OG_Kaveman wrote: »It is an aoe spammable that heals you. Stand in a group of 3+ mobs and you won't die while you are spamming it.
OG_Kaveman wrote: »It is an aoe spammable that heals you. Stand in a group of 3+ mobs and you won't die while you are spamming it.
Fine, I agree with you, now tell me why Major sorcery makes sense in this skill.
OG_Kaveman wrote: »It is an aoe spammable that heals you. Stand in a group of 3+ mobs and you won't die while you are spamming it.
Fine, I agree with you, now tell me why Major sorcery makes sense in this skill.
OG_Kaveman wrote: »OG_Kaveman wrote: »It is an aoe spammable that heals you. Stand in a group of 3+ mobs and you won't die while you are spamming it.
Fine, I agree with you, now tell me why Major sorcery makes sense in this skill.
I don't have to tell you anything. Make your own sense of it. Most good players use pots for major Sorcery anyways.
It’s actually a good pve ability for Stamblades and Magblades. Replace your normal spammable with this skill and it allows NBs to have good aoe. Otherwise NB aoe is subpar.
For pvp it’s not that great because typically NBs lack enough survivability to stay in melee. I still see it used by dps in cyrodiil ball groups on charges by NBs, it’s like a version of pulsar that has a good side benefit.
It’s also good for NB magicka based tanks because it draws a LOT of aggro, it’s almost better than an aoe taunt.
RavenSworn wrote: »I think its one of the more iconic nb abilities around. Its definitely more identifiable as a nb than any other class ability (with the exception of cloak of course.)
They should include more abilities that reduces the NB's effectiveness but increases group potency, kinda like malevolent. It fits with the high risk reward gameplay of Nbs.
It’s actually a good pve ability for Stamblades and Magblades. Replace your normal spammable with this skill and it allows NBs to have good aoe. Otherwise NB aoe is subpar.
For pvp it’s not that great because typically NBs lack enough survivability to stay in melee. I still see it used by dps in cyrodiil ball groups on charges by NBs, it’s like a version of pulsar that has a good side benefit.
It’s also good for NB magicka based tanks because it draws a LOT of aggro, it’s almost better than an aoe taunt.
Well, exactly. I play BGS and i would never equip this skill to trigger it with only a few enemies around. This ability shines when you have a lot of players/ Mobs around.
That is what bothers me, that zos design sometimes abilities that are very very circunstancial, instead to come with better ideas, and make skills or morphs that would fit better for everyone.
I always said (i'm a developer too), if i have the power to design something as i want, then why limitate it and do it "wrong" instead of make more brainstorming and do it "better"!!
It’s actually a good pve ability for Stamblades and Magblades. Replace your normal spammable with this skill and it allows NBs to have good aoe. Otherwise NB aoe is subpar.
For pvp it’s not that great because typically NBs lack enough survivability to stay in melee. I still see it used by dps in cyrodiil ball groups on charges by NBs, it’s like a version of pulsar that has a good side benefit.
It’s also good for NB magicka based tanks because it draws a LOT of aggro, it’s almost better than an aoe taunt.
Well, exactly. I play BGS and i would never equip this skill to trigger it with only a few enemies around. This ability shines when you have a lot of players/ Mobs around.
That is what bothers me, that zos design sometimes abilities that are very very circunstancial, instead to come with better ideas, and make skills or morphs that would fit better for everyone.
I always said (i'm a developer too), if i have the power to design something as i want, then why limitate it and do it "wrong" instead of make more brainstorming and do it "better"!!
Royalthought wrote: »RavenSworn wrote: »I think its one of the more iconic nb abilities around. Its definitely more identifiable as a nb than any other class ability (with the exception of cloak of course.)
They should include more abilities that reduces the NB's effectiveness but increases group potency, kinda like malevolent. It fits with the high risk reward gameplay of Nbs.
I can’t get on board with this approach. The other classes have skills that are effective at both.
Nightblades aren’t at the top in single target or group. Reducing their effectiveness at either is a bad ideal tbh. Just weight added to a runner already losing a race.
RavenSworn wrote: »Royalthought wrote: »RavenSworn wrote: »I think its one of the more iconic nb abilities around. Its definitely more identifiable as a nb than any other class ability (with the exception of cloak of course.)
They should include more abilities that reduces the NB's effectiveness but increases group potency, kinda like malevolent. It fits with the high risk reward gameplay of Nbs.
I can’t get on board with this approach. The other classes have skills that are effective at both.
Nightblades aren’t at the top in single target or group. Reducing their effectiveness at either is a bad ideal tbh. Just weight added to a runner already losing a race.
It's a trade off. For eg: Increase direct damage by 150% with leeching strikes but drains magicka by 300 per sec. Just like malevolent, using own health but one of the best single target heals.
RavenSworn wrote: »Royalthought wrote: »RavenSworn wrote: »I think its one of the more iconic nb abilities around. Its definitely more identifiable as a nb than any other class ability (with the exception of cloak of course.)
They should include more abilities that reduces the NB's effectiveness but increases group potency, kinda like malevolent. It fits with the high risk reward gameplay of Nbs.
I can’t get on board with this approach. The other classes have skills that are effective at both.
Nightblades aren’t at the top in single target or group. Reducing their effectiveness at either is a bad ideal tbh. Just weight added to a runner already losing a race.
It's a trade off. For eg: Increase direct damage by 150% with leeching strikes but drains magicka by 300 per sec. Just like malevolent, using own health but one of the best single target heals.
Was one of the best. After this PTS healthy Offering will be down to average amongst the classes.
RavenSworn wrote: »RavenSworn wrote: »Royalthought wrote: »RavenSworn wrote: »I think its one of the more iconic nb abilities around. Its definitely more identifiable as a nb than any other class ability (with the exception of cloak of course.)
They should include more abilities that reduces the NB's effectiveness but increases group potency, kinda like malevolent. It fits with the high risk reward gameplay of Nbs.
I can’t get on board with this approach. The other classes have skills that are effective at both.
Nightblades aren’t at the top in single target or group. Reducing their effectiveness at either is a bad ideal tbh. Just weight added to a runner already losing a race.
It's a trade off. For eg: Increase direct damage by 150% with leeching strikes but drains magicka by 300 per sec. Just like malevolent, using own health but one of the best single target heals.
Was one of the best. After this PTS healthy Offering will be down to average amongst the classes.
Exactly, which is why it's a shame that they had to do it due to too many people not understanding the mechanic behind it. High risk reward gameplay.
If I were to heal using my own health, it should be one of the best single target heals. If I were to be able to deal high damage, it should come at great cost.
RavenSworn wrote: »RavenSworn wrote: »Royalthought wrote: »RavenSworn wrote: »I think its one of the more iconic nb abilities around. Its definitely more identifiable as a nb than any other class ability (with the exception of cloak of course.)
They should include more abilities that reduces the NB's effectiveness but increases group potency, kinda like malevolent. It fits with the high risk reward gameplay of Nbs.
I can’t get on board with this approach. The other classes have skills that are effective at both.
Nightblades aren’t at the top in single target or group. Reducing their effectiveness at either is a bad ideal tbh. Just weight added to a runner already losing a race.
It's a trade off. For eg: Increase direct damage by 150% with leeching strikes but drains magicka by 300 per sec. Just like malevolent, using own health but one of the best single target heals.
Was one of the best. After this PTS healthy Offering will be down to average amongst the classes.
Exactly, which is why it's a shame that they had to do it due to too many people not understanding the mechanic behind it. High risk reward gameplay.
If I were to heal using my own health, it should be one of the best single target heals. If I were to be able to deal high damage, it should come at great cost.
Well I think the way they first envisioned NB healers was they'd use taps like swallow soul to hot stack themselves, then use their own health to heal other players.
It still somewhat works in pve because you can stand inside your own refreshing path and negate most of the health drain. PvP is another matter altogether, this mechanic doesn't work. Once funnel health was nerfed you could still use healthy offering in pvp by stacking enough mitigation, using mitigation countered burst against yourself while the healthy offering dot was on yourself. With defense being nerfed this doesn't work well anymore.
Healthy Offering suffers from:
- health desyncs so your dot stacks will come all at once and burst yourself
- the health drain is too high for the healing amount
- the heal is pretty weak with how tanky you have to build, and even then it's not tanky enough to warrant using healthy offering
I was checking out PTS and different classes after the patch. For burst healing it'll go something like:
Warden > Necro > NB = Templar > DK > Sorc
Considering you're killing yourself a lot in pvp by using health offering, and the amount of burst there is these days NBs have fallen far, far, far behind other classes in healing.
I like the idea of this skill perhaps buff the damage and healing and you have a good damage healing skill for pvp witch siphon skill line all about anyway.Sap Essence
Cast Time: Instant
Target: Area
Range: Radius: 8 meters
Cost: 3510 Magicka
Skill description
Siphon the vigor from your enemies' blood, dealing 616 Magic Damage to all nearby enemies and healing you and your allies for 211 plus 20% more for each enemy hit. If an enemy is hit, you gain and Major Sorcery, increasing your Spell Damage by 20% for 20 seconds.
New effect
Also heals you and your allies. Heal is stronger for each enemy hit.
This skill seems more suitable for a tank or healer but no for a damage dealer. Also it looks more a group oriented ability to heal your team and do some damage.
What I don't understand is why a group ability, gives to only the player itself Major Sorcery and not to the complete group?
Also for this skill to be useful in pvp you need to build your character with some kind of group build otherwise is a slot wasted.
Who wants to position at Melee range to activate a skill that is a joke for single players to get only the buff.
In my opinion Major Sorcery should be move to another skill and put something else in its place. That or make the buff for the complete group.
RavenSworn wrote: »RavenSworn wrote: »RavenSworn wrote: »Royalthought wrote: »RavenSworn wrote: »I think its one of the more iconic nb abilities around. Its definitely more identifiable as a nb than any other class ability (with the exception of cloak of course.)
They should include more abilities that reduces the NB's effectiveness but increases group potency, kinda like malevolent. It fits with the high risk reward gameplay of Nbs.
I can’t get on board with this approach. The other classes have skills that are effective at both.
Nightblades aren’t at the top in single target or group. Reducing their effectiveness at either is a bad ideal tbh. Just weight added to a runner already losing a race.
It's a trade off. For eg: Increase direct damage by 150% with leeching strikes but drains magicka by 300 per sec. Just like malevolent, using own health but one of the best single target heals.
Was one of the best. After this PTS healthy Offering will be down to average amongst the classes.
Exactly, which is why it's a shame that they had to do it due to too many people not understanding the mechanic behind it. High risk reward gameplay.
If I were to heal using my own health, it should be one of the best single target heals. If I were to be able to deal high damage, it should come at great cost.
Well I think the way they first envisioned NB healers was they'd use taps like swallow soul to hot stack themselves, then use their own health to heal other players.
It still somewhat works in pve because you can stand inside your own refreshing path and negate most of the health drain. PvP is another matter altogether, this mechanic doesn't work. Once funnel health was nerfed you could still use healthy offering in pvp by stacking enough mitigation, using mitigation countered burst against yourself while the healthy offering dot was on yourself. With defense being nerfed this doesn't work well anymore.
Healthy Offering suffers from:
- health desyncs so your dot stacks will come all at once and burst yourself
- the health drain is too high for the healing amount
- the heal is pretty weak with how tanky you have to build, and even then it's not tanky enough to warrant using healthy offering
I was checking out PTS and different classes after the patch. For burst healing it'll go something like:
Warden > Necro > NB = Templar > DK > Sorc
Considering you're killing yourself a lot in pvp by using health offering, and the amount of burst there is these days NBs have fallen far, far, far behind other classes in healing.
It's sad because that's really a good identity for nb healers. You deal damage, heal only yourself, then use your health to heal others. An 'all-in' approach that requires better preparation for it to be successful.
RavenSworn wrote: »RavenSworn wrote: »RavenSworn wrote: »Royalthought wrote: »RavenSworn wrote: »I think its one of the more iconic nb abilities around. Its definitely more identifiable as a nb than any other class ability (with the exception of cloak of course.)
They should include more abilities that reduces the NB's effectiveness but increases group potency, kinda like malevolent. It fits with the high risk reward gameplay of Nbs.
I can’t get on board with this approach. The other classes have skills that are effective at both.
Nightblades aren’t at the top in single target or group. Reducing their effectiveness at either is a bad ideal tbh. Just weight added to a runner already losing a race.
It's a trade off. For eg: Increase direct damage by 150% with leeching strikes but drains magicka by 300 per sec. Just like malevolent, using own health but one of the best single target heals.
Was one of the best. After this PTS healthy Offering will be down to average amongst the classes.
Exactly, which is why it's a shame that they had to do it due to too many people not understanding the mechanic behind it. High risk reward gameplay.
If I were to heal using my own health, it should be one of the best single target heals. If I were to be able to deal high damage, it should come at great cost.
Well I think the way they first envisioned NB healers was they'd use taps like swallow soul to hot stack themselves, then use their own health to heal other players.
It still somewhat works in pve because you can stand inside your own refreshing path and negate most of the health drain. PvP is another matter altogether, this mechanic doesn't work. Once funnel health was nerfed you could still use healthy offering in pvp by stacking enough mitigation, using mitigation countered burst against yourself while the healthy offering dot was on yourself. With defense being nerfed this doesn't work well anymore.
Healthy Offering suffers from:
- health desyncs so your dot stacks will come all at once and burst yourself
- the health drain is too high for the healing amount
- the heal is pretty weak with how tanky you have to build, and even then it's not tanky enough to warrant using healthy offering
I was checking out PTS and different classes after the patch. For burst healing it'll go something like:
Warden > Necro > NB = Templar > DK > Sorc
Considering you're killing yourself a lot in pvp by using health offering, and the amount of burst there is these days NBs have fallen far, far, far behind other classes in healing.
It's sad because that's really a good identity for nb healers. You deal damage, heal only yourself, then use your health to heal others. An 'all-in' approach that requires better preparation for it to be successful.
Agreed. I think it was nerfed because of pve. As a NB dps using the old funnel health and refreshing path your hps was pretty good. I think some guilds used a lot of NBs and stripped a healer so they nerfed it.
I also think with the core concept of the classes NBs are supposed to have weak self healing as a class weakness, every class has an weakness they have to work around to be effective. NB used to be able to compensate with tankiness, but it doesn’t work well anymore in the burst meta.
RavenSworn wrote: »RavenSworn wrote: »RavenSworn wrote: »RavenSworn wrote: »Royalthought wrote: »RavenSworn wrote: »I think its one of the more iconic nb abilities around. Its definitely more identifiable as a nb than any other class ability (with the exception of cloak of course.)
They should include more abilities that reduces the NB's effectiveness but increases group potency, kinda like malevolent. It fits with the high risk reward gameplay of Nbs.
I can’t get on board with this approach. The other classes have skills that are effective at both.
Nightblades aren’t at the top in single target or group. Reducing their effectiveness at either is a bad ideal tbh. Just weight added to a runner already losing a race.
It's a trade off. For eg: Increase direct damage by 150% with leeching strikes but drains magicka by 300 per sec. Just like malevolent, using own health but one of the best single target heals.
Was one of the best. After this PTS healthy Offering will be down to average amongst the classes.
Exactly, which is why it's a shame that they had to do it due to too many people not understanding the mechanic behind it. High risk reward gameplay.
If I were to heal using my own health, it should be one of the best single target heals. If I were to be able to deal high damage, it should come at great cost.
Well I think the way they first envisioned NB healers was they'd use taps like swallow soul to hot stack themselves, then use their own health to heal other players.
It still somewhat works in pve because you can stand inside your own refreshing path and negate most of the health drain. PvP is another matter altogether, this mechanic doesn't work. Once funnel health was nerfed you could still use healthy offering in pvp by stacking enough mitigation, using mitigation countered burst against yourself while the healthy offering dot was on yourself. With defense being nerfed this doesn't work well anymore.
Healthy Offering suffers from:
- health desyncs so your dot stacks will come all at once and burst yourself
- the health drain is too high for the healing amount
- the heal is pretty weak with how tanky you have to build, and even then it's not tanky enough to warrant using healthy offering
I was checking out PTS and different classes after the patch. For burst healing it'll go something like:
Warden > Necro > NB = Templar > DK > Sorc
Considering you're killing yourself a lot in pvp by using health offering, and the amount of burst there is these days NBs have fallen far, far, far behind other classes in healing.
It's sad because that's really a good identity for nb healers. You deal damage, heal only yourself, then use your health to heal others. An 'all-in' approach that requires better preparation for it to be successful.
Agreed. I think it was nerfed because of pve. As a NB dps using the old funnel health and refreshing path your hps was pretty good. I think some guilds used a lot of NBs and stripped a healer so they nerfed it.
I also think with the core concept of the classes NBs are supposed to have weak self healing as a class weakness, every class has an weakness they have to work around to be effective. NB used to be able to compensate with tankiness, but it doesn’t work well anymore in the burst meta.
Players complained about the lack of self heals really. Zos just did what the players wanted. But the problem was, they didn't think of identity when they first initially did the changes.