Why am I taking about 50% more fall damage from a player than I would otherwise if I just jumped from the same elevation on my own? I got knocked out of a keep tower in Cyrodiil, which is 3 floors, by an enemy players javelin and took almost 31k fall damage. I then went to jump out of that same tower in the same way but on my own to see what the difference is and I only took about 20k fall damage.
Does the force of gravity get stronger when your hit with a knock back effect? Even though I was hit by an enemy javelin which sent sent me flying in a direction parallel to the ground, x direction, it should NOT affect the force of gravity on my character in a direction perpendicular to the ground, y direction. Anyone else notice this unrealistic non-immersive broken damage?
BTW, this is not a thread about fall damage being too high in general. There are pleanty of threads on that already. This is about the broken fall damage caused by just being knocked off a ledge by a player.