Dual Wield tree-Last perk :
Twin Blade and Blunt(stupid name btw): While dual wielding, bestows 25% chance to bleed 40 physical damage over 10 seconds with axes equipped.(perfectly fine)
Deals up to 2.5% bonus damage to heavily armored enemies with Mace equipped, and 1.5% additional damage with sword equipped.
Increases Critical Strike by 2.5% with dagger equipped.
Okay... so... Why did we all of a sudden just say screw people who like swords? Any reason? Is there some hidden perk that swords have that gives reason behind it having a weaker damage buff? Why not have maces reduce armor to target like in the 2h tree?
I like swords, I like how they look, why am i getting docked damage for using a sword... this makes no sense at all. PLEASE tell me it's an oversight on one of our sides, and if it's on my side please explain so I know how to build in the future.
The only other thing that I can think of is that the sentence should have been changed to; Deals up to 2.5% bonus damage to heavily armored enemies with mace equipped. Deals up to 4%(2.5 + additional 1.5%) bonus damage when swords are equipped. Which still doesn't make sense at all because maces are now getting screwed.