No. They need to stick with what they have, incrementally tweak up and down instead of massive pendulum swings, and not shake up the game further. Your change would be a massive upheaval to many builds and gear selections.
No. They need to stick with what they have, incrementally tweak up and down instead of massive pendulum swings, and not shake up the game further. Your change would be a massive upheaval to many builds and gear selections.
EpicRekkoning wrote: »Make light attack damage scale off of your highest stat, rather than magicka/spell damage for staves and stam/weapon damage for everything else. This would allow an option for running sword and board for magicka dps builds and could help with additional survivability for magicka melee dps builds. I don't think it would change other setups because the passives on bows, 2h, and dual wield are too specific for stam dps classes. Thoughts?
No. They need to stick with what they have, incrementally tweak up and down instead of massive pendulum swings, and not shake up the game further. Your change would be a massive upheaval to many builds and gear selections.
They need to lower the dmg of LA and increase HA dmg with an up to sustain so we can use more skills and less LA.
ESO turned into a LA mmo which isn't good by any mean.
Daddysadface wrote: »This has been said for years now. GL, I'm done. This game is a Circle Jerk while they are pickpocketing our wallets. So much confusion being broadcasted from the dev team. 5 years in and we are still in BETA trying to figure out what an Assassin class should feel and play like.. Really?
Daddysadface wrote: »This has been said for years now. GL, I'm done. This game is a Circle Jerk while they are pickpocketing our wallets. So much confusion being broadcasted from the dev team. 5 years in and we are still in BETA trying to figure out what an Assassin class should feel and play like.. Really?
The OP wasn't suggesting any numbers changes for light/heavy attacks, so there wouldn't be any change to existing builds. Having light/heavy attacks scale with highest resource would do nothing else except open up build options, as magicka classes could make use of certain stamina weapons (dual wield swords, greatsword, sword and board being the main three)
MartiniDaniels wrote: »This is long overdue. I definitely want to use daggers for melee magicka dps and this seems logical. All this staff BS... really this is first game in my life where I'm forced to use staves and only staves and nothing else. We don't have spell orbs, we don't have wands, we can't use daggers though those were available for mages in D&D for example, and of course in all previous TES games staff was just a trash/RP weapon and daedric daikatana or some daedric melee weapon was BiS.
Oh, so you don't think allowing players to run magicka and stam passives affecting LAs on different bars of one build would result in more imbalance and resulting nerf crying, lead to more and more nerfs? Have you met ESO? OK then.
Oh, so you don't think allowing players to run magicka and stam passives affecting LAs on different bars of one build would result in more imbalance and resulting nerf crying, lead to more and more nerfs? Have you met ESO? OK then.
These passives are already active and do not cause imbalance. Several weapon passives are specific when using a skill from the weapon skill line. This doesn't change. That's the misconception here. The only difference would be the LA/HA attack damage scaling to the highest offense resource. Weapon passives won't miraculously change. At most, they'd be more like variables of the character build: that's not bad either. Variety is good.
The OP wasn't suggesting any numbers changes for light/heavy attacks, so there wouldn't be any change to existing builds. Having light/heavy attacks scale with highest resource would do nothing else except open up build options, as magicka classes could make use of certain stamina weapons (dual wield swords, greatsword, sword and board being the main three)
Oh, so you don't think allowing players to run magicka and stam passives affecting LAs on different bars of one build would result in more imbalance and resulting nerf crying, lead to more and more nerfs? Have you met ESO? OK then.
That would be a hybrid build, do you know how well hybrid builds perform in ESO? Hint: Not very well.
Trying to make use of stam passives on a mag build is precisely what a true hybrid build tries to aim for, and they typically don't perform very well. This wouldn't make them perform much better, so I think we're good.