JonnytheKing wrote: »Why do poeple have to blame pvp for pve nerfs,
El_Borracho wrote: »JonnytheKing wrote: »Why do poeple have to blame pvp for pve nerfs, its not just a pve game
Because teh vast majority of people who primarily play PVE don't give a $%&# about sets pumping out "too much" damage, other sets "healing too well" or "mitigating too much damage," or things like bows and stealth being "OP," or whine incessantly about the unfairness of Earthgore or Zaan.
El_Borracho wrote: »JonnytheKing wrote: »Why do poeple have to blame pvp for pve nerfs, its not just a pve game
Because teh vast majority of people who primarily play PVE don't give a $%&# about sets pumping out "too much" damage, other sets "healing too well" or "mitigating too much damage," or things like bows and stealth being "OP," or whine incessantly about the unfairness of Earthgore or Zaan.
Bigevilpeter wrote: »PvP is broken, laggy and there are a ton of variables that will never allow it to ve balanced, PvE on the other hand can easily have targets and number adjustments to reach the correct balance. Unfortunately due to trying to balance the unbalancable PvP, PvE suffers
El_Borracho wrote: »JonnytheKing wrote: »Why do poeple have to blame pvp for pve nerfs, its not just a pve game
Because teh vast majority of people who primarily play PVE don't give a $%&# about sets pumping out "too much" damage, other sets "healing too well" or "mitigating too much damage," or things like bows and stealth being "OP," or whine incessantly about the unfairness of Earthgore or Zaan.
Grianasteri wrote: »If the outcome of "balancing" the game for both pvp and pve, is that each of these keeps receiving wholesale change - buffs/nerfs etc, this is not good practice and people are perfectly entitled to criticise this approach and seek better solutions.
Pvp is so different from pve, it is always going to be very difficult to balance things in a way that satisfies the majority. But I think its the case around 70 or 80% of the players base play pve, which is clearly significantly more than those who main pvp. So the argument follows, why are so many changes apparently motivated by balancing pvp? The focus seems disproportionate and this is where complaints arise.