The Server as we know it^^

Yoku
Yoku
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Hey there!
We have all witnessed the issues that the EU-Server has, after (almost)every new patch/when a even starts^^
We also know, that those issues occur most while prime time. I know, I know... There are more than enough posts about this theme already... :persevere:
ZOS, please make the Server more stable, maybe get some better hardware ;D
The EU primetime is taking its tall on the game.... To many people are coming online in same time and the Server is not able to work with the data overflow(that is only what I assume/how it looks). We as a community, have to figure out, what to do about this mess. How come that this is happening over and over and over and over? What is the solution and how do we get there? We all know, that ESO has gotten more popular and has gained a bigger player base, how do we prevent this overload on the server?

At this moment is seems like, you are just waiting out the load of logins, wich is not a long term solution.... The issue seems to be "under control" as soon as people give up on logging in, or just quit the game because of an 40min loadingscreen.
But let's be real, are you talking and/or looking for other companies that may had the same issues and conclusions to those issues? Companies that actually solved these issues? Is your team not big enough and you need more worker?

I am just really concerned about the future, if it continues like that...
Warm reguards!! A worried Player <3
Edited by Yoku on October 24, 2019 8:06PM
  • Marigold1
    Marigold1
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    yeah... bright exapmle of HW/SW optimization. and now we see a stelar performance.
  • Curious_Death
    Curious_Death
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    Yoku wrote: »
    Hey there!
    We have all witnessed the issues that the EU-Server has, after (almost)every new patch/when a even starts^^
    We also know, that those issues occur most while prime time. I know, I know... There are more than enough posts about this theme already... :persevere:
    ZOS, please make the Server more stable, maybe get some better hardware ;D
    The EU primetime is taking its tall on the game.... To many people are coming online in same time and the Server is not able to work with the data overflow(that is only what I assume/how it looks). We as a community, have to figure out, what to do about this mess. How come that this is happening over and over and over and over? What is the solution and how do we get there? We all know, that ESO has gotten more popular and has gained a bigger player base, how do we prevent this overload on the server?

    At this moment is seems like, you are just waiting out the load of logins, wich is not a long time solution.... The issue seems to be "under control" as soon as people give up on logging in, or just quit the game because of an 40min loadingscreen.
    But let's be real, are you taking and/or looking for other companies that may had the same issues and conclusions to those issues? Companies that actualy solved the issues? Is your team not big enough and you need more worker?

    I am just really concerned about the future, if it continues like that...
    Warm reguards!! A worried Player <3

    ^ AGREE ^

    also...

    the experience i get now from eso makes me feel like gaming years ago on private TBC wow server... its not like LIVE/OFFICIAL O_O, i understand Yoku's worry ... coz u wont get new players... you wont keep actual players... srsly stop DLC stop chapters MAKE SERVERS RUN SMOOTH ! so players will come to spend some $ !
  • Yoku
    Yoku
    ✭✭✭
    Yoku wrote: »
    Hey there!
    We have all witnessed the issues that the EU-Server has, after (almost)every new patch/when a even starts^^
    We also know, that those issues occur most while prime time. I know, I know... There are more than enough posts about this theme already... :persevere:
    ZOS, please make the Server more stable, maybe get some better hardware ;D
    The EU primetime is taking its tall on the game.... To many people are coming online in same time and the Server is not able to work with the data overflow(that is only what I assume/how it looks). We as a community, have to figure out, what to do about this mess. How come that this is happening over and over and over and over? What is the solution and how do we get there? We all know, that ESO has gotten more popular and has gained a bigger player base, how do we prevent this overload on the server?

    At this moment is seems like, you are just waiting out the load of logins, wich is not a long time solution.... The issue seems to be "under control" as soon as people give up on logging in, or just quit the game because of an 40min loadingscreen.
    But let's be real, are you taking and/or looking for other companies that may had the same issues and conclusions to those issues? Companies that actualy solved the issues? Is your team not big enough and you need more worker?

    I am just really concerned about the future, if it continues like that...
    Warm reguards!! A worried Player <3

    ^ AGREE ^

    also...

    the experience i get now from eso makes me feel like gaming years ago on private TBC wow server... its not like LIVE/OFFICIAL O_O, i understand Yoku's worry ... coz u wont get new players... you wont keep actual players... srsly stop DLC stop chapters MAKE SERVERS RUN SMOOTH ! so players will come to spend some $ !

    That is exactly what I mean, I personally would prefer to have a total Server reboot and alot of fixes instead of a new Chaper or DLC^^ If ZOS keeps going like that, there will come the fall.... ZOS!! You will lose too many player, to keep this actually great game alive!!! I love this game, and I wasn't planning on stopping playing it soon, but there need to be changes done!
  • technohic
    technohic
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    I'm embarrassed for them if they cannot be embarrassed for themselves.

    PC-EU servers had issues months ago, so they had to increase server capacity to take care of the queue. Then they lay out a plan to improve performance that wont start for a few months, kind of indicating they have not taken it seriously until then, and it is going to take a year to get through. Then the first step on that takes them back to needing a queue?

    I'm totally confident the rest of the improvements are going to go great. :smirk:

  • Yoku
    Yoku
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    technohic wrote: »
    I'm embarrassed for them if they cannot be embarrassed for themselves.

    PC-EU servers had issues months ago, so they had to increase server capacity to take care of the queue. Then they lay out a plan to improve performance that wont start for a few months, kind of indicating they have not taken it seriously until then, and it is going to take a year to get through. Then the first step on that takes them back to needing a queue?

    I'm totally confident the rest of the improvements are going to go great. :smirk:

    See... The biggest issue is that it was like that since the beginning of the game( I do not mean the server overload in particular), but all the issues that get rather put to the side. Give the playerbase more content, ridiculously easy content and almost ignore the issues that are still there... Implement even more bugs through that. @technohic , You point out tho, is ZOS not emberred for this? What and why is taking already so long? I understand that they have might not the fastest worker, but ZOS!! You've made yourself a big name: The Elder Bugs Online that are no BUGS, that are FEATURES!
    There must be a better and faster way of getting this together....
  • VaranisArano
    VaranisArano
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    All I can think of is singing "Its the end of the server as we know it! And I feel fine."
  • Yoku
    Yoku
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    All I can think of is singing "Its the end of the server as we know it! And I feel fine."

    That's dark bro xD
  • Yoku
    Yoku
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    Right now is happening what I was fearing. People are quitting the game, becasue ZOS takes too long, to clean up their mess....
    A login queue is not the answer, since this has already caused too many people to quit.
    Even the "Noobs" are quitting at this point.... Think about the Endgamer that are having enough
    Edited by Yoku on October 26, 2019 1:10PM
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