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Elsweyr Story Campaign ist a Waste of Dragons...when they make a rare appearence...

Snortsch
Snortsch
Before the ranting, spoilers ahead for the story line of Elsweyr! This is just about the story campaign. While I also hate the open world gameplay since it further diminishes the dragons and makes
the Dragonguard as irrelevant as possible.

First, I played all single player Elder Scrolls games, but usually only for 30 hours before losing interse. I love the "old" Elder Scrolls online so much, I played through it all with one charakter and got almost all classes at 50. I love the quest design and enjoyed almost all campaign storylines (except the guild addons with their grinding to stop you from blasting through in 3 hours).

When Elsweyr was anounced and it was supposed to include dragons, I was stunned and full of joy and hope. But high expectations are always dangerous.

Now I work for the game industry, so I know you need handcrafted content and systemic content, because you can not create enough quests, to keep ahead of the players, that's why you have the dragonhunts. This is in itself okay, BUT... Having the Fighters Guild asking you to join their daily dragonhunt to kill five dragons, makes dragons just another world boss, irrelevant and farmable. Non epic to the extreme. It could be a giant skeever or a dragon, there is no difference. Flying up and demanding you to do some extra sport doesn't change that. When you can replace a dragon with a deadric titan, then you know you screwed up big time.

So much for open world.

But I was here for the story quests (Most normal quests are good up to great, drunk cat magician for the win). They put way to many story arcs in these few quests. The ork necromancer was a dunb idea and he was completely uninteresting. His part could have been completely taken over by the sister of Abnur Tharn and it would have been way better, giving that character more development.
The real Sir Cadwell was also a waste, told in the most boring way and he was offed way too fast, leaving a bad taste in my mouth. I was so exited about that plot.
This should have been it's own thing and not cramped into the dragon storyline.

Yeah, the dragon story line. Talking to Mulaamnier gave me a good feeling. Yeah, dragons were important to that story, there would be a lot of dialogue and probably one of the dragons had second thoughts...who knows where this plot will take me.

Then you kill your first dragon. Well a ballista kills it basically, but you are pulling the trigger, doing 3 million damage!!!
At this point I was like.. if the rest of this questline is you killing dragons left and right with a flipping ballista and then just giving that what is left a mercy killng, I will deinstall that flipping game.
Fortunately it was the only time, BUT... You might have seen the foreshadowing in the second trailer. Yes, that was crap. It looked good, but the story goes like this: Epic heroes fight a dragon but then a crew of unnamed and irrelevant soliders just kill it with a single ballista bolt. That's how you do it, noobs, they shout.

This first kill of a dragon is an Austin Powers moment, in which the two main dragons basically say: We expect everything to go well for us and leave now, we have more unimportant things to do.

There were no more dialogues with dragons. Somwhere in the middle, but way too early Tharns sister gets killed by you in an underwhelming fight, this is the last time we have to deal with dragons till the very end... Yes, you will here and there get to hear that there were totally dragons outside and that Abnur shoo shooed them away, epic!

Then you have the final fight. In which you fight ice elementals and some other adds which you know from previous expansions and every wave you blow a magic dragon horn, until the Mulaamnier is almost dead from you bad performance and kills himself before hearign any more music from you.

Kaalgrontiid turns out to be a critic too and spins out into space, the end.

The epic dragon battle is a mob wave battle with a short interaction in the end. It's like you are using a shrink ray to make the dragon smaller and smaller, which is fueled by mob life energy.
In the end the dragon is cut down to size, so you can have an...extremely unepic battle with it...yay.


The comes the prolog to Dragonhold and guess what. The battle against the smartest dragon in the whole storyline so far is an almost exact copy of the end boss fight... it's hillariouly bad.

Final words: All dragons are large dum dums, they are all one dimensional characters without any personality, completely interchangeable. The plan to bring the Dragonguard back is so hillarious too, because the Fighters Guild is like...We got it all under control. 2 Million dragons killed so far, you can get back to sleep, the dragons are just large target dummies.

If the open world dragons couldn't be killed but would only fight until they flee, making them too strong for mere mortals to kill them migth have helped to keep them from jsut turning into another
boring monster.


I won't be playing Dragonhold, I've screamed enough at my monitor ;)
Edited by Snortsch on October 24, 2019 8:12PM
  • ArchMikem
    ArchMikem
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    It's an MMO, what did you expect? I'm not saying you're wrong, but still. It's an MMO, what did you expect?
    Edited by ArchMikem on October 25, 2019 10:46PM
    CP2,100 Master Explorer - AvA Two Star Warlord - Console Peasant - Khajiiti Aficionado - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Snortsch
    Snortsch
    It should have been more focused on the dragons and give them character, not like GoT change the villain three times in three episodes of season 8. Also the open world dragon hunt should be there to just force them to flee, leaving the dragon killing to the raids and dungeons.
  • Snortsch
    Snortsch
    I liked all other full addons and never felt that underwhelmed. I even liked the Summerset addon, despite not being an elf fan. I was engaged and the characters didn't feel so one dimensional.
  • Wing
    Wing
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    I was okay with it all.

    dragons in skyrim were a pushover eventually too unless you used methods to deliberately make the encounters hard, the hardest part about fighting dragons in that game was when they were flying, and even then the game eventually gave you tools to negate that.

    I was actually more happy with dragonhold as a DLC over summerset because we were not a plot device to advance some other characters story (BL3 left a bad experience) and it was nice when the daughter with you was like "oh your the hero, guess ill head back, GL!" I was like "YES. I. AM." and put my epic mask on and proceeded to be a big damn hero.

    I also liked the cast of supporting characters, though very much feel if you didn't like khajiiit your going to end up HATING this DLC, possibly even more so then Elsweyr.

    and for killing dragons overland, as far as dailies and achievements are concerned I appreciate the faster spawn times and proximity to wayshrines. the new variants are in fact harder then the OG ones were but nothing is going to seem to hard when 50 people are burning them down.

    overall, more fun then I thought it would be, and I think I enjoyed it more then Elsweyr. also the fact that you start south at the shore line and head north into some oriental style mountains was really cool. so happy to see ZOS using verticality a lot more effectively in their zone design.
    ESO player since beta.
    game got too disappointing.
  • zaria
    zaria
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    ArchMikem wrote: »
    It's an MMO, what did you expect? I'm saying you're wrong, but still. It's an MMO, what did you expect?
    Yes, I liked Elsweyr a lot. My only serious complain was the chained door policy.

    As you say MMO are low on immersion because all the other players messing up stuff.
    And it was not like dragons was unique bosses in Skyrim either.
    In ESO they are overland trial bosses after all, try doing one an early morning.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Snortsch
    Snortsch
    I'm saying the story quests were unfocused and and rushed because of too many plots and characters even at their own merits. Even without all the open world stuff happening.
  • Malthorne
    Malthorne
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    Dragonhold’s story is better than the Elsweyr main story if is any consolation to you lol.

    I thought the Elsweyr plot was poorly written and poorly paced. Cadwell’s arc would’ve felt better in a separate quest line. The main story was to short to carry multiple beats anyway. I would’ve liked the main plot better if it was longer and focused more on the conflict between the khajiit, dragons, imperials and ourselves.

    I was a big fan of the open world dragon bosses. It’s always fun for me when I see lots of people grouping up together in the open world to take on challenges,
  • dcam86b14_ESO
    dcam86b14_ESO
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    IMO the stories are better suited for ESO when they were one-off contents.
    Orsinium again IMO is hands down some of the best character building and story, Morrowind would come in a close second.

    As for these expansions stories, I felt that the orc/cat story and the village/Namira story was far more exciting and intriguing than the entire year-long story. Granted Tharn and Sai added some flare and it was a pleasure talking with them. Both have a history with us the player but the other added props (NPCs) felt forced at times.
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