Update 49 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts
Maintenance for the week of January 19:
• [COMPLETE] NA megaservers for patch maintenance – January 21, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
•[COMPLETE] EU megaservers for patch maintenance – January 21, 9:00 UTC (4:00AM EST) - 15:00 UTC (10:00AM EST)

CC Immunities

Earthewen
Earthewen
✭✭✭✭✭
Let's face it. CC immunities in cyro (aside from immoveable pots and/or skills) are a joke. I'm not really sure what was intended, but this is the first MMO that I've played where they almost never function in PvP. I'd love it if we could see this function actually … well … function as we play. ZOS, could you please see about fixing this as diligently as you see about having new things in the Crown Store please?
  • Iskiab
    Iskiab
    ✭✭✭✭✭
    ✭✭✭
    Good idea, the worst offender is the ground effect fear that pulses. I think it pulses fear every 2 seconds, and with lag it takes 2 seconds to break free.

    Worst concept on an ability I’ve ever seen. Yea, let’s add a fear that takes 2 seconds to break free from and when you do it reapplies immediately.

    If the servers had better performance it’d be okay, but that’s not the situation in the game right now.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    Your immov pots are working?

    CC immunity is as broken as combat state.
  • Earthewen
    Earthewen
    ✭✭✭✭✭
    Pots work, yes, but nevertheless, I've never seen a game before where the snare/root immunities don't work and then are never fixed. idk what the problem is as I'm not a computer expert. I just think they need to do something about this. I don't like seeing my enemies get stuck like that either. Kind of takes the fun out of the game if you ask me.
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    I'm 99% sure the problem is lag. It's like when you character half casts a skill and then it cancels -- it's a rollback of a few frames. So you sit there trying to cast the skill a few times until it actually goes off.
  • RinaldoGandolphi
    RinaldoGandolphi
    ✭✭✭✭✭
    ✭✭✭✭
    Shame this is still an issue after all this time.
    Rinaldo Gandolphi-Breton Sorcerer Daggerfall Covenant
    Juste Gandolphi Dark Elf Templar Daggerfall Covenant
    Richter Gandolphi - Dark Elf Dragonknight Daggerfall Covenant
    Mathias Gandolphi - Breton Nightblade Daggerfall Covenant
    RinaldoGandolphi - High Elf Sorcerer Aldmeri Dominion
    Officer Fire and Ice
    Co-GM - MVP



    Sorcerer's - The ONLY class in the game that is punished for using its class defining skill (Bolt Escape)

    "Here in his shrine, that they have forgotten. Here do we toil, that we might remember. By night we reclaim, what by day was stolen. Far from ourselves, he grows ever near to us. Our eyes once were blinded, now through him do we see. Our hands once were idle, now through them does he speak. And when the world shall listen, and when the world shall see, and when the world remembers, that world will cease to be. - Miraak

  • srnm
    srnm
    ✭✭✭
    I see 1vXers spamming forward momentum while they kite.
    If you don't have access to forward momentum you will die because it takes so long to break cc most of the time...

    The devs keep adding more CCs, like remote totem and FG fear.
    But without CCs noone would die... so they had to reduce the duration of immov pots.
    So everyone runs forward momentum.
    There's a logic loop in there somewhere...


    You know the situation is out of control when you have mag classes equipping a 2h on their support bar for access to forward momentum...
    Edited by srnm on October 21, 2019 4:54AM
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    My pots fail pretty regularly but maybe it’s a lag thing where the CC is actually coming in prior to pot use but doesn’t register on my screen until after I use it. Who knows.
  • jcm2606
    jcm2606
    ✭✭✭✭✭
    ✭✭
    srnm wrote: »
    I see 1vXers spamming forward momentum while they kite.
    If you don't have access to forward momentum you will die because it takes so long to break cc most of the time...

    The devs keep adding more CCs, like remote totem and FG fear.
    But without CCs noone would die... so they had to reduce the duration of immov pots.
    So everyone runs forward momentum.
    There's a logic loop in there somewhere...


    You know the situation is out of control when you have mag classes equipping a 2h on their support bar for access to forward momentum...

    1. Forward Momentum only clears roots and snares, not stuns, which is what the OP is talking about.

    2. People run Forward Momentum not because it's hard to break roots and snares, but because it's one of very few ways of clearing them. Root can be broken with roll dodge, but that's expensive and forces you to reposition, so obviously people would prefer a skill they can cast to clear roots. Snares cannot be cleared by anything except skills like Forward Momentum (or a form of purge, but that's pure RNG and stupidly expensive), so you're pigeonholed into running Forward Momentum or other, similar skills.

    3. Speaking of similar skills, magicka builds do not run 2H for Forward Momentum, because they have their own version -- Race Against Time -- that also gives them Major Expedition and Minor Force, while being on their main resource pool (and so can more easily be rotated without screwing yourself if you're stunned). If a magicka build were to be running 2H, it'd either be for the ult (ults use the highest resource, and the 2H ult ignores all phys resist, while also giving you all that resistance back as penetration for 5 seconds), or for the naturally high spell damage 2H offers (2H has the highest spell damage of all weapons, tied with dual wield) plus sword's flat 6% damage done (which applies to all damage), or both.
  • srnm
    srnm
    ✭✭✭
    3 - I was referring to the time before race against time - when I did in fact run 2h for forward momentum on a magblade for a while.

    Your point about snares and roots vs stuns is correct but the title of the thread is cc immunities. And I reread the 1st post and don’t see how you can think it calls out only hard cc.

    I think you missed the point made by me, and I believe by the op, which is that eso is heading in the direction of trash gameplay due to the way cc is being used...



  • milllaurie
    milllaurie
    ✭✭✭✭
    Most of the fights in Cyrodiil happen in/near a keep or a resource.

    The main problems I encountered is:
    1. NPCs are special snowflakes and npc frags still stun, etc.
    2. NPC skills tend to ignore player CC/Immo/Snare immunity.
    3. NPCs almost always ignore CC immunity aquired by breaking a player stun
    4. Most of the time I get killed because NPC snared me to death while I was kiting 5 players. It seems NPCs don't give a f*** about your immunities while you are facing players.

    Yes, sometimes you are insta-CC'ed by a player stun after you break free, but that is the minority of cases.
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    jcm2606 wrote: »
    If a magicka build were to be running 2H, it'd either be for the ult (ults use the highest resource, and the 2H ult ignores all phys resist, while also giving you all that resistance back as penetration for 5 seconds), or for the naturally high spell damage 2H offers (2H has the highest spell damage of all weapons, tied with dual wield) plus sword's flat 6% damage done (which applies to all damage), or both.

    And the Battle Rush passive. 2H is better than Dual Wield for magicka users.
Sign In or Register to comment.