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Has Zo$ published clear and detailed reasons why all these unpopular changes are being implemented?

Veinblood1965
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Just curious, just seems like so many unpopular changes are being introduced has there been anything published by ZoS regarding why these changes are being introduced? As in a detailed plan with a goal/gameplay benefit in mind? I've seen small snippets here and there but nothing that's laying out the end goal if there is one. Just seems way to many playstyle changes have been introduced this last six months. It's the reason I left WOW long ago also, playstyle changed so much with my toons it wasn't fun.

I mean if there was an actual benefit to overall gameplay at some point I could understand that. But 20% change to this, and 40% reduction in that, and you have to change your rotation and gear all the time to keep up is wearing people down.
Edited by Veinblood1965 on October 17, 2019 1:13PM
  • Starlock
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    Since I started watching these forums, I can't recall a single patch where there hasn't been a good chunk of people complaining about it. Whether or not that makes the patches "unpopular" is a matter of speculation, but more than likely a negative. The demographics of this forum - if past surveys are to be taken at face values - skew towards highly vested members of this game who are more passionate about it than their average player. That greater level of passion translates (often, not always) to more vocal complaining and obnoxious, loud voices draw more attention to themselves as it is (making themselves seem more common than they actually are statistically).

    There are plenty of threads around here where the developers have provided some insight into their direction (other than patch notes themselves):

    https://forums.elderscrollsonline.com/en/discussion/490953/u23-combat-q-a/p1 (from the last update)
    https://www.elderscrollsonline.com/en-us/news/post/57025 (more recent info on long range vision)

    Also, apparently their livestreams, which I don't watch but apparently offer some insights as well.
  • themaddaedra
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    They are trying to standardize things like what is a spammable, what is a single target dot, what is an aoe dot, how much should any of these do compared to any other etc. Also trying to provide every class a unique identity (pity, we already had those long ago).

    It's gonna make everything way easier for them in the future u suppose, lots of copy-paste opportunities.

    And they are a new combat team, that's i believe (or hope) why they are struggling back and forward. They should keep a line in one or two more patches i suppose.
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  • cheifsoap
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    Starlock wrote: »
    Since I started watching these forums, I can't recall a single patch where there hasn't been a good chunk of people complaining about it. Whether or not that makes the patches "unpopular" is a matter of speculation, but more than likely a negative. The demographics of this forum - if past surveys are to be taken at face values - skew towards highly vested members of this game who are more passionate about it than their average player. That greater level of passion translates (often, not always) to more vocal complaining and obnoxious, loud voices draw more attention to themselves as it is (making themselves seem more common than they actually are statistically).

    There are plenty of threads around here where the developers have provided some insight into their direction (other than patch notes themselves):

    https://forums.elderscrollsonline.com/en/discussion/490953/u23-combat-q-a/p1 (from the last update)
    https://www.elderscrollsonline.com/en-us/news/post/57025 (more recent info on long range vision)

    Also, apparently their livestreams, which I don't watch but apparently offer some insights as well.

    You must be fairly new to the game because while people were always griping, it wasn't as loud and unanimously disliked until this new combat team came around. I mean...its a pretty cut and clear pattern of what's been going on over the last year+
  • themaddaedra
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    cheifsoap wrote: »
    Starlock wrote: »
    Since I started watching these forums, I can't recall a single patch where there hasn't been a good chunk of people complaining about it. Whether or not that makes the patches "unpopular" is a matter of speculation, but more than likely a negative. The demographics of this forum - if past surveys are to be taken at face values - skew towards highly vested members of this game who are more passionate about it than their average player. That greater level of passion translates (often, not always) to more vocal complaining and obnoxious, loud voices draw more attention to themselves as it is (making themselves seem more common than they actually are statistically).

    There are plenty of threads around here where the developers have provided some insight into their direction (other than patch notes themselves):

    https://forums.elderscrollsonline.com/en/discussion/490953/u23-combat-q-a/p1 (from the last update)
    https://www.elderscrollsonline.com/en-us/news/post/57025 (more recent info on long range vision)

    Also, apparently their livestreams, which I don't watch but apparently offer some insights as well.

    You must be fairly new to the game because while people were always griping, it wasn't as loud and unanimously disliked until this new combat team came around. I mean...its a pretty cut and clear pattern of what's been going on over the last year+

    This must be a joke i suppose as no man ever lived on earth who has been critisized more loudly than Wrobel was.
    PC|EU
  • Jaraal
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    cheifsoap wrote: »
    Starlock wrote: »
    Since I started watching these forums, I can't recall a single patch where there hasn't been a good chunk of people complaining about it. Whether or not that makes the patches "unpopular" is a matter of speculation, but more than likely a negative. The demographics of this forum - if past surveys are to be taken at face values - skew towards highly vested members of this game who are more passionate about it than their average player. That greater level of passion translates (often, not always) to more vocal complaining and obnoxious, loud voices draw more attention to themselves as it is (making themselves seem more common than they actually are statistically).

    There are plenty of threads around here where the developers have provided some insight into their direction (other than patch notes themselves):

    https://forums.elderscrollsonline.com/en/discussion/490953/u23-combat-q-a/p1 (from the last update)
    https://www.elderscrollsonline.com/en-us/news/post/57025 (more recent info on long range vision)

    Also, apparently their livestreams, which I don't watch but apparently offer some insights as well.

    You must be fairly new to the game because while people were always griping, it wasn't as loud and unanimously disliked until this new combat team came around. I mean...its a pretty cut and clear pattern of what's been going on over the last year+

    This must be a joke i suppose as no man ever lived on earth who has been critisized more loudly than Wrobel was.

    But when things go from bad to worse, it's human nature to long for the days when things were only bad.
  • rotaugen454
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    cheifsoap wrote: »
    Starlock wrote: »
    Since I started watching these forums, I can't recall a single patch where there hasn't been a good chunk of people complaining about it. Whether or not that makes the patches "unpopular" is a matter of speculation, but more than likely a negative. The demographics of this forum - if past surveys are to be taken at face values - skew towards highly vested members of this game who are more passionate about it than their average player. That greater level of passion translates (often, not always) to more vocal complaining and obnoxious, loud voices draw more attention to themselves as it is (making themselves seem more common than they actually are statistically).

    There are plenty of threads around here where the developers have provided some insight into their direction (other than patch notes themselves):

    https://forums.elderscrollsonline.com/en/discussion/490953/u23-combat-q-a/p1 (from the last update)
    https://www.elderscrollsonline.com/en-us/news/post/57025 (more recent info on long range vision)

    Also, apparently their livestreams, which I don't watch but apparently offer some insights as well.

    You must be fairly new to the game because while people were always griping, it wasn't as loud and unanimously disliked until this new combat team came around. I mean...its a pretty cut and clear pattern of what's been going on over the last year+

    This must be a joke i suppose as no man ever lived on earth who has been critisized more loudly than Wrobel was.

    There will always be complainers, no matter what is done.its just that the complainers will always make the most noise.
    "Get off my lawn!"
  • Girl_Number8
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    Because it is probably cheaper then fixing the game's performance and new players are more important number wise for their business plan. So they cater to the Nerflings and the cheapest resolution or the most cost effective one.

    In the end, it will be about money because that is always usually what things are about.
  • Veinblood1965
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    Starlock wrote: »
    Since I started watching these forums, I can't recall a single patch where there hasn't been a good chunk of people complaining about it. Whether or not that makes the patches "unpopular" is a matter of speculation, but more than likely a negative. The demographics of this forum - if past surveys are to be taken at face values - skew towards highly vested members of this game who are more passionate about it than their average player. That greater level of passion translates (often, not always) to more vocal complaining and obnoxious, loud voices draw more attention to themselves as it is (making themselves seem more common than they actually are statistically).

    There are plenty of threads around here where the developers have provided some insight into their direction (other than patch notes themselves):

    https://forums.elderscrollsonline.com/en/discussion/490953/u23-combat-q-a/p1 (from the last update)
    https://www.elderscrollsonline.com/en-us/news/post/57025 (more recent info on long range vision)

    Also, apparently their livestreams, which I don't watch but apparently offer some insights as well.

    Thank you for the links.
  • FierceSam
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    They are clear why they are doing it - there is a lot of imbalance atm and DPS is way too high for most content. If the meta ‘tactic’ is simply to burn everything and ignore all the mechanics, then something has to be changed. If I’m getting over 100k dps in some dungeons, then something is badly wrong (although I am having a blast).

    They have outlined their vision and rationale on a couple of posts and live shows. I personally would be interested in learning more about it (because it’s interesting rather than because I have a particular view on how/what they are doing).

    I think their objectives, that they want each class to be viable at each role but in their own distinct way and that they want all classes to be viable in PvP, is something we would all agree on and could get behind. I would imagine/hope there was a detailed coherent plan behind it but I have no expectation that ZOS will want to share it or that sharing it would be in anyone’s benefit.

    I think at present most players have no first hand experience of exactly what the proposed changes are or how they will work, so it’s hard to determine if the changes are genuinely unpopular as OP suggests or not.

    Ultimately, it’s ZOS’s game and they’re responsible for managing it however they like. We just play it
  • srfrogg23
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    Just curious, just seems like so many unpopular changes are being introduced has there been anything published by ZoS regarding why these changes are being introduced? As in a detailed plan with a goal/gameplay benefit in mind? I've seen small snippets here and there but nothing that's laying out the end goal if there is one. Just seems way to many playstyle changes have been introduced this last six months. It's the reason I left WOW long ago also, playstyle changed so much with my toons it wasn't fun.

    I mean if there was an actual benefit to overall gameplay at some point I could understand that. But 20% change to this, and 40% reduction in that, and you have to change your rotation and gear all the time to keep up is wearing people down.

    There's no consensus regarding what is "unpopular" in terms of changes. There is a neverending narrative on the forums that things are "imbalanced" on the forums, though...

    That's probably the reason.
  • themaddaedra
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    Jaraal wrote: »
    cheifsoap wrote: »
    Starlock wrote: »
    Since I started watching these forums, I can't recall a single patch where there hasn't been a good chunk of people complaining about it. Whether or not that makes the patches "unpopular" is a matter of speculation, but more than likely a negative. The demographics of this forum - if past surveys are to be taken at face values - skew towards highly vested members of this game who are more passionate about it than their average player. That greater level of passion translates (often, not always) to more vocal complaining and obnoxious, loud voices draw more attention to themselves as it is (making themselves seem more common than they actually are statistically).

    There are plenty of threads around here where the developers have provided some insight into their direction (other than patch notes themselves):

    https://forums.elderscrollsonline.com/en/discussion/490953/u23-combat-q-a/p1 (from the last update)
    https://www.elderscrollsonline.com/en-us/news/post/57025 (more recent info on long range vision)

    Also, apparently their livestreams, which I don't watch but apparently offer some insights as well.

    You must be fairly new to the game because while people were always griping, it wasn't as loud and unanimously disliked until this new combat team came around. I mean...its a pretty cut and clear pattern of what's been going on over the last year+

    This must be a joke i suppose as no man ever lived on earth who has been critisized more loudly than Wrobel was.

    But when things go from bad to worse, it's human nature to long for the days when things were only bad.
    cheifsoap wrote: »
    Starlock wrote: »
    Since I started watching these forums, I can't recall a single patch where there hasn't been a good chunk of people complaining about it. Whether or not that makes the patches "unpopular" is a matter of speculation, but more than likely a negative. The demographics of this forum - if past surveys are to be taken at face values - skew towards highly vested members of this game who are more passionate about it than their average player. That greater level of passion translates (often, not always) to more vocal complaining and obnoxious, loud voices draw more attention to themselves as it is (making themselves seem more common than they actually are statistically).

    There are plenty of threads around here where the developers have provided some insight into their direction (other than patch notes themselves):

    https://forums.elderscrollsonline.com/en/discussion/490953/u23-combat-q-a/p1 (from the last update)
    https://www.elderscrollsonline.com/en-us/news/post/57025 (more recent info on long range vision)

    Also, apparently their livestreams, which I don't watch but apparently offer some insights as well.

    You must be fairly new to the game because while people were always griping, it wasn't as loud and unanimously disliked until this new combat team came around. I mean...its a pretty cut and clear pattern of what's been going on over the last year+

    This must be a joke i suppose as no man ever lived on earth who has been critisized more loudly than Wrobel was.

    There will always be complainers, no matter what is done.its just that the complainers will always make the most noise.

    What do these have to do with my comment?
    PC|EU
  • Shantu
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    Seems to me that someone came up with a "balance" formula and come hell or high water, they're going to cram everything into it. From my own experience and from all I communicate with, the attrition created by these extreme changes and frequent need to adjust play style is really starting to affect enthusiasm. People are looking elsewhere for their entertainment. Apparently that's collateral damage ZOS is willing to accept...I assume until it starts costing them revenue.

    I've been an avid ESO combat enthusiast for 3 years but I still have no idea of why these extreme changes are being made. What I DO know is my own perception of enjoyment...which is increasingly negative.
  • idk
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    In November Zos gave us a clear heads up to expect major change. @ZOS_RobGarrett specifically stated they were " codifying our vision and long-term strategy for combat." What we are in the middle of is the implementation of that new "vision"

    Rob's original statement https://forums.elderscrollsonline.com/en/discussion/445615/combat-update-in-u21-a-new-approach/p1

    Granted, we will not know for awhile what combat will look like once they are finish. We also know that Zos does not always think things through very well. After all CP was originally released with the full 3600 points obtainable and Zos stated they expected the average player to reach that cap in less than 2 years. This after we pointed out to them on the CP PTS cycle how OP the full 3600 pts were. I look back on that and laugh because Zos leadership was clearly out to lunch on that one.

    So hopefully Zos did something right with a major chance for once. I do hold my breath because the same leader that brought us the original CP design and the worst launch of a major MMORPG in history is still at the helm.
  • xenowarrior92eb17_ESO
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    unpopular? but I like whats coming...idk why you people spend more time complaining on the forums rather than playing the game...
  • Jaraal
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    Shantu wrote: »
    Seems to me that someone came up with a "balance" formula and come hell or high water, they're going to cram everything into it. From my own experience and from all I communicate with, the attrition created by these extreme changes and frequent need to adjust play style is really starting to affect enthusiasm. People are looking elsewhere for their entertainment. Apparently that's collateral damage ZOS is willing to accept...I assume until it starts costing them revenue.

    I've been an avid ESO combat enthusiast for 3 years but I still have no idea of why these extreme changes are being made. What I DO know is my own perception of enjoyment...which is increasingly negative.

    I'm sure there will be some folks still around whenever they finish the nerf parade and achieve their idea of balance. But I don't see how removing class identity and giving everyone the same "standardized" spells, only with different particle effects is going to be entertaining and unique. Once everybody is capable of doing everything, there's no challenge or reason to level up a different class to achieve different goals.
  • Starlock
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    cheifsoap wrote: »
    Starlock wrote: »
    Since I started watching these forums, I can't recall a single patch where there hasn't been a good chunk of people complaining about it. Whether or not that makes the patches "unpopular" is a matter of speculation, but more than likely a negative. The demographics of this forum - if past surveys are to be taken at face values - skew towards highly vested members of this game who are more passionate about it than their average player. That greater level of passion translates (often, not always) to more vocal complaining and obnoxious, loud voices draw more attention to themselves as it is (making themselves seem more common than they actually are statistically).

    There are plenty of threads around here where the developers have provided some insight into their direction (other than patch notes themselves):

    https://forums.elderscrollsonline.com/en/discussion/490953/u23-combat-q-a/p1 (from the last update)
    https://www.elderscrollsonline.com/en-us/news/post/57025 (more recent info on long range vision)

    Also, apparently their livestreams, which I don't watch but apparently offer some insights as well.

    You must be fairly new to the game...

    Nope. Just someone who doesn't tend to loose their mind over patch notes and is in a calm spot to notice the constant chaos that erupts every... single... time.

    Most of the changes are relatively minor shifts to combat mechanics that those of us who don't fuss about numbers or competitive gaming barely notice once released. They'll be an appearance of unanimity because we just don't care enough to be harping on it frequently. One of the reasons I joined this forum after lurking on it for a couple years was because I didn't see enough moderate voices represented... much less folks focused heavily on storytelling/RP aspects.

    All that said, you may have something of a point. However, I personally keep in mind that the developers have let us know that they are in the process of doing a standardization for the game with a long term vision in mind. With that, I simply expect more significant changes and am largely withholding judgement until the process is done. Through this process there have been a few changes that even someone like myself has gone "WTF" at, but in the grand scheme of things... I'm pretty "meh" about it. What I'm not "meh" about is a much more significant issue that impacts not just this game, but the video gaming industry as a whole. But I'm not going to get myself started on that, because I will foam at the mouth on that issue...
  • WoppaBoem
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    Yes its called the patch notes and if you look at the game it all makes sense. Good stuff is coming out.

    PS, the drama here on the forums is 100.000.000,003245% bigger than the actuall change will be. Relax and enjoy yourself :)
    Xbox EU & NA - PVP Only
  • cheifsoap
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    FierceSam wrote: »
    They are clear why they are doing it - there is a lot of imbalance atm and DPS is way too high for most content. If the meta ‘tactic’ is simply to burn everything and ignore all the mechanics, then something has to be changed. If I’m getting over 100k dps in some dungeons, then something is badly wrong (although I am having a blast).

    Rubbish. These fights were designed with these DPS numbers in mind. That's why we have PTS and top DPS participating in PTS. The perfect example of this is merely looking at the Godslayer achievement. DPS in older content? You have a valid point but anything Cloudrest HM and beyond is simply rubbish.
    Edited by cheifsoap on October 17, 2019 6:04PM
  • GrimTheReaper45
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    If you want my honest opinion, this all started with the warden introduction. HEAR ME OUT. Zos introduces the warden class, a class that is supposedly capable of tanking, dps and healing. At its launch however, many players thought if failed hardcore to deliver. It also brought out alot of debate about all classes being able to preform all roles. This wasnt the case before. Templar and dk while able to preform as dps also were the only option for healer and tank.

    I think zos started out to standardize abilities to give all classes the ability to preform all 3 roles. That I dont think is the part most players have issue with. (Excluding the part where they massively nerfed templars to make warden healing seem viable, think most players agree that was bs). The part that is the issue is that they started standardizing the dps roles. Adding in the ability for all classes to tank and heal at a somewhat competent lvl isnt necessarily a bad thing. When they started standardizing the skills for dps though it started to really impact playstyles and over all gameplay.

    Theres alot of other contributing factors as why the skill audit was so painful. Zos really does not know how to slightly weak thing and they do not even remotely listen to player feedback. The biggest issue imo is that they should have left dps largely alone or entirely skipped the standardization process entirely and just added in skills to help other classes heal and tank.

    Things werent perfect for dps balance before the standardization, there were a few things that needed numbers tweaked and skills that needed changing or buffing as they were very under used. It was far more balanced and fun than things are now though.
  • idk
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    If you want my honest opinion, this all started with the warden introduction. HEAR ME OUT. Zos introduces the warden class, a class that is supposedly capable of tanking, dps and healing. At its launch however, many players thought if failed hardcore to deliver.

    Considering I saw wardens healing vHoF HM not long after Morrowind was added to the game and the warden is one of the few classes Woeler has builds on and is probably closest to a Warden as any class can get whoever is saying they failed hardcore is not very clued in. Warden was immediately considered the second best healer in the game for trials. That is not a failure.
  • Canned_Apples
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    They state their reasons in every patch and do a stream every now and then. Now whether people agree with them is something else.

    They’ve made several mistakes- like buffing dots- nerfing dots- increasing their cost- buffing onslaught and d-swing while nerfing destructive touch- adding cast times for some ultimates but not for others- -truth is, some of these skills were overloaded and needed a nerf- particularly the buffed d-swing and onslaught, but the cast times on ultimates are ridiculous. -the damage nerf to entropy was warranted but removing the Magicka return it once had and major sorcery is over kill.
  • CAB_Life
    CAB_Life
    Class Representative
    cheifsoap wrote: »
    Starlock wrote: »
    Since I started watching these forums, I can't recall a single patch where there hasn't been a good chunk of people complaining about it. Whether or not that makes the patches "unpopular" is a matter of speculation, but more than likely a negative. The demographics of this forum - if past surveys are to be taken at face values - skew towards highly vested members of this game who are more passionate about it than their average player. That greater level of passion translates (often, not always) to more vocal complaining and obnoxious, loud voices draw more attention to themselves as it is (making themselves seem more common than they actually are statistically).

    There are plenty of threads around here where the developers have provided some insight into their direction (other than patch notes themselves):

    https://forums.elderscrollsonline.com/en/discussion/490953/u23-combat-q-a/p1 (from the last update)
    https://www.elderscrollsonline.com/en-us/news/post/57025 (more recent info on long range vision)

    Also, apparently their livestreams, which I don't watch but apparently offer some insights as well.

    You must be fairly new to the game because while people were always griping, it wasn't as loud and unanimously disliked until this new combat team came around. I mean...its a pretty cut and clear pattern of what's been going on over the last year+

    Umm Wrobel basically became an adjective synonymous with nerfs. “Dem Nightblades just got
    Wrobelled good!”

    The man must’ve had titanium skin to have endured all that he did. He’s probably taking a sojourn in a monastery (or asylum) now.
  • Jaraal
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    WoppaBoem wrote: »
    Yes its called the patch notes and if you look at the game it all makes sense. Good stuff is coming out.

    PS, the drama here on the forums is 100.000.000,003245% bigger than the actuall change will be. Relax and enjoy yourself :)

    Lol, you obviously don't play a werewolf. After U24, every regular class will be able to out damage and out heal us. There will be no reason beyond RP to play one. And yes I've been involved in the PTS testing. But it's refreshing to see a positive outlook. Even the darkness of the sand has a certain beauty to an ostrich.
  • Kalik_Gold
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    Power Fantasy
    Main Character:
    Ras Kalik a Redguard Templar, the Vestige

    PvP Pure-class:
    Goliath of Hammerfell a Redguard Dragonknight
    Jux Blackheart a Redguard Nightblade
    Aurik Siet'ka a Redguard Necromancer
    Cacique the Sage of Ius a Redguard Warden
    Kaotik Von Dae'mon a Redguard* Sorcerer

    PvP: Subclassed or Specialty
    Movárth Piquine a Nord Vampiric Necromancer (Tank)
    Voa a Priest of Sep a Redguard* Necromancer (Healer)
    Tsar af-Bomba a Redguard Vampiric Nightblade (Bomber)
    Two-Big-Horns an Argonian Arcanist /Sorcerer
    Uri Ice-Heart the Twin a Nord Vampiric Warden (Ice-Theme)

    PvE:
    Cinan Tharn an Imperial Dragonknight (Tank)
    Herzog Zwei the Genesis an Akavari* Templar (Healer)
    Bates Vesuius of Dawnstar an Redguard** Dragonknight (Raid Damage) --- Name change needed

    PvE: Specialty
    Tyrus Septim an Imperial Sorcerer (Dungeon Damage)
    Tav'i at-Shinji a Redguard** Warden (Arenas)
    Lucky Hunch the Gambler - a Redguard Nightblade (Thief)

    Leveling...
    Styx of Akatosh a Goblin*** Arcanist --- Race change needed
    Zenovia at-Tura a Redguard** Lycan Sorcerer
    Yesi af-Kalik a Redguard Templar
    ======
    Passives of another race used:
    *Breton
    **Imperial
    ***Argonian




    __________________________Backstories:_________________________

    Ras Kalik the Vestige, a renown Redguard warrior; He has been blessed to save Tamriel from Molag Bal’s destructive Planemeld while reuniting the Five Companions. His further accomplishments after defeating Molag Bal, has been to stop the destruction of Morrowind, the Clockwork City, return order to the isle of Summerset and create a new king in Wrothgar and a queen in Elsywer. These events have made him a living legend and continue to lead him into new adventures throughout Tamriel, as well as into the hearts of many ladies including the Elf Queen, Aryenn. Over many years of adventurous travels, Ras Kalik had become a loner, until he re-visited his homeland of Alik'r.

    Alik'r and it's cities were overrun by the undead Ra-Netu and therefore he made an allegiance with Alik'r's own Ash'abah tribe. These Ash'abah with his help, cleansed the city of Sentinel in Alik'r desert and it's surrounding areas of the undead brought to life by the Withered Hand. After rescuing Sentinel from the undead zombies, King Fahara’jad’s personal bodyguard the Goliath of Hammerfell, who was given this name by Imperials in the region; was asked to assist the tribe after learning of the defeat of the Withered Hand to the Ash'abah. Kalik promised Goliath he would task him with fighting living enemies on the battlefield if he so desired. Goliath being a Yokudan warrior wields a massive sword in respect to the Ansei, a gift given by the Imperial, Cinan Tharn. Not many soldiers are able to wield double two handed weapons, but Goliath loves to get up and personal in a fight, so he also carries a giant maul, both weapons laced with magical flames.

    Jux Blackheart is a master thief that masquerades as a Bard at the Sisters of the Sands inn, with his younger sidekick Lucky Hunch for pilfering and gambling during this time. Jux was known to infiltrate any towns bank vault he came across and even delved into Ayelid ruins without detection. Kalik can vividly recall the night he met the famed thief. Jux found himself rummaging thru a slightly inebriated Kalik’s pocket for too long, on a full-mooned night and because of his greed and the glimmer of his golden armor in the moonlight. He lost his left pinky fingertip as a lesson! But in return, he gained a new friend, as it was his first time since a child being caught red-handed...

    Upon arrival back in the Alik'r after many moons of adventuring, Ras Kalik ventures to Bergama. Visiting The Winking Jackal, he runs into Jux Blackheart, who introduces him to the coin game Crowns vs Forebearers (Heads vs Tails) and Golden Dwemer (RBG).... Jux constantly takes gold from the unfortunate thru theft or gambling, his biggest gambling victim is actually his partner in crime known as Lucky Hunch the Gambler. Lucky doesn't mind losing any gold coins to Jux... as Jux saved him from Altmer slavers in Summerset, by stealing a key and sending him on a boat to the mainland years prior. Lucky spent years in slavery with Khajiits in Summerset and picked up the art of subterfuge, using illusion magic disguises and stealing there.

    Kaotik Von’Daemon an outcast, and a half-caste between a Breton mother and a Redguard father. Kaotik become a pariah due to his conjuration of Daedra pets. He was taught healing magic during his childhood years by his Breton mother. His father due to Redguard customs exiled him from the desert, sending him by wagon caravan to be a soldier in the war in Cyrodiil. He happened to meet Kalik while traveling from Alik'r, during this long caravan ride the caravan he was in was ambushed in Bangkorai by a group of bandits. Kalik by chance was also traveling thru this area on his Auridon Warhorse (which was bestowed to him by his friend, Darien Gautier). During this ambush, Kalik was able to rescue five hostages from the bandits. Kaotik was the first rescued, and Ras Kalik also recruited him to be in the Ash'abah tribe. These core Ash'abah tribesmen may never be seen together in travel as they partake in their own adventures but they always know what each other is doing; as they frequent a hideout in northern Bankorai. Their hideout an old Orc castle ruin, is kept watch by Nuzhimeh and she passes messages written between them, and frequently they also enjoy her company and her bed.

    The other men rescued were a Dunmer banker, an Imperial mercenary and two other soldiers, an Imperial and a Breton Knight, stating proudly he was an Akavir descendent. One of the Imperials, Cinan, claimed to be related to Abnur Tharn the Battlemage of the Imperial Elder Council (One of Ras Kalik's mentors in the Five Companions). Cinan Tharn was really Abnur's drunkard treasure hunting illegitimate son. He was caught smuggling artifacts out of the Ayleid ruins in Cyrodiil and the elder of the two Imperials was Tyrus Septim a retired Imperial navy battle-mage (now a Lycan mercenary living in the city of Rimmen) and guard to the Tharn family. As much as Abnur Tharn hated his half-sister Euraxia, he dislikes his bas†ard son Cinan more. Tyrus now a ruffian and privateer had been paid by Abnur Tharn to watch over Cinan as much as possible. Cinan Tharn a drunkard, loves to drink at least a quarter barrel of Nord mead before he raids various delves and dungeons for relics to sell on the black market. Cinan also plans to one day, run an illegal gambling ring... which he thinks will net him more gold for his wares.

    The Dunmer captive shackled to the Imperials looked familiar to Kalik from his time in Morrowind.... and he recognized him as Tythis Andromo a House Telvanni slave-owner and banker from Vvardenfell. During a rough interrogation to Tythis, Ras Kalik learnt why the bandits accosted him. The racist Dunmer was providing slaves as soldiers for the Three Banner War. The bandits were trying to negotiate a lucrative ransom for Andromo and the Imperials.... Kalik did not need any of this gold and he could never set Tythis free as he did with the two Imperial soldiers. His past involvement with slavery and war crimes, made Kalik's blood boil. He chose not to execute Tythis, as he figured the worse punishment for this former rich and opulent slave owner, is to now be an imprisoned servant for Ras Kalik and the tribe.

    Herzog Zwei the Genesis a reknown Imperial/Akavirri battle-mage. His roots going back to Akavir through his mother’s bloodline. (His mother is descended from the Akaviri, through Versidue-Shae, and his Imperial father met her in Hakoshae, while traveling) Herzog earned the nickname "the Genesis" from his father as a child, as he was his mother's first born child, and last, as she tragically died in child-birth.

    Herzog was seeking to purchase an artifact from Cinan Tharn, before their capture and was meeting Tyrus while in Rimmen, who introduced him to Cinan. This artifact being the Ayelid artifact; the sword Sinweaver. After their rescue and the exchange of gold to Cinan for the sword he decided to slip away before Ras Kalik could question who he was, and why the Akavir descendant really wanted that sword. Herzog was headed to Nagastani — An Ayleid ruin in eastern Cyrodiil. He had read in scrolls that the Sword would give him magical powers to meet his mothers spirit, if he performed an Ayleid ritual at an old shrine hidden there. Equipped with the artifact sword, he was off to start his own adventure but Ras Kalik, did indeed notice the sword however and instead sent a letter to Jux Blackheart (whom also was interested in Ayleid treasures), to attempt to find Herzog and acquire the sword. (*Azani Blackheart in Elder Scroll's Oblivion is Jux's descendant some 747 years later)

    And so the Redguard, Imperial and Akaviri men parted ways ... While Ras Kalik went off to Elsweyr to encounter the latest threat to Tamriel, with Abnur Tharn and Sai Sahan - - DRAGONS!! Little did Ras Kalik know a few people were awaiting him in Senchal besides Sai. A necromancer survived his attack on the Withered Hand, while in Alik'r. The necromancer known as Auriek Siet'ka is also following him to the land of the Khajiits and Cacique the Sage of Ius a Shaman mystic who has become attuned spiritually with Tu'whacca (a Redguard God) and Ius (the Animal God), after being burned severely by the escaped dragons in Elsywer, is awaiting his arrival also. Aurik is a soldier of the Daggerfall Covenant that was introduced to necromancy while in the military, even though this magicka art is not spoken of openly by most of the Military leaders. He came to Alik'r and worked with the Withered Hand before Ras Kalik intervened on their plans. After the defeat of the Withered Hand, he aligned with the Worm Cult, and is constantly adapting and perfecting his necromantic arts.

    After his journey to Rimmen, Kalik heads south to Senchal, in the southern regions of Elyswer. This new adventure will also put him on a path to meet a strange Redguard man. The stranger which was infected with an untreated Peyrite disease and also was the exiled from the Order of the New Moon cult, due to his sickness. He originally joined the cult to worship Laatvulon, the green dragon, mistakenly thinking it was the Daedric prince Peyrite. This confused and suffering cultist is known as Tsar al-Bomba and he is on a path to spread the disease. He was originally infected in Orccrest while recruiting members there. Can Ras Kalik and the shaman Cacique cure this poor soul, only time will tell. Little does Tsar al-Bomba know, that his infection is tied to Vampirism, and eventually the desire for blood will take over his mind. Senchal also offers Kalik his latest love interest... Aeliah. Whom he fondly led thru battles with the Dragonguard.

    After the trek thru the heat, tropical and desert climate of Northern and Southern Elyswer, Ras Kalik heads north to the cold mountain range of Skyrim. His companion friend Lyris beckons for him with a letter sent by crow...

    Movárth Piquine - a former vampire hunter (now infected), within the Fighter's Guild (and a secretive necromancer) was in Skyrim working with the Morthaal Guard. On a patrol mission he was caught in Frewien's ice curse outside of Morthaal with the frozen undead. Movárth's vampiric infection kept him from becoming an undead minion to the curse. He was able to use necromantic ice-magic to encase himself safely until he was freed with Freiwen, when the Vestige Ras Kalik broke the curse.

    Uri Ice-Heart - brother of Urfon Ice-Heart. The twin sons of Atli and Oljourn Ice-Heart. The Ice-Heart family are originally from Markarth but now reside on the Jerall Mountain range near Cyrodiil, with their younger sister Araki. The twins had joined the Winterborn Reachmen while living in Markarth. Urfon pushed west to Orsinium with the Winterborn Clan, leaving his family behind. Uri stayed behind with his parents and sister to live in the family cabin for safety, avoiding the Vampire plague infiltrating the Reach. After news reaches him and he hears of Urfon's death... Uri leaves and heads home and is seeking vengeance. Meanwhile, his sister has also moved on to Windhelm to join the Fighter's guild. He will visit his sister, once before going to seek vengeance and she will craft him armor mixed with ice, called Stalhrim armor. Uri fearing death, after his brother's passing, falls victim to the convincing talk of Movárth at a Nordic tavern, and will also becomes a vampire.

    {time moves forward through the hour-glass}
    PS5/NA - Ras Kalik a Redguard Templar - Daggerfall Covenant
  • Philtho
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    I think the latest tweaks they rolled back the more drastic dot changes to be only a fraction of what they originally wanted. I'm guessing they were seeing content not being able to be completed because of it. Instead of adjusting the content, they'd rather adjust the spells. Or something.
  • Commancho
    Commancho
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    Starlock wrote: »
    Since I started watching these forums, I can't recall a single patch where there hasn't been a good chunk of people complaining about it. Whether or not that makes the patches "unpopular" is a matter of speculation, but more than likely a negative. The demographics of this forum - if past surveys are to be taken at face values - skew towards highly vested members of this game who are more passionate about it than their average player. That greater level of passion translates (often, not always) to more vocal complaining and obnoxious, loud voices draw more attention to themselves as it is (making themselves seem more common than they actually are statistically).

    Really? Gearing up a character can cost up to 1 milion gold and tens or hundreds of hours of grinding transmutation crystals. No wonder that people get upset after their hardwork goes in the rubbish after few weeks or months. Whats the point of spending hundreds of hours on planning and working on your dreamed build if it gets nerfed before you even can finish it? We are not talking here about slight adjustments - were are talking about nerfing to the ground and deleting entire builds with these random patches which seem to have no direction at all!!!
  • Canned_Apples
    Canned_Apples
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    Commancho wrote: »
    Starlock wrote: »
    Since I started watching these forums, I can't recall a single patch where there hasn't been a good chunk of people complaining about it. Whether or not that makes the patches "unpopular" is a matter of speculation, but more than likely a negative. The demographics of this forum - if past surveys are to be taken at face values - skew towards highly vested members of this game who are more passionate about it than their average player. That greater level of passion translates (often, not always) to more vocal complaining and obnoxious, loud voices draw more attention to themselves as it is (making themselves seem more common than they actually are statistically).

    Really? Gearing up a character can cost up to 1 milion gold and tens or hundreds of hours of grinding transmutation crystals. No wonder that people get upset after their hardwork goes in the rubbish after few weeks or months. Whats the point of spending hundreds of hours on planning and working on your dreamed build if it gets nerfed before you even can finish it? We are not talking here about slight adjustments - were are talking about nerfing to the ground and deleting entire builds with these random patches which seem to have no direction at all!!!

    Really? Unless you're trying to gold out your jewelry (scoreboard chasing)- it isn't anywhere near 1 mill.
  • idk
    idk
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    Commancho wrote: »
    Starlock wrote: »
    Since I started watching these forums, I can't recall a single patch where there hasn't been a good chunk of people complaining about it. Whether or not that makes the patches "unpopular" is a matter of speculation, but more than likely a negative. The demographics of this forum - if past surveys are to be taken at face values - skew towards highly vested members of this game who are more passionate about it than their average player. That greater level of passion translates (often, not always) to more vocal complaining and obnoxious, loud voices draw more attention to themselves as it is (making themselves seem more common than they actually are statistically).

    Really? Gearing up a character can cost up to 1 milion gold and tens or hundreds of hours of grinding transmutation crystals. No wonder that people get upset after their hardwork goes in the rubbish after few weeks or months. Whats the point of spending hundreds of hours on planning and working on your dreamed build if it gets nerfed before you even can finish it? We are not talking here about slight adjustments - were are talking about nerfing to the ground and deleting entire builds with these random patches which seem to have no direction at all!!!

    A million gold and hundred hours for farming crystals? I’d suggest your doing something wrong as even with all gold gear it doesn’t cost me near that much. Granted, my jewelry is already gold to start with but is not waste anything on upgrading jewelry like that anyhow.
  • RexyCat
    RexyCat
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    cheifsoap wrote: »
    Starlock wrote: »
    Since I started watching these forums, I can't recall a single patch where there hasn't been a good chunk of people complaining about it. Whether or not that makes the patches "unpopular" is a matter of speculation, but more than likely a negative. The demographics of this forum - if past surveys are to be taken at face values - skew towards highly vested members of this game who are more passionate about it than their average player. That greater level of passion translates (often, not always) to more vocal complaining and obnoxious, loud voices draw more attention to themselves as it is (making themselves seem more common than they actually are statistically).

    There are plenty of threads around here where the developers have provided some insight into their direction (other than patch notes themselves):

    https://forums.elderscrollsonline.com/en/discussion/490953/u23-combat-q-a/p1 (from the last update)
    https://www.elderscrollsonline.com/en-us/news/post/57025 (more recent info on long range vision)

    Also, apparently their livestreams, which I don't watch but apparently offer some insights as well.

    You must be fairly new to the game because while people were always griping, it wasn't as loud and unanimously disliked until this new combat team came around. I mean...its a pretty cut and clear pattern of what's been going on over the last year+

    This must be a joke i suppose as no man ever lived on earth who has been critisized more loudly than Wrobel was.

    Wrobel gained most critic from PvP crowd. As it is now both PvE and PvP feel that combat have been changed too harsh from what was before...

    //RexyCat
  • Iskiab
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    I think part of the issue is the time and gold it takes to level a new character. I’ve been playing a newish character and it’s horrible.

    I need to grind skills out, run around collecting skyshards, level guild skills.

    For example I just finished the psijiic and mage guild but still need to finish the fighter’s guild and level skills. A lot have been morphed but not leveled up and it will take a lot of time. Plus for pvp I’ll need to test different sets and it’s a lot of trial and error. I could design something and it sucks, back to the drawing board.

    I think most of the class crying is from the pvp crowd since it’s endgame. It can take a month to level a new character from scratch and pvp xp isn’t good, it takes a lot of time to do it. It’s a lot of time away from the reason you’re playing the game.
    Edited by Iskiab on October 17, 2019 9:41PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
This discussion has been closed.