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Consensus on the power level of "generic" skills compared to class skills

HowlKimchi
HowlKimchi
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I've read a lot of posts asking for buffs with the reason being "Generic skill A is at the same power level than my class's skill B."

How many people are actually thinking that, and is that a viable point of view? In my opinion, generic skills deserve to be just as good as class skills, as long as each skill has even just a small niche that makes it unique (this can come from secondary effects or skill line passives).
Edited by HowlKimchi on October 8, 2019 2:38PM
previously @HaruKamui but I outgrew my weeb phase (probably)

PC/NA - EP - Howl Bragi/Howl Kimchi

Consensus on the power level of "generic" skills compared to class skills 59 votes

I am okay with "generic" skills being as strong as class skills.
32%
SolarikenAhPook_Is_HereTandorHymzirHowlKimchiVevvevjlboozerred_emukathandiramorrowjenZeroXFFTelvanniWizardMaleAmazoncarlos424ghastleyDreadDaedrothpsycoprophetDiarfAraneae6537 19 votes
I think class skills should be superior to "generic" skills.
67%
jnjdun_ESOcalitrumanb14_ESOAimorawild_kmacdb16_ESOHidesFromSunKnightpantherFearlessOne_2014xxthir13enxxTwylaafelinith66Tyrion87DawnbladeTheDominionsusmitdsIrfindNevascaLedJackLasinagolRaideenYsarie 40 votes
  • Lasinagol
    Lasinagol
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    I think class skills should be superior to "generic" skills.
    In my opinion, class means specialization. Skills out of the class are available to everyone and not specialized...so, the general skills that everyone has access to should be weaker then the specialization. But, that is just, like, my opinion, man...
    Altmer Supremist, filthy spell slinger since Nerevar was assasinated
  • HowlKimchi
    HowlKimchi
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    I am okay with "generic" skills being as strong as class skills.
    Well if you look at it this way, focusing on using two handed weapons is also a form of specialization. In-game, it's in the form of the weapon passives being more useful because you choose to slot 2h skills.

    For example, a stamina warden that uses more 2h skills over their nature oriented skills to deal damage should be just as viable. The former specializes as a knight archetype, while the latter specializes as a druid archetype.

    While the game only has 6 classes, the way skill lines and skill slotting works makes it so much more than 6 archetypes is "build"able.
    Edited by HowlKimchi on October 8, 2019 2:52PM
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • xxthir13enxx
    xxthir13enxx
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    I think class skills should be superior to "generic" skills.
    With a focus on generics
    Everyone will become the same...

    It’d be better to drop classes and CP and just go with Skill Trees to build your own character class
    In essence...start from scratch
  • ZeroXFF
    ZeroXFF
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    I am okay with "generic" skills being as strong as class skills.
    Class skills should be better, but not by just having higher numbers. Their power should come from additional effects.

    With that said, I don't mind the way it is now.
  • Kagukan
    Kagukan
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    I think class skills should be superior to "generic" skills.
    Class skills > Generic.
    Chef Boyarbee Ravioli > Store brand meat product stuffed pasta.
  • Dawnblade
    Dawnblade
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    I think class skills should be superior to "generic" skills.
    Either class skills should form the foundation and majority of skills used, or classes should be cosmetic and just make everything a generic skill line.
  • mateosalvaje
    mateosalvaje
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    I think class skills should be superior to "generic" skills.
    I've been saying for years that I think getting rid of classes altogether would make it a true Elder Scrolls game.
    I've been wrong before, and I'll be wrong again.
  • HowlKimchi
    HowlKimchi
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    I am okay with "generic" skills being as strong as class skills.
    I've been saying for years that I think getting rid of classes altogether would make it a true Elder Scrolls game.

    But then you vote that class skills should be superior? Doesn't that contradict your statement? Having weapon skills be as good as class skills is the closest thing right now to not having "classes" in ESO.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • MaleAmazon
    MaleAmazon
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    I am okay with "generic" skills being as strong as class skills.
    If class skills are better, the generic skills become redundant, or the class that relies on them becomes redundant. (Slight hyperbole, but only slight).

    Generic skills should be... well, generic. They don´t work on class passives etc either. Most are pretty fine at the moment to be honest.

    But to design them to be worse... that´s just dumb design. And fortunately it looks like they don´t do that.
  • Araneae6537
    Araneae6537
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    I am okay with "generic" skills being as strong as class skills.
    I think they should be good options so that you can build your character how you want and using “generic” skills should not be inherently inferior to all class skills (but I would expect some abilities might be completely class specific or at least that class has the best option for that ability — like cloak/stealth abilities for NB). I would not like to see generic skills be the most powerful so that every serious DPS, for instance, has to take them or feel like they are nerfing themselves.
  • HowlKimchi
    HowlKimchi
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    I am okay with "generic" skills being as strong as class skills.
    It would seem that more people want class skills to be better than weapon/guild skill lines. Very un-elder scrolls-y if you ask me.
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
  • ghastley
    ghastley
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    I am okay with "generic" skills being as strong as class skills.
    Class skills are magicka based, weapon skills are stamina based. Making class skills stronger just biases the game to magicka users.

    #nerfsorcs
  • psycoprophet
    psycoprophet
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    I am okay with "generic" skills being as strong as class skills.
    Generic skills being as effective as class skills it fine imo but all class skills should all bring somthing unique giving a reason for them to be used over globally shared weapon skills. All class skills should add the appropriate flavor so to speak to the class it belongs to. An example of what not to do would be to introduce skills that are basically clones of class skill that are available to everyone regardless of class ie nb ambush skill being made available to all classes thus taking away a piece of npc's identity.
  • wild_kmacdb16_ESO
    wild_kmacdb16_ESO
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    I think class skills should be superior to "generic" skills.
    I always interpreted generic skills as ones to “fill the gaps” of skill types your class doesn’t have access to. In that sense I don’t think they should be better than class skills or even equal. Maybe 90% as effective, but could have lower cost or something.
  • Starlock
    Starlock
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    I don’t care.

    I design characters, which is anathema to power gaming. I use what makes sense for my characters while also being effective enough for what I like to do in game. Frankly I’d prefer an entirely classless system. Where a skill comes from is irrelevant to me (stupid grindwalls notwithstanding).
  • Nevasca
    Nevasca
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    I think class skills should be superior to "generic" skills.
    ghastley wrote: »
    Class skills are magicka based, weapon skills are stamina based. Making class skills stronger just biases the game to magicka users.

    #nerfsorcs

    This is now a nerf sorc thread.
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