So you're just gonna double nerf Dizzy, and be done with it?

ZarkingFrued
ZarkingFrued
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The reward for using this hard to connect skill was the stun mixed with the damage. I cant really see it being viable any longer
  • ZarkingFrued
    ZarkingFrued
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    If anything Dizzy deserved an increase of damage if you're removing the hard CC. Changing it to a regular stun would have helped, it keeping stun and reducing the damage. But now it's just gonna do no damage and give offbalance which any pvp player worth their Salt already has through CP.
  • Urzigurumash
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    As for StamSorc and StamDK, probably the two classes which most sorely depended on this skill, I guess we should plan on replacing it with Bound Armaments and Stonefist, respectively, in No CP anyhow. Or rather, this seems to be the intent. However it is possible in No CP that using Dizzying Swing mostly to proc the Truth set will be worthwhile. I can generally pass on the Blackrose 2h in PvP, but I do like it in solo PvE quite a bit.

    Edited by Urzigurumash on October 17, 2019 4:50AM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • ZarkingFrued
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    As for StamSorc and StamDK, probably the two classes which most sorely depended on this skill, I guess we should plan on replacing it with Bound Armaments and Stonefist, respectively.

    Yeah that's what they want for some reason, but neither of those skills are going to replace it, Stonefist is just awful, and Bound Armaments cant replace your main attack
  • Urzigurumash
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    Honestly in 2018 people made fun of me for still using Dizzying Swing. Funny how things change.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • ZarkingFrued
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    Honestly in 2018 people made fun of me for still using Dizzying Swing. Funny how things change.

    I've always used it. They decreased the cast time, and made it viable only to just flip a switch, and make it absolutely horrible.
    Edited by ZarkingFrued on October 17, 2019 4:54AM
  • ZarkingFrued
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    They should reduce the cast time to .05 seconds if they wanna go this route with it. It shouldn't have that much hesitation if it doesn't give a stun. You could only ever live through using a Dizzy vs a good player because of the stun when it connects, now the player will still be standing and delivering and you just wasted nearly a second and a global cooldown on doing a non threatening burst they can just instant heal off.
  • ZarkingFrued
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    So frustrating that I'll be forced out of Stamsorc again for a long time to come I'm sure. Guess back to mag characters, because DW stamsorc just isnt fun for me. Honestly with all of this talk about a Bow meta I'm not looking forward to ESO next patch. Every patch gets worse and worse.
    Edited by ZarkingFrued on October 17, 2019 5:01AM
  • Goregrinder
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    Hard to use? You just spammed it until the stun hit, then burst combo'd with onslaught and executed until dead. Literally 3 buttons was what your entire build was based on. Dizzy didn't land? Oh let me dizzy again...still didn't land? Ok let me spwam it again...still not landing? Oh wait it landed, ok computer....activate InstantDeath.exe!
  • Skoomah
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    Hard to use? You just spammed it until the stun hit, then burst combo'd with onslaught and executed until dead. Literally 3 buttons was what your entire build was based on. Dizzy didn't land? Oh let me dizzy again...still didn't land? Ok let me spwam it again...still not landing? Oh wait it landed, ok computer....activate InstantDeath.exe!

    Sounds like you got what you deserved!
  • SentinelRose
    DS was just right were it needed to be, it wasn't OP. If someone kills you with spamming it, you should look at how your playing against it as well as your build in general, I havent been killed by someone spamming that in years, cause you need more than just one skill to get someone anyways, unless they aren't good. This patch was awful for me.. not only that it took some fun away like knocking people off bridges or into lava. It was such a fun skill to use. It wasn't broke. But now my heart is broke bc eso is losing its uniqueness with this being one of the reasons. If next patch isn't better I'm done playing eso forever and I won't refer the game to anyone.
  • leepalmer95
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    If anything Dizzy deserved an increase of damage if you're removing the hard CC. Changing it to a regular stun would have helped, it keeping stun and reducing the damage. But now it's just gonna do no damage and give offbalance which any pvp player worth their Salt already has through CP.

    You're balancing skill are insane, lets increase the hardest hitting single target spamable with more dmg, do you want it to do more dmg than most ults because thats what it would do.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • leepalmer95
    leepalmer95
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    These threads are getting annoying. The skill was overperforming its that simple. It did far too much dmg with how fast it was cast now and zos has said repeatedly they don't like high dmg and cc's in 1 skill. The skill had the dmg from when is was a 1.1s cast time, yet it was like 23% faster.

    If your character is really 'dead' because of this change then you was the type of person that this nerf was aimed at. Overrelying and crutching on a strong skill.


    If you had any sense you'd realised you're pretty much about the same in regards to dizzy this patch. Sure you lost 16% dmg but gained off balance on hit which is a 10% dmg increase to all dmg. Then you can easily cc whenever you want with a medium weave (go look up medium weave). So you get 10% dmg on everything + a controllable cc. Also you get double resource returns from full heavies when people on off balance so extra sustan if needed.

    But sure dizzy is dead and any class using it is now dead :trollface:
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Goregrinder
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    Skoomah wrote: »
    Hard to use? You just spammed it until the stun hit, then burst combo'd with onslaught and executed until dead. Literally 3 buttons was what your entire build was based on. Dizzy didn't land? Oh let me dizzy again...still didn't land? Ok let me spwam it again...still not landing? Oh wait it landed, ok computer....activate InstantDeath.exe!

    Sounds like you got what you deserved!

    I don't know about that.....MY skills didn't get nerfed......
  • cmvet
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    DS was just right were it needed to be, it wasn't OP. If someone kills you with spamming it, you should look at how your playing against it as well as your build in general, I havent been killed by someone spamming that in years, cause you need more than just one skill to get someone anyways, unless they aren't good. This patch was awful for me.. not only that it took some fun away like knocking people off bridges or into lava. It was such a fun skill to use. It wasn't broke. But now my heart is broke bc eso is losing its uniqueness with this being one of the reasons. If next patch isn't better I'm done playing eso forever and I won't refer the game to anyone.

    I think the issue is now that it is so fast, it is causing lag desynch when someone spams it. So it is acting like snipe spam. You get hit by 3 in 1s and can't break the cc despite having full stam bars. Since they don't know how to fix that issue, they just decided to nerf it. Again, thank your PVP dizzy spammers for it (there are a lot).

    I had a death recap of 5 dizzy from 2 players a week or so ago on Ps4 NA. Yes I dodge rolled, and yes I spammed the breakfree but the game couldn't catch up, so I went from full health to 0 health in 1s. Yes, all impen, 30k resists 28k health.
  • Dr_Ganknstein
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    Not as bad as poison injections triple nerf. Will see if the execute bonus applying for the dd portion helps. If not, it will be quad nerfed
  • Goregrinder
    Goregrinder
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    cmvet wrote: »
    DS was just right were it needed to be, it wasn't OP. If someone kills you with spamming it, you should look at how your playing against it as well as your build in general, I havent been killed by someone spamming that in years, cause you need more than just one skill to get someone anyways, unless they aren't good. This patch was awful for me.. not only that it took some fun away like knocking people off bridges or into lava. It was such a fun skill to use. It wasn't broke. But now my heart is broke bc eso is losing its uniqueness with this being one of the reasons. If next patch isn't better I'm done playing eso forever and I won't refer the game to anyone.

    I think the issue is now that it is so fast, it is causing lag desynch when someone spams it. So it is acting like snipe spam. You get hit by 3 in 1s and can't break the cc despite having full stam bars. Since they don't know how to fix that issue, they just decided to nerf it. Again, thank your PVP dizzy spammers for it (there are a lot).

    I had a death recap of 5 dizzy from 2 players a week or so ago on Ps4 NA. Yes I dodge rolled, and yes I spammed the breakfree but the game couldn't catch up, so I went from full health to 0 health in 1s. Yes, all impen, 30k resists 28k health.

    Yeah Dswing was carrying a LOOOOT of people.
  • Haquor
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    If anything Dizzy deserved an increase of damage if you're removing the hard CC. Changing it to a regular stun would have helped, it keeping stun and reducing the damage. But now it's just gonna do no damage and give offbalance which any pvp player worth their Salt already has through CP.

    No-cp activities. And low cp are simply just not worth thier salt?
  • zParallaxz
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    cmvet wrote: »
    DS was just right were it needed to be, it wasn't OP. If someone kills you with spamming it, you should look at how your playing against it as well as your build in general, I havent been killed by someone spamming that in years, cause you need more than just one skill to get someone anyways, unless they aren't good. This patch was awful for me.. not only that it took some fun away like knocking people off bridges or into lava. It was such a fun skill to use. It wasn't broke. But now my heart is broke bc eso is losing its uniqueness with this being one of the reasons. If next patch isn't better I'm done playing eso forever and I won't refer the game to anyone.

    I think the issue is now that it is so fast, it is causing lag desynch when someone spams it. So it is acting like snipe spam. You get hit by 3 in 1s and can't break the cc despite having full stam bars. Since they don't know how to fix that issue, they just decided to nerf it. Again, thank your PVP dizzy spammers for it (there are a lot).

    I had a death recap of 5 dizzy from 2 players a week or so ago on Ps4 NA. Yes I dodge rolled, and yes I spammed the breakfree but the game couldn't catch up, so I went from full health to 0 health in 1s. Yes, all impen, 30k resists 28k health.

    That’s what I couldn’t stand for with the skill, I remember the first few iterations of it. I played just two days ago against some high skilled min maxed stam builds, there should be no reason why I can get hit by two dizzys before I can even break free from the first one. Hell, I even successfully roll dodged on and as soon as I stood up from the roll dodge he already had another one qued up. Zos didn’t need to nerf the stun but slightly nerf the damage and fix the broken cc portion of the skill.
  • Ariades_swe
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    These threads are getting annoying. The skill was overperforming its that simple. It did far too much dmg with how fast it was cast now and zos has said repeatedly they don't like high dmg and cc's in 1 skill. The skill had the dmg from when is was a 1.1s cast time, yet it was like 23% faster.

    If your character is really 'dead' because of this change then you was the type of person that this nerf was aimed at. Overrelying and crutching on a strong skill.


    If you had any sense you'd realised you're pretty much about the same in regards to dizzy this patch. Sure you lost 16% dmg but gained off balance on hit which is a 10% dmg increase to all dmg. Then you can easily cc whenever you want with a medium weave (go look up medium weave). So you get 10% dmg on everything + a controllable cc. Also you get double resource returns from full heavies when people on off balance so extra sustan if needed.

    But sure dizzy is dead and any class using it is now dead :trollface:

    Gotta agree with you for once. 🍾🍾
  • Chilly-McFreeze
    Chilly-McFreeze
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    These threads are getting annoying. The skill was overperforming its that simple. It did far too much dmg with how fast it was cast now and zos has said repeatedly they don't like high dmg and cc's in 1 skill. The skill had the dmg from when is was a 1.1s cast time, yet it was like 23% faster.

    If your character is really 'dead' because of this change then you was the type of person that this nerf was aimed at. Overrelying and crutching on a strong skill.


    If you had any sense you'd realised you're pretty much about the same in regards to dizzy this patch. Sure you lost 16% dmg but gained off balance on hit which is a 10% dmg increase to all dmg. Then you can easily cc whenever you want with a medium weave (go look up medium weave). So you get 10% dmg on everything + a controllable cc. Also you get double resource returns from full heavies when people on off balance so extra sustan if needed.

    But sure dizzy is dead and any class using it is now dead :trollface:

    This again? Do you still conceal that they already nerfed damage when they took of the 0.1 post gcd?
    Do you still conceal that off balance was already available to everyone using a direct dmg build in cp via tactician or how it’s of no use in no cp (you know, the bigger part of pvp modes)? At this point I think you forget these parts by intention.
  • leepalmer95
    leepalmer95
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    These threads are getting annoying. The skill was overperforming its that simple. It did far too much dmg with how fast it was cast now and zos has said repeatedly they don't like high dmg and cc's in 1 skill. The skill had the dmg from when is was a 1.1s cast time, yet it was like 23% faster.

    If your character is really 'dead' because of this change then you was the type of person that this nerf was aimed at. Overrelying and crutching on a strong skill.


    If you had any sense you'd realised you're pretty much about the same in regards to dizzy this patch. Sure you lost 16% dmg but gained off balance on hit which is a 10% dmg increase to all dmg. Then you can easily cc whenever you want with a medium weave (go look up medium weave). So you get 10% dmg on everything + a controllable cc. Also you get double resource returns from full heavies when people on off balance so extra sustan if needed.

    But sure dizzy is dead and any class using it is now dead :trollface:

    This again? Do you still conceal that they already nerfed damage when they took of the 0.1 post gcd?
    Do you still conceal that off balance was already available to everyone using a direct dmg build in cp via tactician or how it’s of no use in no cp (you know, the bigger part of pvp modes)? At this point I think you forget these parts by intention.

    They buffed they nerfed and they buffed like usual. The skill was hitting nearly 40% harder than instant damage skills such a ele weapon/ surprise attack/ silver bolts. And it could be spammed at the same speed of once per second.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Chilly-McFreeze
    Chilly-McFreeze
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    These threads are getting annoying. The skill was overperforming its that simple. It did far too much dmg with how fast it was cast now and zos has said repeatedly they don't like high dmg and cc's in 1 skill. The skill had the dmg from when is was a 1.1s cast time, yet it was like 23% faster.

    If your character is really 'dead' because of this change then you was the type of person that this nerf was aimed at. Overrelying and crutching on a strong skill.


    If you had any sense you'd realised you're pretty much about the same in regards to dizzy this patch. Sure you lost 16% dmg but gained off balance on hit which is a 10% dmg increase to all dmg. Then you can easily cc whenever you want with a medium weave (go look up medium weave). So you get 10% dmg on everything + a controllable cc. Also you get double resource returns from full heavies when people on off balance so extra sustan if needed.

    But sure dizzy is dead and any class using it is now dead :trollface:

    This again? Do you still conceal that they already nerfed damage when they took of the 0.1 post gcd?
    Do you still conceal that off balance was already available to everyone using a direct dmg build in cp via tactician or how it’s of no use in no cp (you know, the bigger part of pvp modes)? At this point I think you forget these parts by intention.

    And it could be spammed at the same speed of once per second.

    Well then they could get rid of the casttime entirely or not?
  • leepalmer95
    leepalmer95
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    These threads are getting annoying. The skill was overperforming its that simple. It did far too much dmg with how fast it was cast now and zos has said repeatedly they don't like high dmg and cc's in 1 skill. The skill had the dmg from when is was a 1.1s cast time, yet it was like 23% faster.

    If your character is really 'dead' because of this change then you was the type of person that this nerf was aimed at. Overrelying and crutching on a strong skill.


    If you had any sense you'd realised you're pretty much about the same in regards to dizzy this patch. Sure you lost 16% dmg but gained off balance on hit which is a 10% dmg increase to all dmg. Then you can easily cc whenever you want with a medium weave (go look up medium weave). So you get 10% dmg on everything + a controllable cc. Also you get double resource returns from full heavies when people on off balance so extra sustan if needed.

    But sure dizzy is dead and any class using it is now dead :trollface:

    This again? Do you still conceal that they already nerfed damage when they took of the 0.1 post gcd?
    Do you still conceal that off balance was already available to everyone using a direct dmg build in cp via tactician or how it’s of no use in no cp (you know, the bigger part of pvp modes)? At this point I think you forget these parts by intention.

    And it could be spammed at the same speed of once per second.

    Well then they could get rid of the casttime entirely or not?

    Sure but then they'd have to change its dmg to the instant dmg standard, e.g. same as Surprise attack. The slight delay is the only reason its doing more dmg currently. The reason it hit super hard compared was because it was very slow and was 1.1s, which meant it could be used 10 times in the time it took someone else to use surprise attack or such 11 times.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Chilly-McFreeze
    Chilly-McFreeze
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    These threads are getting annoying. The skill was overperforming its that simple. It did far too much dmg with how fast it was cast now and zos has said repeatedly they don't like high dmg and cc's in 1 skill. The skill had the dmg from when is was a 1.1s cast time, yet it was like 23% faster.

    If your character is really 'dead' because of this change then you was the type of person that this nerf was aimed at. Overrelying and crutching on a strong skill.


    If you had any sense you'd realised you're pretty much about the same in regards to dizzy this patch. Sure you lost 16% dmg but gained off balance on hit which is a 10% dmg increase to all dmg. Then you can easily cc whenever you want with a medium weave (go look up medium weave). So you get 10% dmg on everything + a controllable cc. Also you get double resource returns from full heavies when people on off balance so extra sustan if needed.

    But sure dizzy is dead and any class using it is now dead :trollface:

    This again? Do you still conceal that they already nerfed damage when they took of the 0.1 post gcd?
    Do you still conceal that off balance was already available to everyone using a direct dmg build in cp via tactician or how it’s of no use in no cp (you know, the bigger part of pvp modes)? At this point I think you forget these parts by intention.

    And it could be spammed at the same speed of once per second.

    Well then they could get rid of the casttime entirely or not?

    Sure but then they'd have to change its dmg to the instant dmg standard, e.g. same as Surprise attack. The slight delay is the only reason its doing more dmg currently. The reason it hit super hard compared was because it was very slow and was 1.1s, which meant it could be used 10 times in the time it took someone else to use surprise attack or such 11 times.

    Correct. And personally I'd prefered the latter alternative.
  • Fawn4287
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    Hard to use? You just spammed it until the stun hit, then burst combo'd with onslaught and executed until dead. Literally 3 buttons was what your entire build was based on. Dizzy didn't land? Oh let me dizzy again...still didn't land? Ok let me spwam it again...still not landing? Oh wait it landed, ok computer....activate InstantDeath.exe!

    Sums up the playstyle of everyone thats complaining about the nerf, its almost the same as pre patch c frag but at least you had to proc that. I cant believe it took this long to be balanced.
  • Davadin
    Davadin
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    ... offbalance which any pvp player worth their Salt already has through CP.

    lol no
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
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