static_recharge wrote: »I don't follow. Not trying to be rude or anything I really just don't follow your reasoning for not doing quests on alts. Why is it better to leave it with the quest giver? It's another item to deconstruct for materials and crafting leveling of said alt. Is this more from an immersion stand point?
VaranisArano wrote: »Nope. I vendor or decon the vast majority of quest rewards and uniques anyway, even on my CP 160 characters.
This suggestion seems like a way to cut down on inventory via collectibles and to workaround the system we already have for changing traits, Transmutation. Its unlikely to happen.
Hallothiel wrote: »Please can you clarify what you mean, as I don’t really get what you are saying.
The example you give - briarheart dagger - if you get on one character you can put it in the bank & then use it on another character. Not hard. Why would it need to treated as a ‘collectible’?
I find myself playing this game on my main and intentionally avoiding quests on my alts. Especially when I know there is a reasonably good item as a reward.
The logic being, it is better to have that item stored with a quest giver than to be stored in my bank.
What if, instead of receiving the item from the quest giver as a conventional item it was in a collectible tab?
To use the Briarheart dagger (Bodkin) unique item found in Wrothgar as an example.
If my main completes that quest, instead of getting the item, he unlocks that item in a new collectibles tab. It is Powered, so it is pretty average, but if he was to find a Briarheart Dagger with Precise trait he can add that dagger to the Bodkin in the collectibles tab so now it can be either Powered or Precise. I can keep adding daggers to the Bodkin similar to how researching traits work.
If my main has unlocked the Bodkin, made it gold and added a few traits to it. If an alt was the complete the quest, they too would gain access to that dagger.
As it stands, I'm actually disincentivised to complete Dragonhold on any alts because I'd prefer leave the Aeon chest piece with Sai than pick it up. Which is unfortunate.
As for Dungeon uniques, if an alt completes the Dungeon then they would have access to any uniques found in that dungeon that have previously been found on another character, and any progress with tempers and traits added.
Anybody else disincentivised to quest because it is more practical the leave the items on questgivers?
If my main completes that quest, instead of getting the item, he unlocks that item in a new collectibles tab. It is Powered, so it is pretty average, but if he was to find a Briarheart Dagger with Precise trait he can add that dagger to the Bodkin in the collectibles tab so now it can be either Powered or Precise. I can keep adding daggers to the Bodkin similar to how researching traits work.?
Taleof2Cities wrote: »I think you’re underestimating two game features, @richo262:
1. Lock feature - Items won’t get erroneously deconned if they’re locked ... they won’t even show up in the crafting table UI if they’re locked.
2. Inventory slots - With 18 characters, bank storage, riding capacity, housing storage, etc. ... players are alotted around 4,000 inventory slots when fully maxed.
In other words, there’s no real need to make quest rewards collectibles with that much inventory space.
I find myself playing this game on my main and intentionally avoiding quests on my alts. Especially when I know there is a reasonably good item as a reward.
The logic being, it is better to have that item stored with a quest giver than to be stored in my bank.
What if, instead of receiving the item from the quest giver as a conventional item it was in a collectible tab?
To use the Briarheart dagger (Bodkin) unique item found in Wrothgar as an example.
If my main completes that quest, instead of getting the item, he unlocks that item in a new collectibles tab. It is Powered, so it is pretty average, but if he was to find a Briarheart Dagger with Precise trait he can add that dagger to the Bodkin in the collectibles tab so now it can be either Powered or Precise. I can keep adding daggers to the Bodkin similar to how researching traits work.
If my main has unlocked the Bodkin, made it gold and added a few traits to it. If an alt was the complete the quest, they too would gain access to that dagger.
As it stands, I'm actually disincentivised to complete Dragonhold on any alts because I'd prefer leave the Aeon chest piece with Sai than pick it up. Which is unfortunate.
As for Dungeon uniques, if an alt completes the Dungeon then they would have access to any uniques found in that dungeon that have previously been found on another character, and any progress with tempers and traits added.
Anybody else disincentivised to quest because it is more practical the leave the items on questgivers?
Kiralyn2000 wrote: »No, I've never remotely thought of doing something like that. (heck, it wouldn't even occur to me to save quests until 50/160)
Anyway - if the point it to preserve "valuable" items, then the whole Destiny2 Collectable Tab thing wouldn't help, because you can't sell anything obtained that way. It's all just personal/bound. So something being "worth 200k" would be worth nothing if it was just recorded as a infinitely-retrievable Collectable.
If my main completes that quest, instead of getting the item, he unlocks that item in a new collectibles tab. It is Powered, so it is pretty average, but if he was to find a Briarheart Dagger with Precise trait he can add that dagger to the Bodkin in the collectibles tab so now it can be either Powered or Precise. I can keep adding daggers to the Bodkin similar to how researching traits work.?
This is where the biggest flaw in the idea lays. We fan change trait so it is irrelevant that the weapon is powered.
Further, this idea only permits having on of them when we actually need two. If you want two of the weapon do the quest on two characters and you are fine. I am assuming this is not a special item where only one can be held by a character at a time.
In other words, the idea proposed has a major flaw.Taleof2Cities wrote: »I think you’re underestimating two game features, @richo262:
1. Lock feature - Items won’t get erroneously deconned if they’re locked ... they won’t even show up in the crafting table UI if they’re locked.
2. Inventory slots - With 18 characters, bank storage, riding capacity, housing storage, etc. ... players are alotted around 4,000 inventory slots when fully maxed.
In other words, there’s no real need to make quest rewards collectibles with that much inventory space.
And this ofc.
KappaKid83 wrote: »I find myself playing this game on my main and intentionally avoiding quests on my alts. Especially when I know there is a reasonably good item as a reward.
The logic being, it is better to have that item stored with a quest giver than to be stored in my bank.
What if, instead of receiving the item from the quest giver as a conventional item it was in a collectible tab?
To use the Briarheart dagger (Bodkin) unique item found in Wrothgar as an example.
If my main completes that quest, instead of getting the item, he unlocks that item in a new collectibles tab. It is Powered, so it is pretty average, but if he was to find a Briarheart Dagger with Precise trait he can add that dagger to the Bodkin in the collectibles tab so now it can be either Powered or Precise. I can keep adding daggers to the Bodkin similar to how researching traits work.
If my main has unlocked the Bodkin, made it gold and added a few traits to it. If an alt was the complete the quest, they too would gain access to that dagger.
As it stands, I'm actually disincentivised to complete Dragonhold on any alts because I'd prefer leave the Aeon chest piece with Sai than pick it up. Which is unfortunate.
As for Dungeon uniques, if an alt completes the Dungeon then they would have access to any uniques found in that dungeon that have previously been found on another character, and any progress with tempers and traits added.
Anybody else disincentivised to quest because it is more practical the leave the items on questgivers?
So what you are proposing is something along the lines of the collections tab in Destiny 2? The way it works there is if you have ever discovered a legendary or exotic weapon it can be re-procured for glimmer(in game currency). Now, only items with static rolls(stat upgrades) are put into collections where as anything that has random rolls are not(at least the way I understand it as I am still new to that whole system).
Kiralyn2000 wrote: »No, I've never remotely thought of doing something like that. (heck, it wouldn't even occur to me to save quests until 50/160)
Anyway - if the point it to preserve "valuable" items, then the whole Destiny2 Collectable Tab thing wouldn't help, because you can't sell anything obtained that way. It's all just personal/bound. So something being "worth 200k" would be worth nothing if it was just recorded as a infinitely-retrievable Collectable.