



Miloscpolski wrote: »I want to report a malfunction of the magicka dk.
The first photo was taken in a scalebreaker patch:
изменить размер картинки онлайн
изменить размер картинки онлайн
Second photo in Dragonhold patch:
изменить размер картинки онлайн
изменить размер картинки онлайн
Builds and CP are absolutely identical, PLEASE FIX THIS PROBLEM ASAP. It is also unclear why the cost of the lash is less by one.
Miloscpolski wrote: »I want to report a malfunction of the magicka dk.
The first photo was taken in a scalebreaker patch:
изменить размер картинки онлайн
изменить размер картинки онлайн
Second photo in Dragonhold patch:
изменить размер картинки онлайн
изменить размер картинки онлайн
Builds and CP are absolutely identical, PLEASE FIX THIS PROBLEM ASAP. It is also unclear why the cost of the lash is less by one.
lol 1 point? maybe they use a floor() function to cut floating point calculations somewhere and you have % cost reduction on?
Do not use it, but molten armaments give 0% damage to heavy charged restoration staff attack and do not buff correct lightning staff heavy attack that is (hit1+hit2+hit3+hit4)*(1+50%)
It only buff last hit so less even than 20% add to lightning fully charged heavy.
But 0% add is the last point for me to make me mad !
0% is much << 50% it is even less than 20%!!
Chain was buged last patch.
Now all this.
Why do you hate DK so much ZOS?
Do not use it, but molten armaments give 0% damage to heavy charged restoration staff attack and do not buff correct lightning staff heavy attack that is (hit1+hit2+hit3+hit4)*(1+50%)
It only buff last hit so less even than 20% add to lightning fully charged heavy.
But 0% add is the last point for me to make me mad !
0% is much << 50% it is even less than 20%!!
Chain was buged last patch.
Now all this.
Why do you hate DK so much ZOS?
Miloscpolski wrote: »Do not use it, but molten armaments give 0% damage to heavy charged restoration staff attack and do not buff correct lightning staff heavy attack that is (hit1+hit2+hit3+hit4)*(1+50%)
It only buff last hit so less even than 20% add to lightning fully charged heavy.
But 0% add is the last point for me to make me mad !
0% is much << 50% it is even less than 20%!!
Chain was buged last patch.
Now all this.
Why do you hate DK so much ZOS?
With every patch magicka dk worse and worse. And now hidden whip nerf.
OG_Kaveman wrote: »Do not use it, but molten armaments give 0% damage to heavy charged restoration staff attack and do not buff correct lightning staff heavy attack that is (hit1+hit2+hit3+hit4)*(1+50%)
It only buff last hit so less even than 20% add to lightning fully charged heavy.
But 0% add is the last point for me to make me mad !
0% is much << 50% it is even less than 20%!!
Chain was buged last patch.
Now all this.
Why do you hate DK so much ZOS?
I don't know why are you are going off on this, degeneration is a better source of major Sorcery.
JonnytheKing wrote: »Miloscpolski wrote: »Do not use it, but molten armaments give 0% damage to heavy charged restoration staff attack and do not buff correct lightning staff heavy attack that is (hit1+hit2+hit3+hit4)*(1+50%)
It only buff last hit so less even than 20% add to lightning fully charged heavy.
But 0% add is the last point for me to make me mad !
0% is much << 50% it is even less than 20%!!
Chain was buged last patch.
Now all this.
Why do you hate DK so much ZOS?
With every patch magicka dk worse and worse. And now hidden whip nerf.
Lol dks are still strong. Wings are op ,great cc . strong damage wat more do u want
Miloscpolski wrote: »Miloscpolski wrote: »I want to report a malfunction of the magicka dk.
The first photo was taken in a scalebreaker patch:
изменить размер картинки онлайн
изменить размер картинки онлайн
Second photo in Dragonhold patch:
изменить размер картинки онлайн
изменить размер картинки онлайн
Builds and CP are absolutely identical, PLEASE FIX THIS PROBLEM ASAP. It is also unclear why the cost of the lash is less by one.
lol 1 point? maybe they use a floor() function to cut floating point calculations somewhere and you have % cost reduction on?
builds are identical
CPT_CAPSLOCK wrote: »Did the World in Ruin passive maybe count for Whip and got fixed now? I mean it is close to the 6% on this screens.
Miloscpolski wrote: »Miloscpolski wrote: »I want to report a malfunction of the magicka dk.
The first photo was taken in a scalebreaker patch:
изменить размер картинки онлайн
изменить размер картинки онлайн
Second photo in Dragonhold patch:
изменить размер картинки онлайн
изменить размер картинки онлайн
Builds and CP are absolutely identical, PLEASE FIX THIS PROBLEM ASAP. It is also unclear why the cost of the lash is less by one.
lol 1 point? maybe they use a floor() function to cut floating point calculations somewhere and you have % cost reduction on?
builds are identical
He's saying they added rounding to the cost maybe.
Miloscpolski wrote: »CPT_CAPSLOCK wrote: »Did the World in Ruin passive maybe count for Whip and got fixed now? I mean it is close to the 6% on this screens.
this is passive increase area fire dmg on 6%, whip the lash does not deal area fire dmg.
CPT_CAPSLOCK wrote: »Miloscpolski wrote: »CPT_CAPSLOCK wrote: »Did the World in Ruin passive maybe count for Whip and got fixed now? I mean it is close to the 6% on this screens.
this is passive increase area fire dmg on 6%, whip the lash does not deal area fire dmg.
Never trust any tooltips!
Searing Heat:
Fixed an issue where Rank II of this ability was applying its damage done to all Ardent Flame abilities, rather than only the listed ones.
Hard to tell from the pictures on mobile, but I’m guessing your tooltip value decreased this patch. Voila:Searing Heat:
Fixed an issue where Rank II of this ability was applying its damage done to all Ardent Flame abilities, rather than only the listed ones.
Edit: couldn’t say about the cost difference, but I’m assuming it’s a non-issue.
Miloscpolski wrote: »Hard to tell from the pictures on mobile, but I’m guessing your tooltip value decreased this patch. Voila:Searing Heat:
Fixed an issue where Rank II of this ability was applying its damage done to all Ardent Flame abilities, rather than only the listed ones.
Edit: couldn’t say about the cost difference, but I’m assuming it’s a non-issue.
I tested searing heat every patch, or rather its effect on the damage of the lash and it never influenced it.
Here you need an explanation of the developers themselves for a large reduction in damage to the lash
Searing Heat:
Fixed an issue where Rank II of this ability was applying its damage done to Fiery Grip and its morphs and Flames of Oblivion in addition to the listed abilities.
Miloscpolski wrote: »Hard to tell from the pictures on mobile, but I’m guessing your tooltip value decreased this patch. Voila:Searing Heat:
Fixed an issue where Rank II of this ability was applying its damage done to all Ardent Flame abilities, rather than only the listed ones.
Edit: couldn’t say about the cost difference, but I’m assuming it’s a non-issue.
I tested searing heat every patch, or rather its effect on the damage of the lash and it never influenced it.
Here you need an explanation of the developers themselves for a large reduction in damage to the lash
Sadly, it wouldn’t be far-fetched to think ZOS said they made the fix in one set of patch notes but it didn’t actually go into effect until later. But I’m inclined to believe that, if lash’s damage was not supposed to go down because of the searing heat fix, they would’ve specified that in the notes. E.g.,Searing Heat:
Fixed an issue where Rank II of this ability was applying its damage done to Fiery Grip and its morphs and Flames of Oblivion in addition to the listed abilities.
Were you also testing the damage of these other abilities every PTS patch alongside whip? If so, did they have their damage reduced correctly early on?
Miloscpolski wrote: »Hard to tell from the pictures on mobile, but I’m guessing your tooltip value decreased this patch. Voila:Searing Heat:
Fixed an issue where Rank II of this ability was applying its damage done to all Ardent Flame abilities, rather than only the listed ones.
Edit: couldn’t say about the cost difference, but I’m assuming it’s a non-issue.
I tested searing heat every patch, or rather its effect on the damage of the lash and it never influenced it.
Here you need an explanation of the developers themselves for a large reduction in damage to the lash
Sadly, it wouldn’t be far-fetched to think ZOS said they made the fix in one set of patch notes but it didn’t actually go into effect until later. But I’m inclined to believe that, if lash’s damage was not supposed to go down because of the searing heat fix, they would’ve specified that in the notes. E.g.,Searing Heat:
Fixed an issue where Rank II of this ability was applying its damage done to Fiery Grip and its morphs and Flames of Oblivion in addition to the listed abilities.
Were you also testing the damage of these other abilities every PTS patch alongside whip? If so, did they have their damage reduced correctly early on?