1st as a Beta player I can state the 1 of OP major statements that the game was advertised as a PvP game is dead false.
2. It’s time to just admit they can’t fix or balance PVP and end it. Sorry to the players who enjoy PvP. But the MAJORITY of the PLAYER BASE and WHALES would like our game to stop being screwed every update do to YOU ALL.
P.S. PvP pop could leave ESO and game will keep thriving. Kill PVE and game dead 6 months
#FACTS
VaranisArano wrote: »1st as a Beta player I can state the 1 of OP major statements that the game was advertised as a PvP game is dead false.
2. It’s time to just admit they can’t fix or balance PVP and end it. Sorry to the players who enjoy PvP. But the MAJORITY of the PLAYER BASE and WHALES would like our game to stop being screwed every update do to YOU ALL.
P.S. PvP pop could leave ESO and game will keep thriving. Kill PVE and game dead 6 months
#FACTS
When you delete PVP, and ZOS continues to nerf and change the PVE meta because of horizontal progression amd power creep, who will you blame then?
VaranisArano wrote: »ESO 3-way PVP works pretty well when campaigns are populated and competitive.
The major reason they aren't populated is that performance sucks, has sucked for years, and shows every sign of getting worse unless ZOS somehow puls off something amazing in their promised performance updates.
If PVP is going to survive in any form in Cyrodiil in particular, ZOS has got to fix the performance, the lag, anf the bugs. Its crippling PVP.
Nordic__Knights wrote: »SeaGtGruff wrote: »I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that?), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:
04/04/2014 -- The Elder Scrolls Online
08/31/2015 -- The Elder Scrolls Online: Imperial City
EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.
I think you misunderstand the OP by his use of saying the Imperial City which is known as Cryodii as he wasn't implying to the DLC at that instant he was speaks about it later on because at release it even said fight for the Imperial City which did become funny when the first released DLC was Imperial City a zone that we were locked out of up until that time
SeaGtGruff wrote: »Nordic__Knights wrote: »SeaGtGruff wrote: »I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that?), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:
04/04/2014 -- The Elder Scrolls Online
08/31/2015 -- The Elder Scrolls Online: Imperial City
EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.
I think you misunderstand the OP by his use of saying the Imperial City which is known as Cryodii as he wasn't implying to the DLC at that instant he was speaks about it later on because at release it even said fight for the Imperial City which did become funny when the first released DLC was Imperial City a zone that we were locked out of up until that time
I may well have misunderstood the OP-- and as I said, I wasn't around (that is, paying any attention to ESO) back then, which is why I asked.
But it was my understanding, based on what I've read on unofficial sites dedicated to ESO, that there was no PvP at all in ESO when it launched, not even any 1v1 dueling, which was added later on due to popular demand.
And the way I read the OP's post, it sounds like he's saying that PvP was, in fact, actually present (and not merely advertised) in the game at launch.
So I was asking for clarification.
starkerealm wrote: »A major issue with PvP in MMOs is that it take a long time to get a character ready for PvP. So, if you're here the PvP, you're going to look elsewhere when you realize how much downtime it requires to get PvP ready.
Have you ever played a 2 faction pvp game? I don’t think so. 3 faction pvp is just better, in almost all aspects. I get the impression that those who like 2 factions came from WoW or have never played a 2 faction game, they’re horrible.
we would get fights, that's the theory behind PvP, that's why its not called PvDoor.
Kalik_Gold wrote: »Prefer multi guild politics like Shadowbane was over 2 or 3 faction.
Personally think Cyrodiil would be more fun with the alliance war ending. Then multiple guilds battle over all keeps and towns.
.
VaranisArano wrote: »SeaGtGruff wrote: »Nordic__Knights wrote: »SeaGtGruff wrote: »I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that?), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:
04/04/2014 -- The Elder Scrolls Online
08/31/2015 -- The Elder Scrolls Online: Imperial City
EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.
I think you misunderstand the OP by his use of saying the Imperial City which is known as Cryodii as he wasn't implying to the DLC at that instant he was speaks about it later on because at release it even said fight for the Imperial City which did become funny when the first released DLC was Imperial City a zone that we were locked out of up until that time
I may well have misunderstood the OP-- and as I said, I wasn't around (that is, paying any attention to ESO) back then, which is why I asked.
But it was my understanding, based on what I've read on unofficial sites dedicated to ESO, that there was no PvP at all in ESO when it launched, not even any 1v1 dueling, which was added later on due to popular demand.
And the way I read the OP's post, it sounds like he's saying that PvP was, in fact, actually present (and not merely advertised) in the game at launch.
So I was asking for clarification.
Cyrodiil PVP was part of the game at launch. Its part of the base game. You can find some of that talked about in the AUAs, and here: https://www.cinemablend.com/games/Elder-Scrolls-Online-PvP-Campaigns-Announced-ZeniMax-Prepares-Launch-63053.html
Dueling was added in Update 12: https://www.elderscrollsonline.com/en-us/news/post/25797
SeaGtGruff wrote: »VaranisArano wrote: »SeaGtGruff wrote: »Nordic__Knights wrote: »SeaGtGruff wrote: »I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that?), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:
04/04/2014 -- The Elder Scrolls Online
08/31/2015 -- The Elder Scrolls Online: Imperial City
EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.
I think you misunderstand the OP by his use of saying the Imperial City which is known as Cryodii as he wasn't implying to the DLC at that instant he was speaks about it later on because at release it even said fight for the Imperial City which did become funny when the first released DLC was Imperial City a zone that we were locked out of up until that time
I may well have misunderstood the OP-- and as I said, I wasn't around (that is, paying any attention to ESO) back then, which is why I asked.
But it was my understanding, based on what I've read on unofficial sites dedicated to ESO, that there was no PvP at all in ESO when it launched, not even any 1v1 dueling, which was added later on due to popular demand.
And the way I read the OP's post, it sounds like he's saying that PvP was, in fact, actually present (and not merely advertised) in the game at launch.
So I was asking for clarification.
Cyrodiil PVP was part of the game at launch. Its part of the base game. You can find some of that talked about in the AUAs, and here: https://www.cinemablend.com/games/Elder-Scrolls-Online-PvP-Campaigns-Announced-ZeniMax-Prepares-Launch-63053.html
Dueling was added in Update 12: https://www.elderscrollsonline.com/en-us/news/post/25797
Okay, thank you for clarifying that. And thank you as well, @Nordic__Knights, because you tried to explain it first but I wasn't following what you were saying.
So, if I now understand correctly, the zone of Cyrodiil was present from launch (even before Craglorn, which wasn't added until Update 1?), whereas the Imperial City (including the sewers) did not get added until the DLC.
That puts a new spin on how I think I should play through the content and zones with a character if I want to do things "in proper order"-- first the zones of my own alliance, beginning with the escape from Coldharbour; then Cyrodiil (but not yet the Imperial City); then the zones of the other two alliances via Cadwell's silver and golden whatsits; [EDIT: then Craglorn;] and then each of the DLCs (including the Imperial City) and chapters in the order they were released.
Nordic__Knights wrote: »SeaGtGruff wrote: »VaranisArano wrote: »SeaGtGruff wrote: »Nordic__Knights wrote: »SeaGtGruff wrote: »I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that?), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:
04/04/2014 -- The Elder Scrolls Online
08/31/2015 -- The Elder Scrolls Online: Imperial City
EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.
I think you misunderstand the OP by his use of saying the Imperial City which is known as Cryodii as he wasn't implying to the DLC at that instant he was speaks about it later on because at release it even said fight for the Imperial City which did become funny when the first released DLC was Imperial City a zone that we were locked out of up until that time
I may well have misunderstood the OP-- and as I said, I wasn't around (that is, paying any attention to ESO) back then, which is why I asked.
But it was my understanding, based on what I've read on unofficial sites dedicated to ESO, that there was no PvP at all in ESO when it launched, not even any 1v1 dueling, which was added later on due to popular demand.
And the way I read the OP's post, it sounds like he's saying that PvP was, in fact, actually present (and not merely advertised) in the game at launch.
So I was asking for clarification.
Cyrodiil PVP was part of the game at launch. Its part of the base game. You can find some of that talked about in the AUAs, and here: https://www.cinemablend.com/games/Elder-Scrolls-Online-PvP-Campaigns-Announced-ZeniMax-Prepares-Launch-63053.html
Dueling was added in Update 12: https://www.elderscrollsonline.com/en-us/news/post/25797
Okay, thank you for clarifying that. And thank you as well, @Nordic__Knights, because you tried to explain it first but I wasn't following what you were saying.
So, if I now understand correctly, the zone of Cyrodiil was present from launch (even before Craglorn, which wasn't added until Update 1?), whereas the Imperial City (including the sewers) did not get added until the DLC.
That puts a new spin on how I think I should play through the content and zones with a character if I want to do things "in proper order"-- first the zones of my own alliance, beginning with the escape from Coldharbour; then Cyrodiil (but not yet the Imperial City); then the zones of the other two alliances via Cadwell's silver and golden whatsits; [EDIT: then Craglorn;] and then each of the DLCs (including the Imperial City) and chapters in the order they were released.
Well the craghorn that you would be going to at this point ain't the same one that we had in the beginning as it was too hard for most people to accomplish and they changed it into what it is today boring
Nordic__Knights wrote: »SeaGtGruff wrote: »VaranisArano wrote: »SeaGtGruff wrote: »Nordic__Knights wrote: »SeaGtGruff wrote: »I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that?), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:
04/04/2014 -- The Elder Scrolls Online
08/31/2015 -- The Elder Scrolls Online: Imperial City
EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.
I think you misunderstand the OP by his use of saying the Imperial City which is known as Cryodii as he wasn't implying to the DLC at that instant he was speaks about it later on because at release it even said fight for the Imperial City which did become funny when the first released DLC was Imperial City a zone that we were locked out of up until that time
I may well have misunderstood the OP-- and as I said, I wasn't around (that is, paying any attention to ESO) back then, which is why I asked.
But it was my understanding, based on what I've read on unofficial sites dedicated to ESO, that there was no PvP at all in ESO when it launched, not even any 1v1 dueling, which was added later on due to popular demand.
And the way I read the OP's post, it sounds like he's saying that PvP was, in fact, actually present (and not merely advertised) in the game at launch.
So I was asking for clarification.
Cyrodiil PVP was part of the game at launch. Its part of the base game. You can find some of that talked about in the AUAs, and here: https://www.cinemablend.com/games/Elder-Scrolls-Online-PvP-Campaigns-Announced-ZeniMax-Prepares-Launch-63053.html
Dueling was added in Update 12: https://www.elderscrollsonline.com/en-us/news/post/25797
Okay, thank you for clarifying that. And thank you as well, @Nordic__Knights, because you tried to explain it first but I wasn't following what you were saying.
So, if I now understand correctly, the zone of Cyrodiil was present from launch (even before Craglorn, which wasn't added until Update 1?), whereas the Imperial City (including the sewers) did not get added until the DLC.
That puts a new spin on how I think I should play through the content and zones with a character if I want to do things "in proper order"-- first the zones of my own alliance, beginning with the escape from Coldharbour; then Cyrodiil (but not yet the Imperial City); then the zones of the other two alliances via Cadwell's silver and golden whatsits; [EDIT: then Craglorn;] and then each of the DLCs (including the Imperial City) and chapters in the order they were released.
Well the craghorn that you would be going to at this point ain't the same one that we had in the beginning as it was too hard for most people to accomplish and they changed it into what it is today boring
lol....ya, but it's been a while since Craglorn was "end game" zone.
starkerealm wrote: »A major issue with PvP in MMOs is that it take a long time to get a character ready for PvP. So, if you're here the PvP, you're going to look elsewhere when you realize how much downtime it requires to get PvP ready.
Agreed. Pvp is endgame, you need to already be geared to be competitive.Have you ever played a 2 faction pvp game? I don’t think so. 3 faction pvp is just better, in almost all aspects. I get the impression that those who like 2 factions came from WoW or have never played a 2 faction game, they’re horrible.
we would get fights, that's the theory behind PvP, that's why its not called PvDoor.
There’s lots of battles. PvDoor complaints I hear I assume are mostly small scalers complaining that people don’t come to their tower so they can farm them.
You’re supposed to be fighting over objectives. If you’re whole strategy is to take a meaningless objective, play defensively, and farm new players wanting to pvp then I don’t see the point.
The whole reason for a tower vs a keep is you won’t draw that many people, but just enough to farm and all new players. If the small scalers wanted pvp they’d be hanging out in keeps.
I think the PvDoor and Zerg surfing, whatever names you call other players is because deep down you know the entire small scale playstyle is pretty pointless. Can’t move the map, can’t do much except bait people to play your style of game. If they don’t, then you won’t have anything to do.
Nordic__Knights wrote: »starkerealm wrote: »A major issue with PvP in MMOs is that it take a long time to get a character ready for PvP. So, if you're here the PvP, you're going to look elsewhere when you realize how much downtime it requires to get PvP ready.
Agreed. Pvp is endgame, you need to already be geared to be competitive.Have you ever played a 2 faction pvp game? I don’t think so. 3 faction pvp is just better, in almost all aspects. I get the impression that those who like 2 factions came from WoW or have never played a 2 faction game, they’re horrible.
we would get fights, that's the theory behind PvP, that's why its not called PvDoor.
There’s lots of battles. PvDoor complaints I hear I assume are mostly small scalers complaining that people don’t come to their tower so they can farm them.
You’re supposed to be fighting over objectives. If you’re whole strategy is to take a meaningless objective, play defensively, and farm new players wanting to pvp then I don’t see the point.
The whole reason for a tower vs a keep is you won’t draw that many people, but just enough to farm and all new players. If the small scalers wanted pvp they’d be hanging out in keeps.
I think the PvDoor and Zerg surfing, whatever names you call other players is because deep down you know the entire small scale playstyle is pretty pointless. Can’t move the map, can’t do much except bait people to play your style of game. If they don’t, then you won’t have anything to do.
No the term PVdoor was brought up when people would go to the very back keeps that were empty and attack there instead of trying to fight on the front lines where actual players were it became more of a PVE adjectives killing NPCs and when a fight would occur against players they would just leave the keep and go hit Another Empty keep
TequilaFire wrote: »Nordic__Knights wrote: »starkerealm wrote: »A major issue with PvP in MMOs is that it take a long time to get a character ready for PvP. So, if you're here the PvP, you're going to look elsewhere when you realize how much downtime it requires to get PvP ready.
Agreed. Pvp is endgame, you need to already be geared to be competitive.Have you ever played a 2 faction pvp game? I don’t think so. 3 faction pvp is just better, in almost all aspects. I get the impression that those who like 2 factions came from WoW or have never played a 2 faction game, they’re horrible.
we would get fights, that's the theory behind PvP, that's why its not called PvDoor.
There’s lots of battles. PvDoor complaints I hear I assume are mostly small scalers complaining that people don’t come to their tower so they can farm them.
You’re supposed to be fighting over objectives. If you’re whole strategy is to take a meaningless objective, play defensively, and farm new players wanting to pvp then I don’t see the point.
The whole reason for a tower vs a keep is you won’t draw that many people, but just enough to farm and all new players. If the small scalers wanted pvp they’d be hanging out in keeps.
I think the PvDoor and Zerg surfing, whatever names you call other players is because deep down you know the entire small scale playstyle is pretty pointless. Can’t move the map, can’t do much except bait people to play your style of game. If they don’t, then you won’t have anything to do.
No the term PVdoor was brought up when people would go to the very back keeps that were empty and attack there instead of trying to fight on the front lines where actual players were it became more of a PVE adjectives killing NPCs and when a fight would occur against players they would just leave the keep and go hit Another Empty keep
The front lines are everywhere. Keeps are supposed to be defended but everybody wants to go yolo in one spot with only a very few who stay in a keep to watch so they can call 911 when a back keep gets attacked.
Don't watch your back keeps you pay the price as it is good strategy to take points away and possibly open the enemy gates.
This is caused in part by poor rewards for defending.
TequilaFire wrote: »The front lines are everywhere. Keeps are supposed to be defended but everybody wants to go yolo in one spot with only a very few who stay in a keep to watch so they can call 911 when a back keep gets attacked.
Don't watch your back keeps you pay the price as it is good strategy to take points away and possibly open the enemy gates.
This is caused in part by poor rewards for defending.