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Berserker Strike & Happy Co.

Kalixte
Kalixte
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e983ef06f9e6e25772febfe6c55e70b7.jpg


Good evening my dear @ZOS_BrianWheeler and @ZOS_Gilliam! Here is almost time to get back to work. Yes, you see it coming and are already cursing my damn freaking name and problably my ancestors as well. It is a nerf thread. Let's talk about the 2h ultimate and why it really deserves a rework asap.

First, the base skill, Berserker Strike, and the Berserker Rage morph.
In my opinion, the problem is not so much the duration, the initial hit ignoring resistances or the added effect of the morph. They are fine, really. The problem here is the resistances gain. IT IS WAY TOO MUCH. In PvP, most people run around with at least 25k resistances. So you are basically doubling your own resistances. 50k resistances, ye. Zenimax, I heard you wanted to get rid of this tank meta that everyone is b*tching about right? Then start thinking about tweaking this number. 20-25% of the ignored resistances would be more than enough.

Finally, the other morph, our beloved Onslaught. Damn I hate this [snip] ultimate. So many people got carried by it. Basically allows a tank with 0 damage to kill you. Decreasing the duration from 8 seconds to 5 seconds is just a joke. The problem is not here, because most of the time you die in the 2 seconds after your opponent landed it on your unlucky (for facing such a cheesy guy) naked body anyway. The high initial hit plus the 100% ignored resistances as penetration are damn too much. Make it scale with your opponent's resistances and maybe even your own resistances, as well as getting rid of this penetration buff. Or I don't know, maybe something else. But It clearly overperforms, to the point that nobody is using class ultimates anymore. You were emphasizing on Class Identity during all this PTS, here would have been an excellent beginning. Nobody wants to have to use weapon ultimates, people want to play their class kit first. Even freaking magicka builds use that cr*p.

PS: Make ultimates without cast time again. With 0,4 second nobody will react fast enough anyway (and no, i see you coming, don't increase the cast time, just get rid of it) or simply by luck, ruins the charm of this fast paced combat game and just [snip] even more those who don't want to play this tank meta.

[Edit for minor profanity]
Edited by ZOS_Bill on October 21, 2019 9:20PM
PC/EU server
  • buttaface
    buttaface
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    PvP tanks who don't like counterplay to their "build" hate the reworked 2H ultimate. News at 11.
  • Kalixte
    Kalixte
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    Lul. I run less than 30k resistances with Bloodspawn proc on all my builds (except maybe DK and templar, because of passives), wearing 5 medium 2 heavy and 2 damage sets. So please, without forgetting your -again and again- recycled argument, just... go away.
    Edited by Kalixte on October 20, 2019 8:51PM
    PC/EU server
  • leepalmer95
    leepalmer95
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    buttaface wrote: »
    PvP tanks who don't like counterplay to their "build" hate the reworked 2H ultimate. News at 11.

    To be honest it makes tanks suddenly hit super hard as tankys generally don't stack pen.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • russelmmendoza
    russelmmendoza
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    Oh my effing, whatever.

    I have less than 20k dmg resist when I play bg.

    So thats why I get melted in less than 1 second.

    Fml.
  • Kalixte
    Kalixte
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    20k or 30k resistances, it doesn't matter, you probably cooked anyway and it is a part of the problem.
    Edited by Kalixte on October 21, 2019 4:25AM
    PC/EU server
  • hakan
    hakan
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    problem is they change skills that doesnt need any help then nerf something else.
  • BNOC
    BNOC
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    Every stamina class (good players and absolute rotters) on Xbox EU are milking this, literally all they do.

    I disagree with the OP that the damage is fine and the resists aren't. The resists don't seem like an issue to me but I don't fight tanks. In my opinion, the combo is far too big for what is a basic 2-3 button build on most stam characters, dizzy -> onslaught -> executioner.
    vMSA - Magplar - Xbox EU - 15/11/16
    578,000 - 36 Minutes 58 Seconds (Top 2 World?)

    vMSA - Magplar - Xbox NA
    569,000 - 40 minutes (350CP, Non optimised runs)
  • Zelos
    Zelos
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    There are soft caps to these statistics. People hating counterplay isnt new.
    Aeonhack - AD Stamina Nightblade - 5 Star General

    CP1200

    Creator and user of "Questionable" addons and game mechanics.
  • Davadin
    Davadin
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    Kalixte wrote: »
    e983ef06f9e6e25772febfe6c55e70b7.jpg


    Good evening my dear @ZOS_BrianWheeler and @ZOS_Gilliam! Here is almost time to get back to work. Yes, you see it coming and are already cursing my damn freaking name and problably my ancestors as well. It is a nerf thread. Let's talk about the 2h ultimate and why it really deserves a rework asap.

    First, the base skill, Berserker Strike, and the Berserker Rage morph.
    In my opinion, the problem is not so much the duration, the initial hit ignoring resistances or the added effect of the morph. They are fine, really. The problem here is the resistances gain. IT IS WAY TOO MUCH. In PvP, most people run around with at least 25k resistances. So you are basically doubling your own resistances. 50k resistances, ye. Zenimax, I heard you wanted to get rid of this tank meta that everyone is b*tching about right? Then start thinking about tweaking this number. 20-25% of the ignored resistances would be more than enough.

    Finally, the other morph, our beloved Onslaught. Damn I hate this [snip] ultimate. So many people got carried by it. Basically allows a tank with 0 damage to kill you. Decreasing the duration from 8 seconds to 5 seconds is just a joke. The problem is not here, because most of the time you die in the 2 seconds after your opponent landed it on your unlucky (for facing such a cheesy guy) naked body anyway. The high initial hit plus the 100% ignored resistances as penetration are damn too much. Make it scale with your opponent's resistances and maybe even your own resistances, as well as getting rid of this penetration buff. Or I don't know, maybe something else. But It clearly overperforms, to the point that nobody is using class ultimates anymore. You were emphasizing on Class Identity during all this PTS, here would have been an excellent beginning. Nobody wants to have to use weapon ultimates, people want to play their class kit first. Even freaking magicka builds use that cr*p.

    PS: Make ultimates without cast time again. With 0,4 second nobody will react fast enough anyway (and no, i see you coming, don't increase the cast time, just get rid of it) or simply by luck, ruins the charm of this fast paced combat game and just [snip] even more those who don't want to play this tank meta.

    [Edit for minor profanity]

    nah. did a couple hours today with Onslaught. PC NA. Kaalg campaign.

    4 out 5 people i hit with it (that didn't/couldn't dodge it) still survives the following Uppercut/Reverse Strike/Carve combo. Why? coz they still dodge, they still heal, damn sorc still blinked away, templars still laughed and jabbed my eyeballs anyway....


    so don't tell me "so many people got carried with it" as it's simply not true. It's a very powerful ultimate (duh!) but it's not a 1-button I-win skill. It needs practice and if you can play it's strength you'll get rewarded.


    Disclaimer: as a stamDK, i don't usually slot this skill. Leap still superior and easier and cheaper.

    ps: don't you DARE touch my Leap, ZOS...
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Kalixte
    Kalixte
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    Zelos wrote: »
    There are soft caps to these statistics. People hating counterplay isnt new.

    Getting to 50k resists is still useful, because it negates your opponent penetration.
    So the 33k resists cap is not really a (hard btw) cap.

    Concerning penetration, no, no cap at all. You can stack as much as you want, it will simply be useless once you have reached your opponent's resistances.
    Edited by Kalixte on October 22, 2019 9:19AM
    PC/EU server
  • Vapirko
    Vapirko
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    Damn already with the nerf threads. Dizzy gone now you want onslaught gone as well lol. Really can’t do anything for yourself can you.
  • Kalixte
    Kalixte
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    Vapirko wrote: »
    Damn already with the nerf threads. Dizzy gone now you want onslaught gone as well lol. Really can’t do anything for yourself can you.

    Dizzy is clearly not gone. It is still a powerful ability, I was using it and still use it, and was clearly overperforming. Furthermore, it was not really in line with ZOS logic, wanting hard hitting skill to not cc. Even if it was fun as hell, have to open the eyes one day.

    Who said gone in fact? I don't want Onslaught gone, there are already too many useless skills in this game. I'm simply asking for a reasonable adjustment to the ultimate. Maybe my suggestion is not that reasonable tho, but I stay opened to new ideas.
    Edited by Kalixte on October 22, 2019 9:47AM
    PC/EU server
  • evoniee
    evoniee
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    i can relate with that onslaught thing, it either kill you in a sec after it hit or in >10 sec. the duration decrease still a good change though
  • Moonsorrow
    Moonsorrow
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    evoniee wrote: »
    the duration decrease still a good change though

    It is good, and hoping it will stay like that and no more nerfs to it. It rewards offensive playstyle and can kill (most) tanks and is a part of the tool kit that can end up the draw situations and healtanks just standing on objectives. Still, needs to do the combo in coordination against really tanky targets.

    And yes, before anyone says anything else, offensive playing should win and be the counter to "troll tanks". Not saying everyone needs to be glass cannons and first that hits wins, but what i mean is that there needs to be tools to kill 40k+ hp tank groups or the whole pvp on this game becomes a ghost town. Tank groups running around and no one dying makes very boring pvp gameplay, and again just to make it clear - i am not also saying everyone should die in 1 second, but the TTK and flow of combat needs to feel reasonable and fun.

    And to randoms a good premade will appear as all tanks due to good healing and cross healing, as it should, but what i mean is 4x "healtanks" just standing on objectives doing nothing and no one able to do nothing at them is not exactly exciting pvp.

    Shorter duration makes the counterplay easier. Just gotta kite a few seconds. If anyone has problems with it, then it is more like L2D (Dodge) issue.

    What i hope to say with this is that i wish people who do this should atleast realize, sooner or later ZOS will put an end to it with nerfs that might change things that they like about ESO combat if everything that can kill tanks gets always nerfed into uselessness. People should just accept the occasional deaths, respawn and get back to the fight instead of going into forums and demand nerfs to anything that kills them.

    Edited by Moonsorrow on October 23, 2019 9:18AM
  • Weisstag
    Weisstag
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    Honesty, if it would double caster Penetration it would fix everything, this is a fact yet noone seems to bring this solution to the table
    Iam an EU player...so Iam pretty used to suffering
  • FearlessOne_2014
    FearlessOne_2014
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    Can we can a Magicka version of berserker strike?

    I didn't think so.
  • Vapirko
    Vapirko
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    Can we can a Magicka version of berserker strike?

    I didn't think so.

    It offers both physical and spell penetration. Also why don’t you just play your stamblade if you think Magicka is so bad? Or roll any stam class you want. Surely suffering through the terrible Magicka depression that you seem to think is always happening is far worse than spending a week or two leveling a new alt? But you can find great players absolutely wrecking face on any Magicka build 1v1, 1vX, 2vX, small scale to large scale, so unless you’re pushing for top tier dueling spots - which I sincerely doubt - I don’t think you can blame anyone but yourself.
  • Vapirko
    Vapirko
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    Kalixte wrote: »
    Vapirko wrote: »
    Damn already with the nerf threads. Dizzy gone now you want onslaught gone as well lol. Really can’t do anything for yourself can you.

    Dizzy is clearly not gone. It is still a powerful ability, I was using it and still use it, and was clearly overperforming. Furthermore, it was not really in line with ZOS logic, wanting hard hitting skill to not cc. Even if it was fun as hell, have to open the eyes one day.

    Who said gone in fact? I don't want Onslaught gone, there are already too many useless skills in this game. I'm simply asking for a reasonable adjustment to the ultimate. Maybe my suggestion is not that reasonable tho, but I stay opened to new ideas.

    This is currently one of the only counters to a once again thriving tank meta. Get this nerfed (Again) and it’s gonna be terrible. And this is really the last reliable ult for stamina users because class ults are either garbage or don’t exist. Anyone who can’t CC, block, dodge roll, streak, mist form, cloak, or use whatever evasion technique to slow down combat for 5 seconds needs to L2P. And if you’re health is so low that you don’t have time to do that you’ve already lost against any decent player.
    Edited by Vapirko on October 24, 2019 5:07AM
  • ChunkyCat
    ChunkyCat
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    i don’t participate in threads that start with minor profanity

    edit out pls k thx
  • Kalixte
    Kalixte
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    Vapirko wrote: »
    This is currently one of the only counters to a once again thriving tank meta. Get this nerfed (Again) and it’s gonna be terrible. And this is really the last reliable ult for stamina users because class ults are either garbage or don’t exist. Anyone who can’t CC, block, dodge roll, streak, mist form, cloak, or use whatever evasion technique to slow down combat for 5 seconds needs to L2P. And if you’re health is so low that you don’t have time to do that you’ve already lost against any decent player.

    Onegai shimasu sensei, teach me more banalities. If class ultis are not used, this is maybe because this one is too strong compared to others? I mean, I would love to see a buff to all class ultimates, but people will still use this Onslaught anyway, because it has a huge initial hit ignoring resistances and secondly it basically makes you fighting naked for 5 seconds.
    Edited by Kalixte on October 24, 2019 7:45PM
    PC/EU server
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