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Viable for a magicka class to not use a weapon?

Khaeon
Khaeon
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Does anyone just use skills from their class or do you always use staff skills mixed in?
  • starkerealm
    starkerealm
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    The destro staff has a few very nice abilities that are hard to give up, but... hypothetically? I think so. This can happen with Necros, Wardens, and (at least on one bar) DKs on the Stam side. Can it happen with Mag? I'm not 100% sure.

    I have run a MagSorc in PvP with only one non-class ability on the bar, but, that's a PvP build so things are a little different.
  • Taleof2Cities
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    Viable for what content, @Khaeon?

    Are you at least slotting a staff for the 2-piece bonus without using any skills?

    Because you’d be gimping yourself out of a 2-piece bonus by not slotting a staff.

    If you’re just doing solo overland content, it’s probably fine.

    Most kinds of group content, however, your teammates are going to notice (if no weapon).

    Edited by Taleof2Cities on October 14, 2019 2:26AM
  • freespirit
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    I "accidently" went on a delve run on a baby character who had no weapon and none available from my bank(using banker assistant)…….

    It was sadly only when my character started punching stuff that I realised I'd possibly overlooked something :o

    Anyway turned out skills were enough to complete the delves

    I miss the days when stuff was actually hard!! :(
    When people say to me........
    "You're going to regret that in the morning"
    I sleep until midday cos I'm a problem solver!
  • starkerealm
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    freespirit wrote: »
    I miss the days when stuff was actually hard!! :(

    Some of that is power creep, but most of it is just we've learned a lot about how to play over the years.
  • DaNnYtHePcFrEaK
    DaNnYtHePcFrEaK
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    freespirit wrote: »
    I miss the days when stuff was actually hard!! :(

    Some of that is power creep, but most of it is just we've learned a lot about how to play over the years.

    No, it's because they removed vet ranks
  • TheShadowScout
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    It's a resource management thing.
    Yeah, easy and quick fights can be done with just firing off some skills. But longer fights, tougher opponents... well, you really may want to wave light attacks in for more DPS, and heavy attacks for resopurce recovery, and for that... you want a weapon that does this for you. And for magica characters, that's the staff.

    And yeah, it would be really nifty to have some extra options there...
    Like: https://forums.elderscrollsonline.com/en/discussion/371862/additional-weapon-skill-ideas-mk-ii/p1 ;)
  • starkerealm
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    freespirit wrote: »
    I miss the days when stuff was actually hard!! :(

    Some of that is power creep, but most of it is just we've learned a lot about how to play over the years.

    No, it's because they removed vet ranks

    UxicAhw.gif
  • DaNnYtHePcFrEaK
    DaNnYtHePcFrEaK
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    freespirit wrote: »
    I miss the days when stuff was actually hard!! :(

    Some of that is power creep, but most of it is just we've learned a lot about how to play over the years.

    No, it's because they removed vet ranks

    UxicAhw.gif

    You must be new here, vet levels levelled enemies in an area so if you were VR1 and went to a VR4 area you were dead... I loved the idea of levelled areas... it made the game hard but worth the grind... once you are cp 810 and make a new toon you could legit beat molag ballbag at level 3
  • MLGProPlayer
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    freespirit wrote: »
    I miss the days when stuff was actually hard!! :(

    Some of that is power creep, but most of it is just we've learned a lot about how to play over the years.

    There is nothing to learn in overland PvE content. Enemies don't deal any damage. You deal a ton of damage.
  • haelene
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    freespirit wrote: »
    I miss the days when stuff was actually hard!! :(

    Some of that is power creep, but most of it is just we've learned a lot about how to play over the years.

    There is nothing to learn in overland PvE content. Enemies don't deal any damage. You deal a ton of damage.

    Well yeah, there's nothing for you to learn because you know how to play already. People who don't know how to play do not deal a bunch of damage and can/do get taken out by overland mobs. I see it all the time when I'm gathering mats.
    Edited by haelene on October 14, 2019 6:01AM
  • starkerealm
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    freespirit wrote: »
    I miss the days when stuff was actually hard!! :(

    Some of that is power creep, but most of it is just we've learned a lot about how to play over the years.

    No, it's because they removed vet ranks

    UxicAhw.gif

    You must be new here, vet levels levelled enemies in an area so if you were VR1 and went to a VR4 area you were dead... I loved the idea of levelled areas... it made the game hard but worth the grind... once you are cp 810 and make a new toon you could legit beat molag ballbag at level 3

    TuoPDHF.gif

    Right... when the profile says "Joined: February 2014," that's exactly what it means.

    Also, pretty sure you can't face Molag Bal at Level 3. I mean, the game won't stop you. It won't say, "no, you need to level up." But, between having to run through the entire Planemeld story, and then finish the Coldharbour main quest, I'd be surprised if you can do it before Level 15.

    Incidentally, if you haven't leveled a character since Morrowind, they revised the XP curve dramatically, so, Level 15 now would have been around level 8 back before CP was a thing.

    Of course, they didn't phase out the Silver and Gold zones when CP were added, that happened almost two years later.

    You're also skimming over the nerf to Silver and Gold difficulty around 1.2 or 1.3. After that, you could absolutely jump a couple vet ranks in zones. It'd be brutal, but it was doable.

    And, of course, none of this had anything to do with power creep.

    But, yeah, I've only got around 20k posts on these boards, so clearly I'm new here.
    Edited by starkerealm on October 14, 2019 7:28AM
  • WrathOfInnos
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    You would be missing out on 1335 Spell Damage just from holding any weapon, as well as 2 set bonuses, weapon traits, weapon enchants, and all the active and passive skills in that weapon line.

    Probably not a big deal for questing, but for any group PVE or PVP content you would be making yourself noticeably weaker than everyone else.
  • D0PAMINE
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    freespirit wrote: »
    I miss the days when stuff was actually hard!! :(

    Some of that is power creep, but most of it is just we've learned a lot about how to play over the years.

    No, it's because they removed vet ranks

    Removal of vet ranks didn't make the game easy, level scaling made leveling up after their removal easy. There is a difference.
  • starkerealm
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    D0PAMINE wrote: »
    freespirit wrote: »
    I miss the days when stuff was actually hard!! :(

    Some of that is power creep, but most of it is just we've learned a lot about how to play over the years.

    No, it's because they removed vet ranks

    Removal of vet ranks didn't make the game easy, level scaling made leveling up after their removal easy. There is a difference.

    If I was going to defend RandomCaptializationKid, it's that there was a pretty significant difficulty nerf to the Silver and Gold content back around 1.2 or 1.3. You'll still see people pointing back at that and going, "yeah, the game was really cool back then, it was brutal, you'd defeat Molag Bal, get shuffled off to the next zone, and die to a mudcrab."

    Okay, that may sound stupid, but it was actually good. Silver and Gold were brutally difficult back then. And if you wanted a challenge, they delivered.

    Also some of the early quest bosses were pretty vicious. Halls of Torment was murder. Drosha and Gutripper were showstoppers for a lot of new players.

    It was, kinda amazing. Kinda terrible. It took a good six months before they ironed out the experience so there was a consistent difficulty curve.
  • vibeborn
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    On my MagSorc, MagTemp (and possibly also MagNecro) I was told I must always slam my staff onto the ground to get a higher DPS which if I remember correctly is a destruction staff skill.

    I was also told to do light/heavy attacks between using a magicka skill, so I can't let my staffs go
  • ghastley
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    Can you weave by hand?

    I.e does a fist attack count as a light attack in your rotation?
  • unclesheosnephew
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    By level 7 you will have reached the necessary quests done to fight and yes beat Molag Bal. I should know I did it quite easily
  • starkerealm
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    By level 7 you will have reached the necessary quests done to fight and yes beat Molag Bal. I should know I did it quite easily

    Cool, I haven't tried it. I was making a guess based on the amount of stuff that needs to be done in Coldharbour, though I might have been overestimating how much of the zone needs to be cleared to advance, simply because I tend to 100% Coldharbour because of the way quests tend to populate consequences down the line.
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