You could make this same argument about any class right now. The ONLY thing that annoys me about (Mag) Templars right now is the root on living dark. Thats it. If I see a Mag Templar in the distance going for that dark bubble right away I will just turn and walk away much in the same way I will if I see a NB start a fight by cloaking immediately. Not worth my time. My opinion as that most people who complain about Templars just don't play one and dont understand the class well enough to know how to deal with it. And just listing skills and passives can make any class sound strong. Even on a class thats not even great anymore like this
JkahrrRadnar wrote: »If the Templar, with skills they've had *all along* are suddenly (precieved as) OP, then maybe it's because the other classes lost what gave them an edge and THAT should be fixed.
Only other classes dont preforming as good as templar.
sorcs get eaten up by the pressure, but hey at least they can streak away...i guess... unless that templar has a snare and gap closer..well better hope you can put enough distance in your 4 streaks before your magic starts getting dangerously low. Maybe spam your twilight heal because surly you can out heal the templar jabbing/dots/potl and its sweep. No? oh well at least we have shields! oof 3.9k mag for a 5k shield and 3k mag for a 5k shield? Since I've been playing on magplar since this patch I havent died to a sorc once. I purge their curse, block their frags, and dot and jab while they shield spam. Oh they try and run, but theyre moving 40% slower and I got a gap closer
Everytime I fight a DK theyre in MY house, theyre exactly where I want them. Im a tank after all standing in my rune getting HoTs with minor mending. The jab HoT, cleanse HoT are really strong with minor mending sometimes I dont even need to HotD.
NBs...basically free AP. They try and cloak and you jab...and jab...and jab to keep em in your sight. The sweep hits just as hard probably harder than their incap.
Havent seen many wardens im afraid. But I have nothing to worry about. Perma frost? I'll just mist form. you can block their beetle so thats easy to mitigate. Bird spam with flies? How bout I cleanse and jab you bet I got more burst.
Less to even worry about necros, they have worse burst and dmg than a warden. Oh no watch out for the giant zombie guy warning you to dodge roll and side step the ult. Mmmk so whats next up your sleeve necro? Ohhh your already dead because you have no damage out side your ult. Hmm shame.
That leaves tempalrs. Those sweet sweet meta hoppers who think jab in a auto win button (which it can be sometimes) Those inexperience templars im sure you have come across hit the floor hard. Not sure what theyre doing wrong because they normally die in a few secs of us meeting. But for the experience templars now those are some fights. It basically comes down to a game of chicken. We both had enough and we want to end it so we stay on our front bar and duke it out. We both hit 25% HP so do you call his bluff and continue the attack or do you pull out and heal. At this moment is when the victor is decided.
No other class has given me that close of a fight this patch. Not saying im the best there ever was but for somebody to never play templar in 6 years playing to just smack everybody with craft able sets mind you says something. Of all the classes I learned this is by far the easiest. And they didnt even make big changes to templar this patch. Its been strong for a long, long time. And its long overdue other classes were brought up to this level again and receive some GOT damn buffs.
Only other classes dont preforming as good as templar.
sorcs get eaten up by the pressure, but hey at least they can streak away...i guess... unless that templar has a snare and gap closer..well better hope you can put enough distance in your 4 streaks before your magic starts getting dangerously low. Maybe spam your twilight heal because surly you can out heal the templar jabbing/dots/potl and its sweep. No? oh well at least we have shields! oof 3.9k mag for a 5k shield and 3k mag for a 5k shield? Since I've been playing on magplar since this patch I havent died to a sorc once. I purge their curse, block their frags, and dot and jab while they shield spam. Oh they try and run, but theyre moving 40% slower and I got a gap closer
Everytime I fight a DK theyre in MY house, theyre exactly where I want them. Im a tank after all standing in my rune getting HoTs with minor mending. The jab HoT, cleanse HoT are really strong with minor mending sometimes I dont even need to HotD.
NBs...basically free AP. They try and cloak and you jab...and jab...and jab to keep em in your sight. The sweep hits just as hard probably harder than their incap.
Havent seen many wardens im afraid. But I have nothing to worry about. Perma frost? I'll just mist form. you can block their beetle so thats easy to mitigate. Bird spam with flies? How bout I cleanse and jab you bet I got more burst.
Less to even worry about necros, they have worse burst and dmg than a warden. Oh no watch out for the giant zombie guy warning you to dodge roll and side step the ult. Mmmk so whats next up your sleeve necro? Ohhh your already dead because you have no damage out side your ult. Hmm shame.
That leaves tempalrs. Those sweet sweet meta hoppers who think jab in a auto win button (which it can be sometimes) Those inexperience templars im sure you have come across hit the floor hard. Not sure what theyre doing wrong because they normally die in a few secs of us meeting. But for the experience templars now those are some fights. It basically comes down to a game of chicken. We both had enough and we want to end it so we stay on our front bar and duke it out. We both hit 25% HP so do you call his bluff and continue the attack or do you pull out and heal. At this moment is when the victor is decided.
No other class has given me that close of a fight this patch. Not saying im the best there ever was but for somebody to never play templar in 6 years playing to just smack everybody with craft able sets mind you says something. Of all the classes I learned this is by far the easiest. And they didnt even make big changes to templar this patch. Its been strong for a long, long time. And its long overdue other classes were brought up to this level again and receive some GOT damn buffs.
hahah, so basically what you're saying is - Sorc is bad atm. Because everything you mentioned could be done for the last 4 years, most of it much stronger the further back you go. Remember cleansing frags before they even hit you?
You're not fighting MagDks in that tiny little rune for 2.5k Resists, especially if you're just sweeping. Get some clips of some decent MagDks that you have no issue with?
You must be fighting Tyro NB's if they can't escape or you're *** hot at guessing where they went. Also, the "no cast time" sweep that you said was OP, I'll take a .1s or whatever it is cast time if you smack something like a silence or a stun on it, no problemo.
You've been pigeonholed into being a vampire, go drop that and see how you get on afterwards. I'm guessing not nearly as good - Anyone can mist form around Cyrodil or BG's all day long and never die, that doesn't impress anyone and once again, hasn't changed since the start.
Templar Templar fights come down to who is the biggest ***, you're right - But I usually find it's down to who runs a wet tanky setup, vs who wants to put out actual damage and actually scrap. There's almost always 1 turtle and they almost always lose.
I don't want to sound like a knob, but I just watched one of your clips and you are the turtle - Anyone can run 30k resists, SNB and Vamp for full tank with 1500 SD and 34k Mag (little damage) and you're right, it's an easy playstyle. None of what you're doing has changed much for the last 4 years and won't change next patch apart from you're putting on bubble.
You would die to any templar that wants to put out damage rather than tank and heal because you wouldn't get off that back bar.
If you're gauging Templar as "Super Meta" because they're able to block heal and mistform about, thats a Super Lol.
None of what you're doing in your videos will change next patch, just the masses won't be on them because word is out that Templar is bad, and that's all that matters.
Joy_Division wrote: »Only other classes dont preforming as good as templar.
sorcs get eaten up by the pressure, but hey at least they can streak away...i guess... unless that templar has a snare and gap closer..well better hope you can put enough distance in your 4 streaks before your magic starts getting dangerously low. Maybe spam your twilight heal because surly you can out heal the templar jabbing/dots/potl and its sweep. No? oh well at least we have shields! oof 3.9k mag for a 5k shield and 3k mag for a 5k shield? Since I've been playing on magplar since this patch I havent died to a sorc once. I purge their curse, block their frags, and dot and jab while they shield spam. Oh they try and run, but theyre moving 40% slower and I got a gap closer
Everytime I fight a DK theyre in MY house, theyre exactly where I want them. Im a tank after all standing in my rune getting HoTs with minor mending. The jab HoT, cleanse HoT are really strong with minor mending sometimes I dont even need to HotD.
NBs...basically free AP. They try and cloak and you jab...and jab...and jab to keep em in your sight. The sweep hits just as hard probably harder than their incap.
Havent seen many wardens im afraid. But I have nothing to worry about. Perma frost? I'll just mist form. you can block their beetle so thats easy to mitigate. Bird spam with flies? How bout I cleanse and jab you bet I got more burst.
Less to even worry about necros, they have worse burst and dmg than a warden. Oh no watch out for the giant zombie guy warning you to dodge roll and side step the ult. Mmmk so whats next up your sleeve necro? Ohhh your already dead because you have no damage out side your ult. Hmm shame.
That leaves tempalrs. Those sweet sweet meta hoppers who think jab in a auto win button (which it can be sometimes) Those inexperience templars im sure you have come across hit the floor hard. Not sure what theyre doing wrong because they normally die in a few secs of us meeting. But for the experience templars now those are some fights. It basically comes down to a game of chicken. We both had enough and we want to end it so we stay on our front bar and duke it out. We both hit 25% HP so do you call his bluff and continue the attack or do you pull out and heal. At this moment is when the victor is decided.
No other class has given me that close of a fight this patch. Not saying im the best there ever was but for somebody to never play templar in 6 years playing to just smack everybody with craft able sets mind you says something. Of all the classes I learned this is by far the easiest. And they didnt even make big changes to templar this patch. Its been strong for a long, long time. And its long overdue other classes were brought up to this level again and receive some GOT damn buffs.
hahah, so basically what you're saying is - Sorc is bad atm. Because everything you mentioned could be done for the last 4 years, most of it much stronger the further back you go. Remember cleansing frags before they even hit you?
You're not fighting MagDks in that tiny little rune for 2.5k Resists, especially if you're just sweeping. Get some clips of some decent MagDks that you have no issue with?
You must be fighting Tyro NB's if they can't escape or you're *** hot at guessing where they went. Also, the "no cast time" sweep that you said was OP, I'll take a .1s or whatever it is cast time if you smack something like a silence or a stun on it, no problemo.
You've been pigeonholed into being a vampire, go drop that and see how you get on afterwards. I'm guessing not nearly as good - Anyone can mist form around Cyrodil or BG's all day long and never die, that doesn't impress anyone and once again, hasn't changed since the start.
Templar Templar fights come down to who is the biggest ***, you're right - But I usually find it's down to who runs a wet tanky setup, vs who wants to put out actual damage and actually scrap. There's almost always 1 turtle and they almost always lose.
I don't want to sound like a knob, but I just watched one of your clips and you are the turtle - Anyone can run 30k resists, SNB and Vamp for full tank with 1500 SD and 34k Mag (little damage) and you're right, it's an easy playstyle. None of what you're doing has changed much for the last 4 years and won't change next patch apart from you're putting on bubble.
You would die to any templar that wants to put out damage rather than tank and heal because you wouldn't get off that back bar.
If you're gauging Templar as "Super Meta" because they're able to block heal and mistform about, thats a Super Lol.
None of what you're doing in your videos will change next patch, just the masses won't be on them because word is out that Templar is bad, and that's all that matters.
You're "arguing" with someone who claims they don;t want to nerf templars and yet keeps posting specious essays of how OP they are. For ex, they "forgot" they use 2 cost reduction runes lowering the cost of Reflective Light as if that's relevant because.... what, cost reduction runes only work for Templars?
Because Templar is actually a really decent class now and many of the other classes have been watered down and nerfed to the point where they’re not much fun to play anymore.
Trancestor wrote: »Really annoying root spam with living dark, abnoxious gap closer that makes you take 10% more dmg, javelin stun with very delayed break free, best cleanse in the dot meta, stacking thaumaterge anyway to buff jabs makes all their other dots really strong, add to that the fact that they were always the easiest class to stay alive on (brainless block and spam Honor the dead)
leepalmer95 wrote: »Trancestor wrote: »Really annoying root spam with living dark, abnoxious gap closer that makes you take 10% more dmg, javelin stun with very delayed break free, best cleanse in the dot meta, stacking thaumaterge anyway to buff jabs makes all their other dots really strong, add to that the fact that they were always the easiest class to stay alive on (brainless block and spam Honor the dead)
That now you get about the same heals as vigor from purify + heal everyone else + extra heals from OP bubble.
leepalmer95 wrote: »Trancestor wrote: »Really annoying root spam with living dark, abnoxious gap closer that makes you take 10% more dmg, javelin stun with very delayed break free, best cleanse in the dot meta, stacking thaumaterge anyway to buff jabs makes all their other dots really strong, add to that the fact that they were always the easiest class to stay alive on (brainless block and spam Honor the dead)
That now you get about the same heals as vigor from purify + heal everyone else + extra heals from OP bubble.
Probably doesnt help that they removed major defile from a bunch of abilities before all this.
leepalmer95 wrote: »leepalmer95 wrote: »Trancestor wrote: »Really annoying root spam with living dark, abnoxious gap closer that makes you take 10% more dmg, javelin stun with very delayed break free, best cleanse in the dot meta, stacking thaumaterge anyway to buff jabs makes all their other dots really strong, add to that the fact that they were always the easiest class to stay alive on (brainless block and spam Honor the dead)
That now you get about the same heals as vigor from purify + heal everyone else + extra heals from OP bubble.
Probably doesnt help that they removed major defile from a bunch of abilities before all this.
Only thing major defile did was screw non templars.
leepalmer95 wrote: »leepalmer95 wrote: »Trancestor wrote: »Really annoying root spam with living dark, abnoxious gap closer that makes you take 10% more dmg, javelin stun with very delayed break free, best cleanse in the dot meta, stacking thaumaterge anyway to buff jabs makes all their other dots really strong, add to that the fact that they were always the easiest class to stay alive on (brainless block and spam Honor the dead)
That now you get about the same heals as vigor from purify + heal everyone else + extra heals from OP bubble.
Probably doesnt help that they removed major defile from a bunch of abilities before all this.
Only thing major defile did was screw non templars.
It kind of gave you a couple seconds to take them down if they didnt cleanse it immediately though.
Ok lets be real here; templar has a lot in its kit thats really really useful especially if you can utilize all 3 of its branches.
Radial sweep has no cast time, very cheap (70 ult) and does big burst dmg along with pressure after the hit.
toppling charge off balances people which you put points into thau in cp and you do 10% more dmg for 7 secs
Minor protect from jabbing along with anti cloak with it
burning light is FREE dmg
sun flare is a snare, dot and procc maj prop stack with a little extra crit from a set and your at an EZ 45% crit in pvp, with all the things we have on a dude thats big. Blacklash will crit next patch when it already does great dmg. eclipse is nasty for 1v1s and shuts down direct dmg builds or at least gives em a headache. radiant destruction is a good execute if you wanna run it, thing is templar has such crazy dmg you dont even need it. Illuminate gets you 10% spell dmg for 20 secs, stacked with your major and templar gets 30% spell dmg!
Rite of passage = not dying today. Or anybody close to me. honor the dead, big burst heal that returns 60% of its cost if your below 75% HP, amazin. repentance, infinite stam (if there are bodies free cast btw) cleanse needs no comment we know how amazin it is. Rune focus; gain 8% healing done which BTW everything we do is a heal (jabs/cleans/HotD) standing in it turns you into a tank increasing your resistances by 50%...amazin. And lastly the broken and OP passive master ritualist; Gives you a 50% chance to gain a soul gem after each successful resurrection.
You could make this same argument about any class right now. The ONLY thing that annoys me about (Mag) Templars right now is the root on living dark. Thats it. If I see a Mag Templar in the distance going for that dark bubble right away I will just turn and walk away much in the same way I will if I see a NB start a fight by cloaking immediately. Not worth my time. My opinion as that most people who complain about Templars just don't play one and dont understand the class well enough to know how to deal with it. And just listing skills and passives can make any class sound strong. Even on a class thats not even great anymore like this:
Ok lets be real here, Sorc has a TON of stuff in its kit that's really really really useful if you can utilize all three branches.
Negate is expensive, but sorcs have reduced ult cost and this ultimate can shut down an ENTIRE group. No magicka abilities at all OR ults. If you drop this on a group they are done for, and not to mention it also heals your group or damages their group in a 28m range. You also get 6% cost reduction on ALL your abilities and you get increased spell crit for 20 seconds!! If you dont want expensive ults, you can go for Overload which does a TON of damage and only costs 25 ULT!!!!
Mages wrath is an execute that can be queued up with other damage for a huge burst and you also get your ultimate reduced by another 15%!! And you get an extra 20% health AND stamina recovery just for slotting any daedric skill and one of your main offensive and defensive skills is in this line which means huge recovery on both bars which also means sorcs have plenty of available stamina for break free and even roll dodging making them a very mobile mag class.
Storm calling gives you your major resistance buffs, does damage AND can pull people out of stealth, crazy right!!!!? But theres MORE! It also gives you expedition!! And your source of major sorcery is also a heal! Streak gives you a damage, stun and snare immunity and you also get 10% extra damage based on health to enemies at full health, an extra 10% shock damage, 10% mag recovery (on top of the 20% health and stam recovery) and 2% extra spell damage for ANY slotted sorcery ability. Thats easily another 8% spell damage.
You've also got a huge pet heal which is being buffed next patch by a crazy amount AND you can summon a storm atro which you can hide behind and fights for AND offers allies MAJOR beaker. That increases damage by 25%!!
And best of all no useless passives like Master Ritualist.
See? Anyone can play this game and sorc might be the hardest one lol. You can make wardens and necros sound like gods.
Ok lets be real here; templar has a lot in its kit thats really really useful especially if you can utilize all 3 of its branches.
Radial sweep has no cast time, very cheap (70 ult) and does big burst dmg along with pressure after the hit.
toppling charge off balances people which you put points into thau in cp and you do 10% more dmg for 7 secs
Minor protect from jabbing along with anti cloak with it
burning light is FREE dmg
sun flare is a snare, dot and procc maj prop stack with a little extra crit from a set and your at an EZ 45% crit in pvp, with all the things we have on a dude thats big. Blacklash will crit next patch when it already does great dmg. eclipse is nasty for 1v1s and shuts down direct dmg builds or at least gives em a headache. radiant destruction is a good execute if you wanna run it, thing is templar has such crazy dmg you dont even need it. Illuminate gets you 10% spell dmg for 20 secs, stacked with your major and templar gets 30% spell dmg!
Rite of passage = not dying today. Or anybody close to me. honor the dead, big burst heal that returns 60% of its cost if your below 75% HP, amazin. repentance, infinite stam (if there are bodies free cast btw) cleanse needs no comment we know how amazin it is. Rune focus; gain 8% healing done which BTW everything we do is a heal (jabs/cleans/HotD) standing in it turns you into a tank increasing your resistances by 50%...amazin. And lastly the broken and OP passive master ritualist; Gives you a 50% chance to gain a soul gem after each successful resurrection.
You could make this same argument about any class right now. The ONLY thing that annoys me about (Mag) Templars right now is the root on living dark. Thats it. If I see a Mag Templar in the distance going for that dark bubble right away I will just turn and walk away much in the same way I will if I see a NB start a fight by cloaking immediately. Not worth my time. My opinion as that most people who complain about Templars just don't play one and dont understand the class well enough to know how to deal with it. And just listing skills and passives can make any class sound strong. Even on a class thats not even great anymore like this:
Ok lets be real here, Sorc has a TON of stuff in its kit that's really really really useful if you can utilize all three branches.
Negate is expensive, but sorcs have reduced ult cost and this ultimate can shut down an ENTIRE group. No magicka abilities at all OR ults. If you drop this on a group they are done for, and not to mention it also heals your group or damages their group in a 28m range. You also get 6% cost reduction on ALL your abilities and you get increased spell crit for 20 seconds!! If you dont want expensive ults, you can go for Overload which does a TON of damage and only costs 25 ULT!!!!
Mages wrath is an execute that can be queued up with other damage for a huge burst and you also get your ultimate reduced by another 15%!! And you get an extra 20% health AND stamina recovery just for slotting any daedric skill and one of your main offensive and defensive skills is in this line which means huge recovery on both bars which also means sorcs have plenty of available stamina for break free and even roll dodging making them a very mobile mag class.
Storm calling gives you your major resistance buffs, does damage AND can pull people out of stealth, crazy right!!!!? But theres MORE! It also gives you expedition!! And your source of major sorcery is also a heal! Streak gives you a damage, stun and snare immunity and you also get 10% extra damage based on health to enemies at full health, an extra 10% shock damage, 10% mag recovery (on top of the 20% health and stam recovery) and 2% extra spell damage for ANY slotted sorcery ability. Thats easily another 8% spell damage.
You've also got a huge pet heal which is being buffed next patch by a crazy amount AND you can summon a storm atro which you can hide behind and fights for AND offers allies MAJOR beaker. That increases damage by 25%!!
And best of all no useless passives like Master Ritualist.
See? Anyone can play this game and sorc might be the hardest one lol. You can make wardens and necros sound like gods.
Well said!!! You can make an argument like that about every class... anyone asking for nerfs should also list what should be nerffed about the class they play.
Well said!!! You can make an argument like that about every class... anyone asking for nerfs should also list what should be nerffed about the class they play.
- access to a decent no-cast-time + instant burst ult (one of 2 existing in game)
- fixed sweeps
- annoying eclipse
- mobility with RAT
- decent gap closer with build-in stun
- decent heals
- access to 27m stun (one of 2 existing in game, if you like to Xvs1 people)
+
- aoe purge countering dot meta, yes
"TeMpLaRs ArE sTrOnG oNlY bEcAuSe Of PuRgE, uNsLoT DoTs aNd L2P" (c)
LittlePinkDot wrote: »