What are your character doing all the hours of the day you are not playing him?It is unrealistic that your character neither sleeps nor answers the call of nature. You should suffer stamina debuffs if you go too long without either.
So I was sitting here thinking if a new nerf idea. Their should be a nerf that makes it so that certain armor sets wont work together. Like spriggans and hulking for example. Just thought I'd put this nerf idea into the universe. What crazy nerf ideas do you guys have? Sarcasm appreciated.
In keeping with ESO's fast-paced combat system and immersive game world:
1. All templar Dawn's Wrath abilities should be 10 percent weaker at night.
2. DKs should be 10 percent weaker when it rains, but steam generated from the water hitting them grants them truly minor evasion (1%) for the duration of the rainshower.
3. Hurricane should have a 1 percent chance every tick to disarm the stamsorc running around in the middle of all that wind and electricity. Magsorcs in combat have a 1 percent chance per tick to auto-hop as high as the character is able to hop.
4. Any nightblade who uses any class ability three times in a row without using a weapon skill generates a stack of bananapeel which persists for 20 minutes or until 5 stacks accrue; when a full bananapeel pile is achieved the nightblade falls on their back and is completely drained of stamina.
5. The warden bear takes a ten percent damage debuff for every twenty minutes of play time in which he or she isn't brushed and called a good bear, up to fifty percent before running away from home.
6. Blastbones has a three percent chance on cast to rebel and tackle the casting necromancer to the ground, pummeling him or her with a spare femur for 1500 damage and a 30 second snare.
Something should also be done about the chickens.
Foxhearted wrote: »It's unrealistic your characters can wear whatever you please. When in cold places like Windhelm, skimpy characters become less resistant and eventually freeze on the spot when out too long and have to wait for a kind Dragonknight to heat them up.
LukosCreyden wrote: »To increase immersion, we should have a clumsiness mechanic. Have you ever walked down a road and tripped on something random? I'd like this in The Elder Scrolls Online™. I want to be immersively killing Netches in Stonefalls and my character randomly stumbles on a pebble or has a sneezing fit.
I think this level or immersion and realism would add an extra layer of challenge and immersion to the immersive world of The Elder Scrolls Online™.
Thank you for taking the time to read this, The Elder Scrolls Online™Development Team. I look forward to seeing this feature implemented.
Salvas_Aren wrote: »Nerf Zeni wages?
It is unrealistic that your character neither sleeps nor answers the call of nature. You should suffer stamina debuffs if you go too long without either.