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3 faction PvP is not working

Wing
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history lesson for those that don't know, a lot of the lead Dev's for ESO during creation / launch (some are still here ^_^) were previously lead Dev's on another MMO called dark ages of Camelot. this MMO was based around mass 3 faction pvp combat with sieges and relics you could steal from the other faction.

ring any bells?

it worked very well for DaoC, in fact with a focus on pvp and the agency that form of gameplay provides the game held very consistent player numbers despite classic content luls, but the pvp kept players around.

if anyone was around for ESO launch they could tell you that the same was true for ESO, the PvP was a big selling point of the game, the trailers all focus on the factions fighting each other, and fighting for the imperial city, one of the first things people did was head into PvP and engage in mass combat, patch notes contained lists of fixes and improvements for pvp, and one of the first big DLC's was a PvP zone (IC) the engine and game was designed around needing to support mass 50+ 50+ 50+ battles.

fast forward to now, comparatively pvp is dead.

kind of interesting considering no game came out that really stole the PvP thunder, nothing came out that did the mass PvP better in an MMO space, ZOS just kind of abandoned it.


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so the reason 3 way PvP is not working is that the idea was that if 1 faction was dominating, that the other 2 would gang up on it. . .this does not happen, what happens more often then not is if faction 2 sees faction 1 gating faction 3, they also jump on the easy win and also attack faction 3.

next DaoC had more of a focus on the fights rather then objectives, and maps were more linear in nature. ESO prioritizes what we call PvDoor, its more effective to avoid fights and zerg empty keeps before a fight takes place then it is to fight itself (downfall 1)

elder scrolls / relics. in ESO its FAR and away more simple to get an elder scroll then a relic, in ESO terms you would have to stand at a scroll temple in 3 separate glowing rings for 5 minutes to lower the wards on a relic, when you did this a message notified the server what was going on, relic carrier were also unable to be effected by speed buffs of any kind.

further more captured relics were stored in frontier keeps only (front line keeps) and factions were still able to steal relics even when their own was stolen.

in ESO:
-elder scrolls are very easy to back door / zerg.
-you cannot steal any without your own
-scroll carriers are often purpose built to outrun anything but a sprinting horse.
-scrolls are often placed in backline keeps

all these changes cripple the system, it easy to steal scrolls without a fight / give the defender little chance to react, and once a scroll is picked up, in almost all cases that person is gone, we don't really get fights over scrolls anymore. if you don't have scrolls you cannot go on offense and try and steal opposing scrolls in kind (you lose a strategic option, and the enemy faction knows this)

EMPEROR!

a unique inclusion to ESO (and a selling point at launch) this was kind of part of their idea that if a faction was winning (had emperor) that the others would gang up on it (dethrone) it works as much as it fails. if a faction is in a position to emp they get another bonus. dethrone throws all tactics out the window.

-emp loss requires loss of ALL keeps, obviously the emp faction stacks the last keep. considering that an attacking force already requires an advantage of some kind, giving the defending force the advantage of:
-having emp
-knowing where they are going to attack
-forcing them to take the keep.

just ends up having factions marching into a firing squad in an attempt to not even win, but re level the playing field. lets not even mention that assuming the 2 losing factions will come together to dethrone assumes a situation the SERVERS CANNOT HANDLE. you included a design feature that plans for the situation of all 3 factions fighting at one keep, something the game itself is no longer capable of handling. a quick fix would probably be requiring 2 keeps to be emperor, that would split the defense and put a bit of agency on the defenders needing to move between keeps and not sit and wait at one with firing line ready.

campaigns.

need to be removed but players should still receive rewards of some kind. what happens is once the winning faction gets to a point (literally) where the other factions cannot compete, the other factions stop fighting and try to screw each other over for second. this results in week(s) of the dominant faction not only being dominant in the first place but running riot for the final week(s) and this once again compound the problem of when the winning faction is gating another, the faction not being targeted gangs up on the loser to reinforce a second place "finish".

not really going to get into time zones and groups.


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PvP obviously needs server and game design changes to function period, but also needs an overhaul of map / mechanics to play well. if none of that is possible, could we drop it to just two factions. could even make a lore / update about it where the factions group up VS IC and it becomes inner keeps vs outer keeps or something.

literally any update would be more interesting then what we get now, because what we get now, is nothing.

ESO player since beta.
previously full time subscriber, beta-2024, now off and on, game got too disappointing.
PC NA
( ^_^ )

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DK one trick
  • Iskiab
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    Have you ever played a 2 faction pvp game? I don’t think so. 3 faction pvp is just better, in almost all aspects. I get the impression that those who like 2 factions came from WoW or have never played a 2 faction game, they’re horrible.

    As someone who’s played a lot of two faction games let me tell you how it goes:

    My last two faction pvp games here’s how they went. You start the game in a pvp guild all excited. Then the game releases so what do you do - you pvp as a hardcore pvp guild. What happens when hardcore pvp guilds play? They dominate.

    Warhammer:

    Started on Avelorn and coordinated with other guilds for competition. Still did well and dominated the server. Then casual players rerolled onto the winning faction and competition dried up.

    BGs: Constant gate camping even solo queuing. There was a mechanic with guards so pulling guards would kill lots of people letting the other team push back, but then right back to spawn camping.

    Rift:

    Server capacity was an issue so we couldn’t roll on the same server as other pvp guilds. Since the server was lower pop total domination and no competition, people left in droves.

    BGs were bad too. No MMR system at launch, it was a game to see if you could shutout the entire other team.

    I see people talk about two faction cyrodiil a LOT, but it’s all from inexperience imo. 3 factions is infinitely better. It’s like democracy to use an analogy, it has issues but is the best system there is BY FAR. Every system has issues, but there are far less in 3 faction pvp.
    Edited by Iskiab on October 19, 2019 2:54AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Wing
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    Iskiab wrote: »
    Have you ever played a 2 faction pvp game? I don’t think so. 3 faction pvp is just better, in almost all aspects. I get the impression that those who like 2 factions came from WoW or have never played a 2 faction game, they’re horrible.

    we would get fights, that's the theory behind PvP, that's why its not called PvDoor.
    ESO player since beta.
    previously full time subscriber, beta-2024, now off and on, game got too disappointing.
    PC NA
    ( ^_^ )

    You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods You shall be as gods -Xenogears
    DK one trick
  • SeaGtGruff
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    I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that? o:)), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:

    04/04/2014 -- The Elder Scrolls Online
    08/31/2015 -- The Elder Scrolls Online: Imperial City

    EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.
    Edited by SeaGtGruff on October 19, 2019 2:52AM
    I've fought mudcrabs more fearsome than me!
  • VaranisArano
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    ESO 3-way PVP works pretty well when campaigns are populated and competitive.

    The major reason they aren't populated is that performance sucks, has sucked for years, and shows every sign of getting worse unless ZOS somehow puls off something amazing in their promised performance updates.

    If PVP is going to survive in any form in Cyrodiil in particular, ZOS has got to fix the performance, the lag, anf the bugs. Its crippling PVP.
  • fastolfv_ESO
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    you cannot make a pvp game 2 factions, it has never been successful. Most 2 faction games fallback on bgs as a last ditch effort, its why we knew eso was doomed to fail when they went ah hell here guys have bgs that should make you happy right?
  • RebornV3x
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    I hate the three faction war in ESO its sounds great on paper but this community just craps all over it

    they might want to experiment with something like Planetside 2 does where you get bonus exp for being in the undermanned faction in this case it would be more exp, gold and AP

    maybe a system with territory instead of keeps or just take out a few keeps out where there are certain links from one territory to the next that have to be taken in order for you to actually cap the zone
    they could learn alot from the way Planetside 2 handles a three faction war.

    another idea is to have some events that happen to one of the other alliances if one alliance is gated in order to get the other 2 to fight each other for example let say Blue and Yellow are gating red at Kings/Farra some super weapon or something will spawn at lets say Fort Ash in 30 minutes giving Blue a buff if someone can't take the keep withen that time frame. this would get yellow to back off and attack blue and blue will have to defend giving red time to get back into the fight.

    region locked servers sadly without a Oceanic server this really isn't a possibility and would alienate players
    Edited by RebornV3x on October 19, 2019 3:11AM
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • idk
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    While OP is correct that the first DLC was PvP based, the first two pieces of content added to the game was 100% PvE focused. The game has always leaned more towards PvE. The 3 banner war story OP speaks of is in both PvE and PvP.

    Further, when you look at the busy times for PvP the three sides have large populations. It is common to see two alliances working together but we tend to notice when it is the two alliances we are fighting against vs when our alliance is working with one. It has been this way since the early months of this game.

    Further, two factions is worse, much worse, than two factions as any imbalance becomes much more obvious.

    Thx for your opinion though.
  • TheDarkShadow
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    "faction 2 sees faction 1 gating faction 3, they also jump on the easy win and also attack faction 3"

    Then what happens when all the keeps of faction 3 were taken? Faction 1 will turn to faction 2 and while they're busy fighting each other faction 3 will take back their keeps, at least the 3 that holding gates. Yes sometime you will log in Cyrodiil and see 1 color map, but that's just because the other factions went to sleep. You log in at the wrong time doesnt mean the system is not working. And after they took everything they will get bored and log out too. Then tomorrow the others 2 will log back and change the map.
  • Heyodude
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    I agree with alot of this but the one thing that I think you have wrong is that other games did come out and steal the player base. Its not just one game it was a bunch of different games that isolated and capitalized the pvp experience this gaming generation.

    It really started with over watch, thats when i jumped ship on eso pvp the first time. Then forkknife restructured its self from a coop group survival sim into the pvp power house it is today, that move alone took the majority of pvp players out of almost every other game. Rainbow Siege followed in the live service model and kept maintaining their game until it began to break through from a rough start.

    And all of these games among their clones have one real specific thing going for them, its that they all make a clear stand to be pvp they craft the experience for it.

    ESO on the other hand is half in and half out on any one idea its had since morrowind. ZOS cant tell you anything definetively about their product. They cant even settle on what their class system means and how its supposed to be implemented. Hell. light attack weaving, the most essential part of the game. is illuminated in a very brief loading screen flavor text that actually is a *** poor descriptor when read from a veteran players point of view.

    Its ZOS's inability to commit to any one decision for more than 12 weeks at a time that is killing pvp.
  • Sahidom
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    Tamriel One's wonder child release ruined the 3-way faction PVP. They should have never allowed cross faction character creation. Instead, once characters were created (or existing) the whole world opened up without the Cadwell's mission. These same faction characters would have been able to group up with other factions for running and completing PVE content. Their decision for not adhering to strict factions with character creation demonstrates the short-sighted vision of the developers that caused permanent, and irreversible, harm to the ESO product. . Sorry, it's the harsh truth.

    @Wing You were right. PVP was an original selling point of the game and 3-way faction warfare would have been strong and consistent with more long-term vision when Tamriel One was released. Meanwhile, those players wanting to participate in PVE content would have been able to group with their cross faction friends without effecting the 3-way faction war in Cyrodiil/IC. Irreversible harm has been done by their own hands; Tamriel One could have simply removed the Cadwell's mission requirements to open up the world and unlocked the restriction that enabled cross faction character to group for running PVE content.

    NOW... We have faction locks illustrates the gravity of their previous mistake. Unfortunately, even campaign faction locks won't fully remedy the irreversible harm published in Tamriel One. IF they only disallowed the cross faction character creation than it would have prevented so many campaign pain points: team green, team magenta, faction hopping, etc. on the servers.

    The developers caused this problem and players abused it. This is why ESO will not be able to compete against upcoming games like Camelot Unchained.
    Edited by Sahidom on October 19, 2019 4:43AM
  • idk
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    @Sahidom

    I hope you are not suggesting the PvP was the major selling point of the game as the game at launch was clearly PvE focused ith some PvP.

    Yes, Zos talked about PvP but they also talked about PvE and spent time in dungeons and open world showing the different aspects of PvP. Heck, the mere fact the map was mostly PvE at launch and the first two expansions where PvE focused. Few major MMORPGs of this style are PvP focused as they tend to not do great financially in today's market.

    Further, I found your suggestion that changes in PvE had an impact on PvP. If it is suggesting players created characters in different factions as a result of T1 then that is debunked since many had already created characters in different factions well before T1 was even a thought. Seems odd. Maybe it was just not explained very well.
  • Sahidom
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    idk wrote: »
    @Sahidom

    I hope you are not suggesting the PvP was the major selling point of the game as the game at launch was clearly PvE focused ith some PvP.

    You're right. I'll correct myself. The 3-way faction battle to be Emperor was a key point about the Cyrodiil, and the motive to siege, defend and claim keeps for your faction's behalf. Please do not take my statements out of context when I'm here discussing the state of the 3-way faction PVP; and not really PVE.

    For clarification on my statement, you're correct how the Tamriel One changes to benefit PVE resulted in irreversible harm to the PVP 3-way faction warfare. This was not "at fault" of the PVE players; but how the developers went about allowing cross faction players to group up together for running PVE content.
    Edited by Sahidom on October 19, 2019 5:36AM
  • The_Old_Goat
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    Pvp isn't dead because there are 3 factions or even faction locks. I'd say it has almost everything to do with Cryodiil performance and the constant shifting of class and ability buffing(or a lack thereof) and nerfing.
  • kpittsniperb14_ESO
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    Pvp isn't dead because there are 3 factions or even faction locks. I'd say it has almost everything to do with Cryodiil performance and the constant shifting of class and ability buffing(or a lack thereof) and nerfing.

    Good point but faction locks exacerbating the problem when the game doesn't have the population to support it or any sort of dynamic population balancing. Also gimmicky mechanics such as the artifacts aren't exactly helpful. But agreed, if they can somehow miraculously fix performance issues and grow the pvp pop back then faction lock won't be an issue.
    Magicka DK-Rowsdowerr
    Tertiary Meat GM
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    40 more behind me."
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  • Nova Sky
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    I still miss MAG, a wonderful three-faction game ...

    https://en.wikipedia.org/wiki/MAG_(video_game)
    "Wheresoever you go, go with all of your heart."
  • casparian
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    Sahidom wrote: »
    Tamriel One's wonder child release ruined the 3-way faction PVP.

    The developers caused this problem and players abused it. This is why ESO will not be able to compete against upcoming games like Camelot Unchained.

    Unfortunately, One Tamriel probably likely is the reason we have ESO at all these days. Casuals/PVE questers loved it, and they're now so core to ZOS' revenue model that I have no idea what ESO would look like without it.

    Camelot Unchained is never coming out.
    7-day PVP campaign regular 2016-2019, Flawless Conqueror. MagDK/stamplar/stamwarden/mageblade. Requiem, Legend, Knights of Daggerfall. Currently retired from the wars; waiting on performance improvements.
  • starkerealm
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    A major issue with PvP in MMOs is that it take a long time to get a character ready for PvP. So, if you're here the PvP, you're going to look elsewhere when you realize how much downtime it requires to get PvP ready.
  • Dr_Ganknstein
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    Pvp is dead? What plateform you play on?
  • Nordic__Knights
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    SeaGtGruff wrote: »
    I wasn't playing ESO back when it launched, so I don't know what I'm talking about (isn't it refreshing to hear someone say that instead of having to tell them that that? o:)), but wasn't the Imperial City DLC added later, as opposed to being available from the initial launch? I thought it went as follows:

    04/04/2014 -- The Elder Scrolls Online
    08/31/2015 -- The Elder Scrolls Online: Imperial City

    EDIT: Sorry, I'm not trying to quibble, or shift focus away from your point. It's just that you made it sound like Imperial City AvA PvP was part of ESO from the very beginning, which is confusing me.

    I think you misunderstand the OP by his use of saying the Imperial City which is known as Cryodii as he wasn't implying to the DLC at that instant he was speaks about it later on because at release it even said fight for the Imperial City which did become funny when the first released DLC was Imperial City a zone that we were locked out of up until that time
  • FierceSam
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    PvP may have started out as a major focus of the game, but it’s hard to think that that is the case now. 1 Tamriel saved ESO but meant that the notion that the endgame was PvP was totally dumped. Now PvP is essentially a totally separate mini-game with different class, build and skill requirements crowbarred into a larger PvE world.

    Today I would imagine that there are more endgame PvE players than PvP ones (there are certainly way more PvE players than PvP ones). And I would imagine they have more commitment to the ESO lore/world than PvP players (who will go where the PvP is best and are less invested in the ‘story’ of the game). They will spend way more money in buying the game and in the Crown Store. The only place they will be under-represented is in the forums.

    That said, 3 faction PvP is way more dynamic than 2 faction. Although just as prone to ‘gaming’. ZOS’s vision was for a never-ending back and forth where no one faction dominates or wins and campaigns only end when their time limit is reached. Players have seen beyond that and developed strategies which lock out a campaign so they have effectively ‘won’ (and can claim all the rewards) long before the campaign ends. ZOS have tried to adapt by adding random cataclysmic weapon drops to disrupt these strategies to varying effect. And the cycle continues.
  • Dojohoda
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    Without elaborating on any particulars, I like having 3 factions.
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Ysbriel
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    Having your fps drop to 17 when the real battle begins is the real reason the 3 faction PvP doesnt work.
  • Nordic__Knights
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    "faction 2 sees faction 1 gating faction 3, they also jump on the easy win and also attack faction 3"

    Then what happens when all the keeps of faction 3 were taken? Faction 1 will turn to faction 2 and while they're busy fighting each other faction 3 will take back their keeps, at least the 3 that holding gates. Yes sometime you will log in Cyrodiil and see 1 color map, but that's just because the other factions went to sleep. You log in at the wrong time doesnt mean the system is not working. And after they took everything they will get bored and log out too. Then tomorrow the others 2 will log back and change the map.

    Unfortunately to say this ain't always true I can remember a time when the map used to be completely AD, EP would be gated with DC at one gate and AD at the other and we would hold them there for weeks it happened often as everyone was getting ap and no-one really cared for the overall win and I think DC was just happy it wasn't them at their Gates and I believe the reason why AD was left with the map was they had more ground to cover to get to the gates then both EP or DC
    Edited by Nordic__Knights on October 19, 2019 9:43AM
  • Tommy_The_Gun
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    1v1v1 is not working ? What a surprise... In any RTS game (like Star Craft for example), whoever attacks 1st - looses. It is just how things work when you have 3 ppl fighting with no alliance.

    1st player attacks - He/She may kill & defeat one opponent, but oh no ! What is this ? 3rd player destroyed my base... I have some units left from the attack, but 3rd dude still has his/her base and a full army left...

    ESC -> Surrender

    This is how 1v1v1 works in every game...

    In eso however and other games where you can actually switch team it is far worse. Ppl re-log to different faction in alliance unlocked campaign, and in alliance locked campaign they either quite or dont care about the map (if they are loosing) and just form small resource troll groups to farm AP killing random PvE-ers....
    Edited by Tommy_The_Gun on October 20, 2019 11:37AM
  • Nordic__Knights
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    Sahidom wrote: »
    Tamriel One's wonder child release ruined the 3-way faction PVP. They should have never allowed cross faction character creation. Instead, once characters were created (or existing) the whole world opened up without the Cadwell's mission. These same faction characters would have been able to group up with other factions for running and completing PVE content. Their decision for not adhering to strict factions with character creation demonstrates the short-sighted vision of the developers that caused permanent, and irreversible, harm to the ESO product. . Sorry, it's the harsh truth.

    @Wing You were right. PVP was an original selling point of the game and 3-way faction warfare would have been strong and consistent with more long-term vision when Tamriel One was released. Meanwhile, those players wanting to participate in PVE content would have been able to group with their cross faction friends without effecting the 3-way faction war in Cyrodiil/IC. Irreversible harm has been done by their own hands; Tamriel One could have simply removed the Cadwell's mission requirements to open up the world and unlocked the restriction that enabled cross faction character to group for running PVE content.

    NOW... We have faction locks illustrates the gravity of their previous mistake. Unfortunately, even campaign faction locks won't fully remedy the irreversible harm published in Tamriel One. IF they only disallowed the cross faction character creation than it would have prevented so many campaign pain points: team green, team magenta, faction hopping, etc. on the servers.

    The developers caused this problem and players abused it. This is why ESO will not be able to compete against upcoming games like Camelot Unchained.

    You're 100% right on the fact that 1t is what killed PVP in eso it opened the door to boosting , buying and selling of campaign wins for gold jewelry before 1t every Alliance hated the OTHERS there was no in between we wasn't ABLE to group up and make friends from other alliances i still remember kicking and being kicked from dungeon groups just because you wasnt the same alliance as the majority of the group was are even sometimes just the leader as back then the leader had the chance to just kick you out no vote needed because it was an war between alliances we didn't want to be their friends we have been forced to be
  • maddiniiLuna
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    We all know that cyrodiil is broken as *** and nobody cares. There is some promising new games coming out, just stick to them like everybody else. Small hype with the next patch until they see pvp still sucks and as soon as some good games come out there will be a huge drop in player numbers as usual.

    Cyrodiil and pvp is fundamentally broken in eso. Especially for those that remember how fun it used to be. Who cares? I mean this is known since what a year? Where is the dev comments telling you what is happening or even that they see the problems? There are none. So as op says it's just abandoned and completely neglected.
  • Hallothiel
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    But before 1 Tamriel you could still make characters on other alliances if you had the ‘any race any alliance’ version.

    The reason pvp is ‘dying’, on PS4 at least, is much much more to do with lag, blue screens & disconnecting. It’s the main reason I have virtually stopped that part of my gaming - the frustration of massively interrupted gameplay.

    Faction lock or the 3 alliances have very little to do with it.
  • Nordic__Knights
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    Hallothiel wrote: »
    But before 1 Tamriel you could still make characters on other alliances if you had the ‘any race any alliance’ version.

    The reason pvp is ‘dying’, on PS4 at least, is much much more to do with lag, blue screens & disconnecting. It’s the main reason I have virtually stopped that part of my gaming - the frustration of massively interrupted gameplay.

    Faction lock or the 3 alliances have very little to do with it.

    Yes the performance sucks in cyrodiil for ps4 but bigger issues harm the war then it as its not fun at any time to be the 1 getting gated by 2 because after an lil time the 1 becomes just that 1 alliance in an empty area with nothing to do but quest and with the removal of IC theres not much around that ain't easily killed by just light attacks
    Edited by Nordic__Knights on October 19, 2019 9:52AM
  • teladoy
    teladoy
    ✭✭✭✭✭
    I never liked Cyrodill and for me the problem was not the lag, it was simply not fun.

    Why was not fun? Because I had to run big distances with my mount to wait till the assault begins to then die quickly and have to travel again, because PVP was zerging, because you don't have any feeling of reward and etc.

    I like to do bgs. I liked bgs in wow and I like it here. I liked also in Warhammer despite the lag and the craziness... But... Now that I think it well, I remember start in Warhammer and almost directly they sent you to a place to do quests where the other faction was there and I have to say Warhammer did it very well in what is open world pvp.

    I don't understand why ESO was designed in the beginning to make the world separated in 3 parts, where only a determined faction can quest without zones with cross factions. Also every map is instantiated....

    I don't know, I think they could do it better... The Pve, lore, dungeons and everything is very fun... Now very easy to do, but the potential is still there.

  • Kalik_Gold
    Kalik_Gold
    ✭✭✭✭✭
    Prefer multi guild politics like Shadowbane was over 2 or 3 faction.

    Personally think Cyrodiil would be more fun with the alliance war ending. Then multiple guilds battle over all keeps and towns.


    .
    Edited by Kalik_Gold on October 19, 2019 10:54AM
    Main: (PvP & PvE)
    Ras Kalik a Redguard Templar, the Vestige

    PvP:
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Jux Blackheart a Redguard Nightblade
    Goliath of Hammerfell a Redguard Dragonknight
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: (Specialty)
    Tyrus Septim an Imperial Lycan Sorcerer
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Movárth Piquine a Nord Vampiric Necromancer
    Uri Ice-Heart the Twin a Nord Vampiric Warden
    Voa a Priest of Sep a Redguard* Necromancer

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Bates Vesuius of Dawnstar an Imperial Dragonknight (Damage)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Tav'i at-Shinji a Redguard** Warden (One-Bar)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Two-Big-Horns an Argonian Arcanist
    Styx of Akatosh a Goblin* Arcanist
    Zenovia at-Tura a Redguard** Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used. (RP)
    *Breton
    **Imperial




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant • 1550+ Champion
    Returning player - 2017-2022, back in 25'
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