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New Nerf Idea

  • Ysbriel
    Ysbriel
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    Make vampires burst into flames when they are running around in plain daylight
  • max_only
    max_only
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    Diseases from monsters like Rockjoint, Ataxia, Rattles, Witbane etc that need to be cured via potion or medic npc.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Hapexamendios
    Hapexamendios
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    Need NERF weapons.
    Edited by Hapexamendios on October 8, 2019 5:56AM
  • Tommy_The_Gun
    Tommy_The_Gun
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    Nerf nerfing...
  • zaria
    zaria
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    SFDB wrote: »
    It is unrealistic that your character neither sleeps nor answers the call of nature. You should suffer stamina debuffs if you go too long without either.
    What are your character doing all the hours of the day you are not playing him?
    Having you logging in late at night after an pub visit and find that you character was also drunk had made sense.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Banana
    Banana
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    Crown crates. All of them
  • Komputerheld
    Komputerheld
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    Whenever you activate a skill, while the excecution of any other skill is in progress, the first skill will not be excecuted but will nevertheless consume the whole ressources. If the cancelled skill was a light or heavy attack, your global cooldown wil be resetted and the second skill will have no effect, but will consume the whole ressources.

  • Foxhearted
    Foxhearted
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    It's unrealistic your characters can wear whatever you please. When in cold places like Windhelm, skimpy characters become less resistant and eventually freeze on the spot when out too long and have to wait for a kind Dragonknight to heat them up.
    On the contrary, the same happens to characters who wear heavy armor or thick layers of clothes in a hot area like Alik'r, except they'll pass out and have to wait until someone uses /bucketsplash
    Edited by Foxhearted on October 8, 2019 9:26AM
  • rotaugen454
    rotaugen454
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    I want a Nerf that fires 600 darts per second with a 24,000 round clip. What? Not that kind of Nerf? Never mind...
    Edited by rotaugen454 on October 8, 2019 1:05PM
    "Get off my lawn!"
  • rfennell_ESO
    rfennell_ESO
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    Icky wrote: »
    So I was sitting here thinking if a new nerf idea. Their should be a nerf that makes it so that certain armor sets wont work together. Like spriggans and hulking for example. Just thought I'd put this nerf idea into the universe. What crazy nerf ideas do you guys have? Sarcasm appreciated.

    You would have to ask if you nerf a nerfed thing, shouldn't it degrade to another word?
  • Veinblood1965
    Veinblood1965
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    SipofMaim wrote: »
    In keeping with ESO's fast-paced combat system and immersive game world:

    1. All templar Dawn's Wrath abilities should be 10 percent weaker at night.

    2. DKs should be 10 percent weaker when it rains, but steam generated from the water hitting them grants them truly minor evasion (1%) for the duration of the rainshower.

    3. Hurricane should have a 1 percent chance every tick to disarm the stamsorc running around in the middle of all that wind and electricity. Magsorcs in combat have a 1 percent chance per tick to auto-hop as high as the character is able to hop.

    4. Any nightblade who uses any class ability three times in a row without using a weapon skill generates a stack of bananapeel which persists for 20 minutes or until 5 stacks accrue; when a full bananapeel pile is achieved the nightblade falls on their back and is completely drained of stamina.

    5. The warden bear takes a ten percent damage debuff for every twenty minutes of play time in which he or she isn't brushed and called a good bear, up to fifty percent before running away from home.

    6. Blastbones has a three percent chance on cast to rebel and tackle the casting necromancer to the ground, pummeling him or her with a spare femur for 1500 damage and a 30 second snare.

    Something should also be done about the chickens.

    I laughed quite a bit at these, good imagination!
  • starkerealm
    starkerealm
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    Needs to be a stam cost for starting forum threads.
  • SipofMaim
    SipofMaim
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    Foxhearted wrote: »
    It's unrealistic your characters can wear whatever you please. When in cold places like Windhelm, skimpy characters become less resistant and eventually freeze on the spot when out too long and have to wait for a kind Dragonknight to heat them up.

    Genius.

    Evil genius. But genius.
  • Blinkin8r
    Blinkin8r
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    To increase immersion, we should have a clumsiness mechanic. Have you ever walked down a road and tripped on something random? I'd like this in The Elder Scrolls Online™. I want to be immersively killing Netches in Stonefalls and my character randomly stumbles on a pebble or has a sneezing fit.
    I think this level or immersion and realism would add an extra layer of challenge and immersion to the immersive world of The Elder Scrolls Online™.

    Thank you for taking the time to read this, The Elder Scrolls Online™Development Team. I look forward to seeing this feature implemented.

    With my level of clumsiness my character would
    *pick up elder scroll*
    *trip and roll into the niben river*
    Except it would look like more intentional running
    II Blinkin II
    Xbox 1 NA
    "A man without the sauce is lost, but the same man can become lost in the sauce."
  • xxthir13enxx
    xxthir13enxx
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    Need to pull/ride in a wagon to haul all the Cyrodiil Siege Equipment

    Also: can give Guild Permissions to allow other players to Help themselves to Siege Stockpile on wagon
    Edited by xxthir13enxx on October 8, 2019 5:07PM
  • DR4GONFL1
    DR4GONFL1
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    Yep the crown store is too OP and absolutely needs a Nerf.
  • Salvas_Aren
    Salvas_Aren
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    Nerf Zeni wages? :D
  • max_only
    max_only
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    Nerf Zeni wages? :D

    Wage workers in the video game industry are already underpaid and overworked. Nerf salary bonuses for management and non-creative suits at the top.
    #FiteForYourRite Bosmer = Stealth
    #OppositeResourceSiphoningAttacks
    || CP 1000+ || PC/NA || GUILDS: LWH; IA; CH; XA
    ""All gods' creatures (you lot) are equal when covered in A1 sauce"" -- Old Bosmeri Wisdom
  • Maxx7410
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    no nerf just increase damage from npc and increase their shields and health

    the problem is that new players and players with thousands of hs play in the same enviroment
  • kargen27
    kargen27
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    SFDB wrote: »
    It is unrealistic that your character neither sleeps nor answers the call of nature. You should suffer stamina debuffs if you go too long without either.

    My character conveniently does both those things when I log off so they are fresh and ready for mayhem when I log back in. Sure my crafter sometimes forgets as he mostly hangs out in the pub but there is a bucket right there by the anvil.
    and then the parrot said, "must be the water mines green too."
  • russelmmendoza
    russelmmendoza
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    How about diseases in the wild.

    Gives you a debuff if you get a disease from animals and nature. Then when you go into town, you spread the disease, and start a epidemic or plague.

    Then you get wanted status, dead or alive, dead preferably.

    Lols.
  • Kittytravel
    Kittytravel
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    Dragonknights should take 90% less damage from Dragons because they are brothers in blood. They should also be affected by dragonhorns during quest lines and trials which will inevitably kill them.

    Nightblades should gain permanent invisibility during night and a 15% damage debuff whenever they are out in the daylight or in highly social (read as player dense) areas because they are NEETs.

    Wardens should be unable to kill any and all neutral wildlife. Protect the woods ya hippies!

    Necromancers should have a 1% chance when landing a killing blow on any mob to resurrect it. Not as a friendly but just as a unfortunate mishap of their powers. Very unfortunate if it happens during a trial boss.

    Sorcerers should have the Wild Magic debuff from DnD. It'd be very unfortunate for them and their party if it procs but that's the price of power.

    Templars should be required to preach about whatever deity they just walked by. Statue of Dibella? Preaching begins. Sigil of Akatosh? Preaching begins. They should be as insufferable as their holier than thou class.
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