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Cross -save and F2P

Millz
Millz
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Cross-save is having 1 account available over multiple platforms don’t get it confused with cross-play. That being said I think implementing this feature in ESO would bring the population together. It would be quite the project for the devs probably to big for them to even think about right now. But I believe planning could start for fall/winter 2020. In the meantime they could make the base game F2P. On a business side view of this would be increase in population. Just to reference another game for a moment, Destiny 2 has recently went free to play and has had increase in twitch viewers and overall population size. They also implemented cross save to not restrict you from playing with your buds on other platforms. Just a thought curious if anyone has possible reasons to not implement these options or why they wouldnt work
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---Say no to standardization---
  • VaranisArano
    VaranisArano
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    Things that need to be adressed first:
    A. Performance issues - in Cyrodiil and with guild history, the servers have struggled to handle the players we already have. Not to mention the issues PC/EU had earlier in the year - ZOS seriously has to plan ahead for an influx of population.
    B. PC/Console cross-save and/or crossplay has to address the issue of add-ons. Right now, console providers don't allow add-ons, so how will that impact cross-saved accounts? Especially once the PC and Console economies start interacting?
  • idk
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    What varanis said about cross-save.

    As for F2P, yea it has the potential of increasing the size of the player base but quantity doesn’t mean quality. The game would get flooded by less committed players that will not take the time to figure out how to play the game decently. More threads about bad GF players will be the result.

    I see it as low as 10 USD on Amazon’s for Xbox. If their not willing to commit that small amount they aren’t bringing much to the table.
  • Taleof2Cities
    Taleof2Cities
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    @VaranisArano and @idk are right.

    Not to mention ... the popularity of ESO means it’s pretty unlikely they’d move to F2P (even for the base game) anytime soon.

    Edited by Taleof2Cities on October 17, 2019 7:44PM
  • Donny_Vito
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    Logistics aside, I'd love the ability to cross-save as it might give console players the ability to test on PTS with their console credentials without needing an account on PC.
  • idk
    idk
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    Donny_Vito wrote: »
    Logistics aside, I'd love the ability to cross-save as it might give console players the ability to test on PTS with their console credentials without needing an account on PC.

    @Donny_Vito

    Have you tried setting up a PC account during a trial period and then using it to log into the PTS? Might be worth giving it a try as you can create max level characters using a template.

    idk (obivousy) if it would work, but would be worth a try.
  • kargen27
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    Other than population problems in Cyrodiil I don't believe the game has a lack of population issue. Free to play is probably not going to help PvP. Overland going into delves I still see more with other players in them than ones that are empty. Trying to kill critters for trophies to get an achievement it is rare I don't see other players.

    Biggest concern with saving across platforms would be items that can be sold. Farming materials in one platform then putting them up for sale in another could cause all kinds of serious problems to the economies for a long time. There would always be an unfair advantage to trading for players that have access to all three platforms.
    and then the parrot said, "must be the water mines green too."
  • WeerW3ir
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    nah. it wont go f2p. its zos. they wont let it fall down. right now the fall is because of their updates and wow classic and as you mentioned destiny 2 goes to f2p.

    eso is alive and well. and you can send your pc progress to console...
  • DarkPicture
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    f2p is the worst system, many toxic people will come so its not even worth
  • nafensoriel
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    Things that need to be adressed first:
    A. Performance issues - in Cyrodiil and with guild history, the servers have struggled to handle the players we already have. Not to mention the issues PC/EU had earlier in the year - ZOS seriously has to plan ahead for an influx of population.
    B. PC/Console cross-save and/or crossplay has to address the issue of add-ons. Right now, console providers don't allow add-ons, so how will that impact cross-saved accounts? Especially once the PC and Console economies start interacting?

    Addressing B...
    You cant have them interact. You'd have to limit any items allowed to transfer as player bound exclusively and purge everything else(including currency). Since platform migration isnt exactly something you do every day it would be an acceptable trade-off.

    Allowing any form of tradeable goods transfer would destroy consoles.


    @ op
    F2P would be a very bad idea for the content drop model of ESO. B2P is already so stupidly cheap changing the system at this point would invite financial risk for no reward.
  • Dawnblade
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    The cost is close enough to F2P that anyone interested can afford, but not truly free as to bring out the glaring trolls, botters, exploiters and other throw away account types.
  • kargen27
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    Dawnblade wrote: »
    The cost is close enough to F2P that anyone interested can afford, but not truly free as to bring out the glaring trolls, botters, exploiters and other throw away account types.

    I'm guessing if it were free to play every player would have their own personal guild bank. I would.
    and then the parrot said, "must be the water mines green too."
  • deviousthevile
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    F2P would destroy the need for ESO+ for a lot of people. When you see the polls of why people have it, number one reason is the craft bag. If ESO became f2p, people could make endless accounts and never worry about buying bag or bank space because you could just make another account. Would also devalue a lot of items as you know there would be people using bots to do writs to stock up on upgrade materials over many accounts.
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  • mikemacon
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    Given that add-ons are not base game things, rather they are third-party, their presence on PC makes no difference. Shouldn't affect cross-save at all any more than the settings one might have on PC affecting console (i.e., 100fps/60fps/30fps, etc.) whatsoever.
  • idk
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    Browart wrote: »
    f2p is the worst system, many toxic people will come so its not even worth

    Very good point.
    F2P would destroy the need for ESO+ for a lot of people. When you see the polls of why people have it, number one reason is the craft bag. If ESO became f2p, people could make endless accounts and never worry about buying bag or bank space because you could just make another account. Would also devalue a lot of items as you know there would be people using bots to do writs to stock up on upgrade materials over many accounts.

    I am not supporting the idea of F2P which should be obvious from the third post in this thread.

    However, what a game would need to do with a F2P/sub model is greatly restrict the F2P players. Limit their ability to chat and limit PvP time and crafting significantly. Block all access to trade directly or enter any trial. Reduce the XP gained to a fraction of what is currently is.

    Just look to SWTOR as an example. Granted, even SWTOR supports my comment made in that third post that the quality of players gained from F2P is pretty low. It really comes down to those willing to spend some money on the game are more likely to invest more effort into learning how to play the game decently.

    But as others have pointed out, Zos has no reason to even consider F2P and it would clearly be a bad idea if they did.
  • Starlock
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    Since many seem to be unaware of this, ESO is already basically free-to-play on Xbox. It's part of Xbox Games Pass, which unless you were sleeping under a rock over the last year, you have. The promotions they had for converting your Gold subscription to Xbox Games Pass Ultimate were far too good for anyone who paid any attention to it at all to pass over. In no way has the availability of ESO on games pass destroyed the need for ESO+, devalued items, made the game more toxic, or any of that. Arguably we have more of a botting problem, but frankly that was a problem before ESO was on Games Pass.
  • starkerealm
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    Things that need to be adressed first:
    A. Performance issues - in Cyrodiil and with guild history, the servers have struggled to handle the players we already have. Not to mention the issues PC/EU had earlier in the year - ZOS seriously has to plan ahead for an influx of population.
    B. PC/Console cross-save and/or crossplay has to address the issue of add-ons. Right now, console providers don't allow add-ons, so how will that impact cross-saved accounts? Especially once the PC and Console economies start interacting?

    Addressing B...
    You cant have them interact. You'd have to limit any items allowed to transfer as player bound exclusively and purge everything else(including currency). Since platform migration isnt exactly something you do every day it would be an acceptable trade-off.

    Allowing any form of tradeable goods transfer would destroy consoles.


    @ op
    F2P would be a very bad idea for the content drop model of ESO. B2P is already so stupidly cheap changing the system at this point would invite financial risk for no reward.

    Addressing B, none of that is true, whatsoever.

    Addons in ESO are exclusively User Interface modifications. You cannot create items using addons. You cannot create currency using addons. You cannot modify the values of items using addons.

    You can automate some functions, which means, yes, PC players can knock out all seven writs on a character in under 120 seconds. But, that's still gated by the same once per day limit as you have on consoles. It's not like we can just magic up a million gold on a whim.
  • idk
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    Starlock wrote: »
    Since many seem to be unaware of this, ESO is already basically free-to-play on Xbox. It's part of Xbox Games Pass, which unless you were sleeping under a rock over the last year, you have. The promotions they had for converting your Gold subscription to Xbox Games Pass Ultimate were far too good for anyone who paid any attention to it at all to pass over. In no way has the availability of ESO on games pass destroyed the need for ESO+, devalued items, made the game more toxic, or any of that. Arguably we have more of a botting problem, but frankly that was a problem before ESO was on Games Pass.

    First off all, most of us have not heard of Xbox Games pass and it is not because we are sleeping under a rock. It is because we could care less about anything concerning Xbox.

    Second, from what you are saying you are supporting that F2P does bring in a lower quality of players which is exactly what we started saying in the third post.

    So thx for supporting the logical response that F2P is bad.
  • VaranisArano
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    Things that need to be adressed first:
    A. Performance issues - in Cyrodiil and with guild history, the servers have struggled to handle the players we already have. Not to mention the issues PC/EU had earlier in the year - ZOS seriously has to plan ahead for an influx of population.
    B. PC/Console cross-save and/or crossplay has to address the issue of add-ons. Right now, console providers don't allow add-ons, so how will that impact cross-saved accounts? Especially once the PC and Console economies start interacting?

    Addressing B...
    You cant have them interact. You'd have to limit any items allowed to transfer as player bound exclusively and purge everything else(including currency). Since platform migration isnt exactly something you do every day it would be an acceptable trade-off.

    Allowing any form of tradeable goods transfer would destroy consoles.


    @ op
    F2P would be a very bad idea for the content drop model of ESO. B2P is already so stupidly cheap changing the system at this point would invite financial risk for no reward.

    Addressing B, none of that is true, whatsoever.

    Addons in ESO are exclusively User Interface modifications. You cannot create items using addons. You cannot create currency using addons. You cannot modify the values of items using addons.

    You can automate some functions, which means, yes, PC players can knock out all seven writs on a character in under 120 seconds. But, that's still gated by the same once per day limit as you have on consoles. It's not like we can just magic up a million gold on a whim.

    When I brought up PC and Console economies interacting, I was mostly thinking about trade and prices. Due to a variety of reasons including add-ons that assist with pricing and guild management, PC prices on items tend to be much cheaper than on Console. This is fine, as long as the economies are separate. Allowing players to in effect transfer goods from one platform to another via their inventory and crafting bag could get rather interesting, since the value of those items on the open market is not the same.

    Its not an insurmountable problem and eventually the market(s) would reach equilibrium again. Still, I do think its something that has to be addressed before we get any sort of cross-save or cross-play.
  • Onefrkncrzypope
    Onefrkncrzypope
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    Things that need to be adressed first:
    A. Performance issues - in Cyrodiil and with guild history, the servers have struggled to handle the players we already have. Not to mention the issues PC/EU had earlier in the year - ZOS seriously has to plan ahead for an influx of population.
    B. PC/Console cross-save and/or crossplay has to address the issue of add-ons. Right now, console providers don't allow add-ons, so how will that impact cross-saved accounts? Especially once the PC and Console economies start interacting?

    Addressing B...
    You cant have them interact. You'd have to limit any items allowed to transfer as player bound exclusively and purge everything else(including currency). Since platform migration isnt exactly something you do every day it would be an acceptable trade-off.

    Allowing any form of tradeable goods transfer would destroy consoles.


    @ op
    F2P would be a very bad idea for the content drop model of ESO. B2P is already so stupidly cheap changing the system at this point would invite financial risk for no reward.

    Addressing B, none of that is true, whatsoever.

    Addons in ESO are exclusively User Interface modifications. You cannot create items using addons. You cannot create currency using addons. You cannot modify the values of items using addons.

    You can automate some functions, which means, yes, PC players can knock out all seven writs on a character in under 120 seconds. But, that's still gated by the same once per day limit as you have on consoles. It's not like we can just magic up a million gold on a whim.

    When I brought up PC and Console economies interacting, I was mostly thinking about trade and prices. Due to a variety of reasons including add-ons that assist with pricing and guild management, PC prices on items tend to be much cheaper than on Console. This is fine, as long as the economies are separate. Allowing players to in effect transfer goods from one platform to another via their inventory and crafting bag could get rather interesting, since the value of those items on the open market is not the same.

    Its not an insurmountable problem and eventually the market(s) would reach equilibrium again. Still, I do think its something that has to be addressed before we get any sort of cross-save or cross-play.

    Well, if economies are a pain point, we can look at the out comes. So cornflower is more expensive on console -> cornflower floods from PC and other console -> high cornflower price drops on first console prices raise on PC and other console.

    Supply and Demand curve will keep the economies going perfectly fine.

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  • jaekobcaed
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    I'd love cross-play between all platforms, no doubt, but I never want to see this game go F2P in any way. Guild Wars 2 began to lose my interest once the base game went F2P, I don't want that happening to my favorite MMO. Plus, ZOS does regular free trials for the game so I don't see a need to make it F2P, especially since the base game is only $20 and includes Morrowind.
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  • Donny_Vito
    Donny_Vito
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    Things that need to be adressed first:
    A. Performance issues - in Cyrodiil and with guild history, the servers have struggled to handle the players we already have. Not to mention the issues PC/EU had earlier in the year - ZOS seriously has to plan ahead for an influx of population.
    B. PC/Console cross-save and/or crossplay has to address the issue of add-ons. Right now, console providers don't allow add-ons, so how will that impact cross-saved accounts? Especially once the PC and Console economies start interacting?

    Addressing B...
    You cant have them interact. You'd have to limit any items allowed to transfer as player bound exclusively and purge everything else(including currency). Since platform migration isnt exactly something you do every day it would be an acceptable trade-off.

    Allowing any form of tradeable goods transfer would destroy consoles.


    @ op
    F2P would be a very bad idea for the content drop model of ESO. B2P is already so stupidly cheap changing the system at this point would invite financial risk for no reward.

    Addressing B, none of that is true, whatsoever.

    Addons in ESO are exclusively User Interface modifications. You cannot create items using addons. You cannot create currency using addons. You cannot modify the values of items using addons.

    You can automate some functions, which means, yes, PC players can knock out all seven writs on a character in under 120 seconds. But, that's still gated by the same once per day limit as you have on consoles. It's not like we can just magic up a million gold on a whim.

    When I brought up PC and Console economies interacting, I was mostly thinking about trade and prices. Due to a variety of reasons including add-ons that assist with pricing and guild management, PC prices on items tend to be much cheaper than on Console. This is fine, as long as the economies are separate. Allowing players to in effect transfer goods from one platform to another via their inventory and crafting bag could get rather interesting, since the value of those items on the open market is not the same.

    Its not an insurmountable problem and eventually the market(s) would reach equilibrium again. Still, I do think its something that has to be addressed before we get any sort of cross-save or cross-play.

    Well, if economies are a pain point, we can look at the out comes. So cornflower is more expensive on console -> cornflower floods from PC and other console -> high cornflower price drops on first console prices raise on PC and other console.

    Supply and Demand curve will keep the economies going perfectly fine.

    I mean that is basically what he said....the markets will even out over time. It's obviously not a complete roadblock, but I do agree some constraints will have to be put in place at first to prevent people from abusing the different economies until they are on even playing fields.
  • nafensoriel
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    Addressing B, none of that is true, whatsoever.

    Addons in ESO are exclusively User Interface modifications. You cannot create items using addons. You cannot create currency using addons. You cannot modify the values of items using addons.

    You can automate some functions, which means, yes, PC players can knock out all seven writs on a character in under 120 seconds. But, that's still gated by the same once per day limit as you have on consoles. It's not like we can just magic up a million gold on a whim.

    You forgot that PC has considerably more bots.

    Even if prices see parity between console and PC the PC database will always have more goods per player. A sudden drop of that size on any economy would be ruinous.

    If you are entirely focused on price then you do not understand video game economics. Volume often has far more to do with inflation per year than the actual demand price. Faucet/sink ratios are important and real.

    Heck the only reason you don't see mindbogglingly screwed up economics in ESO is due to the guild story system and the truth that most of the games mined resources are sitting in players' banks/craft bags and never see a trade guild. It would be absolutely hilariously easy to bomb the console market with a handful of PC imports.

  • FierceSam
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    ZOS clearly feel that a smaller number of players playing a small amount for the base game beats a larger number playing for free. Given the many performance issues they have to address, I see no benefit in increasing the playerbase at all atm.

    I have no problem paying for the game (on both a philosophical and financial level). I’ve just come back from a light evening at the pub following a game of football - pitch fees and a round of drinks cost over £20. I’m sure we all have equally rewarding and costly weekly activities and that’s just one evening. I’ve played ESO for years. £10 for the base game sounds like a great deal.

    I don’t see any benefit for ZOS in increasing the playerbase without increasing revenue. The game has to make money some way and the Crown Store won’t do it on its own.
  • Thorvik_Tyrson
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    idk wrote: »
    Browart wrote: »
    f2p is the worst system, many toxic people will come so its not even worth

    Very good point.
    F2P would destroy the need for ESO+ for a lot of people. When you see the polls of why people have it, number one reason is the craft bag. If ESO became f2p, people could make endless accounts and never worry about buying bag or bank space because you could just make another account. Would also devalue a lot of items as you know there would be people using bots to do writs to stock up on upgrade materials over many accounts.

    I am not supporting the idea of F2P which should be obvious from the third post in this thread.

    However, what a game would need to do with a F2P/sub model is greatly restrict the F2P players. Limit their ability to chat and limit PvP time and crafting significantly. Block all access to trade directly or enter any trial. Reduce the XP gained to a fraction of what is currently is.

    Just look to SWTOR as an example. Granted, even SWTOR supports my comment made in that third post that the quality of players gained from F2P is pretty low. It really comes down to those willing to spend some money on the game are more likely to invest more effort into learning how to play the game decently.

    But as others have pointed out, Zos has no reason to even consider F2P and it would clearly be a bad idea if they did.

    My wife and her longtime friend gave SWTOR F2P a try. Basically the game was so limited without a sub that they declared the game unplayable and gave up in less than a week of trying to play SWTOR together. I think they couldnt do Group chat without both of them having a Sub was the straw that broke it for them.

    I'm sorry, but I do not agree that F2P with greatly restricted access is a good thing for any MMO.

    From the games that I have had experience with that started with a buy to play or a Sub to play, going F2P does not seem to be a good thing for them. If anything, it is an indicator that the game has taken a turn for the worse.
  • ArchMikem
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    Making ESO free to play would re-institute the mandatory monthly subscription in order to cover costs. We're not WoW, that won't fly with many people.
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  • Girl_Number8
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    Browart wrote: »
    f2p is the worst system, many toxic people will come so its not even worth

    It would just ruin the game even more and cost Zos money from paying customers on multiple platforms, which they are quite a lot imo
  • Taleof2Cities
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    From the games that I have had experience with that started with a buy to play or a Sub to play, going F2P does not seem to be a good thing for them. If anything, it is an indicator that the game has taken a turn for the worse.

    You’re right, @Thorvik_Tyrson.

    I think the OP is a little too high-horsey in their assumption that the game population is low enough to support F2P.

    With more zones and more zone instancing versus 5 years ago, I can see how the OP might be drawn to the wrong conclusion.
  • Millz
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    So I see alot of responses saying it would cost ZoS money if they made the game F2P. Arguably you could look at other games that a free to play ie warframe, fortnite, destiny 2, smite, league of legends just to name a few do pretty well. With MMO's its not really possible to release a demo so I do like the idea of limiting F2P users but it doesn't need to be as extreme as someone had mentioned. Another thing mention is how this would cost ZoS more money if it went F2P. I don't really see the reasoning behind this if someone would like to argue that I'd love to hear about it. My thoughts on that are as I stated in the post. Increase in population means more chances at someone buying something. Honestly I couldn't care less if the game was F2P like some have mentioned it's only like $10 which is pretty fair. Regarding the craft bag thing I'm talking about base game not every little quirk or gimmick they fee you.

    My main thing was the cross save element. To those who said it would ruin economy are half way correct. It would definitely chance the economy in a good way for the casual player but last time I checked (Its been awhile) the price of dreugh wax was around the same as on console vs pc. As for the ad on's they only exist on pc? Don't really see why that would be an issue we are talking about cross saving not to be confused with cross playing.

    Lastly yes I know the economy would see dramatic changes on both ends. Personally I think the change would be welcoming at least on the console side. As a player who mainly pvps my source of income is okay with cyro rewards and selling ap when I can find someone who wants something. I know I would have enjoyed not spending so much on materials.

    Anyways sorry I even brought it up I don't even play anymore was just curious about some opinions.
    Brenhji
    PC NA - 400 cp
    (Retired) XBOX NA - 1006 cp

    ---Say no to standardization---
  • wolfie1.0.
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    kargen27 wrote: »
    Dawnblade wrote: »
    The cost is close enough to F2P that anyone interested can afford, but not truly free as to bring out the glaring trolls, botters, exploiters and other throw away account types.

    I'm guessing if it were free to play every player would have their own personal guild bank. I would.

    Guild bank? I would have my own personal guild store and trader
  • wolfie1.0.
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    Millz wrote: »
    So I see alot of responses saying it would cost ZoS money if they made the game F2P. Arguably you could look at other games that a free to play ie warframe, fortnite, destiny 2, smite, league of legends just to name a few do pretty well. With MMO's its not really possible to release a demo so I do like the idea of limiting F2P users but it doesn't need to be as extreme as someone had mentioned. Another thing mention is how this would cost ZoS more money if it went F2P. I don't really see the reasoning behind this if someone would like to argue that I'd love to hear about it. My thoughts on that are as I stated in the post. Increase in population means more chances at someone buying something. Honestly I couldn't care less if the game was F2P like some have mentioned it's only like $10 which is pretty fair. Regarding the craft bag thing I'm talking about base game not every little quirk or gimmick they fee you.

    My main thing was the cross save element. To those who said it would ruin economy are half way correct. It would definitely chance the economy in a good way for the casual player but last time I checked (Its been awhile) the price of dreugh wax was around the same as on console vs pc. As for the ad on's they only exist on pc? Don't really see why that would be an issue we are talking about cross saving not to be confused with cross playing.

    Lastly yes I know the economy would see dramatic changes on both ends. Personally I think the change would be welcoming at least on the console side. As a player who mainly pvps my source of income is okay with cyro rewards and selling ap when I can find someone who wants something. I know I would have enjoyed not spending so much on materials.

    Anyways sorry I even brought it up I don't even play anymore was just curious about some opinions.

    As a full time trader in eso the economy would be impacted pretty badly. Allowing gold and items to move between servers would allow people to sell items on one server and the buy items on another. This would result in an advantage for people who have a PS4, a pc, and an xbox. But it would be a disadvantage for people who only have one of the devices. And you know that Sony would object to a person using a pc to log into a PS4 server.

    It IS an interesting idea though and fleshed out a bit more with some restrictions it could make a good feature
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