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Stamina spamables in pvp - buffs instead of nerfs please.

ElvenVeil
ElvenVeil
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I think a lot agree that pvp was just more fun in the past. Personally I believe it is because a big core of what makes this game fun (being able to design and theorycraft your character, with only imagination as the limit) is taken away, because of constant nerfs. The playstyles that we used to enjoy in the past stop being viable and that is incredible frustrating. Some things in the past have been clearly overtuned so that you were forced to using it, which is a problem and should be nerfed. This should be the exception, not the rule however.

When it comes to stamina playstyle, we have this problem of having our options taken away or simply not being there.

in the past I always felt like 2h, dw and s/b had a good balance between them. S/b offers tankiness and major defile and imo the most rewarding playstyle. Dualwield offered bleed dot that was really strong, and gave pressure you could not find in the other 2 lines. 2handed offeres excute, snare removal and major brutality. you wanted to have all 3 but it wasn't possible. This is good balance design between skills at least

In current live version we have the problem that s/b was completely butchered. Had you removed major defile from s/b skill line it would have been nerfed by plenty, but zos went that extra mile to ensure it would fit the garbage instead. Dizzy swing at the moment is the only real viable spamable left in the generic spamable-arsenal, as zos buffed healing so much that you need a LOT of damage to kill people now. In no cp, the 16% damage nerf to dizzy means that the damage output of this skill is downright bad. Off Balance is a great mechanic, but not worth a whole lot if you as some classes simply cannot have the damage to kill anymore.

Dizzy has been through a rolercoaster of nerfs and buffs over the past 5 months, with no obvoius end goal or purpose in mind. On CP you mitigate some of the lost damage, but in no cp this is just not the case. Instead of nerfing everything that people use, start buffing stuff that people don't use. Let s/b be a viable frontbar.. let dual wield be , or bow. I do not understand why zos is so adament in shutting down playstyles accross the board
  • Lord_Sando
    Lord_Sando
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    This post speak the truth. twohander was the last usable skill line. everything else has been nerfed into the ground.
  • Lasinagol
    Lasinagol
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    I thought ZoS tried buffing things people weren't using...people still didn't change from their meta builds...could be wrong.
    Buffs instead of nerfs, over time, will lead to a worse power creep then cp...
    Altmer Supremist, filthy spell slinger since Nerevar was assasinated
  • Crixus8000
    Crixus8000
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    I agree. We used to have much more choice, but nerf after nerf instead of small changes and now we have hardly anything. Currently on live as a stamsorc my only spammable option is dizzy swing, and dizzy swing might currently have an issue with knockback but instead of just changing that they also nerf it's damage, and it's a huge nerf, to the point the high risk, high reward skill has little reward anymore.

    So next patch I have no good spammable options.

    Like you said, they could have just removed major defile from reverberating bash and changed the skill a bit, but instead they removed that, nefed bash, and nerfed heroic slash and ransack to the point they are just too weak to be used as a spammable.

    I think the game would be much better if zos did small changes to the things that need it, not just completely destroy something or make it op with huge changes. A great example is onslaught, it was a good ultimate and they for some reason wanted to change it after all this time. They could have just stopped at the aoe buff, making it an aoe would have already been a huge buff, but no, they needed to give it 16 seconds of ignoring the enemies resistances too.
    Edited by Crixus8000 on October 17, 2019 4:13PM
  • Anyron
    Anyron
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    Sword and board was nerfed because it was too good. While it has extra deff there was also buff to weapon damage and bash damage

    You can use one light attack, one skill and one bash in one GCD, that extra buffed damage made big diferences compared to other weapons. Major defile + stun on spammable was just even more OP

    Regarding 2h nerf - this was not needed. Sure 2h is still great but dizzy wasnt issue, removing stun was ok, but damage should be left as it was


    Its not only stamina which was butchered btw. Destro staves were nerfed too
    Edited by Anyron on October 17, 2019 4:21PM
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