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Meteor and its morphs

  • JumpmanLane
    JumpmanLane
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    Shooting Star is great on a MagDk. Fossilize yay. But 1v1 against good players it’s hit or miss because good players are up and out of it.

    It’s good on groups stacked up in a choke point because they can’t ALL get out of it. No stun necessary. It’s a situational ulti. When in doubt, LEAP! Lol. On a MagDk...
    Edited by JumpmanLane on October 9, 2019 8:27PM
  • Pelican
    Pelican
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    meteor is fine as it is now, a increase in radius to its DOT effect would be nice tho
    PC NA - EP Solo PvP Player
    https://www.youtube.com/c/pelicaneso
  • universal_wrath
    universal_wrath
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    I would love to see a meteor morph wich is viable in pvp due to its long travel time the loud thunder the obivous aniamtion you charakter makes and the ring underneath your targets feet makes everyone block this ultimate wich makes it ueless in pvp for the most part and total useless in 1v1 scenarios for clases wich dont have access to a undblockable7undogeable stun.

    So maybe remove the ring on the ground? Or make the impact after the cast faster?
    Waht do you guys think?
    I thought may remove the dot after the impact on the ice comet but make it faster so it comes instand down

    All classes have access to unblockable, undodgeable stun either in their class kits or outside. If you choose not to use them for any reason, that's on use. Without wasting time going through each class, both turn evil and time stop are unblockable, undodgeable stuns, and they are avaiable to all classes.
  • GhostofDatthaw
    GhostofDatthaw
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    Pelican wrote: »
    meteor is fine as it is now, a increase in radius to its DOT effect would be nice tho

    Yeah because I always block is now, unless I can't, ya know, but what I see that kills me sometimes is being stuck in the stupid, that aoe after is very underappreciated
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