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This just feels awful.

darthgummibear_ESO
darthgummibear_ESO
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This past week I made some improvements to my gear, swapped out my stealth set for a dps one, started getting into alchemy for good pots etc. By all accounts, compared to a week ago I should be seeing a huge improvement. However I was struggling to maintain even the same numbers I had last week. I couldn't figure out what the hell I was doing wrong so I looked at the patch notes. Lo and behold I discover that the effectiveness of the majority of my build was cut almost in half. Like seriously...wtaf were these people thinking? Damage of abilities being cut by as much as 40-50%? Do you people not care at all about how garbage it feels to have all your effort just thrown out the window?

What incentive could I or anyone else in my position have to continue trying to improve my character when you pull crap like this?
  • geonsocal
    geonsocal
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    take pleasure in the pain...
    PVP Campaigns Section: Playstation NA and EU (Gray Host) - This Must be the Place
  • Urzigurumash
    Urzigurumash
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    All the more time to decorate your house

    Which is your favorite shrub?
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • TempPlayer
    TempPlayer
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    I know it sounds bad, but the only thing I can say is that you have 6 months to adapt till the next nerf/buff hit.
    Or if you have access to the PTS forum, you can check ahead to see what will be heading your way.
  • jcm2606
    jcm2606
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    TempPlayer wrote: »
    I know it sounds bad, but the only thing I can say is that you have 6 months to adapt till the next nerf/buff hit.
    Or if you have access to the PTS forum, you can check ahead to see what will be heading your way.

    6 is being generous.
  • Vahrokh
    Vahrokh
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    TempPlayer wrote: »
    I know it sounds bad, but the only thing I can say is that you have 6 months to adapt till the next nerf/buff hit.
    Or if you have access to the PTS forum, you can check ahead to see what will be heading your way.

    3 months. Until the next braindead 180° flip on everything. In 3 months casual players manage to barely finish farming and "golding up" their gear and then it's already time to trash it all.
  • sorcmag01
    sorcmag01
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    I changed to a no pet build and the game feels ok at best. Being a sorcmag, I decided to have fun and not care about dps all the time now.

    I only have this main and one alt, which is a NB. I couldn't design a build with pets that felt right for my style of playing, so I put down my pets. Thinking about taking a break and trying another mmo for a while.
    Edited by sorcmag01 on October 25, 2019 8:47AM
  • MajBludd
    MajBludd
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    Why so worried about numbers in a game you play for fun?
  • sorcmag01
    sorcmag01
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    Good point MajBludd.
  • SirAxen
    SirAxen
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    MajBludd wrote: »
    Why so worried about numbers in a game you play for fun?

    This.
  • Grianasteri
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    TempPlayer wrote: »
    I know it sounds bad, but the only thing I can say is that you have 6 months to adapt till the next nerf/buff hit.
    Or if you have access to the PTS forum, you can check ahead to see what will be heading your way.

    Well wholesale extreme change has been coming every 3 months for some time now... or it certainly seems that way and this is totally unacceptable.
  • TriangularChicken
    TriangularChicken
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    have you tried getting good without crutchin on DoTs? you know there are other skills out there than soul trap and entropy.
  • Dr_Ganknstein
    Dr_Ganknstein
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    have you tried getting good without crutchin on DoTs? you know there are other skills out there than soul trap and entropy.

    Why use other skills when they will just get nerfed if you win with them? What are all the bad zerglings using that get 1vXed all the time? At least they dont have to worry about nerfs.
  • redlink1979
    redlink1979
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    Players need to adapt. As always....

    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • FierceSam
    FierceSam
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    Hey @darthgummibear_ESO

    Are you still able to achieve the same things as previously?

    Are you enjoying the gameplay?

    These are questions you might find more revealing before you simply focus on numbers. Numbers, especially DPS numbers are simply numbers. Take combat metrics off for a day.

    If you were doing serious numbers without using potions, that does indicate that something was imbalanced in the game and needed to be addressed.

    I 2-playered a dungeon yesterday and was getting between 30k and 115k in damage and that is without some of the buffs I would expect to be getting from a good healer and tank. I found non-trash/boss fights lasted a little longer and required a bit more attention to technique, rotation and tactics, but I found this increased my enjoyment of the fights. I had to actually concentrate more on playing. The major effect on sustain is that I actively don’t want to rush stupidly from fight to fight and prefer to wait until my resources are full before starting a fight.

    I don’t mind if bosses take a little while longer to deal with, or if I actually have to engage with and overcome the mechanics, as long as the mechanics don’t require a stupid amount of DPS to succeed, which the vast majority of them don’t. As long as that is the case and it’s player skill and ability that determines success, DPS numbers are irrelevant.

    Changing your set up and adapting your gameplay may initially seem like a pain. But you will learn from the process and, if all this does is encourage you to use potions more, then that’s a good piece of gameplay improvement.

    Good luck and have fun
  • kargen27
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    I read all kinds of posts about how evil the changes were. Players complaining they couldn't do what they previously could. So I went out and tried to solo a few world bosses. Seemed the same to me. Maybe I had to work in an extra heavy attack during the fight? I think the key to not having changes devastate your build is have crap DPS. My DPS has never been good and it still isn't. It didn't get any worse though.
    and then the parrot said, "must be the water mines green too."
  • Aznarb
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    Well, you can also read patch and notif in forum.
    This patch didn't happen from nowhere in few hour.
    It's announced from month and pts from week.

    So here it's mostly YOUR fault to not have wait to see how it going on like most of the new player of my guild have do.

    When a patch come, just farm a bit of money if you're low and just wait til the end (and go pts if you can).
    Then start testing the change and ONLY after buy/gold gear.
    Dunno, just logic.

    But, it's ok, we've an event right now, so lucky you making money is gonna be easy with all the motif out.
    [ PC EU ]

    [ Khuram-dar ]
    [ Khajiit ]
    [ Templar - Healer ]
    [Crazy Gatherer & Compulsive Thief]

  • barney2525
    barney2525
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    What is this 'Fun" you speak of?



    B)
  • Royaji
    Royaji
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    MajBludd wrote: »
    Why so worried about numbers in a game you play for fun?

    Because numbers are fun? "Play how you want" works both ways, you know.
  • beadabow
    beadabow
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    All the more time to decorate your house

    Which is your favorite shrub?

    "A shrubbery?! Right! (Sounds of coconuts banging together as Arthur's entourage gallops away). Knights all say: Neee! Neee! Neee!"

    Not sure everyone will get that one.
  • FierceSam
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    barney2525 wrote: »
    What is this 'Fun" you speak of?



    B)

    It is a special limited edition, collector’s bundle product available for a short time only exclusively from the Crown Store.
  • eklhaftb16_ESO
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    MajBludd wrote: »
    Why so worried about numbers in a game you play for fun?

    Because both fights and downtime between fights now take substantially longer. Which means the game no longer flows naturally. It is slower and clunkier than before. Which in turn means it is now less fun.

    I don't need to see the numbers to notice that my magicka no longer replenishes to full when I'm running from one group of mobs to the next. :p
  • Aurie
    Aurie
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    MajBludd wrote: »
    Why so worried about numbers in a game you play for fun?

    Because when your abilities are being cut by that sort of amount, it is not fun for many people.
  • WreckfulAbandon
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    The game is slowed down only if your build relied on DoTs. The way forward now seems to be stack high damage, HoTs, and use 2h ult to secure kills. 47% blanket nerfs should not even be on the table for a game that's 6 years old. That speaks to a massive failure balancing the game.

    HoT's are way too strong now. Which is a shame because last patch I feel Vigor was fine and it was only Rapid Regen that was overperforming. Healing/mitigation sets are going to have to be reevaluated if ZOS is going to stand by nuking DoTs.
    PC NA

    All my comments are regarding PvP
  • SipofMaim
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    kargen27 wrote: »
    I read all kinds of posts about how evil the changes were. Players complaining they couldn't do what they previously could. So I went out and tried to solo a few world bosses. Seemed the same to me. Maybe I had to work in an extra heavy attack during the fight? I think the key to not having changes devastate your build is have crap DPS. My DPS has never been good and it still isn't. It didn't get any worse though.

    Sometimes you get lucky and the stuff they hammer isn't stuff you cared about or used much in the first place. That's the benefit to liking lesser-used skills, especially from your class kit. (The downside of that is the skills you use may suddenly be re-purposed or re-created and essentially deleted from the game, since "nobody uses that.")

    It can't be the DPS thing, because sometimes they come for the tanks. :D

    For myself, mDK still feels pretty good this patch, and I've dealt with much worse sustain. My problem is they're not done yet, and I don't think I want to play a spec I care about while we're in this transitional stage. I'll come back to it when they're done and see if it's something I want to play anymore.
  • Rave the Histborn
    Rave the Histborn
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    This past week I made some improvements to my gear, swapped out my stealth set for a dps one, started getting into alchemy for good pots etc. By all accounts, compared to a week ago I should be seeing a huge improvement. However I was struggling to maintain even the same numbers I had last week. I couldn't figure out what the hell I was doing wrong so I looked at the patch notes. Lo and behold I discover that the effectiveness of the majority of my build was cut almost in half. Like seriously...wtaf were these people thinking? Damage of abilities being cut by as much as 40-50%? Do you people not care at all about how garbage it feels to have all your effort just thrown out the window?

    What incentive could I or anyone else in my position have to continue trying to improve my character when you pull crap like this?

    So you're saying you had really high damage with a stealth set and your sustain was great without potions?

    This is the problem with what happened in the first place. Damage was at a place where it was insanely high and people were getting into content far beyond their current skill level. That is something that should never have been allowed to happen in the first place and the new combat team is trying to reel in what happened.
  • Tigerseye
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    How does your current DPS build and class compare with other current DPS builds and classes?

    That is all that really matters, in an MMO.

    Comparing yourself with what used to be is pretty pointless.

    In other games, for example, another x number of levels is added and even top level raid gear, from the previous xpac, becomes obselete almost immediately.

    As long as your class and build is still competitive with others, you just adapt and carry on.
    Edited by Tigerseye on October 25, 2019 4:14PM
  • darthgummibear_ESO
    darthgummibear_ESO
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    A lot of the people in this thread seemed to have missed the point. If a relatively casual player like myself notices the difference to this extent there is something wrong.

    I'm not a competitive raider, and I rarely pvp. I spent most of what I had getting my new gear up to par, and it's really demoralizing to have my efforts in trying to improve my character mean nothing. What was the point of these rather extreme changes? What is their intended goal? If I manage to "fix" things in a way that's fun for me, will I be in this same spot again after their next update?
  • dcam86b14_ESO
    dcam86b14_ESO
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    Adapt to overcome
  • Tigerseye
    Tigerseye
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    Royaji wrote: »
    MajBludd wrote: »
    Why so worried about numbers in a game you play for fun?

    Because numbers are fun? "Play how you want" works both ways, you know.

    When they say "play how you want" they don't mean dictate to them what your damage should be, even if the DPS you want might be OP compared with everyone else's.
  • Tigerseye
    Tigerseye
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    Icky wrote: »
    have you tried getting good without crutchin on DoTs? you know there are other skills out there than soul trap and entropy.

    Why use other skills when they will just get nerfed if you win with them? What are all the bad zerglings using that get 1vXed all the time? At least they dont have to worry about nerfs.

    For flavour?

    Balance is supposed to mean everything is viable.

    Then you can "play how you want".
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