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More solo dungeons

  • Somber97866
    Somber97866
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    Yes
    Honestly, solo storyline versions on the 4man undaunted does sound pretty cool to me tbh
  • tallenn
    tallenn
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    Yes
    I would settle for just removing solo-blocking mechanics from the 4 man dungeons. Don't need to lower the difficulty, lessen the number of mobs, or any of that. Just remove mechanics that make it impossible to continue or to defeat a boss if you are alone.
  • Zardayne
    Zardayne
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    Veteran difficulty Delves and Public Dungeons would be nice, too.

    this is what Id like to see
  • Zardayne
    Zardayne
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    The only case I've seen in MMOs of strong scaling to group size in MMOs are LOTRO skirmishes.

    In those you fight waves of trash packs (with randomized minibosses). Mechanics beyond that are pretty minor (e.g., don't let too many torch carriers get to the inn you're defending). The size and strength of the packs were geared to 1, 2, 3, 6, or 12 players. As a mediocre player, I found 1-person skirmishes trivial, 2-person skirmishes soloed to be a good challenge, and 3-person skirmishes solo extremely difficult. Our guild typically took 8 or more people to a 12-person skirmish, just as we would to a 12-person raid.

    Is that sort of what people are asking for, or is it something more intricate?

    I forgot bout Lotro Skirmishes. Those were fun.

    Another MMO that scaled like that if I remember right was City of Heroes/Villains.

    If all of our Delves and Public dungeons scaled like that where I could enjoy them all with 2 or 3 friends I'd be a very happy camper!
    Edited by Zardayne on October 23, 2019 7:00PM
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