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can we have less layers in cities?

DeathPK
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For PC NA at least whenever i'm in major cities like deshan there are 6-10 people in the main area next to the guild trader and cities just look dead. eso isn't as popular as it was so remove some of the layers.
  • craybest
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    what do you mean layers? like servers? so there's more people in each city?
  • LMar
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    New shards of zones don't get spun up ig there aren't enough people. Perhaps you were just in a dying instance
    "If a stick of fish is a fish stick, it will stick like other fish sticks stick"
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  • DeathPK
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    LMar wrote: »
    New shards of zones don't get spun up ig there aren't enough people. Perhaps you were just in a dying instance

    no lol this is legit every time i'm in a city, eso has less people then it did but the same amount of layers remained
  • DeathPK
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    craybest wrote: »
    what do you mean layers? like servers? so there's more people in each city?

    yes pretty much, you know sometimes when you and your mate in the same group try to meet up in a city and you can't see him that means you're in a different "layer" if there weren't layers would be hard for the servers to run because cities would be flooded with people.
  • ChunkyCat
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    I always put on extra layers when it gets cold outside.
  • Elsonso
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    What is your personal definition of the word "layers", in this context?

    Edit: I see you posted a definition while I was reading and trying to figure out what you were talking about.
    Edited by Elsonso on October 13, 2019 1:41PM
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  • ChunkyCat
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    Layers are people who Lay things for a living.

    Doesn’t pay much, but it’s honest work.
  • VaranisArano
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    DeathPK wrote: »
    craybest wrote: »
    what do you mean layers? like servers? so there's more people in each city?

    yes pretty much, you know sometimes when you and your mate in the same group try to meet up in a city and you can't see him that means you're in a different "layer" if there weren't layers would be hard for the servers to run because cities would be flooded with people.

    Oh, so like "instances" or "shards".

    The game adds instances of areas as more people fill them up, but doesnt necessarily remove them as quickly.

    The answer would be to let instances hold more people before creating a new one, but that creates its own type of performance issues.
  • susmitds
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    It is intentional. In cities that are closely stacked structurally like Rawlkha or Vivec City, most shards can get super crowded during prime times.
  • NotaDaedraWorshipper
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    Oh, it's about instances. Thought this was about the layout of cities at first, like how there is more "layers" in DLC cities such as Hew's Bane and Alinor.
    [Lie] Of course! I don't even worship Daedra!
  • anitajoneb17_ESO
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    I feel there are simply too many people everywhere. More shards pleeease !! :-)
  • WuffyCerulei
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    craybest wrote: »
    what do you mean layers? like servers? so there's more people in each city?

    Essentially different instances of the same city. I would like to see more people in the cities.
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

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  • Dark_Lord_Kuro
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    A new instance is created when previous one are full but only disapear when empty
    So if you port to mournhold but instance a and b are full it will put you in c and pssibly create c for you wich mean you could be alone for a bit and will stay open until nobody remain so you can find yourself in a dying instance

    Also you could be in a instance where a lot of poeple are questing therefore not in town
    Edited by Dark_Lord_Kuro on October 13, 2019 3:39PM
  • Elsonso
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    DeathPK wrote: »
    craybest wrote: »
    what do you mean layers? like servers? so there's more people in each city?

    yes pretty much, you know sometimes when you and your mate in the same group try to meet up in a city and you can't see him that means you're in a different "layer" if there weren't layers would be hard for the servers to run because cities would be flooded with people.

    If your mate is in your friends list, or in a common guild, I believe that the game prioritizes that channel (layer) that you are placed in so that you can interact. If not, grouping with them and using a wayshrine will do the trick.

    (Channels is how Nick Konkle referred to them in an interview a few years back. Whether that is still the current term, I have no idea)

    What I have been able to determine from in-game observation, and various interviews, is that these channels are dynamic. They can apparently use more, or fewer, of them at any time. They can even merge them together while players are active in them. I have witnessed this last one in-game, but I do not know how much that feature is used. A SWAG from in-game observation is that they seem to hold around 500 players, each. I speculate that each time you transition from one zone to another, or otherwise enter a zone, the game finds a channel for you based on ZOS criteria, like friends and guild members who are already in the zone. It may filter on other things, since some interviews state that they intended for this filtering to be quite extensive. I also speculate that they have complicated load balancing to help with over-populated and under-populated channels.

    So, back to you and your mate, what my feeling is that the zone was actually more busy than you think. This is simply based on the fact that there needed to be at least two channels, and you were not placed in the same channel. The game placed you in your channel for reasons having to do with it being the top match for you as you entered the zone. Your mate was placed in the other channel for the same reasons.

    Group up and have one of you move the the party leader. That will take them to the closest wayshrine in the same channel.
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  • OG_Kaveman
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    I have only seen that refered to as "shards", not layers.
  • idk
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    DeathPK wrote: »
    For PC NA at least whenever i'm in major cities like deshan there are 6-10 people in the main area next to the guild trader and cities just look dead. eso isn't as popular as it was so remove some of the layers.

    We have no idea what you mean by layers. You may have explained in a later post but the OP makes no sense.

    I think you mistake older zones not being as popular with how well ESO is doing. By the only indication we have the population has grown. That is ESO Steam charts.

    Edit; In reading a later post of yours it seems you mean instances. Zos would only create a second instance based on the need. Cities are probably part of the zone and not their own instance.

    Further, pretty sure OP is seeing cases where a second instance has either just opened or is closing and the game is working as it should.
    Edited by idk on October 13, 2019 5:34PM
  • Raideen
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    I agree OP. It makes the game feel dead.

    What is worse is being in Elsweyr try to get to a dragon, so you port to a house or portal and get thrown into a different layer (shard, instance, whatever people want to call it) and where there previously was a dragon, now does not have a dragon.

    My GF and I have been running the heck out of dragons lately. Yesterday, every single time one of us logged to get onto another character (even if both characters were already in Rimmen) and even though we logged into the game at the same time roughly, it ALWAYS, WITHOUT FAIL put us into different layers. I gets old. The system should automatically put two people in a party into the same layer. They do this in wow, not sure why ZO$ can't handle it.
  • Elsonso
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    Raideen wrote: »
    I agree OP. It makes the game feel dead.

    What is worse is being in Elsweyr try to get to a dragon, so you port to a house or portal and get thrown into a different layer (shard, instance, whatever people want to call it) and where there previously was a dragon, now does not have a dragon.

    My GF and I have been running the heck out of dragons lately. Yesterday, every single time one of us logged to get onto another character (even if both characters were already in Rimmen) and even though we logged into the game at the same time roughly, it ALWAYS, WITHOUT FAIL put us into different layers. I gets old. The system should automatically put two people in a party into the same layer. They do this in wow, not sure why ZO$ can't handle it.

    My understanding is that this is exactly what the game normally does.

    However, Elsweyr is unusually busy right now and people are constantly coming and going. The two of you are coming and going. If both of you are logged out, there is no party. One of you has to be in the game world. If you both log into the game at the same time, but neither of you are actually finished logging into the game world, you probably end up with the next available slot that matches your entry criteria. In a busy Elsweyr, that is going to mean separated more often than not.

    They may even have the entry criteria turned off to speed up zone loading and reduce loading screens by a couple of seconds. I would expect that means you just get the next available slot.

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  • Billdor
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    I feel there are simply too many people everywhere. More shards pleeease !! :-)

    Then you should probably uninstall and not touch another MMO for as long as you live.
  • Raideen
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    Raideen wrote: »
    I agree OP. It makes the game feel dead.

    What is worse is being in Elsweyr try to get to a dragon, so you port to a house or portal and get thrown into a different layer (shard, instance, whatever people want to call it) and where there previously was a dragon, now does not have a dragon.

    My GF and I have been running the heck out of dragons lately. Yesterday, every single time one of us logged to get onto another character (even if both characters were already in Rimmen) and even though we logged into the game at the same time roughly, it ALWAYS, WITHOUT FAIL put us into different layers. I gets old. The system should automatically put two people in a party into the same layer. They do this in wow, not sure why ZO$ can't handle it.

    My understanding is that this is exactly what the game normally does.

    However, Elsweyr is unusually busy right now and people are constantly coming and going. The two of you are coming and going. If both of you are logged out, there is no party. One of you has to be in the game world. If you both log into the game at the same time, but neither of you are actually finished logging into the game world, you probably end up with the next available slot that matches your entry criteria. In a busy Elsweyr, that is going to mean separated more often than not.

    They may even have the entry criteria turned off to speed up zone loading and reduce loading screens by a couple of seconds. I would expect that means you just get the next available slot.

    But that has not always been the case as far as both of us logging out and in. In some cases I remain on a character and she logs in, the end result is the same. We are always placed into different shards/instances/layers.

    This has been exasperated with the dragon event for sure. Its just annoying. Partied players should always be in the same shard.
  • Elsonso
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    Raideen wrote: »
    But that has not always been the case as far as both of us logging out and in. In some cases I remain on a character and she logs in, the end result is the same. We are always placed into different shards/instances/layers.

    This has been exasperated with the dragon event for sure. Its just annoying. Partied players should always be in the same shard.

    No argument from me. That is how it should work. Seems to me that is how it used to work.
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  • anitajoneb17_ESO
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    Billdor wrote: »
    I feel there are simply too many people everywhere. More shards pleeease !! :-)

    Then you should probably uninstall and not touch another MMO for as long as you live.

    Why ? I'm extremely social and interact with people all the time. Actually more than actually playing the game's content. That doesn't mean I must enjoy or enjoy seeing crowds of characters everywhere, especially in towns. Let alone asking for more.

  • Raideen
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    Raideen wrote: »
    But that has not always been the case as far as both of us logging out and in. In some cases I remain on a character and she logs in, the end result is the same. We are always placed into different shards/instances/layers.

    This has been exasperated with the dragon event for sure. Its just annoying. Partied players should always be in the same shard.

    No argument from me. That is how it should work. Seems to me that is how it used to work.

    Agreed, I am not arguing, just trying to convey that it does not work like it used to and in our (my GF and I) experience has been putting us into separate shards almost without fail. In fact yesterday one time only we were in the same shard and she kinda screamed it out...because it has been that rare.

    today though, back to being in different shards regardless of who we are on or when we log in or how long we have been in game.

    Go figure....
  • p_tsakirisb16_ESO
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    DeathPK wrote: »
    For PC NA at least whenever i'm in major cities like deshan there are 6-10 people in the main area next to the guild trader and cities just look dead. eso isn't as popular as it was so remove some of the layers.

    Deshaan isn't a city.
  • DeathPK
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    DeathPK wrote: »
    For PC NA at least whenever i'm in major cities like deshan there are 6-10 people in the main area next to the guild trader and cities just look dead. eso isn't as popular as it was so remove some of the layers.

    Deshaan isn't a city.
    DeathPK wrote: »
    For PC NA at least whenever i'm in major cities like deshan there are 6-10 people in the main area next to the guild trader and cities just look dead. eso isn't as popular as it was so remove some of the layers.

    Deshaan isn't a city.

    ok? what was the point of this comment?
  • JamieAubrey
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    giphy.gif
  • MLGProPlayer
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    I would imagine a new instance doesn't get generated until the previous one fills up. The instances aren't very large though, so you'll never see a ton of players on-screen.
    Edited by MLGProPlayer on October 14, 2019 5:42AM
  • p_tsakirisb16_ESO
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    DeathPK wrote: »
    DeathPK wrote: »
    For PC NA at least whenever i'm in major cities like deshan there are 6-10 people in the main area next to the guild trader and cities just look dead. eso isn't as popular as it was so remove some of the layers.

    Deshaan isn't a city.
    DeathPK wrote: »
    For PC NA at least whenever i'm in major cities like deshan there are 6-10 people in the main area next to the guild trader and cities just look dead. eso isn't as popular as it was so remove some of the layers.

    Deshaan isn't a city.

    ok? what was the point of this comment?

    Deshaan is a whole map zone. Not a city. What you do not understand?
    If you mean Mournhold is backwater literally and figuratively because facilities aren't all together.

    Try Auridon, Elden Root, Craglorn and tell me if you just see 6-10 people.
  • Elsonso
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    DeathPK wrote: »
    DeathPK wrote: »
    For PC NA at least whenever i'm in major cities like deshan there are 6-10 people in the main area next to the guild trader and cities just look dead. eso isn't as popular as it was so remove some of the layers.

    Deshaan isn't a city.
    DeathPK wrote: »
    For PC NA at least whenever i'm in major cities like deshan there are 6-10 people in the main area next to the guild trader and cities just look dead. eso isn't as popular as it was so remove some of the layers.

    Deshaan isn't a city.

    ok? what was the point of this comment?

    Deshaan is a whole map zone. Not a city. What you do not understand?
    If you mean Mournhold is backwater literally and figuratively because facilities aren't all together.

    Try Auridon, Elden Root, Craglorn and tell me if you just see 6-10 people.

    When someone talks about a city and makes a reference to Deshaan, they are talking about Mournhold. That is a popular trading hub on PC NA and it always has tons of people in view around the wayshrine when I pass through there. Possibly with the exception of 2am server time, but then I am not there, either.

    Mournhold is not as backwater as you make it sound, either.
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  • DeathPK
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    DeathPK wrote: »
    DeathPK wrote: »
    For PC NA at least whenever i'm in major cities like deshan there are 6-10 people in the main area next to the guild trader and cities just look dead. eso isn't as popular as it was so remove some of the layers.

    Deshaan isn't a city.
    DeathPK wrote: »
    For PC NA at least whenever i'm in major cities like deshan there are 6-10 people in the main area next to the guild trader and cities just look dead. eso isn't as popular as it was so remove some of the layers.

    Deshaan isn't a city.

    ok? what was the point of this comment?

    Deshaan is a whole map zone. Not a city. What you do not understand?
    If you mean Mournhold is backwater literally and figuratively because facilities aren't all together.

    Try Auridon, Elden Root, Craglorn and tell me if you just see 6-10 people.

    When someone talks about a city and makes a reference to Deshaan, they are talking about Mournhold. That is a popular trading hub on PC NA and it always has tons of people in view around the wayshrine when I pass through there. Possibly with the exception of 2am server time, but then I am not there, either.

    Mournhold is not as backwater as you make it sound, either.

    didn't think that this needed explaining, he new exactly what i meant even mention guild traders in my comment he just being a typical forum scrub.
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