SquawkTheMajestic wrote: »Well, their vision clearly wasn't a summoner type, because they've flip flopped drastically on pets (from patch to patch, we have gotten the feeling they wanted to eliminate them entirely, then had us feel like we need 4 bar slots dedicated to pets and a 5th one that enhances pet damage).
If the devs get nothing else from the forums, hopefully they get how frustrated and tired we are of complete changes in direction. I've played many games that went through nerfs and directional changes. I'm not as bothered by that stuff as other people. I'm not super pissed that I need to change my build up from time to time. I hated the DoT meta, but i'm still here.
What I find concerning is that the changes from patch to patch do not signify adequate testing or a goal in mind. "Let's make dots huge", "Let's wreck pets so nobody uses them except noobs", "class identity means nerfing dots into the ground", "lets only nerf dots slightly instead", "pets are back!". Other class players feel this to an extent as well. I don't even need a thematic consistency with sorcs (I dont care if they're lightning, fire, or all the elements). I won't even bother telling you where I stand on pets. What I care about is that someone at your company has an idea of what they want done. We're spinning around in circles, with the full expectation that you're just going to keep taking two steps in one direction then two steps back.
Get it together, guys. Look at other successful games and how they've approached patch changes and testing periods. I DO like that you bothered to adjust the patch notes multiple times this phase. That was a good move. i think "lets nerf dots into the ground and see what happens" was unnecessarily harsh. I don't think you need to be that extreme just to get data. You could have done a 20% nerf, and the you'd basically be where you're at now, except with players optimizing builds, and congratulating you on toning things down. When you make drastic shifts like you're doing, you severely erode our trust in your ability to steer this ship.
@ZOS_RobGarrett @ZOS_BrianWheeler
What is your vision for mag Sorc identity in PvE? Honest question. To put up respectable DPS for vet DLC and end game content, a meta mSorc will NOT be able to use any lightning abilities, except maybe a shock enchant. Liquid Lightning/Lightning Flood will be too much of a DPS loss. Fury has been seldom used for years. Boundless Storm is also a DPS loss and pretty much useless. Lightning staves are used by Healers and/or tanks. Pets are okayish even after the nerfs, although a bit irritating.
mDK: fire
mNB: blood magic
mPlar: Light
mDen: mix - animal and frost
mSorc: Lightning or pets (although we now have a stam pet)
It's so ironic that in the class identity patch, you nerfed out a major focus of mSorc in PvE--lightning. Is your vision for mSorc to be only a summoner type?