Maintenance for the week of September 8:
• [IN PROGRESS] PC/Mac: EU megaserver for maintenance – September 9, 22:00 UTC (6:00PM EDT) - September 10, 16:00 UTC (12:00PM EDT)

3 faction PvP is not working

  • Rave the Histborn
    Rave the Histborn
    ✭✭✭✭✭
    Wing wrote: »
    Iskiab wrote: »
    Have you ever played a 2 faction pvp game? I don’t think so. 3 faction pvp is just better, in almost all aspects. I get the impression that those who like 2 factions came from WoW or have never played a 2 faction game, they’re horrible.

    we would get fights, that's the theory behind PvP, that's why its not called PvDoor.

    The "fights" were the shittiest combat you can get. It's not a fight in 80 vs 80 all the time. That's why people flame out zergs.

    You can compare it to Pvdoor all you want but there's really no comparison between open world siege based combat and linear raid based pvp.
  • Sahidom
    Sahidom
    ✭✭✭✭
    Hallothiel wrote: »
    But before 1 Tamriel you could still make characters on other alliances if you had the ‘any race any alliance’ version.

    The reason pvp is ‘dying’, on PS4 at least, is much much more to do with lag, blue screens & disconnecting. It’s the main reason I have virtually stopped that part of my gaming - the frustration of massively interrupted gameplay.

    Faction lock or the 3 alliances have very little to do with it.

    Your statement is partially correct. Tamriel One was a phased segment of the project that unlocked faction restriction in character creation. It was not meant to be a standalone change.

    All these pain points about client/server performance are transient issues to the overall problem. Their quarterly plan is trying to streamline the systems, and by association and in conjunction with network engineers, should improve the game performance. For those who've done web page development in the early 90s, you wanted precise code to reduce the load time of your page. This also meant that multi-media elements needed to have fast upload times. While the iterations of updates/changes to ESO rolled out, the inevitably bloat of the system occurred that impacted performance. The developers will only know how much "cowboy" coding is hidden behind the scenes.

    So, they are addressing that transient issue on performance; BUT it's not the cause.

    The root of the problem originates when the developers unlocked the faction restriction in character creation. IF, they did not do this than all the account's characters would be one faction. Sure, voice chat services such as discord will allow those team green or team magenta scenarios; BUT the "spying" players would lose AP because their buddies couldn't faction jump with a different character to help them. This critical constraint motivates players to fight for one faction in order to gain AP and possibly, Emperor. Meanwhile, the same constraint on character creation would have never restricted players to group with other faction players to run PVE content together.

    The developers would need to faction lock accounts to all the campaigns. Of course, players who've abused the faction jump will balk but it's one step to reversing the harm caused leading up to and the release of Tamriel One. Next, character creation should include a warning message when creating characters outside their account faction PVP campaign lock. This doesn't mean players are limited to only creating one faction aligned characters - quite the opposite; BUT it provides forewarning the character created outside the account faction PVP campaign lock wouldn't be able to participate in PVP campaign content.

    Edited: The account faction campaign lock would have no impact on Battlegrounds. This could remain multi-faction grouping since it's not impacting the main 3-way warfare in Cyrodiil.

    Said it, and voice one solution to restoring the 3-way faction warfare. I'll wait and listen to the NO...NO... opposition.
    Edited by Sahidom on October 19, 2019 10:22PM
  • Emmagoldman
    Emmagoldman
    ✭✭✭✭✭
    If we could game, I would put all my money on what "killed" pvp is
    1. Performance

    I might double my odds with lack of content and innovation. Pvp feels like ww1, fighting at the same spot and objects for years
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that? o:)), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:

    04/04/2014 -- The Elder Scrolls Online
    08/31/2015 -- The Elder Scrolls Online: Imperial City

    EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.

    I think you misunderstand the OP by his use of saying the Imperial City which is known as Cryodii as he wasn't implying to the DLC at that instant he was speaks about it later on because at release it even said fight for the Imperial City which did become funny when the first released DLC was Imperial City a zone that we were locked out of up until that time

    I may well have misunderstood the OP-- and as I said, I wasn't around (that is, paying any attention to ESO) back then, which is why I asked.

    But it was my understanding, based on what I've read on unofficial sites dedicated to ESO, that there was no PvP at all in ESO when it launched, not even any 1v1 dueling, which was added later on due to popular demand.

    And the way I read the OP's post, it sounds like he's saying that PvP was, in fact, actually present (and not merely advertised) in the game at launch.

    So I was asking for clarification.

    Cyrodiil PVP was part of the game at launch. Its part of the base game. You can find some of that talked about in the AUAs, and here: https://www.cinemablend.com/games/Elder-Scrolls-Online-PvP-Campaigns-Announced-ZeniMax-Prepares-Launch-63053.html

    Dueling was added in Update 12: https://www.elderscrollsonline.com/en-us/news/post/25797

    Okay, thank you for clarifying that. And thank you as well, Nordic__Knights, because you tried to explain it first but I wasn't following what you were saying.

    So, if I now understand correctly, the zone of Cyrodiil was present from launch (even before Craglorn, which wasn't added until Update 1?), whereas the Imperial City (including the sewers) did not get added until the DLC.

    That puts a new spin on how I think I should play through the content and zones with a character if I want to do things "in proper order"-- first the zones of my own alliance, beginning with the escape from Coldharbour; then Cyrodiil (but not yet the Imperial City); then the zones of the other two alliances via Cadwell's silver and golden whatsits; [EDIT: then Craglorn;] and then each of the DLCs (including the Imperial City) and chapters in the order they were released.

    That's chronological. Honestly, the "quests" in Cyrodiil have very little story and are mostly just "here's minor fetch quests for the townspeople during the 3 Banners War" so it can be done anytime.
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that? o:)), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:

    04/04/2014 -- The Elder Scrolls Online
    08/31/2015 -- The Elder Scrolls Online: Imperial City

    EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.

    I think you misunderstand the OP by his use of saying the Imperial City which is known as Cryodii as he wasn't implying to the DLC at that instant he was speaks about it later on because at release it even said fight for the Imperial City which did become funny when the first released DLC was Imperial City a zone that we were locked out of up until that time

    I may well have misunderstood the OP-- and as I said, I wasn't around (that is, paying any attention to ESO) back then, which is why I asked.

    But it was my understanding, based on what I've read on unofficial sites dedicated to ESO, that there was no PvP at all in ESO when it launched, not even any 1v1 dueling, which was added later on due to popular demand.

    And the way I read the OP's post, it sounds like he's saying that PvP was, in fact, actually present (and not merely advertised) in the game at launch.

    So I was asking for clarification.

    Cyrodiil PVP was part of the game at launch. Its part of the base game. You can find some of that talked about in the AUAs, and here: https://www.cinemablend.com/games/Elder-Scrolls-Online-PvP-Campaigns-Announced-ZeniMax-Prepares-Launch-63053.html

    Dueling was added in Update 12: https://www.elderscrollsonline.com/en-us/news/post/25797

    Okay, thank you for clarifying that. And thank you as well, Nordic__Knights, because you tried to explain it first but I wasn't following what you were saying.

    So, if I now understand correctly, the zone of Cyrodiil was present from launch (even before Craglorn, which wasn't added until Update 1?), whereas the Imperial City (including the sewers) did not get added until the DLC.

    That puts a new spin on how I think I should play through the content and zones with a character if I want to do things "in proper order"-- first the zones of my own alliance, beginning with the escape from Coldharbour; then Cyrodiil (but not yet the Imperial City); then the zones of the other two alliances via Cadwell's silver and golden whatsits; [EDIT: then Craglorn;] and then each of the DLCs (including the Imperial City) and chapters in the order they were released.

    That's chronological. Honestly, the "quests" in Cyrodiil have very little story and are mostly just "here's minor fetch quests for the townspeople during the 3 Banners War" so it can be done anytime.

    Questing in cyrodiil use to be ok as the towns never belonged to any alliance once that was changed quest became hard because you have to control the town to quest in them and with 2 of the 3 towns being in the backfield of AD keeps this makes it even harder under the new system because there's no way 1 alliance will just willingly give up an place that puts their back keeps in Danger of attack
    Edited by Nordic__Knights on October 19, 2019 11:00PM
  • Rave the Histborn
    Rave the Histborn
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that? o:)), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:

    04/04/2014 -- The Elder Scrolls Online
    08/31/2015 -- The Elder Scrolls Online: Imperial City

    EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.

    I think you misunderstand the OP by his use of saying the Imperial City which is known as Cryodii as he wasn't implying to the DLC at that instant he was speaks about it later on because at release it even said fight for the Imperial City which did become funny when the first released DLC was Imperial City a zone that we were locked out of up until that time

    I may well have misunderstood the OP-- and as I said, I wasn't around (that is, paying any attention to ESO) back then, which is why I asked.

    But it was my understanding, based on what I've read on unofficial sites dedicated to ESO, that there was no PvP at all in ESO when it launched, not even any 1v1 dueling, which was added later on due to popular demand.

    And the way I read the OP's post, it sounds like he's saying that PvP was, in fact, actually present (and not merely advertised) in the game at launch.

    So I was asking for clarification.

    Cyrodiil PVP was part of the game at launch. Its part of the base game. You can find some of that talked about in the AUAs, and here: https://www.cinemablend.com/games/Elder-Scrolls-Online-PvP-Campaigns-Announced-ZeniMax-Prepares-Launch-63053.html

    Dueling was added in Update 12: https://www.elderscrollsonline.com/en-us/news/post/25797

    Okay, thank you for clarifying that. And thank you as well, Nordic__Knights, because you tried to explain it first but I wasn't following what you were saying.

    So, if I now understand correctly, the zone of Cyrodiil was present from launch (even before Craglorn, which wasn't added until Update 1?), whereas the Imperial City (including the sewers) did not get added until the DLC.

    That puts a new spin on how I think I should play through the content and zones with a character if I want to do things "in proper order"-- first the zones of my own alliance, beginning with the escape from Coldharbour; then Cyrodiil (but not yet the Imperial City); then the zones of the other two alliances via Cadwell's silver and golden whatsits; [EDIT: then Craglorn;] and then each of the DLCs (including the Imperial City) and chapters in the order they were released.

    That's chronological. Honestly, the "quests" in Cyrodiil have very little story and are mostly just "here's minor fetch quests for the townspeople during the 3 Banners War" so it can be done anytime.

    Questing in cyrodiil use to be ok as the towns never belonged to any alliance once that was changed quest became hard because you have to control the town to quest in them and with 2 of the 3 towns being in the backfield of AD keeps this makes it even harder under the new system because there's no way 1 alliance will just willingly give up an place that puts their back keeps in Danger of attack

    You can very easily go to a campaign that's underpopulated or flip the town yourself.
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that? o:)), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:

    04/04/2014 -- The Elder Scrolls Online
    08/31/2015 -- The Elder Scrolls Online: Imperial City

    EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.

    I think you misunderstand the OP by his use of saying the Imperial City which is known as Cryodii as he wasn't implying to the DLC at that instant he was speaks about it later on because at release it even said fight for the Imperial City which did become funny when the first released DLC was Imperial City a zone that we were locked out of up until that time

    I may well have misunderstood the OP-- and as I said, I wasn't around (that is, paying any attention to ESO) back then, which is why I asked.

    But it was my understanding, based on what I've read on unofficial sites dedicated to ESO, that there was no PvP at all in ESO when it launched, not even any 1v1 dueling, which was added later on due to popular demand.

    And the way I read the OP's post, it sounds like he's saying that PvP was, in fact, actually present (and not merely advertised) in the game at launch.

    So I was asking for clarification.

    Cyrodiil PVP was part of the game at launch. Its part of the base game. You can find some of that talked about in the AUAs, and here: https://www.cinemablend.com/games/Elder-Scrolls-Online-PvP-Campaigns-Announced-ZeniMax-Prepares-Launch-63053.html

    Dueling was added in Update 12: https://www.elderscrollsonline.com/en-us/news/post/25797

    Okay, thank you for clarifying that. And thank you as well, Nordic__Knights, because you tried to explain it first but I wasn't following what you were saying.

    So, if I now understand correctly, the zone of Cyrodiil was present from launch (even before Craglorn, which wasn't added until Update 1?), whereas the Imperial City (including the sewers) did not get added until the DLC.

    That puts a new spin on how I think I should play through the content and zones with a character if I want to do things "in proper order"-- first the zones of my own alliance, beginning with the escape from Coldharbour; then Cyrodiil (but not yet the Imperial City); then the zones of the other two alliances via Cadwell's silver and golden whatsits; [EDIT: then Craglorn;] and then each of the DLCs (including the Imperial City) and chapters in the order they were released.

    That's chronological. Honestly, the "quests" in Cyrodiil have very little story and are mostly just "here's minor fetch quests for the townspeople during the 3 Banners War" so it can be done anytime.

    Questing in cyrodiil use to be ok as the towns never belonged to any alliance once that was changed quest became hard because you have to control the town to quest in them and with 2 of the 3 towns being in the backfield of AD keeps this makes it even harder under the new system because there's no way 1 alliance will just willingly give up an place that puts their back keeps in Danger of attack

    You can very easily go to a campaign that's underpopulated or flip the town yourself.

    Never said it made it impossible just harder
  • Rave the Histborn
    Rave the Histborn
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that? o:)), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:

    04/04/2014 -- The Elder Scrolls Online
    08/31/2015 -- The Elder Scrolls Online: Imperial City

    EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.

    I think you misunderstand the OP by his use of saying the Imperial City which is known as Cryodii as he wasn't implying to the DLC at that instant he was speaks about it later on because at release it even said fight for the Imperial City which did become funny when the first released DLC was Imperial City a zone that we were locked out of up until that time

    I may well have misunderstood the OP-- and as I said, I wasn't around (that is, paying any attention to ESO) back then, which is why I asked.

    But it was my understanding, based on what I've read on unofficial sites dedicated to ESO, that there was no PvP at all in ESO when it launched, not even any 1v1 dueling, which was added later on due to popular demand.

    And the way I read the OP's post, it sounds like he's saying that PvP was, in fact, actually present (and not merely advertised) in the game at launch.

    So I was asking for clarification.

    Cyrodiil PVP was part of the game at launch. Its part of the base game. You can find some of that talked about in the AUAs, and here: https://www.cinemablend.com/games/Elder-Scrolls-Online-PvP-Campaigns-Announced-ZeniMax-Prepares-Launch-63053.html

    Dueling was added in Update 12: https://www.elderscrollsonline.com/en-us/news/post/25797

    Okay, thank you for clarifying that. And thank you as well, Nordic__Knights, because you tried to explain it first but I wasn't following what you were saying.

    So, if I now understand correctly, the zone of Cyrodiil was present from launch (even before Craglorn, which wasn't added until Update 1?), whereas the Imperial City (including the sewers) did not get added until the DLC.

    That puts a new spin on how I think I should play through the content and zones with a character if I want to do things "in proper order"-- first the zones of my own alliance, beginning with the escape from Coldharbour; then Cyrodiil (but not yet the Imperial City); then the zones of the other two alliances via Cadwell's silver and golden whatsits; [EDIT: then Craglorn;] and then each of the DLCs (including the Imperial City) and chapters in the order they were released.

    That's chronological. Honestly, the "quests" in Cyrodiil have very little story and are mostly just "here's minor fetch quests for the townspeople during the 3 Banners War" so it can be done anytime.

    Questing in cyrodiil use to be ok as the towns never belonged to any alliance once that was changed quest became hard because you have to control the town to quest in them and with 2 of the 3 towns being in the backfield of AD keeps this makes it even harder under the new system because there's no way 1 alliance will just willingly give up an place that puts their back keeps in Danger of attack

    You can very easily go to a campaign that's underpopulated or flip the town yourself.

    Never said it made it impossible just harder

    Cool? I'm not saying it wasn't made harder I'm just saying it's still fairly easy to accomplish what you need.
  • Nordic__Knights
    Nordic__Knights
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that? o:)), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:

    04/04/2014 -- The Elder Scrolls Online
    08/31/2015 -- The Elder Scrolls Online: Imperial City

    EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.

    I think you misunderstand the OP by his use of saying the Imperial City which is known as Cryodii as he wasn't implying to the DLC at that instant he was speaks about it later on because at release it even said fight for the Imperial City which did become funny when the first released DLC was Imperial City a zone that we were locked out of up until that time

    I may well have misunderstood the OP-- and as I said, I wasn't around (that is, paying any attention to ESO) back then, which is why I asked.

    But it was my understanding, based on what I've read on unofficial sites dedicated to ESO, that there was no PvP at all in ESO when it launched, not even any 1v1 dueling, which was added later on due to popular demand.

    And the way I read the OP's post, it sounds like he's saying that PvP was, in fact, actually present (and not merely advertised) in the game at launch.

    So I was asking for clarification.

    Cyrodiil PVP was part of the game at launch. Its part of the base game. You can find some of that talked about in the AUAs, and here: https://www.cinemablend.com/games/Elder-Scrolls-Online-PvP-Campaigns-Announced-ZeniMax-Prepares-Launch-63053.html

    Dueling was added in Update 12: https://www.elderscrollsonline.com/en-us/news/post/25797

    Okay, thank you for clarifying that. And thank you as well, Nordic__Knights, because you tried to explain it first but I wasn't following what you were saying.

    So, if I now understand correctly, the zone of Cyrodiil was present from launch (even before Craglorn, which wasn't added until Update 1?), whereas the Imperial City (including the sewers) did not get added until the DLC.

    That puts a new spin on how I think I should play through the content and zones with a character if I want to do things "in proper order"-- first the zones of my own alliance, beginning with the escape from Coldharbour; then Cyrodiil (but not yet the Imperial City); then the zones of the other two alliances via Cadwell's silver and golden whatsits; [EDIT: then Craglorn;] and then each of the DLCs (including the Imperial City) and chapters in the order they were released.

    That's chronological. Honestly, the "quests" in Cyrodiil have very little story and are mostly just "here's minor fetch quests for the townspeople during the 3 Banners War" so it can be done anytime.

    Questing in cyrodiil use to be ok as the towns never belonged to any alliance once that was changed quest became hard because you have to control the town to quest in them and with 2 of the 3 towns being in the backfield of AD keeps this makes it even harder under the new system because there's no way 1 alliance will just willingly give up an place that puts their back keeps in Danger of attack

    You can very easily go to a campaign that's underpopulated or flip the town yourself.

    Never said it made it impossible just harder

    Cool? I'm not saying it wasn't made harder I'm just saying it's still fairly easy to accomplish what you need.

    Myself im Platinum for the game so therefore I don't need to quest no more I was simply stating from players who still need to the additive of certain aspects has made it harder for them never said there wasn't a walk around to the problem which is ESO biggest way of dealing with everything
  • Rave the Histborn
    Rave the Histborn
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that? o:)), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:

    04/04/2014 -- The Elder Scrolls Online
    08/31/2015 -- The Elder Scrolls Online: Imperial City

    EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.

    I think you misunderstand the OP by his use of saying the Imperial City which is known as Cryodii as he wasn't implying to the DLC at that instant he was speaks about it later on because at release it even said fight for the Imperial City which did become funny when the first released DLC was Imperial City a zone that we were locked out of up until that time

    I may well have misunderstood the OP-- and as I said, I wasn't around (that is, paying any attention to ESO) back then, which is why I asked.

    But it was my understanding, based on what I've read on unofficial sites dedicated to ESO, that there was no PvP at all in ESO when it launched, not even any 1v1 dueling, which was added later on due to popular demand.

    And the way I read the OP's post, it sounds like he's saying that PvP was, in fact, actually present (and not merely advertised) in the game at launch.

    So I was asking for clarification.

    Cyrodiil PVP was part of the game at launch. Its part of the base game. You can find some of that talked about in the AUAs, and here: https://www.cinemablend.com/games/Elder-Scrolls-Online-PvP-Campaigns-Announced-ZeniMax-Prepares-Launch-63053.html

    Dueling was added in Update 12: https://www.elderscrollsonline.com/en-us/news/post/25797

    Okay, thank you for clarifying that. And thank you as well, Nordic__Knights, because you tried to explain it first but I wasn't following what you were saying.

    So, if I now understand correctly, the zone of Cyrodiil was present from launch (even before Craglorn, which wasn't added until Update 1?), whereas the Imperial City (including the sewers) did not get added until the DLC.

    That puts a new spin on how I think I should play through the content and zones with a character if I want to do things "in proper order"-- first the zones of my own alliance, beginning with the escape from Coldharbour; then Cyrodiil (but not yet the Imperial City); then the zones of the other two alliances via Cadwell's silver and golden whatsits; [EDIT: then Craglorn;] and then each of the DLCs (including the Imperial City) and chapters in the order they were released.

    That's chronological. Honestly, the "quests" in Cyrodiil have very little story and are mostly just "here's minor fetch quests for the townspeople during the 3 Banners War" so it can be done anytime.

    Questing in cyrodiil use to be ok as the towns never belonged to any alliance once that was changed quest became hard because you have to control the town to quest in them and with 2 of the 3 towns being in the backfield of AD keeps this makes it even harder under the new system because there's no way 1 alliance will just willingly give up an place that puts their back keeps in Danger of attack

    You can very easily go to a campaign that's underpopulated or flip the town yourself.

    Never said it made it impossible just harder

    Cool? I'm not saying it wasn't made harder I'm just saying it's still fairly easy to accomplish what you need.

    Myself im Platinum for the game so therefore I don't need to quest no more I was simply stating from players who still need to the additive of certain aspects has made it harder for them never said there wasn't a walk around to the problem which is ESO biggest way of dealing with everything

    Yeah but harder in what way? You don't need to control any of the towns to get the quests or turn them in. Cropsford is probably the hardest to quest in because of the guards at the center flag but it's nothing that didnt exist before the 3 towns became faction related. Those aren't walk arounds to the non existant problem though, they're actual solutions for every player. Just because you're unable to do it doesn't mean everyone is unable to.
  • SeaGtGruff
    SeaGtGruff
    ✭✭✭✭✭
    ✭✭✭✭✭
    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    SeaGtGruff wrote: »
    I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that? o:)), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:

    04/04/2014 -- The Elder Scrolls Online
    08/31/2015 -- The Elder Scrolls Online: Imperial City

    EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.

    I think you misunderstand the OP by his use of saying the Imperial City which is known as Cryodii as he wasn't implying to the DLC at that instant he was speaks about it later on because at release it even said fight for the Imperial City which did become funny when the first released DLC was Imperial City a zone that we were locked out of up until that time

    I may well have misunderstood the OP-- and as I said, I wasn't around (that is, paying any attention to ESO) back then, which is why I asked.

    But it was my understanding, based on what I've read on unofficial sites dedicated to ESO, that there was no PvP at all in ESO when it launched, not even any 1v1 dueling, which was added later on due to popular demand.

    And the way I read the OP's post, it sounds like he's saying that PvP was, in fact, actually present (and not merely advertised) in the game at launch.

    So I was asking for clarification.

    Cyrodiil PVP was part of the game at launch. Its part of the base game. You can find some of that talked about in the AUAs, and here: https://www.cinemablend.com/games/Elder-Scrolls-Online-PvP-Campaigns-Announced-ZeniMax-Prepares-Launch-63053.html

    Dueling was added in Update 12: https://www.elderscrollsonline.com/en-us/news/post/25797

    Okay, thank you for clarifying that. And thank you as well, Nordic__Knights, because you tried to explain it first but I wasn't following what you were saying.

    So, if I now understand correctly, the zone of Cyrodiil was present from launch (even before Craglorn, which wasn't added until Update 1?), whereas the Imperial City (including the sewers) did not get added until the DLC.

    That puts a new spin on how I think I should play through the content and zones with a character if I want to do things "in proper order"-- first the zones of my own alliance, beginning with the escape from Coldharbour; then Cyrodiil (but not yet the Imperial City); then the zones of the other two alliances via Cadwell's silver and golden whatsits; [EDIT: then Craglorn;] and then each of the DLCs (including the Imperial City) and chapters in the order they were released.

    That's chronological. Honestly, the "quests" in Cyrodiil have very little story and are mostly just "here's minor fetch quests for the townspeople during the 3 Banners War" so it can be done anytime.

    Questing in cyrodiil use to be ok as the towns never belonged to any alliance once that was changed quest became hard because you have to control the town to quest in them and with 2 of the 3 towns being in the backfield of AD keeps this makes it even harder under the new system because there's no way 1 alliance will just willingly give up an place that puts their back keeps in Danger of attack

    Sometimes I actually enjoy trying to complete a quest in a town that's owned by an enemy alliance. Yes, it can be a huge PITA. But it can also be fun to try to sneak into town and avoid the enemy guards and enemy players long enough to complete the quest. It's a war zone, and trying to sneak past the enemy is part of the role play. You can't ever really die in this game, just be inconvenienced by having to try again. (And yes, you can lose half of your TV.) A lot of time it's just a matter of adopting the "right" attitude-- if at first you don't succeed, try, try again.
    I've fought mudcrabs more fearsome than me!
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wing wrote: »
    The front lines are everywhere. Keeps are supposed to be defended but everybody wants to go yolo in one spot with only a very few who stay in a keep to watch so they can call 911 when a back keep gets attacked.
    Don't watch your back keeps you pay the price as it is good strategy to take points away and possibly open the enemy gates.
    This is caused in part by poor rewards for defending.

    BS

    don't want to watch your back keeps?

    so wait, your saying we should what? afk in our back keeps in case some PvDoor players come around?

    and Yolo in one spot? people are heading to fights, they want to fight, its PvP. they see the frontlines where people are fighting and they go there.

    your literally insulting people wanting to fight, and suggesting that people sit in empty keeps just in case some people come to PvDoor.

    like somehow the PvDoor players are the victims, you know those raids that run away from fights, sit in stealth, and try and flag and flip keeps before anyone can come fight back, and if people do drop everything to stop the PvDoor, the raids will F**NG run mid flip to hide and avoid a fight.

    why even pvp? just go do PvE content, there is a bunch of it and no scary PvP players are there.



    Yes you should that is the objective of the game, killing players while either taking or protecting territory.
    So go ahead lose your back keeps, more points for the winners.
    Edited by TequilaFire on October 20, 2019 1:27PM
  • Wing
    Wing
    ✭✭✭✭✭
    ✭✭✭✭✭
    So go ahead lose your back keeps, more points for the winners.

    ahhhh, and there we go.

    so your saying if we didn't have a point system or a campaign score you would be more inclined to actually fight players rather then take empty keeps for "points"
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • MCBIZZLE300
    MCBIZZLE300
    ✭✭✭✭✭
    People keep saying pvp is dead but atleast on my platform its rammed to capacity every night.
  • VaranisArano
    VaranisArano
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wing wrote: »
    So go ahead lose your back keeps, more points for the winners.

    ahhhh, and there we go.

    so your saying if we didn't have a point system or a campaign score you would be more inclined to actually fight players rather then take empty keeps for "points"

    One if the best ways to deal with PvDoor was to increase the AP for D-ticks. When we had the increased D-ticks, players wanted to watch over the back keeps and quickly responded to call outs because fighting other players at defenses meant earning more AP if they showed up for the defense and won.

    Basically, make defending worth more than just a flat O-tick, and players will rush to defend what used to be PvDoor situations. You don't need to remove points or score to get players to fight.

    The only problem is that ZOS still hasn't fixed performance. Players responding to what used to be PvDoor to defend means lots and lots of players in one place, and we all know how poorly the servers handle that. PvDoor is a lot easier on the servers, performance wise, than the sort of gameplay that encourages players to fight other players over hotly contested objectives.

    So keep that in mind - the best incentive to encourage players to fight other players is to fix the performance issues that inevitably seem to happen when lots of players fight lots of other players.
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    Wing wrote: »
    So go ahead lose your back keeps, more points for the winners.

    ahhhh, and there we go.

    so your saying if we didn't have a point system or a campaign score you would be more inclined to actually fight players rather then take empty keeps for "points"

    Bud, I fight hundreds of players taking and defending keeps.
    I actually run with a bomber group who delights in wiping out the zergs that try to take our keeps.
    Why play a game without a score, what games have been about since the beginning of time.
    I guess you see it as a vehicle to only grief others.
    Edited by TequilaFire on October 20, 2019 5:41PM
  • Wing
    Wing
    ✭✭✭✭✭
    ✭✭✭✭✭

    Bud, I fight hundreds of players taking and defending keeps.
    I actually run with a bomber group who delights in wiping out the zergs that try to take our keeps.
    Why play a game without a score, what games have been about since the beginning of time.
    I guess you see it as a vehicle to only grief others.

    that reminds me of a calvin and hobbes comic strip, I think hes eating cereal or something and has a watch that tracks the amount he eats, hobbes askes him why he needs to keep score, to witch he replies "if your numbers go up it means your having more fun" or something like that, hobbes just looks at the reader.

    the point being,

    if your having fun, or not having fun, no amount of "numbers going up" will make it more or less fun. the idea of "high numbers!" and "flashing lights!" and "level up!" is the exact kind of BS you get with casinos, loot boxes, and crappy free to play games that want you to spend money.

    you should be playing PvP (or anything) because you enjoy it, and I argue if you would not enjoy it without numbers, then you probably don't actually enjoy it.

    if campaign score and duration were removed but we were still able to receive rewards (maybe link it to the character rather then the campaign) so that people didn't jump to the winning faction and it was more about actual loyalty. and points for objectives were reduced but points for killing players was increased we would probably see a shift in pvp for the better, and those are tiny changes.
    Edited by Wing on October 20, 2019 6:45PM
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • TequilaFire
    TequilaFire
    ✭✭✭✭✭
    ✭✭✭✭✭
    Whatever floats your boat , but not everyone shares your opinion and likes to have fun by going for the win as well as being able to PvP while doing it. Blind solo killing for just killing is boring as hell. This is an MMO with social interactions as well.
    But this has become a circular argument based on different play style preferences so I will bow out.
  • doomette
    doomette
    ✭✭✭✭✭
    Sahidom wrote: »
    Tamriel One's wonder child release ruined the 3-way faction PVP. They should have never allowed cross faction character creation. Instead, once characters were created (or existing) the whole world opened up without the Cadwell's mission. These same faction characters would have been able to group up with other factions for running and completing PVE content. Their decision for not adhering to strict factions with character creation demonstrates the short-sighted vision of the developers that caused permanent, and irreversible, harm to the ESO product. . Sorry, it's the harsh truth.

    @Wing You were right. PVP was an original selling point of the game and 3-way faction warfare would have been strong and consistent with more long-term vision when Tamriel One was released. Meanwhile, those players wanting to participate in PVE content would have been able to group with their cross faction friends without effecting the 3-way faction war in Cyrodiil/IC. Irreversible harm has been done by their own hands; Tamriel One could have simply removed the Cadwell's mission requirements to open up the world and unlocked the restriction that enabled cross faction character to group for running PVE content.

    NOW... We have faction locks illustrates the gravity of their previous mistake. Unfortunately, even campaign faction locks won't fully remedy the irreversible harm published in Tamriel One. IF they only disallowed the cross faction character creation than it would have prevented so many campaign pain points: team green, team magenta, faction hopping, etc. on the servers.

    The developers caused this problem and players abused it. This is why ESO will not be able to compete against upcoming games like Camelot Unchained.

    You're 100% right on the fact that 1t is what killed PVP in eso it opened the door to boosting , buying and selling of campaign wins for gold jewelry before 1t every Alliance hated the OTHERS there was no in between we wasn't ABLE to group up and make friends from other alliances i still remember kicking and being kicked from dungeon groups just because you wasnt the same alliance as the majority of the group was are even sometimes just the leader as back then the leader had the chance to just kick you out no vote needed because it was an war between alliances we didn't want to be their friends we have been forced to be

    Seeing players from other alliances as what they are...people looking to have fun in the game just like you, people you may get along with and befriend instead of despise because of some arbitrary tribalism over made up factions? The horror.
    Man, I’m glad this doesn’t appear to be a sentiment shared by most of the PVPers I interact with, otherwise I’d just skip the whole thing.
  • Kagukan
    Kagukan
    ✭✭✭✭✭
    When everything is working properly the large fights are great fun.
    I would like to see more incentives though. Sometimes Cyrodiil can be slow and boring even when all 3 factions are pop locked.
  • ACESsiggy
    ACESsiggy
    ✭✭✭
    I'd like an expansion completely revamping the WvW map in general.
  • CritsTheBed
    CritsTheBed
    ✭✭✭✭
    YOU WANTED FACTION LOCK. YOU GO IT.
  • Goregrinder
    Goregrinder
    ✭✭✭✭✭
    ✭✭
    Worked fine in DAoC and Planetside 2, works about the same here.
  • StaticWave
    StaticWave
    ✭✭✭✭✭
    ✭✭✭
    My PC allows running ESO at 80+ FPS, so it isn't a huge issue for me. It's the server laggggggg. The only time I can PvP is around 7PM EST to 12AM EST, which is usually prime time. However it's impossible to play because of the constant 190 ping. This poor server performance has put me off PvP completely. I think a lot of people are on the same boat
  • scottii
    scottii
    ✭✭✭
    Icky wrote: »
    Pvp is dead? What plateform you play on?

    PVP in ESO isn't dead, but dying. The community has complained about very simple fixes, yet these have gone without any notice for years.
    Praying the Daedric Gods will make Cyrodiil great again.
  • Shaloknir
    Shaloknir
    ✭✭✭
    In my opinion three banners war is a good idea and it could work better with some small adjustments. Some of my best gaming experiences in ESO are from Cyrodiil or IC.

    I have couple observations though:

    1. With the release of Morrowind, Summerset and Elsweyr we've seen some pretty beatiful and interesting landscapes and locations. I hope ZOS would facelift Cyrodiil to be as beatiful as those zones.

    2. Cyrodiil is way too big and empty. Scaling the battlefield would bring armies closer and make finding action easier. This would be a HUGE thing for me. Vast empty space is such a turn off.

    3. They could make the zone not only look good, but filled with stories and npcs. Imagine riding in to a field of recent battle, with corpses, splintered shields and broken spears. Witcher 3 did this so well.

    4. More meaninful rewards for activity. In my opinion killing 20 dks amounting only few thousands of alliance points is too low. Give three banners war REAL rewards and make alliance points convertable to gold.

    Just my few ideas how to make cyrodiil more interesting. Three banners war is a nice backstory just needs a little polishing.

    PS. Daggerfall Covenant rules!
Sign In or Register to comment.