find it again, on a particular quest giver.
    Edited by richo262 on October 28, 2019 5:52PM
  • Donny_Vito
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    For me, the question is as simple as "Do you intentionally not quest on alts?" - And my answer is yes.
  • zaria
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    The birarheart dagger is the only I have done because of the item. Its an good set and the daggers and jewelry is expensive.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • KappaKid83
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    richo262 wrote: »
    I find myself playing this game on my main and intentionally avoiding quests on my alts. Especially when I know there is a reasonably good item as a reward.

    The logic being, it is better to have that item stored with a quest giver than to be stored in my bank.

    What if, instead of receiving the item from the quest giver as a conventional item it was in a collectible tab?

    To use the Briarheart dagger (Bodkin) unique item found in Wrothgar as an example.

    If my main completes that quest, instead of getting the item, he unlocks that item in a new collectibles tab. It is Powered, so it is pretty average, but if he was to find a Briarheart Dagger with Precise trait he can add that dagger to the Bodkin in the collectibles tab so now it can be either Powered or Precise. I can keep adding daggers to the Bodkin similar to how researching traits work.

    If my main has unlocked the Bodkin, made it gold and added a few traits to it. If an alt was the complete the quest, they too would gain access to that dagger.

    As it stands, I'm actually disincentivised to complete Dragonhold on any alts because I'd prefer leave the Aeon chest piece with Sai than pick it up. Which is unfortunate.

    As for Dungeon uniques, if an alt completes the Dungeon then they would have access to any uniques found in that dungeon that have previously been found on another character, and any progress with tempers and traits added.

    Anybody else disincentivised to quest because it is more practical the leave the items on questgivers?

    So what you are proposing is something along the lines of the collections tab in Destiny 2? The way it works there is if you have ever discovered a legendary or exotic weapon it can be re-procured for glimmer(in game currency). Now, only items with static rolls(stat upgrades) are put into collections where as anything that has random rolls are not(at least the way I understand it as I am still new to that whole system).
  • Royaji
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    Do I not quest on alts for the reason the OP is presenting? No.

    Do I not quest on alts because quests in ESO have more or less zero replayability and turn into a repetitve bore-fest very quick? Yes.

    If I you really want some quest reward (this is not a common occurence, btw), it will take you very little time to create a throw-away alt, quickly skyreach/dolmen it to 50 and then run the quest for the item.
  • Taleof2Cities
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    I think you’re underestimating two game features, @richo262:

    1. Lock feature - Items won’t get erroneously deconned if they’re locked ... they won’t even show up in the crafting table UI if they’re locked.

    2. Inventory slots - With 18 characters, bank storage, riding capacity, housing storage, etc. ... players are alotted around 4,000 inventory slots when fully maxed.

    In other words, there’s no real need to make quest rewards collectibles with that much inventory space.

    Edited by Taleof2Cities on October 28, 2019 6:07PM
  • SeaWoodStage
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    I don't do this to this extent you do (and I like the way you go about it, I think it's an interesting use of alts). I have one main and three alts. I mainly use my alts for writs at the moment, so basically I got them to their starter city and have them do writs every day. My main is taking so long doing side quests and otherwise faffing about that by the time she finishes the story, my alts will be level 50. So when they embark on the main story and get their rewards, those rewards will be level 50 too.


  • idk
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    richo262 wrote: »
    If my main completes that quest, instead of getting the item, he unlocks that item in a new collectibles tab. It is Powered, so it is pretty average, but if he was to find a Briarheart Dagger with Precise trait he can add that dagger to the Bodkin in the collectibles tab so now it can be either Powered or Precise. I can keep adding daggers to the Bodkin similar to how researching traits work.?

    This is where the biggest flaw in the idea lays. We fan change trait so it is irrelevant that the weapon is powered.

    Further, this idea only permits having on of them when we actually need two. If you want two of the weapon do the quest on two characters and you are fine. I am assuming this is not a special item where only one can be held by a character at a time.

    In other words, the idea proposed has a major flaw.
    I think you’re underestimating two game features, @richo262:

    1. Lock feature - Items won’t get erroneously deconned if they’re locked ... they won’t even show up in the crafting table UI if they’re locked.

    2. Inventory slots - With 18 characters, bank storage, riding capacity, housing storage, etc. ... players are alotted around 4,000 inventory slots when fully maxed.

    In other words, there’s no real need to make quest rewards collectibles with that much inventory space.

    And this ofc.
  • Huyen
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    richo262 wrote: »
    I find myself playing this game on my main and intentionally avoiding quests on my alts. Especially when I know there is a reasonably good item as a reward.

    The logic being, it is better to have that item stored with a quest giver than to be stored in my bank.

    What if, instead of receiving the item from the quest giver as a conventional item it was in a collectible tab?

    To use the Briarheart dagger (Bodkin) unique item found in Wrothgar as an example.

    If my main completes that quest, instead of getting the item, he unlocks that item in a new collectibles tab. It is Powered, so it is pretty average, but if he was to find a Briarheart Dagger with Precise trait he can add that dagger to the Bodkin in the collectibles tab so now it can be either Powered or Precise. I can keep adding daggers to the Bodkin similar to how researching traits work.

    If my main has unlocked the Bodkin, made it gold and added a few traits to it. If an alt was the complete the quest, they too would gain access to that dagger.

    As it stands, I'm actually disincentivised to complete Dragonhold on any alts because I'd prefer leave the Aeon chest piece with Sai than pick it up. Which is unfortunate.

    As for Dungeon uniques, if an alt completes the Dungeon then they would have access to any uniques found in that dungeon that have previously been found on another character, and any progress with tempers and traits added.

    Anybody else disincentivised to quest because it is more practical the leave the items on questgivers?

    The idea you propose is good. However it will never be in-game because it removes any incentive to grind due to the tranmutation options.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
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    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Kiralyn2000
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    No, I've never remotely thought of doing something like that. (heck, it wouldn't even occur to me to save quests until 50/160)


    Anyway - if the point it to preserve "valuable" items, then the whole Destiny2 Collectable Tab thing wouldn't help, because you can't sell anything obtained that way. It's all just personal/bound. So something being "worth 200k" would be worth nothing if it was just recorded as a infinitely-retrievable Collectable.
  • VaranisArano
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    No, I've never remotely thought of doing something like that. (heck, it wouldn't even occur to me to save quests until 50/160)


    Anyway - if the point it to preserve "valuable" items, then the whole Destiny2 Collectable Tab thing wouldn't help, because you can't sell anything obtained that way. It's all just personal/bound. So something being "worth 200k" would be worth nothing if it was just recorded as a infinitely-retrievable Collectable.

    I think the idea is to perserve valuable items you might want to use later on such as if you want a Briarheart dagger or Mother's Sorrow staff from a quest reward.

    (Mind you, this idea assumes you don't want to use the in game methods already available, like questing on a CP 160 alt, buying the non-BOP quest rewards, and transmuting to change trait.)
  • richo262
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    idk wrote: »
    richo262 wrote: »
    If my main completes that quest, instead of getting the item, he unlocks that item in a new collectibles tab. It is Powered, so it is pretty average, but if he was to find a Briarheart Dagger with Precise trait he can add that dagger to the Bodkin in the collectibles tab so now it can be either Powered or Precise. I can keep adding daggers to the Bodkin similar to how researching traits work.?

    This is where the biggest flaw in the idea lays. We fan change trait so it is irrelevant that the weapon is powered.

    Further, this idea only permits having on of them when we actually need two. If you want two of the weapon do the quest on two characters and you are fine. I am assuming this is not a special item where only one can be held by a character at a time.

    In other words, the idea proposed has a major flaw.
    I think you’re underestimating two game features, @richo262:

    1. Lock feature - Items won’t get erroneously deconned if they’re locked ... they won’t even show up in the crafting table UI if they’re locked.

    2. Inventory slots - With 18 characters, bank storage, riding capacity, housing storage, etc. ... players are alotted around 4,000 inventory slots when fully maxed.

    In other words, there’s no real need to make quest rewards collectibles with that much inventory space.

    And this ofc.

    You cannot hold two unique items. I'm referring to unique quest rewards with regards to 'collectibles'. If you need two, you would need a Briar Bodkin and a Briar Dagger. Same with rings. A unique and a standard.

    And no, he is not stating anything novel. I use lock, and I have plenty of inventory space.

    I, in no way shape or form raised this as primarily an inventory issue, others may have, but I did not. I was merely stating there is no incentive to quest on alts, and that presently, it is a detriment, at least for me. I do not suffer from significant inventory problems because I don't quest on alts. I simply said I'd prefer it held by a quest giver than sitting in the bank. I'd say the same if I had an empty bank, clutter.
    KappaKid83 wrote: »
    richo262 wrote: »
    I find myself playing this game on my main and intentionally avoiding quests on my alts. Especially when I know there is a reasonably good item as a reward.

    The logic being, it is better to have that item stored with a quest giver than to be stored in my bank.

    What if, instead of receiving the item from the quest giver as a conventional item it was in a collectible tab?

    To use the Briarheart dagger (Bodkin) unique item found in Wrothgar as an example.

    If my main completes that quest, instead of getting the item, he unlocks that item in a new collectibles tab. It is Powered, so it is pretty average, but if he was to find a Briarheart Dagger with Precise trait he can add that dagger to the Bodkin in the collectibles tab so now it can be either Powered or Precise. I can keep adding daggers to the Bodkin similar to how researching traits work.

    If my main has unlocked the Bodkin, made it gold and added a few traits to it. If an alt was the complete the quest, they too would gain access to that dagger.

    As it stands, I'm actually disincentivised to complete Dragonhold on any alts because I'd prefer leave the Aeon chest piece with Sai than pick it up. Which is unfortunate.

    As for Dungeon uniques, if an alt completes the Dungeon then they would have access to any uniques found in that dungeon that have previously been found on another character, and any progress with tempers and traits added.

    Anybody else disincentivised to quest because it is more practical the leave the items on questgivers?

    So what you are proposing is something along the lines of the collections tab in Destiny 2? The way it works there is if you have ever discovered a legendary or exotic weapon it can be re-procured for glimmer(in game currency). Now, only items with static rolls(stat upgrades) are put into collections where as anything that has random rolls are not(at least the way I understand it as I am still new to that whole system).

    Perhaps, I have not played Destiny 2 enough to understand their system. If Destiny 2 allows you to reproduce any item, the no. This is specifically unique quest rewards, and it is not a matter of remaking it, it is a matter of completing a quest to have it unlock, and for alts that also complete the quest.
    Edited by richo262 on October 28, 2019 9:11PM
  • richo262
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    No, I've never remotely thought of doing something like that. (heck, it wouldn't even occur to me to save quests until 50/160)


    Anyway - if the point it to preserve "valuable" items, then the whole Destiny2 Collectable Tab thing wouldn't help, because you can't sell anything obtained that way. It's all just personal/bound. So something being "worth 200k" would be worth nothing if it was just recorded as a infinitely-retrievable Collectable.

    Only the unique version. Standard items would not change.
  • caperb
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    Yes, I use this technique. While levelling an alt usually doesn't include a lot of questing (only DB for shadow rider passive and Psijic skillline), there are a lot of good or relatively expensive weapons just given away by quest givers, or gear to make fun builds.

    For example, I once did one of the coldharbour side quests on some alts to give my stamsOrc some nice prisoners axes. They were selling for like 30 to 50k back then. I can assure you this guy is the fastest *** alive and has infinite sustain, he often outruns peasants on their mounts.
  • ShawnLaRock
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    I started playing a High Elf alt when Summerset came out, ‘cause... immersion - but eventually learned that all of the gear from those zone’s sets & quests was essentially rendered useless when hitting CP. I made a similar mistake with my first Necromancer playing Elsweyr when it first came out.

    For my second Necromancer & a new Vamp Nightblade - I only did Skyshards, bare minimum Fighter’s, Mage’s, Thieves, and Dark Brotherhood - just to get the skill lines up, avoiding “unique” gear quests.

    I have saved literally EVERY set piece that I don’t have yet, and my Necro is CP728, and still hasn’t even accepted his Level 2 rewards yet... just to save inventory space from bound rewards!

    Ugh. Hoarding. Lol.

    S.
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