Have you ever played a 2 faction pvp game? I don’t think so. 3 faction pvp is just better, in almost all aspects. I get the impression that those who like 2 factions came from WoW or have never played a 2 faction game, they’re horrible.
we would get fights, that's the theory behind PvP, that's why its not called PvDoor.
Hallothiel wrote: »But before 1 Tamriel you could still make characters on other alliances if you had the ‘any race any alliance’ version.
The reason pvp is ‘dying’, on PS4 at least, is much much more to do with lag, blue screens & disconnecting. It’s the main reason I have virtually stopped that part of my gaming - the frustration of massively interrupted gameplay.
Faction lock or the 3 alliances have very little to do with it.
SeaGtGruff wrote: »VaranisArano wrote: »SeaGtGruff wrote: »Nordic__Knights wrote: »SeaGtGruff wrote: »I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that?), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:
04/04/2014 -- The Elder Scrolls Online
08/31/2015 -- The Elder Scrolls Online: Imperial City
EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.
I think you misunderstand the OP by his use of saying the Imperial City which is known as Cryodii as he wasn't implying to the DLC at that instant he was speaks about it later on because at release it even said fight for the Imperial City which did become funny when the first released DLC was Imperial City a zone that we were locked out of up until that time
I may well have misunderstood the OP-- and as I said, I wasn't around (that is, paying any attention to ESO) back then, which is why I asked.
But it was my understanding, based on what I've read on unofficial sites dedicated to ESO, that there was no PvP at all in ESO when it launched, not even any 1v1 dueling, which was added later on due to popular demand.
And the way I read the OP's post, it sounds like he's saying that PvP was, in fact, actually present (and not merely advertised) in the game at launch.
So I was asking for clarification.
Cyrodiil PVP was part of the game at launch. Its part of the base game. You can find some of that talked about in the AUAs, and here: https://www.cinemablend.com/games/Elder-Scrolls-Online-PvP-Campaigns-Announced-ZeniMax-Prepares-Launch-63053.html
Dueling was added in Update 12: https://www.elderscrollsonline.com/en-us/news/post/25797
Okay, thank you for clarifying that. And thank you as well, Nordic__Knights, because you tried to explain it first but I wasn't following what you were saying.
So, if I now understand correctly, the zone of Cyrodiil was present from launch (even before Craglorn, which wasn't added until Update 1?), whereas the Imperial City (including the sewers) did not get added until the DLC.
That puts a new spin on how I think I should play through the content and zones with a character if I want to do things "in proper order"-- first the zones of my own alliance, beginning with the escape from Coldharbour; then Cyrodiil (but not yet the Imperial City); then the zones of the other two alliances via Cadwell's silver and golden whatsits; [EDIT: then Craglorn;] and then each of the DLCs (including the Imperial City) and chapters in the order they were released.
VaranisArano wrote: »SeaGtGruff wrote: »VaranisArano wrote: »SeaGtGruff wrote: »Nordic__Knights wrote: »SeaGtGruff wrote: »I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that?), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:
04/04/2014 -- The Elder Scrolls Online
08/31/2015 -- The Elder Scrolls Online: Imperial City
EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.
I think you misunderstand the OP by his use of saying the Imperial City which is known as Cryodii as he wasn't implying to the DLC at that instant he was speaks about it later on because at release it even said fight for the Imperial City which did become funny when the first released DLC was Imperial City a zone that we were locked out of up until that time
I may well have misunderstood the OP-- and as I said, I wasn't around (that is, paying any attention to ESO) back then, which is why I asked.
But it was my understanding, based on what I've read on unofficial sites dedicated to ESO, that there was no PvP at all in ESO when it launched, not even any 1v1 dueling, which was added later on due to popular demand.
And the way I read the OP's post, it sounds like he's saying that PvP was, in fact, actually present (and not merely advertised) in the game at launch.
So I was asking for clarification.
Cyrodiil PVP was part of the game at launch. Its part of the base game. You can find some of that talked about in the AUAs, and here: https://www.cinemablend.com/games/Elder-Scrolls-Online-PvP-Campaigns-Announced-ZeniMax-Prepares-Launch-63053.html
Dueling was added in Update 12: https://www.elderscrollsonline.com/en-us/news/post/25797
Okay, thank you for clarifying that. And thank you as well, Nordic__Knights, because you tried to explain it first but I wasn't following what you were saying.
So, if I now understand correctly, the zone of Cyrodiil was present from launch (even before Craglorn, which wasn't added until Update 1?), whereas the Imperial City (including the sewers) did not get added until the DLC.
That puts a new spin on how I think I should play through the content and zones with a character if I want to do things "in proper order"-- first the zones of my own alliance, beginning with the escape from Coldharbour; then Cyrodiil (but not yet the Imperial City); then the zones of the other two alliances via Cadwell's silver and golden whatsits; [EDIT: then Craglorn;] and then each of the DLCs (including the Imperial City) and chapters in the order they were released.
That's chronological. Honestly, the "quests" in Cyrodiil have very little story and are mostly just "here's minor fetch quests for the townspeople during the 3 Banners War" so it can be done anytime.
Nordic__Knights wrote: »VaranisArano wrote: »SeaGtGruff wrote: »VaranisArano wrote: »SeaGtGruff wrote: »Nordic__Knights wrote: »SeaGtGruff wrote: »I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that?), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:
04/04/2014 -- The Elder Scrolls Online
08/31/2015 -- The Elder Scrolls Online: Imperial City
EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.
I think you misunderstand the OP by his use of saying the Imperial City which is known as Cryodii as he wasn't implying to the DLC at that instant he was speaks about it later on because at release it even said fight for the Imperial City which did become funny when the first released DLC was Imperial City a zone that we were locked out of up until that time
I may well have misunderstood the OP-- and as I said, I wasn't around (that is, paying any attention to ESO) back then, which is why I asked.
But it was my understanding, based on what I've read on unofficial sites dedicated to ESO, that there was no PvP at all in ESO when it launched, not even any 1v1 dueling, which was added later on due to popular demand.
And the way I read the OP's post, it sounds like he's saying that PvP was, in fact, actually present (and not merely advertised) in the game at launch.
So I was asking for clarification.
Cyrodiil PVP was part of the game at launch. Its part of the base game. You can find some of that talked about in the AUAs, and here: https://www.cinemablend.com/games/Elder-Scrolls-Online-PvP-Campaigns-Announced-ZeniMax-Prepares-Launch-63053.html
Dueling was added in Update 12: https://www.elderscrollsonline.com/en-us/news/post/25797
Okay, thank you for clarifying that. And thank you as well, Nordic__Knights, because you tried to explain it first but I wasn't following what you were saying.
So, if I now understand correctly, the zone of Cyrodiil was present from launch (even before Craglorn, which wasn't added until Update 1?), whereas the Imperial City (including the sewers) did not get added until the DLC.
That puts a new spin on how I think I should play through the content and zones with a character if I want to do things "in proper order"-- first the zones of my own alliance, beginning with the escape from Coldharbour; then Cyrodiil (but not yet the Imperial City); then the zones of the other two alliances via Cadwell's silver and golden whatsits; [EDIT: then Craglorn;] and then each of the DLCs (including the Imperial City) and chapters in the order they were released.
That's chronological. Honestly, the "quests" in Cyrodiil have very little story and are mostly just "here's minor fetch quests for the townspeople during the 3 Banners War" so it can be done anytime.
Questing in cyrodiil use to be ok as the towns never belonged to any alliance once that was changed quest became hard because you have to control the town to quest in them and with 2 of the 3 towns being in the backfield of AD keeps this makes it even harder under the new system because there's no way 1 alliance will just willingly give up an place that puts their back keeps in Danger of attack
Rave the Histborn wrote: »Nordic__Knights wrote: »VaranisArano wrote: »SeaGtGruff wrote: »VaranisArano wrote: »SeaGtGruff wrote: »Nordic__Knights wrote: »SeaGtGruff wrote: »I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that?), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:
04/04/2014 -- The Elder Scrolls Online
08/31/2015 -- The Elder Scrolls Online: Imperial City
EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.
I think you misunderstand the OP by his use of saying the Imperial City which is known as Cryodii as he wasn't implying to the DLC at that instant he was speaks about it later on because at release it even said fight for the Imperial City which did become funny when the first released DLC was Imperial City a zone that we were locked out of up until that time
I may well have misunderstood the OP-- and as I said, I wasn't around (that is, paying any attention to ESO) back then, which is why I asked.
But it was my understanding, based on what I've read on unofficial sites dedicated to ESO, that there was no PvP at all in ESO when it launched, not even any 1v1 dueling, which was added later on due to popular demand.
And the way I read the OP's post, it sounds like he's saying that PvP was, in fact, actually present (and not merely advertised) in the game at launch.
So I was asking for clarification.
Cyrodiil PVP was part of the game at launch. Its part of the base game. You can find some of that talked about in the AUAs, and here: https://www.cinemablend.com/games/Elder-Scrolls-Online-PvP-Campaigns-Announced-ZeniMax-Prepares-Launch-63053.html
Dueling was added in Update 12: https://www.elderscrollsonline.com/en-us/news/post/25797
Okay, thank you for clarifying that. And thank you as well, Nordic__Knights, because you tried to explain it first but I wasn't following what you were saying.
So, if I now understand correctly, the zone of Cyrodiil was present from launch (even before Craglorn, which wasn't added until Update 1?), whereas the Imperial City (including the sewers) did not get added until the DLC.
That puts a new spin on how I think I should play through the content and zones with a character if I want to do things "in proper order"-- first the zones of my own alliance, beginning with the escape from Coldharbour; then Cyrodiil (but not yet the Imperial City); then the zones of the other two alliances via Cadwell's silver and golden whatsits; [EDIT: then Craglorn;] and then each of the DLCs (including the Imperial City) and chapters in the order they were released.
That's chronological. Honestly, the "quests" in Cyrodiil have very little story and are mostly just "here's minor fetch quests for the townspeople during the 3 Banners War" so it can be done anytime.
Questing in cyrodiil use to be ok as the towns never belonged to any alliance once that was changed quest became hard because you have to control the town to quest in them and with 2 of the 3 towns being in the backfield of AD keeps this makes it even harder under the new system because there's no way 1 alliance will just willingly give up an place that puts their back keeps in Danger of attack
You can very easily go to a campaign that's underpopulated or flip the town yourself.
Nordic__Knights wrote: »Rave the Histborn wrote: »Nordic__Knights wrote: »VaranisArano wrote: »SeaGtGruff wrote: »VaranisArano wrote: »SeaGtGruff wrote: »Nordic__Knights wrote: »SeaGtGruff wrote: »I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that?), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:
04/04/2014 -- The Elder Scrolls Online
08/31/2015 -- The Elder Scrolls Online: Imperial City
EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.
I think you misunderstand the OP by his use of saying the Imperial City which is known as Cryodii as he wasn't implying to the DLC at that instant he was speaks about it later on because at release it even said fight for the Imperial City which did become funny when the first released DLC was Imperial City a zone that we were locked out of up until that time
I may well have misunderstood the OP-- and as I said, I wasn't around (that is, paying any attention to ESO) back then, which is why I asked.
But it was my understanding, based on what I've read on unofficial sites dedicated to ESO, that there was no PvP at all in ESO when it launched, not even any 1v1 dueling, which was added later on due to popular demand.
And the way I read the OP's post, it sounds like he's saying that PvP was, in fact, actually present (and not merely advertised) in the game at launch.
So I was asking for clarification.
Cyrodiil PVP was part of the game at launch. Its part of the base game. You can find some of that talked about in the AUAs, and here: https://www.cinemablend.com/games/Elder-Scrolls-Online-PvP-Campaigns-Announced-ZeniMax-Prepares-Launch-63053.html
Dueling was added in Update 12: https://www.elderscrollsonline.com/en-us/news/post/25797
Okay, thank you for clarifying that. And thank you as well, Nordic__Knights, because you tried to explain it first but I wasn't following what you were saying.
So, if I now understand correctly, the zone of Cyrodiil was present from launch (even before Craglorn, which wasn't added until Update 1?), whereas the Imperial City (including the sewers) did not get added until the DLC.
That puts a new spin on how I think I should play through the content and zones with a character if I want to do things "in proper order"-- first the zones of my own alliance, beginning with the escape from Coldharbour; then Cyrodiil (but not yet the Imperial City); then the zones of the other two alliances via Cadwell's silver and golden whatsits; [EDIT: then Craglorn;] and then each of the DLCs (including the Imperial City) and chapters in the order they were released.
That's chronological. Honestly, the "quests" in Cyrodiil have very little story and are mostly just "here's minor fetch quests for the townspeople during the 3 Banners War" so it can be done anytime.
Questing in cyrodiil use to be ok as the towns never belonged to any alliance once that was changed quest became hard because you have to control the town to quest in them and with 2 of the 3 towns being in the backfield of AD keeps this makes it even harder under the new system because there's no way 1 alliance will just willingly give up an place that puts their back keeps in Danger of attack
You can very easily go to a campaign that's underpopulated or flip the town yourself.
Never said it made it impossible just harder
Rave the Histborn wrote: »Nordic__Knights wrote: »Rave the Histborn wrote: »Nordic__Knights wrote: »VaranisArano wrote: »SeaGtGruff wrote: »VaranisArano wrote: »SeaGtGruff wrote: »Nordic__Knights wrote: »SeaGtGruff wrote: »I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that?), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:
04/04/2014 -- The Elder Scrolls Online
08/31/2015 -- The Elder Scrolls Online: Imperial City
EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.
I think you misunderstand the OP by his use of saying the Imperial City which is known as Cryodii as he wasn't implying to the DLC at that instant he was speaks about it later on because at release it even said fight for the Imperial City which did become funny when the first released DLC was Imperial City a zone that we were locked out of up until that time
I may well have misunderstood the OP-- and as I said, I wasn't around (that is, paying any attention to ESO) back then, which is why I asked.
But it was my understanding, based on what I've read on unofficial sites dedicated to ESO, that there was no PvP at all in ESO when it launched, not even any 1v1 dueling, which was added later on due to popular demand.
And the way I read the OP's post, it sounds like he's saying that PvP was, in fact, actually present (and not merely advertised) in the game at launch.
So I was asking for clarification.
Cyrodiil PVP was part of the game at launch. Its part of the base game. You can find some of that talked about in the AUAs, and here: https://www.cinemablend.com/games/Elder-Scrolls-Online-PvP-Campaigns-Announced-ZeniMax-Prepares-Launch-63053.html
Dueling was added in Update 12: https://www.elderscrollsonline.com/en-us/news/post/25797
Okay, thank you for clarifying that. And thank you as well, Nordic__Knights, because you tried to explain it first but I wasn't following what you were saying.
So, if I now understand correctly, the zone of Cyrodiil was present from launch (even before Craglorn, which wasn't added until Update 1?), whereas the Imperial City (including the sewers) did not get added until the DLC.
That puts a new spin on how I think I should play through the content and zones with a character if I want to do things "in proper order"-- first the zones of my own alliance, beginning with the escape from Coldharbour; then Cyrodiil (but not yet the Imperial City); then the zones of the other two alliances via Cadwell's silver and golden whatsits; [EDIT: then Craglorn;] and then each of the DLCs (including the Imperial City) and chapters in the order they were released.
That's chronological. Honestly, the "quests" in Cyrodiil have very little story and are mostly just "here's minor fetch quests for the townspeople during the 3 Banners War" so it can be done anytime.
Questing in cyrodiil use to be ok as the towns never belonged to any alliance once that was changed quest became hard because you have to control the town to quest in them and with 2 of the 3 towns being in the backfield of AD keeps this makes it even harder under the new system because there's no way 1 alliance will just willingly give up an place that puts their back keeps in Danger of attack
You can very easily go to a campaign that's underpopulated or flip the town yourself.
Never said it made it impossible just harder
Cool? I'm not saying it wasn't made harder I'm just saying it's still fairly easy to accomplish what you need.
Nordic__Knights wrote: »Rave the Histborn wrote: »Nordic__Knights wrote: »Rave the Histborn wrote: »Nordic__Knights wrote: »VaranisArano wrote: »SeaGtGruff wrote: »VaranisArano wrote: »SeaGtGruff wrote: »Nordic__Knights wrote: »SeaGtGruff wrote: »I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that?), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:
04/04/2014 -- The Elder Scrolls Online
08/31/2015 -- The Elder Scrolls Online: Imperial City
EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.
I think you misunderstand the OP by his use of saying the Imperial City which is known as Cryodii as he wasn't implying to the DLC at that instant he was speaks about it later on because at release it even said fight for the Imperial City which did become funny when the first released DLC was Imperial City a zone that we were locked out of up until that time
I may well have misunderstood the OP-- and as I said, I wasn't around (that is, paying any attention to ESO) back then, which is why I asked.
But it was my understanding, based on what I've read on unofficial sites dedicated to ESO, that there was no PvP at all in ESO when it launched, not even any 1v1 dueling, which was added later on due to popular demand.
And the way I read the OP's post, it sounds like he's saying that PvP was, in fact, actually present (and not merely advertised) in the game at launch.
So I was asking for clarification.
Cyrodiil PVP was part of the game at launch. Its part of the base game. You can find some of that talked about in the AUAs, and here: https://www.cinemablend.com/games/Elder-Scrolls-Online-PvP-Campaigns-Announced-ZeniMax-Prepares-Launch-63053.html
Dueling was added in Update 12: https://www.elderscrollsonline.com/en-us/news/post/25797
Okay, thank you for clarifying that. And thank you as well, Nordic__Knights, because you tried to explain it first but I wasn't following what you were saying.
So, if I now understand correctly, the zone of Cyrodiil was present from launch (even before Craglorn, which wasn't added until Update 1?), whereas the Imperial City (including the sewers) did not get added until the DLC.
That puts a new spin on how I think I should play through the content and zones with a character if I want to do things "in proper order"-- first the zones of my own alliance, beginning with the escape from Coldharbour; then Cyrodiil (but not yet the Imperial City); then the zones of the other two alliances via Cadwell's silver and golden whatsits; [EDIT: then Craglorn;] and then each of the DLCs (including the Imperial City) and chapters in the order they were released.
That's chronological. Honestly, the "quests" in Cyrodiil have very little story and are mostly just "here's minor fetch quests for the townspeople during the 3 Banners War" so it can be done anytime.
Questing in cyrodiil use to be ok as the towns never belonged to any alliance once that was changed quest became hard because you have to control the town to quest in them and with 2 of the 3 towns being in the backfield of AD keeps this makes it even harder under the new system because there's no way 1 alliance will just willingly give up an place that puts their back keeps in Danger of attack
You can very easily go to a campaign that's underpopulated or flip the town yourself.
Never said it made it impossible just harder
Cool? I'm not saying it wasn't made harder I'm just saying it's still fairly easy to accomplish what you need.
Myself im Platinum for the game so therefore I don't need to quest no more I was simply stating from players who still need to the additive of certain aspects has made it harder for them never said there wasn't a walk around to the problem which is ESO biggest way of dealing with everything
Nordic__Knights wrote: »VaranisArano wrote: »SeaGtGruff wrote: »VaranisArano wrote: »SeaGtGruff wrote: »Nordic__Knights wrote: »SeaGtGruff wrote: »I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that?), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:
04/04/2014 -- The Elder Scrolls Online
08/31/2015 -- The Elder Scrolls Online: Imperial City
EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.
I think you misunderstand the OP by his use of saying the Imperial City which is known as Cryodii as he wasn't implying to the DLC at that instant he was speaks about it later on because at release it even said fight for the Imperial City which did become funny when the first released DLC was Imperial City a zone that we were locked out of up until that time
I may well have misunderstood the OP-- and as I said, I wasn't around (that is, paying any attention to ESO) back then, which is why I asked.
But it was my understanding, based on what I've read on unofficial sites dedicated to ESO, that there was no PvP at all in ESO when it launched, not even any 1v1 dueling, which was added later on due to popular demand.
And the way I read the OP's post, it sounds like he's saying that PvP was, in fact, actually present (and not merely advertised) in the game at launch.
So I was asking for clarification.
Cyrodiil PVP was part of the game at launch. Its part of the base game. You can find some of that talked about in the AUAs, and here: https://www.cinemablend.com/games/Elder-Scrolls-Online-PvP-Campaigns-Announced-ZeniMax-Prepares-Launch-63053.html
Dueling was added in Update 12: https://www.elderscrollsonline.com/en-us/news/post/25797
Okay, thank you for clarifying that. And thank you as well, Nordic__Knights, because you tried to explain it first but I wasn't following what you were saying.
So, if I now understand correctly, the zone of Cyrodiil was present from launch (even before Craglorn, which wasn't added until Update 1?), whereas the Imperial City (including the sewers) did not get added until the DLC.
That puts a new spin on how I think I should play through the content and zones with a character if I want to do things "in proper order"-- first the zones of my own alliance, beginning with the escape from Coldharbour; then Cyrodiil (but not yet the Imperial City); then the zones of the other two alliances via Cadwell's silver and golden whatsits; [EDIT: then Craglorn;] and then each of the DLCs (including the Imperial City) and chapters in the order they were released.
That's chronological. Honestly, the "quests" in Cyrodiil have very little story and are mostly just "here's minor fetch quests for the townspeople during the 3 Banners War" so it can be done anytime.
Questing in cyrodiil use to be ok as the towns never belonged to any alliance once that was changed quest became hard because you have to control the town to quest in them and with 2 of the 3 towns being in the backfield of AD keeps this makes it even harder under the new system because there's no way 1 alliance will just willingly give up an place that puts their back keeps in Danger of attack
TequilaFire wrote: »The front lines are everywhere. Keeps are supposed to be defended but everybody wants to go yolo in one spot with only a very few who stay in a keep to watch so they can call 911 when a back keep gets attacked.
Don't watch your back keeps you pay the price as it is good strategy to take points away and possibly open the enemy gates.
This is caused in part by poor rewards for defending.
BS
don't want to watch your back keeps?
so wait, your saying we should what? afk in our back keeps in case some PvDoor players come around?
and Yolo in one spot? people are heading to fights, they want to fight, its PvP. they see the frontlines where people are fighting and they go there.
your literally insulting people wanting to fight, and suggesting that people sit in empty keeps just in case some people come to PvDoor.
like somehow the PvDoor players are the victims, you know those raids that run away from fights, sit in stealth, and try and flag and flip keeps before anyone can come fight back, and if people do drop everything to stop the PvDoor, the raids will F**NG run mid flip to hide and avoid a fight.
why even pvp? just go do PvE content, there is a bunch of it and no scary PvP players are there.
TequilaFire wrote: »So go ahead lose your back keeps, more points for the winners.
TequilaFire wrote: »So go ahead lose your back keeps, more points for the winners.
ahhhh, and there we go.
so your saying if we didn't have a point system or a campaign score you would be more inclined to actually fight players rather then take empty keeps for "points"
TequilaFire wrote: »So go ahead lose your back keeps, more points for the winners.
ahhhh, and there we go.
so your saying if we didn't have a point system or a campaign score you would be more inclined to actually fight players rather then take empty keeps for "points"
TequilaFire wrote: »
Bud, I fight hundreds of players taking and defending keeps.
I actually run with a bomber group who delights in wiping out the zergs that try to take our keeps.
Why play a game without a score, what games have been about since the beginning of time.
I guess you see it as a vehicle to only grief others.
Nordic__Knights wrote: »Tamriel One's wonder child release ruined the 3-way faction PVP. They should have never allowed cross faction character creation. Instead, once characters were created (or existing) the whole world opened up without the Cadwell's mission. These same faction characters would have been able to group up with other factions for running and completing PVE content. Their decision for not adhering to strict factions with character creation demonstrates the short-sighted vision of the developers that caused permanent, and irreversible, harm to the ESO product. . Sorry, it's the harsh truth.
@Wing You were right. PVP was an original selling point of the game and 3-way faction warfare would have been strong and consistent with more long-term vision when Tamriel One was released. Meanwhile, those players wanting to participate in PVE content would have been able to group with their cross faction friends without effecting the 3-way faction war in Cyrodiil/IC. Irreversible harm has been done by their own hands; Tamriel One could have simply removed the Cadwell's mission requirements to open up the world and unlocked the restriction that enabled cross faction character to group for running PVE content.
NOW... We have faction locks illustrates the gravity of their previous mistake. Unfortunately, even campaign faction locks won't fully remedy the irreversible harm published in Tamriel One. IF they only disallowed the cross faction character creation than it would have prevented so many campaign pain points: team green, team magenta, faction hopping, etc. on the servers.
The developers caused this problem and players abused it. This is why ESO will not be able to compete against upcoming games like Camelot Unchained.
You're 100% right on the fact that 1t is what killed PVP in eso it opened the door to boosting , buying and selling of campaign wins for gold jewelry before 1t every Alliance hated the OTHERS there was no in between we wasn't ABLE to group up and make friends from other alliances i still remember kicking and being kicked from dungeon groups just because you wasnt the same alliance as the majority of the group was are even sometimes just the leader as back then the leader had the chance to just kick you out no vote needed because it was an war between alliances we didn't want to be their friends we have been forced to be