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If you could add one feature to the game, what would it be?

  • The_Boggart
    The_Boggart
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    An auto exploit, can never find the key when in combat
  • RPGplayer13579
    RPGplayer13579
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    More Bank Space, an increase from 240 to 300. ESO+ gets an increase from 480 to 600.

    Class Change Tokens.

    A New Magic based Weapon Option such as One-Handed and Magic.

    More quests where the three alliance leaders have to interact with each other. It can be where the four of us wake up trapped in a Daedric Relm and we have to work together to get out. Naturally, the player does most of the work.
    Edited by RPGplayer13579 on October 20, 2019 6:31AM
    My Characters.

    Mike Snow - Imperial - Templar - One-Handed and Shield - Tank - Daggerfall Covenant - Commander.
    Catelyn Rivers - Breton - Sorcerer - Destruction Staff - Daggerfall Covenant - Telvanni Magister.
    Ashara Sand - Redguard - Warden - Two-Handed/One-Handed and Shield - Daggerfall Covenant - Heroic.
    Tormund gro-Largash - Orsimer - Dragonknight - Two-Handed - Daggerfall Covenant - Furious.
    Lysa Rivers - Breton - Nightblade - Bow/One-Handed and Shield - Vampire - Daggerfall Covenant - Brassy Assassin.

    Jon Karstark - Nord - Dragonknight - Two-Handed - Ebonheart Pact - Drunk.
    Arya Sand - Dunmer - Dragonknight - Dual Wield - Ebonheart Pact - Assassin.
    Sansa Snow - Impeial - Warden - Destruction Staff/One-Handed and Shield - Ebonheart Pect - Swashbuckler.
    Jojen Reed-Walker - Argonian - Templar - Restoration Staff - Healer - Ebonheart Pact - Melancholy.
    Alys Karstark - Nord - Nightblade - Bow/Dual Wield - Ebonheart Pact - Minstrel.

    Nymeria Woods - Bosmer - Nightblade - Bow - Aldmeri Dominion - Thief.
    Brandon Wings - Altmer - Templar - Restoration Staff - Healer - Aldmeri Dominion - Scholar.
    Lyanna Flowers - Altmer - Sorcerer - Sword/Destruction Staff - Aldmeri Dominion - Duchess.
    Marvolo-jo Riddle - Khajiit - Necromancer - Destruction Staff - Aldmeri Dominion - Deadlands Firewalker.
    Obara Woods - Bosmer - Templar - Bow - Werewolf - Aldmeri Dominion - Cheerful.

  • starkerealm
    starkerealm
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    vestahls wrote: »
    the inability to understand chat text from players playing different races (like in WoW)

    Most of Tamriel has been unified, multiple times, under various empires. So, there is a common language most characters understand. There are a few regional languages, but if your character is a member of one of the alliances, they almost certainly speak a language understood across Tamriel.
  • eyeseezombiesub17_ESO
    SosRuvaak wrote: »
    functionality to housing.
    its one of the biggest things stopping me from caring more about housing.

    its a zenimax money hole.

    that would be like, being able to store things in cabinets, and other actual storage items, being able to use food from the table and eat it, gain a buff, or a same from a drink. id make it so beds could be slept in for a resting bonus that increases gold income. there is a lot you cant do in an eso house.

    I could see resting in your home becoming a buff. You could log off there, come back after so many hours and gain increased enlightenment or something similar. Cool, in my book.

    The advantage and disadvantage to a gold buff is that the more gold there is to spend, the more players there are who can spend it, which inevitably drives prices up. A player, who farms and sells for a few thousand gold, wishing to increase their wealth, now has to 'double' their price in order to make their time spent farming worth the time. Not something I'm necessarily for.
  • Gadamlub14_ESO
    Gadamlub14_ESO
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    Spears. I want spears.
  • Cundu_Ertur
    Cundu_Ertur
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    max_only wrote: »
    The Bosmer race from the other Elder Scrolls titles.

    What I've been thinking every time I see this thread. It would be nice to have Bosmer as a playable race again.
    Is this some sort of joke I am not in to? I mean... bosmer totally are a playable race in ESO...
    No, they aren't.
    In every previous TES game without exception, and consistently in the lore, Bosmer were known for being stealthy and for being lethal archers. Now Dunmer, Orcs, Redguards and Imperials are better archers; and only Khajiit have any sort of bonus to thievery (though it can be argued that Imperials have a 3% cost reduction to moving in stealth). TES Bosmer are thieves, always have been. In ESO 'bosmer' (those are sarcasm quotes) are guards.
    There are no Bosmer in ESO.
    Taking stealth away from the Bosmer is like taking magic away from the Altmer, making Nords allergic to mead, or making Orcs pretty.
  • jircris11
    jircris11
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    Hide shoulders.

    Hide shoulders and hip armor.
    IGN: Ki'rah
    Khajiit/Vampire
    DC/AD faction/NA server.
    RPer
  • ccfeeling
    ccfeeling
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    Refund button
  • kargen27
    kargen27
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    Create a more interesting mini game type fishing aspect to the game.
    and then the parrot said, "must be the water mines green too."
  • DaveMoeDee
    DaveMoeDee
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    Dojohoda wrote: »
    I want something like an account-wide character inventory management allowing withdrawal and depositing to characters without having to log on to each character.

    I really have run out of steam due to inventory management. I really enjoyed the parts of Murkmire I finished. I have barely touched Elsweyr. I haven't cleared the last 4 dungeons. I'm just so tired of inventory management across 15 characters.

    I would welcome any more additions to make inventory suck less.
  • Hapexamendios
    Hapexamendios
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    Merchant assistant- ability to repair

    Bank assistant- access to guild banks and stores
  • Vevvev
    Vevvev
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    Sailing and ship construction.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Lady_Linux
    Lady_Linux
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    Native Linux game play with vulkan. hands down, no brainer. If we were all using vulkan, even in windows, life would be so much finer and this game would play so much better.
    I simply must protest. There are no Penguin avatars for me to use in the forums.

    BTW, I use arch too
  • evoniee
    evoniee
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    non guild trader for each alliance in their capital city so everyone can atleast selling stuff.
    there is a bunch of npc (like 6) in one area and each capital city have 5 area.
    each account can only assign to one area at one moment.
    ofcourse the tax is higer than guild trader (let's say 2% listing + 14% sell ) and can only stock 10 items for 30 days.
  • Uryel
    Uryel
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    One feature ? Heck, can I unload a truck there ?

    - Playable Bosmers, as mentionend before. That means, Bosmers with stealth. Also, proper Argonians with poison resistance (NPCs keep saying they have it, us players don't).

    - All skills scale with your highest ressource, always, effectively making every skill morph viable for every character without the weird need to specialise in either / or and cripling your ability to "play the way you want".

    - Customisable, craftable sets, where you chose the bonus for 2, 3, 4 and 5 elements among a pool of unlocked available bonuses. Bonuses themselves are unlocked by either completing some zone-related achievements for overland, dungeon / trial achievements for trials bonuses, crafting milestones for crafting... Nothing too extreme though. Finishing the dungeon or discovering the crafting station should be enough.

    - Pets health bar and management interface, with the ability to monitor a pet's HP, tell them to attack another target, to follow passively, to unsummon them without removing them from the skill bar, and so on. What is considered "basic pet functions" in pretty much every MMO that ever existed.

    - Power fantasy and skills stability. Seing your Nightblade slowly turn into a tank because the assassination skill line has slowly become a joke and no longer pertains to assassination, or your Bosmer turned into a guard, or skills changing their goal and mechanics every few weeks, isn't fun at all. Which leads us to...

    - Separate skills for PvE and PvP, so the nerfing "balancing" made for a minority of whining little *** doesn't affect everyone else.

    - Proper prices on cosmetics in the crown shop. Especially outfit slots. The price for one per character outfit unlock is so high it should quyalify as armed robbery. As a comparison, Champions Online sells the same thing, per character too, for roughly 20 times less. In ESO, the asked price should warrant an account-wide unlock.

    - The end of crown crates. If something exists and is available, you can chose to buy it, not gamble for it.

    - Servers located in any place that isn't Germany, for their internet is one of the worst in Europe. Also, maybe a hardware upgrade from the current 33 MHz X386 built.

    - One-hand and spell weapon line, or any other such magicka melee weapon line.

    - Light attacks should restore stamina / magicka, heavy attacks should do damage. It doesn't make sense that a light strike is intended to deal more damage, and it doesn't make sense that putting all your weight and strength into attacking an enemy would actually deal less damage and be so effortless that you actually feel refreshed. Also, that would somewhat limit the power creep. Which leads to...

    - Animation canceling should cancel the skill. Devs admitted to an issue with power creep, that DPS gets too high, which is the reason we have stupid mechanics and bullet-sponge type bosses. If canceling animation cancels the skill, you actually have to time your strikes properly. It becomes tactical choice of the proper action at the right time instead of trying to cram as many actions as you can, effectively limiting DPS (especially combined with my proposed changed to light and heavy attacks), solving some of the power creep issue by itself. Which also leads to...

    - The end of all one-shot mechanics. This is a lazy and boring way to make an encounter challenging. A boss should be challenging by itself, not because it has a mechanic we can't counter. Which leads to...

    - Lag issues, desynchronisation and apparent one-shot mechannics that are not really one-shot mechanics. Like dragons killing you with almost 100k HP attacks when you're a tank without even a hint of any action taken against you. Those are not real one shot mechanics, but appear to be because of the lag. You're dead before the animation even starts. This needs fixing. Also, actually lootable corpses and whatnot would be nice. "The target is out of range" when trying to loot gets old real quick.

    - More space to decorate houses. Manors should have at least 1000 spaces without ESO+ The current way of things seriously limits creativity AND the amount of cash, real life of otherwise, one will spend on furnitures.

    - Merchant assistant able to repair gear, Banker assistant offering access to the guild trader.

    - I'm gonna take more *** for that one than for anything else, but centralised auction house.


    There is more, but unfortunately I don't have all day :/
    Edited by Uryel on October 21, 2019 2:31PM
  • Narvuntien
    Narvuntien
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    There are a lot of things

    but I think a quick gear set up swap would probably be up there.

    you could have preset gear setups and you can just swap between them instead of having to painstakingly having to find all the pieces and making sure you haven't accidentally got 6 and 4.

    I am aware there is an addon for it
  • Shantu
    Shantu
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    Every house should come with a wayshrine.
  • richo262
    richo262
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    Crafting writs that unlock that item in a collectibles tab account wide.

    So if you made an Armor master sword purple grade, infused trait and wood elf style, you get that unlocked in your collections tab, if you later make an Armor Master sword Gold grade, nirnhoned trait and nord style, the sword in your collections is now gold, and has a choice to between wood elf or nord style and infused or nirnhoned trait. So you can progressively add styles / traits to the item.

    Edit: They could also add a high level of difficulty to this, by removing the 'any style' getting added to the collectible but only a set style. For instance, if you get a writ for Cold Harbors Favorite (not sure if they drop yet?) the only one that would get added to the collectible is one that uses Aquina/Pelletine style. So each crafted set has a required style for it to be added to the collectibles.

    I'd also like to see something similar for the unique items in the game. When you complete a quest, instead of receiving a unique named item, you unlock or unlock access to that item in your collectible tab. Example, if you complete the quest in Wrothgar that drops the Briarheart Dagger (Bodkin) you don't actually get the dagger, you just unlock access to that dagger from a collections window that you can equip it on your character. The trait it comes with is Powered, but if you find other Briar daggers you can add them to the collection so you can select the Bodkin with whatever traits you've found. The traits added are account wide, but in order for alts to have access to the Bodkin they need to complete the quest.

    This would make crafting writs more worthwhile, and make unique items have more value.
    Edited by richo262 on October 21, 2019 8:54AM
  • Nerftheforums
    Nerftheforums
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    Removal of lag in pvp
  • IndorilArwynLlethran
    Too many things.
    More bank, storage and house space;
    Account-wide controls settings;
    Full-solo mode (no other people around when I'm crafting, exploring, doing delves and quests);
    Exporting/importing/saving character appearance;
    Water-walking spell;
    Vaniila server - for those who miss 2014, like me;
    A dachshund pet.

    EDIT: PS: and alliance-free characters - you can play any character on any side and bound to an alliance only during the campaign.
    Edited by IndorilArwynLlethran on October 21, 2019 9:19AM
  • DreadDaedroth
    DreadDaedroth
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    Account wide outfit slot. Not the silly thing there's in crown store.
  • Tommy_The_Gun
    Tommy_The_Gun
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    Add group finder support for arenas and trials. Tbh. I am surprised why after 5+ years it is still not in the game...
  • ThePedge
    ThePedge
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    All Cyro campaigns unlocked.
  • Tigerseye
    Tigerseye
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    A choice of combat pets.

    Could start off with the ones available in the quest where they give you a temporary pet.
  • TelvanniWizard
    TelvanniWizard
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    Uryel wrote: »
    One feature ? Heck, can I unload a truck there ?

    - Playable Bosmers, as mentionend before. That means, Bosmers with stealth. Also, proper Argonians with poison resistance (NPCs keep saying they have it, us players don't).

    - All skills scale with your highest ressource, always, effectively making every skill morph viable for every character without the weird need to specialise in either / or and cripling your ability to "play the way you want".

    - Customisable, craftable sets, where you chose the bonus for 2, 3, 4 and 5 elements among a pool of unlocked available bonuses. Bonuses themselves are unlocked by either completing some zone-related achievements for overland, dungeon / trial achievements for trials bonuses, crafting milestones for crafting... Nothing too extreme though. Finishing the dungeon or discovering the crafting station should be enough.

    - Pets health bar and management interface, with the ability to monitor a pet's HP, tell them to attack another target, to follow passiveley, to unsommon them without removing them from the skill bar, and so on. What is considered "basic pet functions" in pretty much every MMO that ever existed.

    - Power fantasy and skills stability. Seing your Nightblade slowly turn into a tank because the assassination skill line has slowly become a joke and no longer pertains to assassination, or your Bosmer turned into a guard, or skills changing their goal and mechanics every few weeks, isn't fun at all. Which leads us to...

    - Separate skills for PvE and PvP, so the nerfing "balancing" made for a minority of whining little *** doesn't affect everyone else.

    - Proper prices on cosmetics in the crown shop. Especially outfit slots. The price for one per character outfit unlock is so high it should quyalify as armed robbery. As a comparison, Champions Online sells the same thing, per character too, for roughly 20 times less. In ESO, the asked price should warrant an account-wide unlock.

    - The end of crown crates. If something exists and is available, you can chose to buy it, not gamble for it.

    - Servers located in any place that isn't Germany, for their internet is one of the worst in Europe. Also, maybe a hardware upgrade from the current 33 MHz X386 built.

    - One-hand and spell weapon line, or any other such magicka melee weapon line.

    - Light attacks should restore stamina / magicka, heavy attacks should do damage. It doesn't make sense that a light strike is intended to deal more damage, and it doesn't make sense that putting all your weight and strength into attacking an enemy would actually deal less damage and be so effortless that you actually feel refreshed. Also, that would somewhat limit the power creep. Which leads to...

    - Animation canceling should cancel the skill. Devs admitted to an issue with power creep, that DPS gets too high, which is the reason we have stupid mechanics and bullet-sponge type bosses. If canceling animation cancels the skill, you actually have to time your strikes properly. It becomes tactical choice of the proper actio nat the right time instead of trying to cram as many actions as you can, effectively limiting DPS (especially combined with my proposed changed to light and heavy attacks), solving some of the power creep issue by itself. Which also leads to...

    - The end of all one-shot mechanics. This is a lazy and boring way to make an encounter challenging. A boss should be challenging by itself, not because it has a mechanic we can't counter. Which leads to...

    - Lag issues, desynchronisation and apparent one-shot mechannics that are not. Like dragons killing you with almost 100k HP attacks when you're a tank without even a hint of any action taken against you. Those are not real one shot mechanics, but appear of because of the lag. You're dead before the animation even starts. This needs fixing. Also, actually lootable corpses and whatnot would be nice. "The target is out of range" when trying to loot gets old real quick.

    - More space to decorate houses. Manors should have at least 1000 spaces without ESO+ The current way of things seriously limits creativity AND the amount of cash, reali life of otherwise, one will spend on furnitures.

    - Merchant assistant able to repair gear, Banker assistant offering access to the guild trader.

    - I'm gonna take more *** for that one than for anything else, but centralised auction house.


    There is more, but unfortunately I don't have all day :/

    Dear friend, I agree completely with every one of the points you wrote. If all this became reality, our game would be 100x better. And, as you have said everything I could possibly think of, I´l simply add, for the lols:

    -Erp support and explicit emotes >:)
  • pdblake
    pdblake
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    haelene wrote: »
    A way to prevent being cc'd repeatedly in PvE. It's annoying as hell.

    This and removing one-shot mechanics on bosses (especially those that happen just as the damned thing is about to die)

    Oh, and consistent performance.
  • Faulgor
    Faulgor
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    Spellcrafting.

    But honestly at this point, any feature would amaze me. The last one we got that actually let you play your character differently was the justice system. What else of note was added since then? Things like the outfit or transmutation systems are mostly convenience or gimmicks, but nothing substantial, and classes are useless for our existing characters.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • RouDeR
    RouDeR
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    Open world PvP with a toggle options for that want and do not want to participate in.

    * Note changing the toggle setting for Open World PvP requires character relog.
  • deleted008293
    deleted008293
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    Can't just choose one sorry.

    Flying, rides, sea fares...
    - Boat travels around Tamriel
    - Slit Striders rides along Vvardenfeel
    - Airship fares around Clockwork city
    - Worm hole rides through Summerset
    - Flying on dragons in Elsweyr

    Environmental damage
    - Sandstorms that slow you down and lower your vision in Alik'R.
    - Environmental damage tied to the low freezing temperatures in Eastmarch or high temperatures around Red Mountain.
    - Death traps such as quick sands in Alik'R or spike traps in Murkmire.

    More housing features, and functions
    - Increasing items limit
    - Increasing the border limits, allowing us to go outside walls or further in the sky
    - Turning the house into a city hub by introducing, wayshrines, and daily quest boards for writs and pledges.
    - Guests board where visitors can leave a message and signature
    - Farming materials or fishing into your own house, ofc materials should be delivered into mail at the beginning of the next day.
    - Options to customize the homestead before you even buy it. Among the options you should be allowed to remove the house entirely, move it on a new position buy or remove additional wings.
    - Group visitor permission option to allow all players into that group to enter the house. This will help people who enjoy doing housing tours or role play to avoid unwanted guests.
    - Trusted decorator permission option to allow decorators to place or remove items from their friends houses without their constant interventions. It is really hard to decorate a friend house in their absence.
  • rumple9
    rumple9
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    More bag and vault space
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